Acrid
Acrid | |
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Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. | |
Health | 160 (+48 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 15 (+3 per level) |
Speed | 7 m/s |
Armor | 20 (![]() |
Unlock | ...To Be Left Alone |
Umbra Title | |
Test Subject | |
Ending Phrase | |
Escaped : ..and so it left, with delusions of freedom.
Vanished : ..and so it vanished, taken for the final time. |
Acrid is a playable character in Risk of Rain 2.
An imposingly large, poison-spewing ex-prisoner, Acrid fights with a potent array of damage-over-time effects and a self-sustaining melee ability. In addition to sporting the highest base damage stat of any Survivor barring the HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Unknown
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen, Acrid’s mix of long-range and crowd control allow for excellent damage potential.
Acrid's unique ability to inflict PoisonPoison (Debuff)
Damage over time.Deals 1% of the victim's maximum health per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds. or BlightBlight (Debuff)
Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds. makes him an incredibly lethal choice when stacking items that inflict additional debuffs.
Completing the ...To Be Left Alone challenge will unlock Acrid as a playable survivor.
Skills
Poison | ||
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Type | Passive | |
Description | Poisonous [ Poisonous ] Deal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies. | |
Notes | ||
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Blight | ||
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Type | Passive | |
Description | Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second. | |
Notes | ||
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Vicious Wounds | ||
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Type | Primary | |
Proc Coefficient | 1.0 | |
Description | Maul an enemy for 200% damage. Every 3rd hit is Regenerative [ Regenerative ] Heal for 5% of your maximum health over 0.5s. |
Neurotoxin | ||
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Type | Secondary | |
Cooldown | 2s | |
Proc Coefficient | 1.0 | |
Description | Poisonous [ Poisonous ] Deal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies. | |
Notes | ||
|
Ravenous Bite | ||
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Type | Secondary | |
Cooldown | 2s | |
Proc Coefficient | 1.0 | |
Description | Poisonous [ Poisonous ] Deal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies. [ Slayer ] The skill deals 2% more damage per 1% of health the target has lost, up to 3x damage. [ Regenerative ] Heal for 5% of your maximum health over 0.5s. | |
Notes | ||
|
Caustic Leap | ||
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Type | Utility | |
Cooldown | 6s | |
Proc Coefficient | Leap: 1.0 Pool: 0.1 | |
Description | Poisonous [ Poisonous ] Deal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies. [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
|
Frenzied Leap | ||
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Type | Utility | |
Cooldown | 10s | |
Proc Coefficient | 1.0 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
|
Epidemic | ||
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Type | Special | |
Cooldown | 10s | |
Proc Coefficient | 1.0 | |
Description | Poisonous [ Poisonous ] Deal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies. | |
Notes | ||
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Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
- Use utility (leap away from enemy): Acrid must be within 5m of the target and aiming at it. Acrid will sprint and reselect a target after this.
- Use primary and strafe: Acrid must be 3m from the target. This behavior is active for 0.5 and a new target will be selected after this.
- Use utility (leap towards enemy): Acrid must be within 10-20m from the target, have line of sight, and aiming at it. Acrid will sprint and reselect a target after this.
- Use primary and chase: Acrid must be within 6m from the target. This behavior is active for 0.5 seconds and a new target will be selected after this.
- Use special: Acrid must be within 30m from the target, have line of sight, and aiming at it.
- Use secondary: Acrid must be within 30m from the target, have line of sight, and aiming at it. This behavior does not differentiate between the Spit and the Bite and as such the Bite will be needlessly used even if the target is not within melee range.
- Chase: no requirements.
Tips
- Choosing between Poison and Blight is partially a matter of personal preference, though Poison is almost always the better pick, especially when looping.
- Since Poison cannot stack, it favors a dodgier, fire-and-forget playstyle where the player poisons a group of enemies, leaves them to take damage, and finds some new enemies to poison in the meantime.
- On the other hand, Blight favors an aggressive playstyle and rewards using more skills, as each Poisonousskill effectively deals 320% more base damage on weaker enemies.[ Poisonous ]Deal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies.
- One large drawback of Blight is that its duration does not reset for each stack, unlike similar debuffs such as
BleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable). This places a soft cap on Blight's damage potential without the use of cooldown reduction items such asPurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.,Alien HeadAlien Head
Reduces cooldowns for your skills.
Reduce skill cooldowns by 25% (+25% per stack). orSurvivors of the Void - DLC Content
Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Add an extra charge of your Special skill. Corrupts all Fuel Cells.
Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells..
- One large drawback of Blight is that its duration does not reset for each stack, unlike similar debuffs such as
- The damage from both Poison and Blight can be increased with
Focus CrystalFocus Crystal
Deal bonus damage to nearby enemies.
Increase damage to enemies within 13m by 20% (+20% per stack).,Armor-Piercing RoundsArmor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.,Survivors of the Void - DLC Content
Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Delicate Watch
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Delicate Watch
Deal bonus damage. Breaks at low health.
Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.,Death MarkDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.,Shattering JusticeShattering Justice
Reduce the armor of enemies after repeatedly striking them.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.,Survivors of the Void - DLC Content
Symbiotic Scorpion is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Symbiotic Scorpion
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Symbiotic Scorpion
Permanently reduce armor on hit.
100% chance on hit to reduce armor by 2 (+2 per stack) permanently.,Spinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). andShaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack)..Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). andSpinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). directly affect base damage and therefore will not increase the maximum health damage of Poison, instead only increasing its minimum base damage. Other damage-boosting items will however, as they are applied after Poison has already calculated its own damage.
- Although the percentage-based damage of Poison may seem appealing on paper, in practice it will only reach its maximum damage against the very largest of enemies. Experiment with both Poison and Blight to determine which aligns better with preferred playstyles.
- It is straightforward to determine when Poison is dealing the least possible damage by observing the damage dealt by each tick. If the damage per tick is Acrid's level plus 4, then the victim's maximum HP is so low that Poison is only dealing the minimum 100% base damage per second (lower than 2 stacks of Blight). This observation can be muddled by the aforementioned damage-boosting items, however.
- Blight's ability to deal lethal damage makes it convenient for killing crowds of low-health enemies with Neurotoxin in early stages.
- Since the
RegenerativeRegenerative (Buff)
Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
(stackable) buff from Vicious Wounds and Ravenous Bite is considered health regeneration, it will be massively amplified bySpinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).. However, this also means that it will not interact with items likeAegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.,N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. orCorpsebloomCorpsebloom
Double your healing... BUT it's applied over time.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.. - Getting a
PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. reduces the cooldown of Neurotoxin and Ravenous Bite to the minimum of 0.5 seconds. This enables Acrid to rapidly fire off ranged attacks, or to repeatedly bite enemies and regenerate massive amounts of health. - Vicious Wounds' attack animation can be cancelled and reset by initiating a sprint. This allows Acrid to attack extremely quickly with no items. In Development Thoughts #11 it was noted this behavior will likely get removed.
- This does not reset Acrid's 3-hit combo, potentially allowing it to regenerate at a greatly increased rate.
- This was changed in the Survivors of the Void Update to immediately start the next attack of the primary chain instead of canceling the animation.
- Acrid takes no fall damage while using Caustic Leap or Frenzied Leap.
- The player can use Caustic Leap or Frenzied Leap after falling off the map to avoid taking fall damage.
- Epidemic gives Acrid great early-game area-of-effect damage. Even late-game, it can be competent at activating on-hit items like the
UkuleleUkulele
...and his music was electric.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). andAtG Missile Mk. 1AtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. due to its 1.0 proc coefficient and how it quickly spreads through crowds of enemies. - Intentionally shooting Epidemic at the floor or walls can reliably hit flying monsters such as
Lesser WispsLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0. - Acrid does not spawn from an Escape Pod, making Acrid unable to unlock Power Plant in a single-player run.
Lore
Theoretically, the true contents of the cell were just a mess of atoms. The structure of the contents in each cell – living, weapon, whatever - was categorized, sequenced, and then turned to juice and cured into solid gems. An incredibly efficient and lossless format. And yet when the cell containment broke – and emergency protocols re-sequenced that mess of atoms back into the creature known as Acrid – he already knew. Maybe he was somehow conscious, in his juice-gem state. Maybe they injected him with information. Maybe he was connected to their psionic network. Maybe he just made it up. But he knew – that the strange crustaceans that scrambled his atoms and imprisoned him here, in a place unknown – were panicking. Something had gone wrong, in a world where variables were not allowed. Something was leaking. They may have finally imprisoned something that could not be contained.
Version History
- Acrid's Utility Skills, both
Caustic LeapCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
Survivor: Acrid &Frenzied LeapFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
Survivor: Acrid were not dealing damage or colliding properly. Acrid should now be back in action.
- Survivor Changes
Vicious WoundsVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Survivor: Acrid- Can no longer animation cancel the first attack by sprinting. Instead, sprinting will immediately start the next attack in the primary chain.
- Bug Fixes
- Solved an issue where the
Ravenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid healing passivewould not activate.[ Regenerative ]Heal for 5% of your maximum health over 0.5s.
- Solved an issue where the
- Major Content
- Added New Lore Entry: Acrid
- Gameplay Changes
- Developer Notes: Acrid has always been a melee-ranged hybrid. We want greater rewards for engaging in melee and completing your M1 combo for players who enjoy a more aggressive playstyle.
- NEW Buff: Regenerate[ Regenerative ]Heal for 5% of your maximum health over 0.5s.
- Regenerate for 10% health over 0.5 seconds.
Vicious WoundsVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Survivor: Acrid- Third hit of the combo now grants ‘Regenerate’ buff
Ravenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid- Now grants ‘Regenerate’ buff
Frenzied LeapFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
Survivor: Acrid- 🌧Now (properly) stuns[ Stunning ]Interrupts enemies and briefly stuns them.
- 🌧Now (properly) stuns
- NEW Buff: Regenerate
- Developer Notes: Acrid has always been a melee-ranged hybrid. We want greater rewards for engaging in melee and completing your M1 combo for players who enjoy a more aggressive playstyle.
- (Undocumented) Updated description for
PoisonPoison (Passive)Poisonous attacks apply a powerful damage-over-time.
Survivor: Acrid,NeurotoxinNeurotoxin (Secondary)Poisonous. Spit toxic bile for 240% damage.
Survivor: Acrid,Ravenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid,Caustic LeapCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
Survivor: Acrid,Frenzied LeapFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
Survivor: Acrid, andEpidemicEpidemic (Special)Poisonous. Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets.
Survivor: Acrid to include keywords
- Major Content
- Added New Skill Variant:
Acrid UtilityFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
Survivor: Acrid- Leap into the air, dealing 550% damage and stunning enemies on impact. Reduce the cooldown by 2s for every enemy hit.
- Added New Skill Variant:
Acrid PassiveBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
Survivor: Acrid- Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
- Added New Acrid Challenge:
Easy PreyBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
Survivor: Acrid - Added New Acrid Challenge:
Bad MedicineRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid
- Added New Skill Variant:
- Gameplay Changes
- Add 2 New Skill Variants
- Improve Acrid’s poison VFX
Caustic LeapCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
Survivor: Acrid- The damage from the acid pool is no longer non-lethal
- Bug Fixes
- Fix wrong death sound on Acrid
- Major Content
- Added Survivor: Acrid
- Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
- Added New Skill Variant:
Acrid UtilityFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
Survivor: Acrid- Leap into the air, dealing 550% damage and stunning enemies on impact. Reduce the cooldown by 2s for every enemy hit.
- Added New Skin:
Acrid Skin
- Added New Challenge:
...To Be Left AloneAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Unknown
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
- Added Survivor: Acrid
Gallery
Trivia
- Acrid is the only returning character that is the same creature in both Risk of Rain 1 and 2.
- The challenge necessary to unlock Acrid, "...To be left alone" is a reference to Acrid's victory screen from the first Risk of Rain, which reads "...And so it left, with a new hunger: to be left alone."
- Acrid is referred to internally as "Croco," and the Regenerative buff is referred to as "CrocoRegen."
- Acrid is commonly known as “Poison Doggo” as an internet meme.
- Instead of starting in an Escape Pod, Acrid starts asleep on the surface of the planet. During its wake up animation, it is actually vulnerable to enemy attack before the player is given control if its spawn location is particularly unlucky.
- Acrid originally fell onto Petrichor V, along with the majority of the UES Contact Light's cargo, locked inside of a crate that landed atop the area known as Sunken Tomb. It can be presumed that void creatures managed to imprison it in the
Void Fields between the events of Risk of Rain 1 and 2.
- Although Acrid somewhat resembles a
LemurianLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0, it has been confirmed by developer Hopoo that it is not a Lemurian. - Epidemic's enemy limit is completely unfeasible to reach under normal gameplay circumstances; since it spreads to 2 enemies at a time, up to 20 times, it can affect a total of 1 + 2^20 = 1048577 enemies. For comparison, the maximum number of monsters that can exist at once is 40.
- The last few lines of Acrid’s Logbook may reference the Void Fiend Escaping the Void, as its considerable power could definitely cause a panic as it was definitely ready for vengeance.
- Acrid's spawning animation on the first stage may actually be a reference to the way he is unlocked. By clearing the Void Fields, you set Acrid free, and since being in a prison, Acrid would have nothing better to do than sleep, so when you set him free, he is teleported to the surface mid-nap, and wakes up.
- The word Acrid means "having an irritatingly strong and unpleasant taste or smell".
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • ![]() Class: Unknown HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() Class: Unknown HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Unknown HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Unknown HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: The Shattered Heir • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • ![]() Class: Unknown HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The ![]() False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) HP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |