Mini Mushrum
Mini Mushrum | |
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Health | 290 (+87 per level) |
Health Regen | 0.6 (+0.12 per level) hp/s |
Damage | 16 (+3.2 per level) |
Speed | 2 m/s |
The Mini Mushrum is a returning mushroom monster added in the Artifacts Update.
Environments
- Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity. - Sundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.
Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. - Other Environments with the Artifact of Dissonance enabled
Skills & Behavior
A Mini Mushrum generally wanders around aimlessly. Upon death, its body can be seen going back into the ground while its cap still remains above ground.
Any single instance of damage that deals more than 50% of the Mini Mushrum's total health will stun it and interrupt its attacks or movement.
Primary: Fiery Spore Bomb
The Mini Mushrum prepares a spore bomb, visible above its head, for 2.6 seconds (scales with attack speed), and then lobs it towards the target. The bomb can be thrown within a 5-60m distance and it takes 1.5 seconds to land. Upon contact it explodes dealing 300% damage with a proc coefficient of 0.5 in a radius of 5m with linear falloff. It also leaves a blazing circular area behind that deals 40% damage with a proc coefficient of 0.25 per tick. It ticks 5 times per second for 7 seconds. Getting hit by this also applies a slow50% Slow (Debuff)
Reduces movement speed by 50%. effect on the target.
The attack lasts for 4.4 seconds, which scales with attack speed. However, for sufficiently high enough values of attack speed charging, firing, and ending the attack can occur on the same frame.
This skill has a cooldown of 10 seconds.
Utility: Regenerative Ingrain
The Mini Mushrum plants itself firmly into the ground over 1 second (scales with attack speed), creating a healing circle around itself that has the same healing effect as Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).. It heals for 2.5% health every 0.5 seconds in a radius of 7m, including any other monsters that happen to enter the area. The healing duration lasts for a maximum of 15 seconds, but the Mushrum can end it earlier by issuing a moving command after 7 seconds. Both of these values scale with attack speed, which means the higher the attack speed, the less effective health can be regained.
When the Mushrum unburrows, it does so over 0.8 seconds, which scales with attack speed.
This skill has a cooldown of 3 seconds but this is irrelevant as the minimum skill duration is longer than this.
Behaviors
- Use primary: the Mushrum must be within 60m from its target, have line of sight, and have at least 50% health.
- Flee: the Mushrum must be within 60m from its target and have less than 50% health. This behavior will be active for 3 seconds and cannot be selected twice in a row.
- Use utility: the Mushrum must have less than 50% health. This behavior will be active for 4 seconds. As a result, when the player gets the Mushrum to less than 50% health, it will run away 3 seconds and then heal. If the Mushrum is still below 50% health after it has finished with this move, it will attempt to flee and heal again.
- Chase: the Mushrum must be at least 30m away from its target.
- Strafe: the Mushrum must be within 30m from its target.
Tips
- Players should always keep moving and scan their surroundings constantly when dealing with Mini Mushrums, since they can throw their Spore Bombs from a considerable distance. This can prove fatal if caught off-guard, especially from Elites.
- The slowness inflicted by the fire field stacks with slowness80% Slow (Debuff)
Reduces movement speed by 80%. inflicted by Glacial Elites, making these Mushrums especially dangerous. Setting foot in the fiery area from these Elites, even if for a moment, will drastically reduce the player's movement speed and make escaping the continuous damage much more difficult. - Leaving a Mini Mushrum in a partially damaged state can be dangerous. Letting one heal can waste precious time, not to mention it can potentially heal other monsters as well.
Lore
$ Transcribing image... done. $ Resolving... done. $ Outputting text strings... done. Complete! This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey. --------------------- On a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us. I will describe its properties below. I have assigned their common name as ‘Mini Mushrum’. • ‘Mini’ is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat. • Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark? • After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.
Trivia
- The Mini Mushrum was simply named "Mushrum" in Risk of Rain 1, which suggests that a larger monster related to it was a planned addition.
- The blazing pool's area of effect is not actually a circle, but two overlapping squares with one rotated 45 degrees around its center point, effectively forming a concave hexadecagon. In some points the "spikes" of the shape extend just a bit outside of the zone's circular indicator. Similarly, the "dips" mean that the player can enter the zone without taking damage in specific points.
- While the pool's visual effect will adapt to the surface's geometry, the hitboxes do not "curve" along with it. As such, if the spore lands on the edge of a cliff, the player can take damage even where there is no ground. In a ramp the hitboxes will try to align themselves to the terrain's angle, while on walls the visual will be vertical and the hitbox horizontal.
Version History
- Bug Fixes
- Fixed Mini Mushrum’s healing wards sometimes appearing underground
- Quality of Life
- 🌧 Added an team-colored area indicators for attacks
- Bug Fixes
- Fixed Mini Mushrums making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene
- Gameplay Changes
- 🌧 Base Health: 360 (+108 per level) ⇒ 290 (+87 per level)
- Major Content
- Added New Monster: Mini Mushrum
Gallery
Monsters |
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Normal |
Alloy VultureAlloy Vulture HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0 • Survivors of the Void - DLC Content Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Alpha ConstructSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alpha Construct HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 0 m/s Armor: 0 • BeetleBeetle HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 6 m/s Armor: 0 • Beetle GuardBeetle Guard HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0 • Bighorn BisonBighorn Bison HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 3 m/s Armor: 0 • Survivors of the Void - DLC Content Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Blind PestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Pest HP: 80 (+24 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 6 m/s Armor: 0 • Survivors of the Void - DLC Content Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Blind VerminSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Vermin HP: 90 (+27 per level) Damage: 15 (+3 per level) Class: Melee Speed: 13 m/s Armor: 0 • Brass ContraptionBrass Contraption HP: 300 (+90 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 10 m/s Armor: 0 • Survivors of the Void - DLC Content Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Clay ApothecarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Clay Apothecary HP: 1050 (+315 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 5 m/s Armor: 0 • Clay TemplarClay Templar HP: 700 (+210 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 6 m/s Armor: 0 • Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 • Greater WispGreater Wisp HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 0 • Survivors of the Void - DLC Content Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. GupSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Gup HP: 1000 (+300 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 12 m/s Armor: 0 • Hermit CrabHermit Crab HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 10 m/s Armor: 0 • ImpImp HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 • JellyfishJellyfish HP: 60 (+18 per level) Damage: 5 (+1 per level) Class: Self-Destruct Speed: 10 m/s Armor: 0 • Survivors of the Void - DLC Content Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. LarvaSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Larva HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Self-Destruct Speed: 1.5 m/s Armor: 0 • LemurianLemurian HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 • Lunar Chimera (Exploder)Lunar Chimera (Exploder) Zenith DesignsHP: 180 (+54 per level) Damage: 11 (+2.2 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 0 • Lunar Chimera (Golem)Lunar Chimera (Golem) Zenith DesignsHP: 1615 (+485 per level) Damage: 35 (+7 per level) Class: Ranged Speed: 8 m/s Armor: 0 • Lunar Chimera (Wisp)Lunar Chimera (Wisp) Zenith DesignsHP: 850 (+255 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 18 m/s Armor: 0 • Lesser WispLesser Wisp HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: 0 • Mini MushrumMini Mushrum HP: 290 (+87 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 2 m/s Armor: 0 • ParentParent HP: 585 (+176 per level) Damage: 16 (+3.2 per level) Class: Melee Speed: 11 m/s Armor: 0 • Solus ProbeSolus Probe HP: 220 (+66 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 10 m/s Armor: 10 • Stone GolemStone Golem HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 • Survivors of the Void - DLC Content Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void BarnacleSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Barnacle HP: 225 (+68 per level) Damage: 6 (+1.2 per level) Class: Ranged Speed: 0 m/s Armor: 0 • Survivors of the Void - DLC Content Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void InfestorSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Infestor HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Melee Speed: 14 m/s Armor: 0 • Survivors of the Void - DLC Content Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void JailerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Jailer HP: 2200 (+660 per level) Damage: 14 (+2.8 per level) Class: Ranged / Self-Destruct Speed: 7 m/s Armor: 0 • Void ReaverVoid Reaver HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 |
Boss |
Beetle QueenBeetle Queen Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20 • Clay DunestriderClay Dunestrider Ravenous SymbiontHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 9 m/s Armor: 20 • GrandparentGrandparent Aberrant CaretakerHP: 3625 (+1088 per level) Damage: 26 (+5.2 per level) Class: Ranged Speed: 0 m/s Armor: 20 • GrovetenderGrovetender Wisp CultivatorHP: 2800 (+840 per level) Damage: 23 (+4.6 per level) Class: Ranged Speed: 10 m/s Armor: 20 • Imp OverlordImp Overlord Lord of the Red PlaneHP: 2800 (+840 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 13 m/s Armor: 20 • Magma WormMagma Worm Ancient Lava SwimmerHP: 2400 (+720 per level) Damage: 10 (+2 per level) Class: Melee Speed: 20 m/s Armor: 15 • Overloading WormOverloading Worm The ReminderHP: 12000 (+3600 per level) Damage: 50 (+10 per level) Class: Melee Speed: 20 m/s Armor: 15 • ScavengerScavenger Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 • Solus Control UnitSolus Control Unit Corrupted AIHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 20 • Stone TitanStone Titan Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20 • Survivors of the Void - DLC Content Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void DevastatorSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Devastator Destroyer of WorldsHP: 2800 (+840 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 20 • Wandering VagrantWandering Vagrant Gentle ProtectorHP: 2100 (+630 per level) Damage: 6.5 (+1.3 per level) Class: Ranged Speed: 6 m/s Armor: 15 • Survivors of the Void - DLC Content Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Xi ConstructSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Xi Construct Defense SystemHP: 2800 (+840 per level) Damage: 13 (+2.6 per level) Class: Ranged Speed: 60 m/s Armor: 15 |
Special Boss |
Alloy Worship UnitAlloy Worship Unit Friend of VulturesHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 30 • Artifact ReliquaryArtifact Reliquary StabilizedHP: 100000 (+30000 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 0 m/s Armor: 100000 • AurelioniteAurelionite Titanic GoldweaverHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Melee / Ranged Speed: 5 m/s Armor: 20 • MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 • Twisted Scavenger • Survivors of the Void - DLC Content Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. VoidlingSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Voidling Diviner of the DeepHP: 2000 (+600 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 45 m/s Armor: 20 |
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |