Brilliant Behemoth

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BgLegendary.pngBrilliant Behemoth.png
Brilliant Behemoth
Brilliant Behemoth.png
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
Rarity Legendary
Category Damage
ID 2
Stats
Stat Value Stack Add
Explosion Radius 4m Linear +2.5m

The Brilliant Behemoth is a returning item in Risk of Rain 2.

All the holder's attacks (including bonus attacks from items) create 4m (+2.5m per stack) explosions that deal 60% total damage. The radius of each explosion is multiplied by the attack's proc coefficient, so damage that has a proc coefficient of 0.0 (e.g. Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
from the Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.

10% (+10% per stack) chance to bleed an enemy for 240% base damage.
) will not explode.

The explosion itself has a proc coefficient of 0.0.

Notes

  • Correction: The in-game description of (+1.5m per stack) is incorrect.
  • Unlike all other total damage items, the Brilliant Behemoth strangely inherits the attack type of the triggering hit. This means that the explosion can:
    • Grant stacks of Status BanditSkull.png Bandit SkullStatus BanditSkull.pngBandit Skull (Buff)
      Increase damage per stack.Gain 10% damage per stack.
      (stackable)
      when killing enemies, if the triggering hit is Bandit.png Bandit'sBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Desperate Outlaw
      Desperado.png DesperadoDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
      Survivor: Bandit
      .
    • Add an extra stack of Status MercExpose.png ExposeStatus MercExpose.pngExpose (Debuff)
      Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
      when triggered by a hit that inflicts it.
    • Deal additional damage from the Slayer
      [ Slayer ]
      The skill deals 2% more damage per 1% of health the target has lost, up to 3x damage.
      keyword if the triggering attack has that keyword.
    • Instantly kill enemies using the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Lost Seer's Lenses is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lost Seer's Lenses.png Lost Seer's LensesBgVoid.pngLost Seer's Lenses.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lost Seer's Lenses
      Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses.

      Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses.
      , if the triggering attack succeeded the instant-kill roll.
      • Because the Behemoth will not check if the enemy is a boss when inheriting the instant-kill type, this means that bosses are not immune to being instantly killed by the Behemoth if the player instantly kills a non-boss enemy that is close by (as bosses are only "immune" because the Lost Seer's Lenses will not roll the chance to kill them). This does not work on either of the Mithrix.png Mithrix.pngMithrix
        King of NothingHP: 1000 (+300 per level)
        Damage: 16 (+3.2 per level)
        Class: Melee / Ranged
        Speed: 15 m/s
        Armor: 20
        SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
        Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Voidling.png Voidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
        This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Voidling
        Diviner of the DeepHP: 2000 (+600 per level)
        Damage: 15 (+3 per level)
        Class: Ranged
        Speed: 45 m/s
        Armor: 20
        final bosses, however, as they are immune to this damage type altogether.
  • Attacks create explosions when damaging an enemy or impacting a surface, even if the projectile is not destroyed on contact with terrain. This means that Frag Grenade.png Frag GrenadesFrag Grenade.pngFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
    Survivor: Commando
    create explosions when bouncing off terrain, and the projectiles from the Ceremonial Dagger.png Ceremonial DaggerBgLegendary.pngCeremonial Dagger.pngCeremonial Dagger
    Killing an enemy releases homing daggers.

    Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
    and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Egocentrism.png EgocentrismBgLunar.pngEgocentrism.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Egocentrism
    Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.

    Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.
    will constantly explode when piercing through terrain.
    • This also means that an attack that normally explodes, such as Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      , will create an additional explosion in the attack's center thanks to the Behemoth. However, any enemy damaged by the original explosion will also explode due to the Behemoth. If the enemy is close enough to the original explosion's center, it can take damage from the Behemoth twice: once from the explosion created by the attack's impact, and once from the explosion created when the attack damages it.
    • The same exploding effect occurs with the Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      exploding orbs.
  • The explosion will usually damage the enemy that the attack was triggered on, making Brilliant Behemoth at worst a flat +60% multiplicative damage upgrade in addition to potentially hitting other enemies with the explosions.

Lore

“Lasers have their speed. Swords have their edge. Gases have their reach. 

But let me tell you... Nothing, and I mean NOTHING, is as timeless as gunpowder. Just a pinch - jammed into a tight enough socket - and KABOOM! You got yourself not just a powerful weapon, but something that’ll leave a lasting sense of fear in your enemies. I mean, nobody wants to be blown up, right?”

- Autobiography of Jans Czar, Modern King of Weaponry

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Brilliant Behemoth
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Damage: 60% additive damage ⇒ 60% total damage
  • Bug Fixes
    • Prevent attacks with proc coefficient 0 applying Crowd Control effects like the Behemoth

Trivia

  • Due to how the Brilliant Behemoth inherits the triggering hit's attack type, it could theoretically inflict Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
    Damage over time.2000% base damage over 15s.
    (stackable)
    , Status Poisoned.png PoisonStatus Poisoned.pngPoison (Debuff)
    Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
    , or Status Blight.png BlightStatus Blight.pngBlight (Debuff)
    Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
    when triggered by a corresponding skill. However, since the explosion's proc coefficient is 0.0, the debuffs have a duration of 0 seconds and are thus not inflicted at all.