Interactables

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Interactables are objects encountered while exploring the Environments. They are immovable, but can be interacted with. Most interactables can only be interacted with once per Environment visit, while others multiple or unlimited number of times.

Some interactables have an interaction cost attached to them that the player has to pay to activate them. The various cost types are Gold, Lunar Coins,Health, or certain Items/Equipment. Upon activation each interactable has an effect, such as granting the player with loot or health, teleporting to the next Environment, or unlocking any secret areas and Survivors. See the table at the bottom for a more detailed description.

Chests & Loot

Shrines

Drones

Drones can be purchased to repair them from their broken state and use them. They can provide either damage or healing output.

Drones that are repaired and minions spawned via items level up with difficulty level, not player level.

Other Drones

Environment Specific

Charging Zones

Charging Zones, aka Holdout Zones are areas the player must stay within to fully charge them in order to complete the current objective. Monsters will spawn while such a zone is active and loot may be rewarded for completing a subobjective related to it.

Portals

Skill Related

Table Summary

Name Category Cost Type Cost Value Effect
Chest Chests Gold 25 Item
Damage Chest Chests Gold 30 Item
Healing Chest Chests Gold 30 Item
Utility Chest Chests Gold 30 Item
Large Chest Chests Gold 50 Item
Large Damage Chest Chests Gold 50 Item
Large Healing Chest Chests Gold 50 Item
Large Utility Chest Chests Gold 50 Item
Adaptive Chest Chests Gold 50 Item / Equipment
Equipment Barrel Chests Gold 25 Equipment
Multishop Terminal (White) Chests Gold 25 Item
Multishop Terminal (Green) Chests Gold 50 Item
Multishop Terminal (Equipment) Chests Gold 50 Equipment
Lunar Pod Chests Lunar Coin 1 Item
Cloaked Chest Chests - - Item
Legendary Chest Chests Gold 400 Item
Void Cradle Chests Health 50% Item
Void Potential Chests Health 50% Void Potential
Rusty Lockbox Chests Rusted Key 1 Item
Encrusted Cache Chests Encrusted Key 1 Void Potential
Crashed Multishop Terminal Chests - - Item
Scavenger Backpack Chests - - Item x10
Scavenger Backpack (Lunar) Chests - - Lunar Coin x10
Barrel Barrels - - Gold
Stalk Barrels - - Gold
Cleansing Pool 3D Printers Lunar Item / Lunar Equipment 1 Item
3D Printer (White) 3D Printers Common Item 1 Item
3D Printer (Green) 3D Printers Uncommon Item 1 Item
Mili-Tech Printer 3D Printers Legendary Item 1 Item
3D Printer (Overgrown) 3D Printers Boss Item 1 Item
Scrapper Scrapper Item 1-10 Scrap
Gunner Drone Drones Gold 40 Ally
Healing Drone Drones Gold 40 Ally
Missile Drone Drones Gold 60 Ally
Incinerator Drone Drones Gold 100 Ally
Equipment Drone Drones Equipment 1 Ally
Emergency Drone Drones Gold 100 Ally
TC-280 Prototype Drones Gold 350 Ally
Gunner Turret Drones Gold 35 Ally
Shrine of Blood Shrines Health 50% Gold
Shrine of Combat Shrines - - Monsters
Shrine of the Mountain Shrines - - Teleporter
Shrine of Chance Shrines Gold 17 Item / Equipment
Shrine of the Woods Shrines Gold 25 Health
Shrine of Order Shrines Lunar Coin 1 Inventory
Altar of Gold Shrines Gold 200 Portal
Radio Scanner Environment Specific Gold 150 Logbook
Escape Pod Environment Specific - - Equipment
Newt Altar Environment Specific Lunar Coin 1 Portal
Pressure Plate Environment Specific - - Secret Area
Fan Environment Specific Gold 10 Launch Pad
Timed Security Chest Environment Specific - - Equipment
Broken REX Environment Specific Fuel Array 1 Survivor
Alloy Vulture Nest Environment Specific - - Boss
Compound Generator Environment Specific - - Portal
Glass Frog Environment Specific Lunar Coin 1 Portal
Artifact Reliquary Environment Specific Artifact Key All Artifact
Lunar Buds Environment Specific Lunar Coin 2 Lunar Item / Lunar Equipment
Lunar Shop Refresher Environment Specific Lunar Coin 1 Lunar Item / Lunar Equipment
Cauldron (Common to Uncommon) Environment Specific Common Item 3 Item
Cauldron (Uncommon to Legendary) Environment Specific Uncommon Item 5 Item
Cauldron (Legendary to Common) Environment Specific Legendary Item 1 Item x3
Lunar Seer Environment Specific Lunar Coin 3 Environment
Survivor Suspended In Time Environment Specific Lunar Coin 10 Survivor
Halcyon Beacon Environment Specific Gold 25 Boss
Obelisk Environment Specific - - Ending / Boss
Teleporter Charging Zones - - Item
Pillar of Mass Charging Zones - - Boss
Pillar of Design Charging Zones - - Boss
Pillar of Soul Charging Zones - - Boss
Pillar of Blood Charging Zones - - Boss
Cell Vent Charging Zones - - Void Potential
Deep Void Signal Charging Zones - - Boss
Assessment Focus Charging Zones - - Void Potential
Blue Portal Portals - - Environment
Gold Portal Portals - - Environment
Celestial Portal Portals - - Environment
Artifact Portal Portals - - Environment
Null Portal Portals - - Environment
Void Portal Portals - - Environment
Deep Void Portal Portals - - Environment
Infinite Portal Portals - - Environment
Quantum Tunnel Skill Related - - Transportation
Vending Machine Skill Related Gold 5 Health
Beacon: Resupply Skill Related - - Equipment Recharge

Version History

Survivors of the Void
PC Patch v1.1.1.2
  • Bug Fixes
    • Fixed AI sometimes getting position updates on invisible characters more frequently than intended
    • Fixed drone AI following its leader too aggressively

Anniversary Update
  • Major Content
  • Gameplay Changes
    • NPC AI
      • All AI now have dramatically improved pathfinding
      • All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely
    • Minions
      • Drones no longer have resistance to AOE attacks
      • 🌧 All minions now teleport to their owner if they stray past 400m
      • 🌧 All Minions now scale to the ‘ambient level’ of the run
        Developer’s Notes: The ‘ambient level’ is the level of the run that grows over time. Previously, the enemy team used the ‘ambient level’ to set their level. Now, all enemies AND minions are at ambient level. The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes - the Squid Polyp - will scale much better over time. This matches drone scaling in RoR1.
  • Quality of Life
    • Graphics Updates
      • Update visuals for all broken drones to be easier to see
  • Bug Fixes
    • Fixed certain drones not having 360° vision, causing them to attack or heal less
    • Fixed broken drones spawning underground

PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix some portals being tilted randomly

Early Access Artifacts Content Update
  • Bug Fixes
    • Interactables that spawn outside the Teleporter radius after it begins charging (like destroyed drones) now become locked until the end of the Teleporter event
    • Fix characters hidden by Spectral Circlet.png Spectral CircletBgEquipment.pngSpectral Circlet.pngSpectral Circlet
      Become an aspect of incorporeality.
      still being visible to AI

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Drones
      • 🌧 Make all Drones resistant to AOE attacks, reducing their incoming damage by ~70%

Early Access 'Skills 2.0' Content Update
  • Gameplay Changes
    • 🌧︎Drones can now be repurchased after they die, excluding TC-280
    • TC-280 Prototype.png TC-280
      • Base Cost: $500 ⇒ $350

Early Access 'Skills 2.0' Content Update
  • Bug Fixes
    • Update ambient sound in the Celestial Portal to not include insects

Early Access Scorched Acres Content Update
  • QOL
    • ☂ Update the Cost Labels on Interactables to stand out more from the rest of the stage
    • Update graphics of Celestial Portal to be more noticeable
    • Add names to Portals