Voidling

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SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling
Voidling - Logbook Model.jpg
Diviner of the Deep
Health 2000 (+600 per level)
Damage 15 (+3 per level)
Speed 45 m/s
Armor 20 (Plus Adaptive Armor)

The Voidling is an alternate final boss in Risk of Rain 2, added in the Survivors of the Void expansion. It is encountered in the depths of the void after reaching SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium.png The PlanetariumThe Planetarium.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
.

Environments

  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    The Planetarium.png The PlanetariumThe Planetarium.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    The Planetarium (Final)
    Cell V
    The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.

Boss Encounter

The battle with the Voidling has 3 phases, largely similar to one another, with the Voidling having three starting attacks and gaining one extra attack per phase.

Phase 1

The Voidling will first appear once the player makes their way from the starting platform to the center ring of the Planetarium, attacking from the far side of the ring. It slowly walks around the ring throughout the fight.

Primary: Homing Swarm

The Voidling charges up for 2 seconds, then fires 5 multiple bursts of homing bullets every 0.5 seconds and a final end lag of 3 seconds. All of these durations scale with attack speed. Each burst contains 6 missiles fired in a 20º spread cone from the Voidling, homing in if a shot gets with 30m from a valid target. This attack can be very difficult to dodge, as hiding behind cover alone often isn't enough. Running directly towards the Voidling while dodging direct shots can be a good strategy, as near-misses are unlikely to curve sharply enough to deal damage.

Each homing missle travels at 70m/s and deals 30% damage with a proc coefficient of 1.0.

This skill has a cooldown of 10 seconds and holds 2 charges. The cooldown starts the moment the first burst of missiles is fired.

Secondary: Laser Burst

The Voidling charges for 1 second (scales with attack speed) and then fires a laser directly at its target 5 times at 0.4 second intervals and has a final end lag of 3 seconds. All of these durations scale with attack speed. Each laser explodes upon impact dealing 100% damage with a proc coefficient of 1.0 in a radius of 6m with sweet spot falloff. However, the last laser deals 200% and also leaves behind a lingering void pool which deals 80% damage with a proc coefficient of 0.5. It ticks 5 times per second for 45 seconds. The damaging patch can kill in mere seconds, so it is often necessary to find new cover after the attack finishes.

The individual missiles can be blocked by Defensive Microbots.png Captain's Defensive MicrobotsDefensive Microbots.pngDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
.

This skill has a cooldown of 10 seconds, which starts when the first laser is fired.

Utility: Sweeping Beam

The Voidling lowers itself to just above the ground for 2 seconds, charges a beam for another 2 seconds, and then fires a thick horizontal beam with a radius of 8m. The Voidling rotates for 8 seconds, effectively rotating two full times and the beam aims progressively lower as the Voidling rotates. The beam pierces through terrain, so mobility is necessary to dodge it rather than cover. Being underneath or above the Voidling is safe.

The beam has a range of 400m, deals 133.33% damage with a proc coefficient of 1.0, and ticks every 1/30th of a second in its path. If the player remains stationary, they can be hit 5 times by it as it swipes across once.

Once done, the attack has a 5 second end lag during which the Voidling stands up again.

This attack has a cooldown of 40 seconds, counting from when it activates it.

Behaviors

  1. Remain stationary: the Voidling must be within 100m from its target. This behavior lasts for 2 seconds and cannot be chosen twice in a row.
  2. Use utility: the Voidling must be within 200m from its target, have line of sight, and have less than 80% health.
  3. Use secondary: the Voidling must be within 400m from its target and have less than 90% health.
  4. Use primary: the Voidling must be within 400m from its target and have line of sight.
  5. Strafe: the Voidling must be within 200m from its target. This behavior is active for 2 seconds.
  6. Chase: no requirements. This behavior is also active for 2 seconds.

Phase 2

The Voidling retreats into a void rift, and the Planetarium will fill with SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Fog Strong is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Status VoidFogStrong.png a stronger variantStatus VoidFogStrong.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fog Strong (Debuff)
Recipient is under the effect of the Strong Void Fog.Indicator status effect used to show the recipient is under the effect of Strong Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
Chance to block incoming damage.

15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
or Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
Receive flat damage reduction from all attacks.

Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
.
of Void Fog. The player has to follow the Voidling through the void rift, which will lead to a small platforming challenge through the void. The void fog will constantly damage the player until they travel through another void rift at the end of the platforming segment, where they will find the Voidling in a randomly selected arena for the second phase. Falling off this section will simply teleport the player back to the start of the challenge, usually without incurring fall damage since the teleport trigger is not very far below the level.

Throughout this phase and the next, the Voidling will be supported by small monsters that have been captured in the Void, such as Lemurian.png LemurianLemurian.pngLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
. In addition to attacking the player, these monsters are also hostile to the Voidling and vice versa, potentially drawing the Voidling's attention and luring away its homing attacks (although they likely won't last long under its onslaught).

In this phase the Voidling gains access to its special skill.

Special: Nullifier Black Hole

The Voidling rears up to nearly its full height for 3.43 seconds before opening up its entire body and emitting a telltale thunderous sound, revealing a nullifier implosion sphere similar to a Void Reaver.png Void Reaver'sVoid Reaver.pngVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
own death implosion. This attack is much larger, lasts 10 seconds, and at its apex has a radius of 50m. It also drags all of its enemies towards it with considerable force, which increases throughout the duration of the attack but does not scale with distance. Most deadly of all, it is instantly fatal on contact.

Like other void implosions, this attack ignores Status Immune.png invulnerabilityStatus Immune.pngImmune (Buff)
Become invulnerable.Become immune to all attacks.
effects and Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
Chance to block incoming damage.

15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
and can affect friendly creatures (for example, another Voidling if the SwarmsArtifact of Swarms is enabled). Since it is a continuous attack that is fatal on contact, it also will kill the player again immediately after being revived by Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
Cheat death. Consumed on use.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
or the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Pluripotent Larva.png Pluripotent LarvaBgVoid.pngPluripotent Larva.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
, effectively ignoring extra life items unless the player died right before the attack ends, or they have many extra lives to stall out the attack's duration.

Strong movement speed is ideal for avoiding this attack, however it is also possible to get behind some terrain object so it gets put in the way of the attractive force.

This skill has a cooldown of 60 seconds, which starts the moment the black hole sphere appears.

Behaviors

The Voidling gains one new behavior, which supersedes the rest in terms of priority.

  1. Use special: the Voidling must be within 500m from its target, have line of sight, and have less than 40% health.

Phase 3

The Voidling again retreats into a void rift, and same as before, the Planetarium will fill with Void Fog. The player must give chase through another platforming challenge.

For the final phase, the Voidling will not clear the void fog in the arena, and instead constantly projects a bubble around itself with a radius of 150m, similar to the holdout zones in the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus.png Void LocusVoid Locus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.
or Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
. Anything outside this bubble, including other enemies, takes constant suffocation damage. If the SwarmsArtifact of Swarms is active, the player must be inside the radius of both Voidlings' bubbles in order to avoid damage.

Aftermath

After the Voidling is defeated, the Planetarium's air becomes safe again and a large purple portal will appear. Entering the portal ends the game with a "Fate Unknown" screen similar to A Moment, Fractured.png obliteratingA Moment, Fractured.pngA Moment, Fractured (Hidden Realm)
Hidden Realm: A Moment, Fractured
Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island.
, albeit with a purple icon instead of a blue one.

Do note that in spite of the ending message, finishing the run in this fashion neither counts as beating the game, nor obliterating, and will not give the player any of the related achievements, or unlocks for any difficulty.

Notes

  • The Voidling has two weakpoints that SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Railgunner.png RailgunnerRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    can take advantage of: one at the center of its eye and one on the back of its head.
  • For Phases 2 and 3, the randomly selected arenas appear to be based on other environments in the game.
    • Titanic Plains.png Titanic PlainsTitanic Plains.pngTitanic Plains (Stage 1)
      Ground Zero
      You dream of rolling hills.

      Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
    • Distant Roost.png Distant RoostDistant Roost.pngDistant Roost (Stage 1)
      Ground Zero
      You dream of waves, crashing on cliffsides.

      Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Aphelian Sanctuary (Stage 2)
      Cleansing Center
      You dream of clarity.

    • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
      Tectonic Relics
      You dream of fire.

      A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
    • Siren's Call.png Siren's CallSiren's Call.pngSiren's Call (Stage 4)
      Ship Graveyard
      You dream of wind.

  • A Voidling Ghost can be created on any phase if the Happiest Mask.png Happiest MaskBgLegendary.pngHappiest Mask.pngHappiest Mask
    Chance on killing an enemy to summon a ghost.

    Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
    activates. If this occurs on the final phase, the ghost will project the same SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Fog Strong is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status VoidFogStrong.png Void Fog StrongStatus VoidFogStrong.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fog Strong (Debuff)
    Recipient is under the effect of the Strong Void Fog.Indicator status effect used to show the recipient is under the effect of Strong Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    or Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    .
    effect that can still damage survivors, despite being on the same team. This can make it hazardous to get to the final portal if low on health, so it might be worth waiting for the ghost to die first.
  • Entering the blue portal after phases 1 and 2 will trigger a huge burst of healing, capable of not only fully restoring a player's health but also completely filling their barrier if they have even a single Aegis.png AegisBgLegendary.pngAegis.pngAegis
    Healing past full grants you a temporary barrier.

    Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
    .

Tips

  • Bringing lots of mobility items such as Hopoo Feather.png Hopoo FeathersBgUncommon.pngHopoo Feather.pngHopoo Feather
    Gain an extra jump.

    Gain +1 (+1 per stack) maximum jump count.
    and Wax Quail.png Wax QuailsBgUncommon.pngWax Quail.pngWax Quail
    Jumping while sprinting boosts you forward.

    Jumping while sprinting boosts you forward by 10m (+10m per stack).
    is essential, as it will make both dodging the Voidling's attacks and chasing it through the platforming challenges easier. This is especially important for dodging its Nullifier Black Hole, particularly for short-range Survivors.
  • If the player's total heath pool is reduced to 1 (Either from several Shaped Glass stacks, or from a really unlucky streak with Spinel Tonic debuffs), then they are functionally immune to the enhanced void fog, up to a certain point, as the health drain / damage ticks are percentage-based. You will still die from it if you spend too much time in the fog, as the percentage drain ramps up over time, eventually reaching the 100% threshold, which will deal the full 1 point of damage that kills the player.
  • Multiple stacks of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Newly Hatched Zoea is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Newly Hatched Zoea.png Newly Hatched ZoeaBgVoid.pngNewly Hatched Zoea.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Newly Hatched Zoea
    Periodically recruit allies from the Void. Corrupts all yellow items.

    Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items.
    can be highly effective at distracting Voidling and especially it's Homing Swarm Attack. The Void Allies spawned have large health pools which scale with enemy level, teleport to you if you are far away (thus allowing them to survive between phases), and spawn quickly with several stacks.
    • The most reliable method to obtain the Zoeas is to bring a SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Trophy Hunter's Tricorn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Trophy Hunter's Tricorn.png Trophy Hunter's TricornBgEquipment.pngTrophy Hunter's Tricorn.png0sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Trophy Hunter's Tricorn
      Execute a large monster and claim its trophy. Consumed on use.

      Execute any enemy capable of spawning a unique reward, and it will drop that item. Equipment is consumed on use.
      and multiple yellow items to corrupt into the Void Locus, and kill a Void Devastator with the Tricorn.
    • Interestingly, the Void Allies are not immune to the damage of the Void Fog.
  • Due to the Voidling's immense height and the dangers of staying close to it, medium-range and melee Survivors will suffer against it. Long-range items and equipment are especially important for Survivors who lack ranged skills or the mobility required to get up to the Voidling's body.
    • Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      TR58 Carbonizer Turret.png TR58 Carbonizer TurretsTR58 Carbonizer Turret.pngTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
      Survivor: Engineer
      are unable to reach the damage point of the Voidling due to its height unless it rears downwards, putting him at a disadvantage.
  • Voidling has a tendency to get stuck in one spot on the Abyssal Depths variant of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    The Planetarium.png The PlanetariumThe Planetarium.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    The Planetarium (Final)
    Cell V
    The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
    , which can be exploited to one's advantage. However, this isn't 100% consistent.

Lore

We almost got rid of it.

It was too massive, with too much weight.  It took up too much room, and was too dangerous.  We tried to massage it into its surroundings - we felt we had captured its essence well enough.  But its words beat into our minds and we weren't allowed to realize that it had been keeping us here.

We had begun spending all our days staring at it until it became formless to us.  Whispers of meaning with no words travelled through our ears and strung us up like a necklace of fools.  Totally mesmerized we sat around it like a campfire as it cultivated each of us with its cold embrace.  One by one we were scanned, and we were made to present all we had with us:  Feathers from local species, masks from strange spirits, abandoned metal scraps and rusty old equipment.  It examined each individually, its iris flexing mechanically as it traced the silhouette of every artifact.

For a moment I snapped out of it.  I felt fear.  I wanted to scream out, to raise my weapon, but my body was wholly resistant.  Suddenly, the others all turned their heads to face me from across the circle, their eyes wide and faces expressionless.  I felt a sharp pain in my chest and my neck stiffened.  After its final scan it vibrated out of existance, its atoms disseminating into the air.  We were left frozen husks around a campfire long since turned to ash.

We almost got rid of it.

Version History

Survivors of the Void
  • (Undocumented) Added New Monster: Voidling

Trivia

  • There is a unique ending associated with defeating the boss in the game's files, but it is currently unused.[1]
  • During the platforming challenges, it is possible to look over and see the other possible platforming challenges in the distance since all are part of the same level. It is not possible to reach them, however, as straying too far from the current one will simply teleport the player back to the start of the challenge, just like falling off.
  • In keeping with the deep-sea theme of the Void and the monsters related to it, the Voidling's visual design seems to draw inspiration from ocean life, especially crustaceans. The Voidling in particular bears striking resemblance to the Japanese spider crab (Macrocheira kaempferi).
  • Although the Voidling appears to walk, it is actually programmed as a flying enemy. Its main body flies around the arena, and its legs are purely aesthetic and simply "stand" on the nearest terrain; they even lack hitboxes entirely. This includes standing on the bounding boxes of the arenas.
  • The Voidling performs its full spawning animation on every phase. However, this is only possible to see on the second and third phases if the player completes the platforming challenges extremely quickly.
  • Much like Mithrix, the three stages of this battle are actually three separate creatures with different scripting that just use the same model.
  • By going straight from Stage 1 to the Bazaar Between Time, followed by Void Fields, Void Locus, and finally The Planetarium, Voidling can be reached as early as Stage 4, making Voidling the ending that can be reached in the fewest possible stages. Note that this is usually not actually the fastest possible victory you can achieve, as breaching the Cell Vents in Void Fields and charging the Deep Void Signals in Void Locus takes a while, and killing the Voidling usually takes longer than Mithrix too, so winning via defeating Mithrix is almost always faster than winning via defeating the Voidling.