Lemurian

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Lemurian
Lemurian - Logbook Model.jpg
Health 80 (+24 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s

The Lemurian is a returning lizard-like monster in Risk of Rain 2, and is part of the Elder Lemurian.png Elder Lemurian.pngElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
Lemurian.png Lemurian.pngLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
Lemurian monster family.

Environments

  • Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary (Stage 2)
    Cleansing Center
    You dream of clarity.

  • Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • Distant Roost.png Distant RoostDistant Roost.pngDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
  • Gilded Coast.png Gilded CoastGilded Coast.pngGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
  • Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest.png Siphoned ForestSiphoned Forest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
  • Sundered Grove.png Sundered GroveSundered Grove.pngSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
  • Titanic Plains.png Titanic PlainsTitanic Plains.pngTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
  • Wetland Aspect.png Wetland AspectWetland Aspect.pngWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
  • Lemurian Family Event only:
    • Siren's Call.png Siren's CallSiren's Call.pngSiren's Call (Stage 4)
      Ship Graveyard
      You dream of wind.

  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior

Any single instance of damage that deals more than 15% of the Lemurian's total health will stun it and interrupt its attacks or movement.

Primary: Fireball

The Lemurian charges a fireball for 0.6 seconds (scales with attack speed). This fireball travels at 45m/s for 5 seconds and upon impact it deals 100% damage with a proc coefficient of 1.0. This attack has an end lag of 0.5 seconds, which also scales with attack speed.

This skills has no cooldown.

Secondary: Swipe Attack

The Lemurian bites at its target, which has an attack animation of 1 second (scales with attack speed).

This skill has a cooldown of 1 second, deals 200% damage, and has a proc coefficient of 1.0.

Behaviors

  1. Use secondary and chase slowing down: the Lemurian must be within 3m from its target and have line of sight. The skill is not necessary to be off cooldown and the Lemurian will chase its target directly without relying on the node graph points. This behavior lasts for 0.5 seconds.
  2. Use secondary and chase: this has the same requirements and actions as the previous behavior, with the only difference that the Lemurian must be within 6m from its target and it will chase at normal speed.
  3. Use primary and strafe: the Lemurian must be within 15-30m from its target and have line of sight.
  4. Strafe while waiting for the primary: the Lemurian must be within 15-30m from its target and have line of sight.
  5. Chase off nodegraph: the Lemurian must be within 7m from its target and have line of sight.
  6. Chase: no requirements.

Tips

  • Both the Lemurian's attacks can be easily avoided through a dodge or sprinting.

Lore

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Complete!

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

---------------------

While on an expedition in search of edible substances to take back to the ship, we happened upon a lone creature who displayed remarkable intelligence. Though it was initially surprised at our sudden appearance, it quickly turned hostile - and Tharson was unfortunately forced to terminate it.

I will describe its properties below. I have assigned its common name as “Lemurian.”

* Tall, bipedal creatures resembling lizards. They are adorned in rudimentary armor of an unknown metal, showing signs of high intelligence.

* Capable of breathing flame, even managing to hit Tharson in the chest from a distance with a fire ball. Tharson is OK from this encounter.

* Appear to be warm blooded, unlike most Earthen lizards. I have observed them emerging from underground nests all across the planet, even in cold areas where lizards would not dare to dwell. The flame sac that produces their fire breath must be able to regulate their body temperature.

* When observed from a distance, the Lemurians are social creatures, usually hunting in packs and conversing amongst each other.  Their language is currently undeciphered, but it appears to be complex enough to support song and rhythmic flow.

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Lemurian
Early Access Artifacts Content Update
  • Gameplay Changes
    • Update mesh and textures
PC Early Access Patch (Build ID No.4233443)
  • Bug Fixes
    • Lemurians no longer sprint if very far away
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Now slows down when close range to prevent them from missing and circle strafing while biting