Clay Templar

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Clay Templar
Clay Templar - Logbook Model.jpg
Health 700 (+210 per level)
Damage 16 (+3.2 per level)
Speed 6 m/s

The Clay Templar is a sentient clay monster in Risk of Rain 2.

Environments

  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary (Stage 2)
    Cleansing Center
    You dream of clarity.

  • Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools.png Sulfur PoolsSulfur Pools.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
  • After Looping:
    • Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior

Any single instance of damage that deals more than 15% of the Clay Templar's total health will stun it and interrupt its attacks or movement.

Primary: Rapid Fire

The Templar winds up its cannon for 1 second (scales with attack speed) before shooting 20 rapid hail of tar bullets per second in a wide cone with a spread of up to 4°. Due to the bullets' spread, this skill's damage falls off at longer distances even though the bullets themselves have no damage falloff.

Each bullet deals 32.5% damage with a proc coefficient of 0.05 and has a range of 300m.

When the Templar finishes firing, there is an end lag of 2 seconds, which scales with attack speed.

This skill has no cooldown and the only delay is the wind up and end lag. For the duration of the skill the Templar also Status Slow50.png moves at reduced speedStatus Slow50.png50% Slow (Debuff)
Reduces movement speed by 50%.
.

Secondary: Tar Blast

The Templar emits a short-ranged tar blast similar to DIRECTIVE Disperse.png REX's DisperseDIRECTIVE Disperse.pngDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
Survivor: REX
. This has a range of 20m in a field of view of 40° and pushes targets away while inflicting Status ClayGoo.png TarStatus ClayGoo.pngTar (Debuff)
Reduces movement speed.Reduces movement speed by 50%.
for 4 seconds.

This skill has a cooldown of 2 seconds, a proc coefficient of 0.0, and an animation duration of 1.3 seconds which scales with attack speed.

Behaviors

  1. Use secondary: the Templar must be within 20m from its target and aiming at it.
  2. Use primary and chase: the Templar must be within 10-75m from its target and have line of sight. This behavior will be active for 2 seconds.
  3. Chase: no requirements.

Tips

  • The Templar's lethal ranged attacks are best avoided through the use of cover, as the Templar can effectively track and fire upon Survivors even at a distance, and even if they move quickly.
    • Alternatively, Survivors can outright prevent the Templar from attacking by stunning it, since it must wind up again after being interrupted.
      • Strafing to its back will also cause it to stop firing. The wind up and end lag delay of the primary skill gives a good opening for the player to damage the Templar unopposed.
    • Getting closer to the Templar will make it harder for it to track a survivor, though care should be taken not to get close enough for it to use Tar Blast.
  • The Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    will mitigate the damage taken from the Templar's bullets, although it will fall off in effectiveness in later stages as enemies become more powerful.
    • Similarly, the Planula.png Planula'sBgBoss.pngPlanula.pngPlanula
      Receive flat healing when attacked.

      Heal from incoming damage for 15 (+15 per stack).
      healing can greatly increase survivability against the Templar, and with enough Armor Plates it is possible to get net positive healing when attacked. However, given the Planula's extremely limited availability, this is generally only useful when using the CommandArtifact of Command or DissonanceArtifact of Dissonance.
    • With some Repulsion Armor Plate.png Repulsion Armor PlatesBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
      Receive flat damage reduction from all attacks.

      Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
      and at least one SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Roll of Pennies.png Roll of PenniesBgCommon.pngRoll of Pennies.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Roll of Pennies
      Gain gold on taking damage.

      Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
      enough gold can be quickly generated to last the whole stage.

Lore

Ducking behind a boulder, the survivor’s stomach sank as he heard the sounds of tar sloshing up the hill. From the sound of it, the Templar wasn’t alone – it had company.

He had left his shelter to scrounge for supplies – not that there was much to find in the desert – when he was assaulted by a new kind of monster. Resembling a man, the creature stood around seven to eight feet tall, with skin made of tar and elaborate accessories of clay decorating its body. 

He had had only a few moments to stifle his surprise as the Templar opened fire, spewing a barrage of tar pellets from the enormous pot it carried. The survivor ran, but the Templar scored several hits. The tar had seeped into his suit, and he was starting to lose sensation in his legs.

A brief spark of hope – the survivor had some medical supplies in his shelter. If he could only make it back, he may be able to treat his leg and remove the tar…

That spark was quickly extinguished in a hail of bullets.

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Clay Templar
Early Access Hidden Realms Content Update
  • Quality of Life
    • Fix inconsistent prices across maps for Clay Templars
Early Access Scorched Acres Content Update
  • Major Content and Changes
    • Added New Monster: Clay Templar

Trivia

  • The Clay Templar may be related to the Clay Man, a monster in the original Risk of Rain that is unused in Risk of Rain 2's code. Both monsters are humanoid beings made of tar with a pot for a head, although Clay Men attack with a sword instead of a cannon.