Artifacts

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Artifact of Chaos
All Current Artifact Codes

Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start of a new run.

In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable or disable any Artifact that has been unlocked by any of the party members.

Unlocking

To unlock an Artifact, the player must input an Artifact Code in Sky Meadow using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
will spawn.

The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).

In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifact Key.png Artifact KeyBgBoss.pngArtifact Key.pngArtifact Key
A stone shard with immense power.
will spawn on an elevated block in front of the Artifact Reliquary.png Artifact ReliquaryArtifact Reliquary.pngArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000
. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.

Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.

Artifacts

Toggle Codes
Artifact Description Code
Artifact of Chaos.png
Artifact of Chaos
Friendly fire is enabled for both survivors and monsters alike. ● ▲ ●
● ▲ ●
● ▲ ●
Artifact of Command.png
Artifact of Command
Choose your items. ■ ■ ■
■ ■ ■
▲ ▲ ▲
Artifact of Death.png
Artifact of Death
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. ● ● ●
■ ▲ ■
● ▲ ●
Artifact of Dissonance.png
Artifact of Dissonance
Monsters can appear outside their usual environments. ● ■ ■
■ ■ ■
■ ■ ●
Artifact of Enigma.png
Artifact of Enigma
Spawn with a random equipment that changes every time it's activated. ♦ ■ ■
▲ ■ ▲
● ♦ ♦
Artifact of Evolution.png
Artifact of Evolution
Monsters gain items between stages. ♦ ♦ ♦
■ ■ ■
● ● ●
Artifact of Frailty.png
Artifact of Frailty
Fall damage is doubled and lethal. ● ● ●
▲ ● ▲
▲ ▲ ▲
Artifact of Glass.png
Artifact of Glass
Allies deal 500% damage, but have 10% health. ♦ ♦ ♦
♦ ♦ ♦
♦ ♦ ♦
Artifact of Honor.png
Artifact of Honor
Enemies can only spawn as elites. ■ ■ ■
■ ▲ ■
■ ■ ■
Artifact of Kin.png
Artifact of Kin
Monsters will be of only one type per stage. ● ▲ ▲
♦ ● ▲
♦ ♦ ●
Artifact of Metamorphosis.png
Artifact of Metamorphosis
Players always spawn as a random survivor. ♦ ■ ●
♦ ■ ●
♦ ■ ●
Artifact of Sacrifice.png
Artifact of Sacrifice
Monsters drop items on death, but Chests no longer spawn. ▲ ▲ ▲
▲ ▲ ▲
▲ ♦ ▲
Artifact of Soul.png
Artifact of Soul
Wisps emerge from defeated monsters. ● ■ ●
● ♦ ●
■ ♦ ■
Artifact of Spite.png
Artifact of Spite
Enemies drop multiple exploding bombs on death. ▲ ● ▲
● ● ●
▲ ● ▲
Artifact of Swarms.png
Artifact of Swarms
Monster spawns are doubled, but monster maximum health is halved. ● ● ▲
▲ ♦ ▲
▲ ● ●
Artifact of Vengeance.png
Artifact of Vengeance
Your relentless doppelganger will invade every 10 minutes. ♦ ■ ■
♦ ● ■
♦ ■ ■

Chaos

Friendly fire is enabled for both survivors and monsters alike.

  • Players are susceptible to their own explosions caused by their items, such as Brilliant Behemoth.png Brilliant BehemothBgLegendary.pngBrilliant Behemoth.pngBrilliant Behemoth
    All your attacks explode!

    All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    , Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    , Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    , Sticky Bomb.png Sticky BombBgCommon.pngSticky Bomb.pngSticky Bomb
    Chance on hit to attach a bomb to enemies.

    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    etc. If any of their attacks activate these items, it can damage and potentially kill them. Try to avoid these items with this Artifact active, especially for melee Survivors.
    • In addition, Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
      Detonate enemies on kill.

      On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
      explosions cannot be blocked by Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
      Chance to block incoming damage.

      15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
      .
    • Similarly, players will be hurt by their own skills that create explosions.

Command

A White, Green, Red, Yellow, Blue, and Orange Command Essence respectively

"Command" redirects here. For the playable survivor, see Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
.

Choose your items.

  • All items will drop as special "Command Essences." When interacted with, a menu will appear saying "What is your Command?", allowing the player to select a single available item. Items that are not yet unlocked cannot be selected (except when enabled during a Prismatic Trial).
  • A Command Essence can only become an item of the same rarity as itself (e.g., common for white essence, uncommon for green essence, etc.).
  • Red Command Essence does not include Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    .
  • Yellow Command Essence dropped from a Teleporter Event does not include the Halcyon Seed.png Halcyon SeedBgBoss.pngHalcyon Seed.pngHalcyon Seed
    Summon Aurelionite during the Teleporter event.

    Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
    , Artifact Key.png Artifact KeyBgBoss.pngArtifact Key.pngArtifact Key
    A stone shard with immense power.
    , Pearl.png PearlBgBoss.pngPearl.pngPearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
    or Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    . These items have their own visually-indistinguishable Yellow Command Essences that only drop from the intended source (e.g. a Pearl Command Essence can only appear when using a Cleansing Pool, and a Halcyon Seed Command Essence only appears when defeating Aurelionite.png AurelioniteAurelionite.pngAurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
    ).
  • Similarly, normal Orange Command Essence does not include Elite equipment. Each Elite equipment has its own Orange Command Essence that randomly drops when defeating an Elite monster of that type (e.g. a Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
    Elite can only ever drop an Orange Command Essence containing Ifrit's Distinction.png Ifrit's DistinctionBgEquipment.pngIfrit's Distinction.pngIfrit's Distinction
    Become an aspect of fire.
    ).
  • Only one player can interact with a Command Essence at a time.
  • Players are still vulnerable to damage while selecting an item; however, some Survivors, like REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    , are able to use their secondary ability while the menu is still open (albeit without the capacity to aim said attack).
  • Being pushed away from the item will automatically cancel interacting with it.
  • Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.
  • In the Simulacrum, certain items are blacklisted and thus cannot be selected from Command Essences, even if they are unlocked. These are Bundle of Fireworks.png Bundle of FireworksBgCommon.pngBundle of Fireworks.pngBundle of Fireworks
    Activating an interactable launches fireworks at nearby enemies.

    Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.
    , Squid Polyp.png Squid PolypBgUncommon.pngSquid Polyp.pngSquid Polyp
    Activating an interactable summons a Squid Turret nearby.

    Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    , SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts.png Spare Drone PartsBgLegendary.pngSpare Drone Parts.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    , and Focused Convergence.png Focused ConvergenceBgLunar.pngFocused Convergence.pngFocused Convergence
    Increase the speed of Teleporter charging... BUT reduce the size of the zone.

    Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
    .
  • When activating a SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Cradle with Command active, the player can only select from a single rarity of the corresponding non-corrupted item. For example, if the Cradle drops a Legendary item, the player can choose only from the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Benthic Bloom is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Benthic Bloom.png Benthic BloomBgVoid.pngBenthic Bloom.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Benthic Bloom
    Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers.

    Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers.
    and the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva.png Pluripotent LarvaBgVoid.pngPluripotent Larva.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva
    Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
    .
    • A similar thing occurs with SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Potential orbs, which also restrict the choices to one rarity. However, unlike the Void Cradle, the rarity is not dependent on the generated loot, but the color of the orb, which has deterministic results every time. For example, a white orb from the Void Potential chest and a white orb from Simulacrum will only give common items, even though their underlying loot distributions are different. Similarly, the purple orb from Encrusted Cache with the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Encrusted Key.png Encrusted KeyBgVoid.pngEncrusted Key.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Encrusted Key
      Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.

      A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys.
      and the purple orb from SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Simulacrum will only give void common items.

Command Menus

Note that some items may be locked to a specific DLC.

Death

"Death" redirects here. For the game mechanic, see Health.

When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.

  • If the player who dies has an available Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
    Cheat death. Consumed on use.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    or a SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva.png Pluripotent LarvaBgVoid.pngPluripotent Larva.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva
    Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
    , they will return to life and the team will not die.

Dissonance

Monsters can appear outside their usual environments.

  • 3 Basic Monsters, 3 Minibosses, 3 Champions, and all Special monsters will be chosen from the complete list of monster spawn cards, with a few differences:
    • Hermit Crab.png Hermit CrabsHermit Crab.pngHermit Crab
      HP: 100 (+30 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 0
      are excluded
    • Lunar Chimera (Golem).png Lunar Chimera (Golems)Lunar Chimera (Golem).pngLunar Chimera (Golem)
      Zenith DesignsHP: 1615 (+485 per level)
      Damage: 35 (+7 per level)
      Class: Ranged
      Speed: 8 m/s
      Armor: 0
      and Lunar Chimera (Wisp).png Lunar Chimera (Wisp)Lunar Chimera (Wisp).pngLunar Chimera (Wisp)
      Zenith DesignsHP: 850 (+255 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 18 m/s
      Armor: 0
      are considered Minibosses
  • The Special category has a weight of 1, while Basic Monsters, Minibosses and Champions have a weight of 3. Within each category all spawn cards are equally probable.
  • No spawn cards have stage restrictions, which means the Scavenger.png ScavengerScavenger.pngScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    can spawn before looping.
  • This affects any Combat Directors which choose their spawns from the Environment's monster pool. As such, Lunar Chimera (Exploder).png Lunar Chimera (Exploder).pngLunar Chimera (Exploder)
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 0
    Lunar Chimera (Golem).png Lunar Chimera (Golem).pngLunar Chimera (Golem)
    Zenith DesignsHP: 1615 (+485 per level)
    Damage: 35 (+7 per level)
    Class: Ranged
    Speed: 8 m/s
    Armor: 0
    Lunar Chimera (Wisp).png Lunar Chimera (Wisp).pngLunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    Lunar monsters may not appear on Commencement.png CommencementCommencement.pngCommencement (Final)
    Moon of Petrichor V
    You dream of glass and dirt.

    Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and Providence's tools of creation.
    , and this also makes Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    and Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
    Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
    Elites there possible, since Commencement is considered to be after looping.
    • Any Directors which do not rely on the Environment's monster pool will not have their spawn cards overridden, e.g., the Escape Director responsible for spawning Void Reaver.png Void ReaversVoid Reaver.pngVoid Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0
      , and the Voidling Director.
  • Any fixed spawns, such as the 6 initial spawns on the second phase of the Mithrix.png MithrixMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    fight are not affected. However, the remaining spawns for the phase are, since they are spawned by a Combat Director.
  • Normally one would never expect a Horde of Many during the first few stages since the Champions are cheap (600 credits for the majority of them), but this Artifact completely changes this.
  • At the beginning of each stage the game logs on the console which monsters have been selected for spawning.

Enigma

Spawn with a random equipment that changes every time it's activated.

  • The player's equipment will never transform into aMilky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    , The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngThe Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    , Effigy of Grief.png Effigy of GriefBgLunar.pngEffigy of Grief.png15sEffigy of Grief
    Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.

    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    or SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card.png Executive CardBgEquipment.pngExecutive Card.png0.1sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card
    Gain 10% cash back on all purchases. Multishops remain open.

    Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.
    .
  • The equipment can transform into lunar equipment (barring the Effigy of Grief).
  • If a player loses their equipment somehow, such as by giving it to an Equipment Drone.png Equipment Drone or Cleansing Pool (in the case of lunar equipment), they will not receive new equipment afterward until they move to the next stage.
  • Any entity's equipment activation is affected, including theEquipment Drone.png Equipment Drone and the Scavenger.png ScavengerScavenger.pngScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    .
  • The new equipment will be put on the cooldown of the activated equipment.
    • The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngThe Crowdfunder
      Toggle to fire. Costs gold per bullet.

      Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
      is given a cooldown of 5s but does not give a new equipment itself when toggled; the 5s would only apply to equipment that is picked up after The Crowdfunder is used.
  • The Preon Accumulator.png Preon AccumulatorBgEquipment.pngPreon Accumulator.png140sPreon Accumulator
    Fire a ball of energy that electrocutes nearby enemies before detonating.

    Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
    will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator).
    • New equipment cannot be used while the Preon Accumulator is charging (with Fuel Cell.png Fuel CellBgUncommon.pngFuel Cell.pngFuel Cell
      Hold an additional equipment charge. Reduce equipment cooldown.

      Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
      ).
  • TheMilky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    grants near-infinite flight for the entire stage when activated (do note, however, that said flight will automatically end upon a player either making ANY sort of feet-first contact with walkable level geometry, or by simply going outside in-game boundaries.)
  • The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngThe Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    is not affected by this Artifact.
  • TheGnarled Woodsprite.png Gnarled WoodspriteBgEquipment.pngGnarled Woodsprite.png15sGnarled Woodsprite
    Heal over time. Activate to send to an ally.

    Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    will heal the target but does not stay with them.
  • If the player purchases anything while holding the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card.png Executive CardBgEquipment.pngExecutive Card.png0.1sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card
    Gain 10% cash back on all purchases. Multishops remain open.

    Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.
    , it will count as being activated and be rerolled. Pressing the activate button with this item does nothing and will not reroll it.
  • Elite equipment is unaffected, even if the player attempts to "activate" it.
  • This artifact is incorrectly labeled as "Artifact of Dissonance" if it is rolled while in the Simulacrum

Evolution

Monsters gain items between stages.

  • Each stage, monsters obtain an item. The rarity of the items will be Common, Common, Uncommon, Uncommon, Legendary, repeating every loop.
  • The items monsters gain are cumulative; when advancing to the next stage, the monsters will keep all the items they already had in addition to the new item from the new stage.
  • Monsters cannot gain blacklisted items, on-kill items, sprint-related items, and equipment-related items. They also cannot gain any boss items or equipment.
  • Monsters will not normally gain lunar items, but can acquire them if the player has SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Eulogy Zero.png Eulogy ZeroBgLunar.pngEulogy Zero.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Eulogy Zero
    Items and equipment have a small chance to transform into a Lunar item instead.

    Items have a 5% (+5% per stack) chance to become a Lunar item instead.
    .
  • There is some inconsistency in what monsters gain items. In the data files most monsters are on team Monster. However, Void Barnacle.png Void Barnacle.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    Void Devastator.png Void Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Void Jailer.png Void Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    Void Reaver.png Void Reaver.pngVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    Void enemies, including the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor.png Void InfestorVoid Infestor.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor
    HP: 45 (+14 per level)
    Damage: 11 (+2.2 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 0
    and the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidling
    Diviner of the DeepHP: 2000 (+600 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 45 m/s
    Armor: 20
    , are on team Void. Items are only granted to entities which belong to team Monster and are spawned by their Spawn Card, whether it's the Director spawning them, or the game directly.
    • Each Combat Director has a defined team, which overrides the Spawn Card's default team. The Camp Director always spawns enemies on team Void, including Voidtouched enemies that would normally be on team Monster, so none of these will gain items. Every other Director spawns enemies on team Monster. This means that Void Reaver.png Void ReaversVoid Reaver.pngVoid Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0
      spawned during normaly gameplay and any Void enemies from a Void Invasion will gain items.
    • The Artifact Reliquary.png Artifact ReliquaryArtifact Reliquary.pngArtifact Reliquary
      StabilizedHP: 100000 (+30000 per level)
      Damage: 10 (+2 per level)
      Class: Ranged
      Speed: 0 m/s
      Armor: 100000
      and the Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian
      HP: 900 (+270 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 13 m/s
      Armor: 0
      in Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
      are not spawned by their Spawn Card, but from their game data directly and therefore they will not gain any items.
    • The Voidling and the Void Infestor are on team Void and are not spawned by any Director, so they will not gain any items.
    • Shopkeeper Newt is on team Neutral and is not spawned by any Director, so it will not gain any items.
  • If the monsters gain a SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Shipping Request Form.png Shipping Request FormBgUncommon.pngShipping Request Form.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Shipping Request Form
    Get a delivery each stage that contains powerful items.

    A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack).
    , every monster that has spawned as the starting monsters when entering a stage will also have its own corresponding Crashed Multishop. The player can interact with these as normal, gaining many free items.
  • The game rolls for a new item at the beginning of a new stage, even with the Artifact disabled. This is probably so that the game properly accumulates the items in the case the player visits Bulwark's Ambry at a later time.
  • The game will roll for a new item only when the stage number increases. Since visiting most Hidden Realms does not change this counter, a new item will not be rolled. For example, visiting the Bazaar Between Time afer the first stage will roll for a new item since leaving the first stage increments the stage counts. But leaving the Bazaar Between Time does not change this and will therefore still have two items after advancing to the next Environment.

Frailty

Fall damage is doubled and lethal.

  • Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    is unaffected by this Artifact due to her passive.
  • The H3AD-5T v2.png H3AD-5T v2BgLegendary.pngH3AD-5T v2.pngH3AD-5T v2
    Increase jump height. Hold 'Interact' to slam down to the ground.

    Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
    will negate the fall damage from this Artifact.

Glass

"Glass" redirects here. For the item, see Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
.

Allies deal 500% damage, but have 10% health.

  • One-shot protection is disabled while the Artifact of Glass is enabled.
  • Infusion.png Infusion'sBgUncommon.pngInfusion.pngInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    health gain to kill ratio is changed from 1:1 to 1:10.

Honor

Enemies can only spawn as elites.

  • Enemies made Elite by this artifact do not drop increased gold.
  • The Old Guillotine.png Old GuillotineBgUncommon.pngOld Guillotine.pngOld Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
    proves exceedingly helpful, as all enemies are Elite and vulnerable to execution.
  • Brainstalks.png BrainstalksBgLegendary.pngBrainstalks.pngBrainstalks
    Skills have NO cooldowns for a short period after killing an elite.

    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    are also helpful, as killing any enemy will trigger the frenzy and eliminate cooldowns on all skills.
  • Special Bosses and Lunar Chimeras can spawn as Tier 1 Elites with this Artifact enabled.
  • Tier 1 Elites will receive lower health and damage boosts than the normal Tier 1 Elites. This is summarised in the Elite Tiers table.

Kin

Monsters will be of only one type per stage.

  • In the Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    , no additional monsters are added past the first cell event.
    • It is possible for no monster to be chosen in the Void Fields during the first cell event, resulting in no monsters spawning in the Void Fields at all.

Metamorphosis

Players always spawn as a random survivor.

  • Upon entering the trial for this Artifact in Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
    , each player becomes a random Survivor and will stay as that Survivor for the rest of the run (unless the trial is entered again in the same run).
  • Skill-unlocking challenges are reset when a new Survivor is chosen, even if they were in progress before the trial.
  • Obtaining all four items required to become the Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    with this Artifact enabled will cause the player to spawn as a random Survivor with all four Heresy abilities at the start of each new stage. The player will transform into the Heretic mid-stage after obtaining or losing any item (including Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    if spawning as Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    ), activating their equipment, or having their equipment come off cooldown.
    • Removing any of the four items required to become the Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
      Class: Ranged
      HP: 440 (+132 per level)
      Damage: 18 (+3.6 per level)
      Armor: 0
      Umbra: Unorthodoxy Risen
      at a Cleansing Pool will cause the player to regain the skills of the survivor they spawn as. This can be used to revert to a regular survivor after becoming the Heretic.

Sacrifice

Monsters drop items on death, but Chests no longer spawn.

  • Drones, Scrappers, 3D Printers, SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Cradles (only in Void Seeds), and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a Rusted Key.png Rusted KeyBgCommon.pngRusted Key.pngRusted Key
    Gain access to a Rusty Lockbox that contains a powerful item.

    A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
    .
  • Using the Artifact of Honor to make all enemies Elite does not increase their drop rates.
  • Since gold tends to pile up with this artifact active,The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngThe Crowdfunder
    Toggle to fire. Costs gold per bullet.

    Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
    can be a powerful and enjoyable piece of equipment.
  • The Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    does not drop items with this Artifact enabled.
  • Drop rates for item rarity are:
    • 63% Common
    • 27% Uncommon
    • 0.9% Legendary
    • 9% Equipment
  • Drop chance is not affected by the 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.png57 Leaf Clover
    Luck is on your side.

    All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
    or Purity.png PurityBgLunar.pngPurity.pngPurity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    .
  • Predetermined chests, such as the Legendary Chest on Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
    , the Chests on Gilded Coast.png Gilded CoastGilded Coast.pngGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
    , and the Legendary Chests on Sundered Grove.png Sundered GroveSundered Grove.pngSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
    , will still spawn with this Artifact active.

Drop Chance

The drop chance is equal to 0.05 * Log2(Max(1, Floor(creditCost * rewardMultiplier)) + 1).

Notes on drop rate

  • Drop rates are changed when monsters spawn under certain conditions:
    • Pre-spawned: lowered by up to 8%
    • Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
    • Teleporter Boss: lowered by up to 16.6%
    • Artifact of Swarms: lowered by up to 5%, in addition to any other change
  • The drop chance cannot be less than 5%.
Normal Spawn
Monsters Normal Tier 1 Elite Tier 2 Elite
Beetle.png BeetleBeetle.pngBeetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0
5.0% 16.6% 29.3%
Lesser Wisp.png Lesser WispLesser Wisp.pngLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
5.0% 17.3% 30.1%
Jellyfish.png JellyfishJellyfish.pngJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0
7.9% 18.5% 30.9%
Lemurian.png LemurianLemurian.pngLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
7.9% 19.0% 31.6%
Hermit Crab.png Hermit CrabHermit Crab.pngHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
12.9% 24.8% 37.5%
Alloy Vulture.png Alloy VultureAlloy Vulture.pngAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0
, Imp.png ImpImp.pngImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
12.9% 25.4% 38.3%
Beetle Guard.png Beetle GuardBeetle Guard.pngBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
, Bighorn Bison.png Bighorn BisonBighorn Bison.pngBighorn Bison
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 3 m/s
Armor: 0
, Mini Mushrum.png Mini MushrumMini Mushrum.pngMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0
, Stone Golem.png Stone GolemStone Golem.pngStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
15.8% 28.1% 40.9%
Brass Contraption.png Brass ContraptionBrass Contraption.pngBrass Contraption
HP: 300 (+90 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0
, Solus Probe.png Solus ProbeSolus Probe.pngSolus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
[1]
18.5% 30.9% 43.8%
Parent.png ParentParent.pngParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0
22.0% 34.6% 47.5%
Elder Lemurian.png Elder LemurianElder Lemurian.pngElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
22.9% 35.6% 48.5%
Clay Templar.png Clay TemplarClay Templar.pngClay Templar
HP: 700 (+210 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
23.5% 36.2% 49.1%
Greater Wisp.png Greater WispGreater Wisp.pngGreater Wisp
HP: 750 (+225 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 0
26.8% 39.6% 52.5%
Void Reaver.png Void ReaverVoid Reaver.pngVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
29.7% 42.5% 55.4%
Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
, Clay Dunestrider.png Clay DunestriderClay Dunestrider.pngClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20
, Stone Titan.png Stone TitanStone Titan.pngStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
, Wandering Vagrant.png Wandering VagrantWandering Vagrant.pngWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
34.6% 47.5% 60.4%
Grovetender.png GrovetenderGrovetender.pngGrovetender
Wisp CultivatorHP: 2800 (+840 per level)
Damage: 23 (+4.6 per level)
Class: Ranged
Speed: 10 m/s
Armor: 20
, Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
, Solus Control Unit.png Solus Control UnitSolus Control Unit.pngSolus Control Unit
Corrupted AIHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 20
36.7% 49.5% 62.5%
Magma Worm.png Magma WormMagma Worm.pngMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
36.7% - -
Scavenger.png ScavengerScavenger.pngScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
43.2% 56.1% 69.1%
Overloading Worm.png Overloading WormOverloading Worm.pngOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15
48.2% - -
Gilded Coast Changes
Stone Golem.png Stone GolemStone Golem.pngStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
14.0% 26.0% 38.8%
Elder Lemurian.png Elder LemurianElder Lemurian.pngElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
27.8% 40.6% 53.5%
Stone Titan.png Stone TitanStone Titan.pngStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
33.3% 46.2% 59.1%
  1. May have different values when spawned from a Solus Control Unit.png Solus Control UnitSolus Control Unit.pngSolus Control Unit
    Corrupted AIHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 20
  • Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
    Friend of VulturesHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 30
    , Artifact Reliquary.png Artifact ReliquaryArtifact Reliquary.pngArtifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100000
    , Aurelionite.png AurelioniteAurelionite.pngAurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
    , Twisted Scavenger.png Twisted Scavenger [citation needed] and Umbrae from the Artifact of Vengeance have a drop chance of 0%.
  • Though not listed above, Lunar Chimeras may drop items as well, and do so with significantly high rates.
  • Drop chance is logged to the Console when a monster is killed.

Since drop chance cannot be lower than 5%, the Artifact of Swarms' drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:

Monster Normal Swarms Difference
Lemurian.png LemurianLemurian.pngLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
7.9% 5% -2.9%
Imp.png ImpImp.pngImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
12.9% 10% -2.9%
Beetle Guard.png Beetle GuardBeetle Guard.pngBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
15.8% 11.6% -4.2%
Elder Lemurian.png Elder LemurianElder Lemurian.pngElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
22.9% 18.5% -4.4%
Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
34.6% 29.7% -4.9%
  • There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.

Soul

Wisps emerge from defeated monsters.

  • The Wisps are bright blue and do not give gold or experience.
  • If Huntress's Laser Glaive.png Laser GlaiveLaser Glaive.pngLaser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
    Survivor: Huntress
    kills a monster, it will immediately ricochet to the Wisp spawned by the monster's death, consuming a bounce.
  • The Wisps do not drop items if the Artifact of Sacrifice is enabled.

Spite

Enemies drop multiple exploding bombs on death.

  • Only enemies on the Monster team will drop bombs. This also includes Void Barnacle.png Void Barnacle.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    Void Devastator.png Void Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Void Jailer.png Void Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    Void Reaver.png Void Reaver.pngVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    Void monsters spawned during a Family Event and excludes SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid.png VoidtouchedStatus AffixVoid.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    monsters spawned by Void Seeds.
  • The number of bombs a monster spawns is in most cases correlated to its size. More specifically, it is the height of its kinematic hitbox, but some monsters have a much smaller one than the monster's model suggests.
  • There is a hard cap of 30 bombs that a monster can spawn, which is only achievable by the Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
    . The Grovetender.png GrovetenderGrovetender.pngGrovetender
    Wisp CultivatorHP: 2800 (+840 per level)
    Damage: 23 (+4.6 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 20
    comes second at 29.
  • For higher number of bombs the chance increases that some of them will not spawn due to their density.
  • The bombs will bounce twice, then detonate on the third bounce dealing 150% damage with a proc coefficient of 0.75 in a radius of 7m with no falloff.

Swarms

Monster spawns are doubled, but monster maximum health is halved.

  • Each monster also gives half of the usual gold and experience.
  • Also doubles boss spawns, including Mithrix.png the final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and the Twisted Scavenger.png Twisted Scavengers.
    • When traveling to A Moment, Whole.png A Moment, WholeA Moment, Whole.pngA Moment, Whole (Hidden Realm)
      Hidden Realm: A Moment, Whole
      A bleak and desolate realm. The refuge of the Twisted Scavenger.png Twisted Scavengers, safe from Mithrix.png Mithrix'sMithrix.pngMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      vengeance and destruction.
      with this Artifact active, the two Twisted Scavengers spawned are not necessarily the same one.
  • Also doubles the number of Beetle Guard (Ally).png Beetle GuardsBeetle Guard.pngBeetle Guard
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
    that spawn from Queen's Gland.png Queen's GlandBgBoss.pngQueen's Gland.pngQueen's Gland
    Recruit a Beetle Guard.

    Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
    and Solus Probe.png Solus ProbesSolus Probe.pngSolus Probe
    HP: 220 (+66 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 10
    from Empathy Cores.png Empathy CoresBgBoss.pngEmpathy Cores.pngEmpathy Cores
    Recruit a pair of Solus Probes that gain power with more allies.

    Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
    .
    • Since the Quiet and Delighted Probes spawned by the Empathy Cores scale in power based on the number of allies on the players' team, they become even more powerful.
    • Aquiring a second stack of Queen's Gland.png Queen's GlandBgBoss.pngQueen's Gland.pngQueen's Gland
      Recruit a Beetle Guard.

      Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
      or Empathy Cores.png Empathy CoresBgBoss.pngEmpathy Cores.pngEmpathy Cores
      Recruit a pair of Solus Probes that gain power with more allies.

      Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
      will not result in 4 allies. Gaining this second stack will instead give the player two full health followers.
  • It does not, however, double any of the following:
    • Artifact Reliquary.png Artifact ReliquaryArtifact Reliquary.pngArtifact Reliquary
      StabilizedHP: 100000 (+30000 per level)
      Damage: 10 (+2 per level)
      Class: Ranged
      Speed: 0 m/s
      Armor: 100000
    • The Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian
      HP: 900 (+270 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 13 m/s
      Armor: 0
      in Abandoned Aqueduct.png Abandoned Aqueduct'sAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
      secret area
    • The Halcyon Seed.png AurelioniteBgBoss.pngHalcyon Seed.pngHalcyon Seed
      Summon Aurelionite during the Teleporter event.

      Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
      that spawns during the Teleporter to help the players
    • Squid Polyp.png Squid PolypBgUncommon.pngSquid Polyp.pngSquid Polyp
      Activating an interactable summons a Squid Turret nearby.

      Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    • Ghosts created by the Happiest Mask.png Happiest MaskBgLegendary.pngHappiest Mask.pngHappiest Mask
      Chance on killing an enemy to summon a ghost.

      Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).

Vengeance

Your relentless doppelganger will invade every 10 minutes.

  • A player's Umbra spawns with the same items and equipment as the player it copies, including hidden items such as DrizzlePlayerHelper. They all are named `Umbra of X`, where X is the name of a Survivor they're copying.
  • For the Trial of Vengeance in Bulwark's Ambry, an Umbra for each player is spawned every time the Artifact Reliquary.png Artifact ReliquaryArtifact Reliquary.pngArtifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100000
    is interacted with, except the last interaction.
    • They will also be spawned in the same way during trials for any other Artifact, if the Artifact of Vengeance is active.
  • Umbrae are considered bosses. Their health is displayed at the top of the screen, and they are susceptible to extra damage from Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngArmor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    .
  • The screen has a deep purple tint while at least one Umbra is alive.
  • Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution. The Umbra will go through its invertory and assign a specific tier weight for every eligible item. The result will be suspectible to the drop chance bias, as it is likely the Common items to overwhelm the other tiers. The tier weights are:
    • Common: 36.04%
    • Uncommon: 9.01%
    • Legendary: 0.45%
    • Boss: 4.5%
    • Lunar: 4.5%
    • Void Common: 36.04%
    • Void Uncommon: 9.01%
    • Void Legendary: 0.45%
  • If the Artifact of Swarms is also enabled, two Umbrae spawn with half the max health each.
    • Each Umbra will drop an item.
  • Umbrae are given a special item which reduces the damage they deal but increases their maximum health. This item is also responsible for their appearance, the accompanying particle effects, the purple screen filter, and dropping an item on death.
    • Since Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      turrets inherit all his items, they will also get this special item. As such, each killed turret will drop an item and can be used as a rather ineffective way of farming items. This also means that if a turret is still alive after the Engineer has been killed, the purple screen filter will persit until all entities holding the special item have been eliminated.
    • Due to their increased maximum health, any percentage-based healing is very potent on Umbrae. In particular, Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      turrets with Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
      Heal all nearby allies after standing still for 1 second.

      After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
      can become incredibly durable.
      • Extreme care should be taken when the player has N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngN'kuhana's Opinion
        Fire haunting skulls when healed.

        Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
        , as the item's damage is equal to 25% of the holder's maximum health. A turret with sufficient Fungus and N'kuhana's Opinion can easily wipe an entire team of players.
    • Beetle Guard (Ally).png Beetle GuardsBeetle Guard.pngBeetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
      spawned by an Umbra's Queen's Gland.png Queen's GlandBgBoss.pngQueen's Gland.pngQueen's Gland
      Recruit a Beetle Guard.

      Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
      do not receive this item, meaning they will deal full damage and can easily kill the player. (For reference, Beetle Guards spawned by Queen's Gland deal 4 times the damage of a normal Beetle Guard.)
  • Umbrae are considered allied with the monsters. Therefore, items like Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
    Heal all nearby allies after standing still for 1 second.

    After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
    are capable of healing any monsters that enter its radius.
  • Any OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    that are yet to land will be cancelled when the doppelganger spawns.
  • Killing the Captain.png Captain'sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    Umbra will not drop the Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    , even if they're his only item.

Code Locations

Version History

Survivors of the Void
  • (Undocumented) DissonanceArtifact of Dissonance properly works in Bulwark's Ambry
  • (Undocumented) KinArtifact of Kin properly works in Bulwark's Ambry
  • (Undocumented) Grandparent.png GrandparentsGrandparent.pngGrandparent
    Aberrant CaretakerHP: 3625 (+1088 per level)
    Damage: 26 (+5.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 20
    and Clay Dunestrider.png Clay DunestridersClay Dunestrider.pngClay Dunestrider
    Ravenous SymbiontHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 9 m/s
    Armor: 20
    can now spawn while DissonanceArtifact of Dissonance is enabled
PC Patch v1.1.1.4
Anniversary Update
  • Quality of Life
    • Allow for scripted combat encounters, like Aurelionite.png AurelioniteAurelionite.pngAurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      or Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , to spawn as elites if HonorArtifact of Honor is enabled
  • Bug Fixes
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      umbra only spawning one Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      with SwarmsSwarms
PC Early Access Patch (Build ID No.4892828)
  • Gameplay Changes
  • Bug Fixes
    • Fix SacrificeArtifact of Sacrifice working on allies
    • Fix the Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      being able to target herself with ChaosArtifact of Chaos on
    • Fix the CommandArtifact of Command drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
Early Access Artifacts Content Update

Trivia

Artifact design in the credits
  • In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
  • The Artifact of Frailty is known internally as the Artifact of "Weak Ass Knees".
  • Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
    • The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron. Noticeably, the colors of the bright red tetrahedron and transparent octahedron correspond to the pillars of blood and soul found in the final stage of the game.