Mini Mushrum
| Mini Mushrum | |
|---|---|
| |
| Health | 290 (+87 per level) |
| Health Regen | 0.6 (+0.12 per level) |
| Damage | 16 (+3.2 per level) |
| Speed | 2 m/s |
| Armor | 0 |
| Family | Mushrum |
| Internal | |
| Name | MiniMushroom |
The Mini Mushrum is a returning mushroom monster added in the Artifacts Update.
Environments
Seekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Helminth Hatchery
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Helminth Hatchery (Stage 5)
A Brother's Respite
You dream of worms.
A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top.
Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky.
Survivors of the Void - DLC Content
Sky Meadow (Simulacrum) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Sky Meadow (Simulacrum)
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Sky Meadow (Simulacrum)
Threat Simulation
Sundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.
Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.- Other Environments with the
Artifact of Dissonance enabled
Skills & Behavior
A Mini Mushrum generally wanders around aimlessly. Upon death, its body can be seen going back into the ground while its cap still remains above ground.
Any single instance of damage that deals more than 50% of the Mini Mushrum's total health will stun it and interrupt its attacks or movement.
Primary: Fiery Spore Bomb
The Mini Mushrum prepares a spore bomb, visible above its head, for 2.6 seconds (scales with attack speed), and then lobs it towards the target. The bomb can be thrown within a 5-60m distance and it takes 1.5 seconds to land. Upon contact it explodes dealing 300% damage with a proc coefficient of 0.5 in a radius of 5m with linear falloff. It also leaves a blazing circular area behind that deals 40% damage with a proc coefficient of 0.25 per tick. It ticks 5 times per second for 7 seconds. Getting hit by this also applies
a slow50% Slow (Debuff)
Reduces movement speed by 50% (in practice, 33.3%). effect on the target.
The attack lasts for 4.4 seconds, which scales with attack speed. However, for sufficiently high enough values of attack speed charging, firing, and ending the attack can occur on the same frame.
This skill has a cooldown of 10 seconds.
Utility: Regenerative Ingrain
The Mini Mushrum plants itself firmly into the ground over 1 second (scales with attack speed), creating a healing circle around itself that has the same healing effect as
Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).. It heals for 2.5% health every 0.5 seconds in a radius of 7m, including any other monsters that happen to enter the area. The healing duration lasts for a maximum of 15 seconds, but the Mushrum can end it earlier by issuing a moving command after 7 seconds. Both of these values scale with attack speed, which means the higher the attack speed, the less effective health can be regained.
When the Mushrum unburrows, it does so over 0.8 seconds, which scales with attack speed.
This skill has a cooldown of 3 seconds but this is irrelevant as the minimum skill duration is longer than this.
Behaviors
- Use primary: the Mushrum must be within 60m from its target, have line of sight, and have at least 50% health.
- Flee: the Mushrum must be within 60m from its target and have less than 50% health. This behavior will be active for 3 seconds and cannot be selected twice in a row.
- Use utility: the Mushrum must have less than 50% health. This behavior will be active for 4 seconds. As a result, when the player gets the Mushrum to less than 50% health, it will run away 3 seconds and then heal. If the Mushrum is still below 50% health after it has finished with this move, it will attempt to flee and heal again.
- Chase: the Mushrum must be at least 30m away from its target.
- Strafe: the Mushrum must be within 30m from its target.
Tips
- Players should always keep moving and scan their surroundings constantly when dealing with Mini Mushrums, since they can throw their Spore Bombs from a considerable distance. This can prove fatal if caught off-guard, especially from Elites.
- The slowness inflicted by the fire field stacks with
slowness80% Slow (Debuff)
Reduces movement speed by 80% (in practice, 45.5%). inflicted by Glacial Elites, making these Mushrums especially dangerous. Setting foot in the fiery area from these Elites, even if for a moment, will drastically reduce the player's movement speed and make escaping the continuous damage much more difficult. - Leaving a Mini Mushrum in a partially damaged state can be dangerous. Letting one heal can waste precious time, not to mention it can potentially heal other monsters as well.
Lore
$ Transcribing image... done. $ Resolving... done. $ Outputting text strings... done. Complete! This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey. --------------------- On a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us. I will describe its properties below. I have assigned their common name as ‘Mini Mushrum’. • ‘Mini’ is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat. • Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark? • After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.
Trivia
- The Mini Mushrum was simply named "Mushrum" in Risk of Rain 1, which suggests that a larger monster related to it was a planned addition.
- The blazing pool's area of effect is not actually a circle, but two overlapping squares with one rotated 45 degrees around its center point, effectively forming a concave hexadecagon. In some points the "spikes" of the shape extend just a bit outside of the zone's circular indicator. Similarly, the "dips" mean that the player can enter the zone without taking damage in specific points.
- While the pool's visual effect will adapt to the surface's geometry, the hitboxes do not "curve" along with it. As such, if the spore lands on the edge of a cliff, the player can take damage even where there is no ground. In a ramp the hitboxes will try to align themselves to the terrain's angle, while on walls the visual will be vertical and the hitbox horizontal.
Version History
- Bug Fixes
- Fixed Mini Mushrum’s healing wards sometimes appearing underground
- Quality of Life
- 🌧 Added an team-colored area indicators for attacks
- Bug Fixes
- Fixed Mini Mushrums making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene
- Gameplay Changes
- 🌧 Base Health: 360 (+108 per level) ⇒ 290 (+87 per level)
- Major Content
- Added New Monster: Mini Mushrum
Gallery
| Monsters |
|---|
| Normal |
HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0 • Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alpha Construct HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 0 m/s Armor: 0 • HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 6 m/s Armor: 0 • HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0 • HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 3 m/s Armor: 0 • Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Pest HP: 80 (+24 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 6 m/s Armor: 0 • Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Vermin HP: 90 (+27 per level) Damage: 15 (+3 per level) Class: Melee Speed: 13 m/s Armor: 0 • HP: 300 (+90 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 10 m/s Armor: 0 • Child is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Child HP: 150 (+45 per level) Damage: 14 (+2.8 per level) Class: Ranged Speed: 8.5 m/s Armor: 0 • Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Clay Apothecary HP: 1050 (+315 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 5 m/s Armor: 0 • HP: 700 (+210 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 6 m/s Armor: 0 • HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 • HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 0 • Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Gup HP: 1000 (+300 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 12 m/s Armor: 0 • Halcyonite is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Halcyonite HP: 900 (+270 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 6.6 m/s Armor: 10 • HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 10 m/s Armor: 0 • HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 • HP: 60 (+18 per level) Damage: 5 (+1 per level) Class: Self-Destruct Speed: 10 m/s Armor: 0 • Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Larva HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Self-Destruct Speed: 1.5 m/s Armor: 0 • HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 • Zenith DesignsHP: 180 (+54 per level) Damage: 11 (+2.2 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 0 • Zenith DesignsHP: 1615 (+485 per level) Damage: 35 (+7 per level) Class: Ranged Speed: 8 m/s Armor: 0 • Zenith DesignsHP: 850 (+255 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 18 m/s Armor: 0 • HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: 0 • HP: 290 (+87 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 2 m/s Armor: 0 • HP: 585 (+176 per level) Damage: 16 (+3.2 per level) Class: Melee Speed: 11 m/s Armor: 0 • Scorch Worm is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Scorch Worm HP: 425 (+128 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 16 m/s Armor: 0 • Solus Distributor is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Distributor HP: 260 (+78 per level) Damage: 12 (+2.4 per level) Class: Unknown Speed: 0 m/s Armor: 0 • Solus Extractor is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Extractor HP: 250 (+75 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 11.2 m/s Armor: 20 • Solus Invalidator is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Invalidator HP: 400 (+120 per level) Damage: 10 (+2 per level) Class: Unknown Speed: 10 m/s Armor: 0 • HP: 220 (+66 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 10 m/s Armor: 10 • Solus Prospector is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Prospector HP: 160 (+48 per level) Damage: 10 (+2 per level) Class: Unknown Speed: 11.5 m/s Armor: 0 • Solus Scorcher is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Scorcher HP: 175 (+53 per level) Damage: 12 (+2.4 per level) Class: Unknown Speed: 15 m/s Armor: 20 • Solus Transporter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Transporter HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 10 m/s Armor: 0 • HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 • Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Barnacle HP: 225 (+68 per level) Damage: 6 (+1.2 per level) Class: Ranged Speed: 0 m/s Armor: 0 • Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Infestor HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Melee Speed: 14 m/s Armor: 0 • Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Jailer HP: 2200 (+660 per level) Damage: 14 (+2.8 per level) Class: Ranged / Self-Destruct Speed: 7 m/s Armor: 0 • HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 |
| Boss |
Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20 • Ravenous SymbiontHP: 2100 (+630 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 9 m/s Armor: 20 • Aberrant CaretakerHP: 3625 (+1088 per level) Damage: 26 (+5.2 per level) Class: Ranged Speed: 0 m/s Armor: 20 • Wisp CultivatorHP: 2800 (+840 per level) Damage: 23 (+4.6 per level) Class: Ranged Speed: 10 m/s Armor: 20 • Lord of the Red PlaneHP: 2800 (+840 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 13 m/s Armor: 20 • Ancient Lava SwimmerHP: 2400 (+720 per level) Damage: 10 (+2 per level) Class: Melee Speed: 20 m/s Armor: 15 • The ReminderHP: 12000 (+3600 per level) Damage: 50 (+10 per level) Class: Melee Speed: 20 m/s Armor: 15 • Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 • Solus Amalgamator is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Amalgamator Incomplete PrototypeHP: 3000 (+900 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 7 m/s Armor: 20 • Corrupted AIHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 20 • Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20 • Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Devastator Destroyer of WorldsHP: 2800 (+840 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 20 • Gentle ProtectorHP: 2100 (+630 per level) Damage: 6.5 (+1.3 per level) Class: Ranged Speed: 6 m/s Armor: 15 • Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Xi Construct Defense SystemHP: 2800 (+840 per level) Damage: 13 (+2.6 per level) Class: Ranged Speed: 60 m/s Armor: 15 |
| Special Boss |
Alloy Hunter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloy Hunter Seer's ChosenHP: 3000 (+900 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 3 m/s Armor: 0 • Friend of VulturesHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 30 • StabilizedHP: 100000 (+30000 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 0 m/s Armor: 100000 • Titanic GoldweaverHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Melee / Ranged Speed: 5 m/s Armor: 20 • False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 • King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 • Solus Heart is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Heart Virtual Super EgoHP: 8100 (+2430 per level) Damage: 11 (+2.2 per level) Class: Unknown Speed: 1e-13 m/s Armor: 20 • Solus Wing is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Wing The Alloyed CollectiveHP: 6069 (+1821 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 100 m/s Armor: 1000 • Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Voidling Diviner of the DeepHP: 2000 (+600 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 45 m/s Armor: 20 |
| Risk of Rain 2 Wiki |
|---|
| Main |
| Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Shrines • Status Effects |
| Survivors |
HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: The Shattered Heir • CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • Operator is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.OperatorOperator is an evasive frontline commander. He uses drones as a force multiplier, leveraging battlefield chaos at opportune moments. HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Coerced Specialist • Drifter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.DrifterThe Drifter is a resourceful survivor who's quick to claim every opportunity whilst gathering Junk to spend on powerful skills. HP: 170 (+52 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Unchecked Hoarder • HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
| Environments |
| Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of misled signals. The wreckage of unfortunate ships line the gloomy clifftops where HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0 make their nests. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2 - Path of the Colossus: Stage 1) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3 - Loop Only - Path of the Colossus: Stage 2) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3 - Path of the Colossus: Stage 2) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4 - Path of the Colossus: Final) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. Pretender's Precipice is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Pretender's Precipice This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pretender's Precipice (Stage 2) Den of Debris You dream of frost and metal. A snowy clifftop criscrossed by the overgrown wreckage of fallen Solus. • Iron Alluvium is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Alluvium This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Alluvium (Stage 3) Abandoned Operation You dream of attracting forces. The crumbling remains of a Solus mining operation in the desert, dominated by the ruins of a massive drill. • Iron Auroras is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Auroras This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Auroras (Stage 3) Abandoned Operation You dream of repelling forces. A night variant of the Iron Alluvium exclusive to looping. The sky is filled with auroras, and the inside of the drill has opened up. • Conduit Canyon is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Conduit Canyon This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Conduit Canyon (Stage 4) Logistics Vein You dream of flowing power. A massive Solus installation suspended over a deep forested canyon and crossed by lines of energy. The Alloy Hunter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloy Hunter Seer's ChosenHP: 3000 (+900 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 3 m/s Armor: 0 waits to challenge at the end of the locked path. • Repurposed Crater is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Repurposed Crater This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Repurposed Crater (Stage 4) Constructed Polestar You dream of an oasis. A crater in the desert, converted into a fortress for the Solus. • Solutional Haunt is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Solutional Haunt This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solutional Haunt (Stage 5) Terminal Installation You dream of cavernous depths. A facility within a cavern deep underground, housing the Solus' Solus Wing is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Wing The Alloyed CollectiveHP: 6069 (+1821 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 100 m/s Armor: 1000. |
| Hidden Realms |
| Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. Neural Sanctum is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Neural Sanctum This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Neural Sanctum (Final) Mind of the Machine An encrypted realm containing the heart of a Solus Heart is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Heart Virtual Super EgoHP: 8100 (+2430 per level) Damage: 11 (+2.2 per level) Class: Unknown Speed: 1e-13 m/s Armor: 20. • Computational Exchange is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Computational Exchange This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Computational Exchange (Hidden Realm) Virtual Cache A digital realm hidden deep within the Solus network, where a powerful being awaits a champion to defeat its greatest foe. |
| Expansions |
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm • This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloyed Collective |
| Alternate Game Modes |
| Eclipse • Prismatic Trials • The Simulacrum is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
| Mechanics |
| Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivor Skins • Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Void Seed is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning a Run |
| Other |
| Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |
