PC Patch v1.0.1.1 (Build ID #4892828)

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PC Early Access Patch (Build ID No.4892828)
Artifacts Update.jpg
Release Date April 21, 2020 (PC)
External Links Steam

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Hi!

This is a bug fix patch to address issues that came up in the first week of the Artifacts 2.0 Update most of which were reported by the community. As we mentioned in the Artifacts 2.0 Patch Notes, this was our biggest and most complex update so far and we are very happy to see so many players enjoying the new content. The number of new players joining in on Risk of Rain 2 and our community have been insane the last couple weeks, so thank you all so much.

Gameplay Changes

ROR2GameplayChanges.png

  • Change the way SacrificeArtifact of Sacrifice works with initial spawns
  • Remove MetamorphosisMetamorphosis from being selected in Prismatic Trials
  • Change the amount of Hordes of Many that were spawning as the teleporter boss
  • Change the wording for challenge ‘Huntress: Finishing Touch
  • Change challenge ‘Commando: Godspeed’ completion requirement from completing the first stage to charging the first teleporter
  • Recycler.png RecyclerBgEquipment.pngRecycler.png45sRecycler
    Transform an Item or Equipment into a different one. Can only recycle once.

    Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
    will no longer consume an equipment charge when activated without a target
  • Perform SwarmsSwarms artifact max health reduction after all other max health calculations (elite monsters will have less health than before)

Bug Fixes

ROR2BugFixes.png

  • Fix the Recycler.png RecyclerBgEquipment.pngRecycler.png45sRecycler
    Transform an Item or Equipment into a different one. Can only recycle once.

    Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.
    rolling the same item twice
  • Fix Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Herald of the House Beyond
    being able to hit herself with projectiles when backed up against a wall
  • Fix SacrificeArtifact of Sacrifice working on allies
  • Remove Overgrown 3D Printers from Bulwark's Ambry.png Hidden Realm: Bulwark’s AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • Fix Focused Convergence.png Focus ConvergenceBgLunar.pngFocused Convergence.pngFocused Convergence
    Increase the speed of Teleporter charging... BUT reduce the size of the zone.

    Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
    from stacking with Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    Turrets
  • Fix a couple stuck spots on the Sky Meadow.png Sky MeadowSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • Fix some portals being tilted randomly
  • Fix Automation Activation Challenge progress carrying over between runs
  • Fix a typo in the Repulsion Armor Plate.png Repulsion ArmorBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    log entry
  • Fix an issue that caused the Pressure Mines.png PressurePressure Mines.pngPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
    Survivor: Engineer
    /Spider Mines.png Spider MinesSpider Mines.pngSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
    Survivor: Engineer
    cooldown to restart when opening the Thermal Harpoons.png Thermal HarpoonsThermal Harpoons.pngThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
    Survivor: Engineer
    target menu
  • Fix an issue with Squid Polyp.png Squid PolypsBgUncommon.pngSquid Polyp.pngSquid Polyp
    Activating an interactable summons a Squid Turret nearby.

    Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    sometimes spawning underground
  • Fix an issue with the challenge ‘Cleanup Duty’ not properly working online
  • Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
  • Fix and cleanup some SFX issues that were causing performance degradation over time
  • Fix a floating Newt Altar spawn on the Stage Variant for Distant Roost.png Distant RoostDistant Roost.pngDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
  • Fix challenge ‘MUL-T: Pest Control’ not being properly awarded
  • Fix enemies benefiting from Repulsion Armor Plate.png Repulsion ArmorBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    more than players
  • Fix the initial monster spawn on Void Fields.png Hidden Realm: Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    not populating the HUD
  • Fix the Hungering Gaze.png Hungering GazeHungering Gaze.pngHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
    Survivor: Heretic
    being reset by Thermal Harpoons.png Thermal HarpoonsThermal Harpoons.pngThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
    Survivor: Engineer
  • Fix the Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Judge, Jury, Executioner
    being able to target herself with ChaosArtifact of Chaos on
  • Fix the CommandArtifact of Command drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
  • Fix an issue preventing Stone Titan.png Stone TitanStone Titan.pngStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
    regional skins from being used
  • Fix MUL-T.png MUL-T’sMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    Power-Saw.png Power SawPower-Saw.pngPower-Saw (Primary)Saw nearby enemies for 1000% damage per second.
    Survivor: MUL-T
    skill not performing self-pull force on non-host clients
  • Fix Void Reaver.png Void Reaver’sVoid Reaver.pngVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    attack proc coefficient not actually being updated

Thanks again for everyone's enthusiasm and feedback on our latest update. With this patch out in the wild we are now transitioning to working full time on our 1.0 launch update..!

-Hopoo Games