N'kuhana's Opinion

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BgLegendary.pngN'kuhana's Opinion.png
N'kuhana's Opinion
N'kuhana's Opinion.png
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
Rarity Legendary
Category Damage
Unlock Her Concepts
ID 31
Stats
Stat Value Stack Add
Damage 100% Linear +100%

N'kuhana's Opinion is an item in Risk of Rain 2.

As the holder heals, the item stores 100% (+100% per stack) of the healing as a hidden value, dubbed "Soul Energy." When this value reaches 10% of the holder's maximum health, the player launches a homing skull that deals fixed damage equal to 25% of their maximum health with a proc coefficient of 0.2 within a 40m radius.

Notes

  • The skulls trigger even when healing at full health.
  • Skulls are fired one at a time, so a large burst of healing (e.g. Foreign Fruit.png Foreign FruitBgEquipment.pngForeign Fruit.png45sForeign Fruit
    Heal on use.

    Instantly heal for 50% of your maximum health.
    ) will fire multiple skulls back to back.
  • There is a minimum 0.1 second cooldown between skulls, for a maximum fire rate of 10 skulls per second. This results in a potential maximum DPS of 250% of the holder's max HP per second, assuming consistent healing.
  • "Healing" implies actively regaining health from a source, where green numbers appear around the player signifying the healed amount; players' passive health regeneration, even when amplified by a Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngCautious Slug
    Rapidly heal outside of danger.

    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    , Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    , or Titanic Knurl.png Titanic KnurlBgBoss.pngTitanic Knurl.pngTitanic Knurl
    Boosts health and regeneration.

    Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    , will not trigger any skulls to fire.
  • Although the skulls can trigger on-hit healing effects, such as the Leeching Seed.png Leeching SeedBgUncommon.pngLeeching Seed.pngLeeching Seed
    Dealing damage heals you.

    Dealing damage heals you for 1 (+1 per stack) health.
    or Super Massive Leech.png Super Massive LeechBgEquipment.pngSuper Massive Leech.png60sSuper Massive Leech
    Heal for a percentage of the damage you deal for 8 seconds.

    Heal for 20% of the damage you deal. Lasts 8 seconds.
    , the healing from these items is not added to the Soul Energy value if the triggering hit is a skull.
  • Shields count as maximum health for the purpose of this item, even if the shields are currently damaged.
  • The Soul Energy value cannot exceed the holder's full combined health (max health plus max shields). Given the item's high rate of fire, this is usually not a problem, however.
    • Additionally, once the player's Soul Energy accumulates enough to activate N'kuhana's Opinion, it will deplete Soul Energy and attempt to fire, even if no enemies are in range. This makes it impossible to stockpile more than one second's worth of attacks, no matter how much healing the player has.

Tips

  • N'kuhana's Opinion is uniquely one of the only items that does not use the Survivor's damage stat or Total Damage; its damage is directly tied to your combined Max Health and Shields. As the holder's health increases per-level and though items like Infusion.png InfusionBgUncommon.pngInfusion.pngInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    and Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
    Gain a recharging shield.

    Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
    , the skulls' damage increases, but so does the healing required to fire each skull.
    • Flat healing, such as from Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
      'Critical Strikes' heal you.

      Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
      , isn't penalized for this increased health, as the increased damage typically offsets the higher threshold. However, fewer skulls may mean fewer item procs, so it's important to keep any flat healing up to scratch to keep N'kuhana's up to speed (and for the holder to avoid dying, as is typical of any run).
    • Percentage-based healing, such as from Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
      Heal all nearby allies after standing still for 1 second.

      After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
      , grows stronger as the holder's max health increases, as the skulls fire at the same speed and simply deal more damage. However, it's important to remember that N'Kuhana's takes shield into account while these sources do not; Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
      Convert all your health into shield. Increase maximum health.

      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
      would increase the skulls' damage by 50%, but drop the holder's max HP to 1, effectively erasing any percentage-based healing.
  • N'kuhana's does not benefit from the damage doubling from Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    , and the halved HP cuts each skull's damage and required healing in half. As a side effect, flat healing can hit the 10% max HP threshold twice as quickly, while percentage-based healing does not benefit.
  • Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngCorpsebloom
    Double your healing... BUT it's applied over time.

    Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
    has some unusual interactions with N'kuhana's. Because it stores all healing and releases it at 10% of the holder's maximum health per second, large bursts of healing will fire one skull per second for an extended period of time. However, this means that the fire rate of those skulls is capped at 1 skull per second (compared to the limit of 10 per second) unless this is bypassed using Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    . Generally, Corposebloom is a downgrade if the user can reliably and continuously heal above 10% max health per second.
    • Uniquely, because Corpsebloom steals and then releases all healing itself, it ignores the restrictions of on-hit healing triggered by skulls. This means a skull can activate on-hit healing, and since Corpsebloom is the item providing the final healing, it will count towards the Soul Energy value where it would normally be filtered out. This means one could theoretically have an infinite loop of consistent, if slow, N'Kahuna's skulls and healing, though this is difficult in practice.
  • Although the skulls do not use the Damage stat, they can still critically strike and are powered up by the Focus Crystal.png Focus CrystalBgCommon.pngFocus Crystal.pngFocus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    , Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    , and Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngArmor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    , when applicable.
  • This item can be extremely useful on Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    TR12 Gauss Auto-Turret.png TR12 Gauss Auto-TurretsTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
    Survivor: Engineer
    when combined with Bustling Fungus. The turrets can consistently keep the Bustling Fungus active, since they do not move and are immune to knockback. Additionally, since both of the turrets and Engineer himself receive healing from the fungus and independently fire skulls, placing the turrets such that the healing zones overlap will activate N'kuhana's Opinion very rapidly, dealing high damage at very long range.
  • REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    excels with N'kuhana's Opinion, as their entire kit revolves around healing and life-steal. They will be able to activate this item very often.
  • Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    performs extremely well with this item, since her Shadowfade.png ShadowfadeShadowfade.pngShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    Survivor: Heretic
    skill heals a large portion of her maximum health and her health is much higher than any other Survivor's.
  • The Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    pairs exceptionally well with this item, effectively doubling the number of skulls fired.

Lore

"Let us begin.

What is your oath?

Not very long ago, health and time were in perfect synergy. Pain and love. Death and memories. The great equalizer. She would always come for us. 

But! Disparity now plagues our generations - and our children's. Not many pass, but so many are born. So many doomed souls, saved. Our hubris as a race continues to grow - unchecked. Unrestrained. 

Now there is no volume in our world for death, and she cannot visit us. But is being alive only an offset from death? Without contrast, won't we all be dead in life? The standard has shifted, and now we are all so very close to never living again.

We must make volume for her name - to restore the balance. Let us consume the Concepts, so we may begin to drain the bloated cistern that is our world. As disciples, we will spread her words and opinions. As pupils, we will sow death. And should we be lucky... be granted an audience by Her.

Weshan!"

-The N'tormat, Chapter I, Stanza I, Verse II

Version History

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Fix item pickup not having both horns highlighted

Gallery

Trivia

  • The projectiles are referred to internally as "devil orbs."
  • In early versions of the game, N'kuhana's Opinion was an uncommon item, and instead caused the character to explode in a poison nova when healed.[1]

References