Commando
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The Commando is a playable character in Risk of Rain 2.
Unlocked by default, he is intended as a well-rounded and easily-understood character with no particular weaknesses or strengths, combining mobility and offense in his tactics. Despite his ostensibly simple skills, Commando benefits greatly from the effects of item stacking given his high attack speed and equally high proc coefficient.
Skills
Primary
Double Tap | ||
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Type | Primary | |
Proc Coefficient | 1.0 | |
Description | Rapidly shoot an enemy for 100% damage. | |
Notes | ||
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Secondary
Phase Round | ||
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Type | Secondary | |
Cooldown | 3s | |
Proc Coefficient | 1.0 | |
Description | Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy. | |
Notes | ||
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Phase Blast | ||
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Type | Secondary | |
Cooldown | 3s | |
Proc Coefficient | 0.5 x 8 | |
Description | Fire two close-range blasts that deal 8x200% damage total. | |
Notes | ||
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Utility
Tactical Dive | ||
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Type | Utility | |
Cooldown | 4s | |
Description | Roll a short distance. | |
Notes | ||
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Tactical Slide | ||
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Type | Utility | |
Cooldown | 4s | |
Description | Slide on the ground for a short distance. You can fire while sliding. | |
Notes | ||
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Special
Suppressive Fire | ||
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Type | Special | |
Cooldown | 9s | |
Proc Coefficient | 1.0 x 6+ | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
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Frag Grenade | ||
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Type | Special | |
Cooldown | 5s | |
Proc Coefficient | 1.0 | |
Description | Throw a grenade that explodes for 700% damage. Can hold up to 2. | |
Notes | ||
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Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
- Use secondary (Phase Blast): Commando must be within 10m from the target and aiming at it. Commando will sprint and this behavior cannot be selected twice in a row. Due to the explicit skill stated, Commando will not use the secondary if it is either Phase Round or Slicing MaelstromSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Survivor: Heretic. - Use special and stop: Commando must be within 15m from the target and have line of sight. This behavior is active for 0.5 seconds. If Commando is equipped with the Frag Grenade, there will be no effort to throw the grenade at the enemy's feet. The grenade will therefore either bounce off the target or miss them completely.
- Use utility and strafe: Commando must be within 15m from the target and have line of sight.
- Flee: Commando must be within 15m from the target and have line of sight. This behavior is active for 0.5 seconds.
- Use primary and strafe: Commando must be within 8-19m from the target and have line of sight. This behavior is active for 0.5 seconds. Due to the previous behavior, this is only selectable for the limited 15-19m distance range.
- Chase: no requirements.
- Chase (unselectable): Commando must be within 40m from the target and have line of sight. Due to the previous behavior, this will never be selected.
- Use secondary (unselectable): Commando must be within 6m from the target and have line of sight. Due to the Chase behavior, this will never be selected. This is either a misconfiguration of the behavior order, or a remnant of an older behavior. Had this been higher in the priority list, it could have been used for Phase Round. However, with Phase Round being a projectile, one would have normally expected a longer range window for the behavior to have been selectable.
Tips
- Double Tap has one of the highest potentials to proc item effects out of all character’s primary skill because of its rapid attack speed and high proc coefficient.
- Phase Round, Phase Blast, Suppressive Fire and Frag Grenades reset the accuracy spread of Double Tap. To maximize long-range damage, Double Tap a bit before using any of these skills so that they reset its accuracy, then Double Tap again. To similar effect, repeatedly pressing the button (through use of a turbo button or attempting to develop carpal tunnel) instead of holding it lowers your fire rate slightly but massively increases commando's accuracy at long range.
- Tactical Dive and Tactical Slide can be used to avoid fall damage if used before hitting the ground.
- Tactical Dive into upwards slopes for a huge upwards jump.
- When airborne, Tactical Slide will propel the player slightly forward and upward.
- The player can also jump during Tactical Slide, maintaining forward momentum and allowing the player to jump gaps otherwise unable to.
- Suppressive Fire can be used to stun enemies and briefly interrupt attacks, though it should be noted the stun doesn't last very long.
- Suppressive Fire has a brief "end lag" animation which prevents the player from using Double Tap for a short time. However, since all other skills can be used during this time, it is recommended to use Phase Round or Phase Blast to cancel the animation at the end, and maintain the highest possible damage output.
- Frag Grenades have a similar but shorter "end lag" animation.
- Frag Grenades are the sole AoE attack Commando possesses, and are also the only other way Commando can activate Runald's BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds., Kjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. and Survivors of the Void - DLC Content
Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Singularity BandSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Singularity Band
High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.
Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands. with his abilities besides Phase Round.- Although Phase Round can activate the Bands as well, Frag Grenades are still more effective since the Bands deal total damage. Phase Round also cannot activate the Bands without piercing at least one enemy.
- Frag Grenades can only activate bands if the hit landed was in the explosion sweetspot
- Frag Grenades' sweet spot falloff is 5.5 meters out of 11 meters, the center dealing the full 700% damage and the outer 5.5 meters dealing 25% of the 700% damage resulting in 125%
- Frag Grenades are not stunning, but they can briefly stagger enemies.
- Frag Grenades activate the Brilliant BehemothBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. and OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield. exploding orbs when they bounce off terrain, allowing for a constant stream of explosions from grenade bounces.
Lore
The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.
He counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...
Through the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform’s operator.
His shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.
But before he could move to join his platoon, he received a notification on the heads-up display in his helmet.
YOU HAVE BEEN REASSIGNED. REPORT TO COMMAND FOR YOUR NEW ASSIGNMENT.
Looks like the time to rest wasn’t coming any time soon.
Version History
- Major Content
- Added New Lore Entry: Commando
- Gameplay Changes
- Update VFX of Double Tap, Phase Round, and Suppressive Fire
- Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando- Now fires a single bullet per click
- Bloom Reset Time: 1s ⇒0.7s
- Damage: 90% ⇒ 100%
- Duration: 0.2s ⇒ 0.15s
- Tactical DiveTactical Dive (Utility)Roll a short distance.
Survivor: Commando- Duration: 0.5s ⇒ 0.4s
- Phase RoundPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
Survivor: Commando- Now deals 40% more damage every time it passes through an enemy
- Bug Fixes
- Fixed physics issues with Commando’s Frag GrenadesFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando
- Fixed physics issues with Commando’s Frag GrenadesFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
- Bug Fixes
- Fix CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran showing up in logbook before commando
- Fix CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
- Bug Fixes
- Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Commando’s Phase BlastPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
Survivor: Commando
- Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Commando’s Phase BlastPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
- (Undocumented) Updated description for Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Survivor: Commando to include keywords
- Major Content
- Added New Skill Variant: Commando UtilityTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
Survivor: Commando- Slide on the ground for a short distance. You can fire while sliding.
- Added New Commando Challenge: GodspeedTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
Survivor: Commando
- Added New Skill Variant: Commando UtilityTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
- Gameplay Changes
- Add 1 New Skill Variant
- Phase RoundPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
Survivor: Commando- 🌧 Damage: 200% ⇒ 300%
- Bug Fixes
- Fix missing borders on some Commando skill icons
- 🌧 Clarify description of Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Survivor: Commando to be a bit more accurate
- Gameplay Changes
- Frag GrenadeFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando- Animation Duration: 1s ⇒ 0.5s
- Can now interrupt your other abilities
- Frag GrenadeFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
- Major Content and Changes
- Added New Skill Variant: Commando SecondaryPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
Survivor: Commando- Fire two close-range blasts that deal 8x200% damage total.
- Added New Skill Variant: Commando SpecialFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando- Throw a grenade that explodes for 175% damage. Deals 4x damage in the center of the explosion. Can hold up to 2.
- Added New Skin: Commando
- Added New Class Challenge: Commando: Rolling ThunderPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
Survivor: Commando - Added New Class Challenge: Commando: IncorruptibleFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando - Added New Class Challenge: Commando: Mastery
- Added New Skill Variant: Commando SecondaryPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
- Gameplay Changes
- 🌧︎Update Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Survivor: Commando (R) to fire more bullets with more attack speed - Add 2 new skill variants
- Add 1 new skin
- 🌧︎Update Suppressive FireSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
- Music & SFX
- ☂ Add new SFX for Commando’s M1
- Gameplay Changes
- Improve FMJ impact graphics
- *We think that a majority of the Commando's problems are actually VFX and SFX making him feel weak and boring. This is a small first step towards that. A full pass will be done in a later patch.*
- Improve FMJ impact graphics
Gallery
Trivia
- Commando was one of the original playable characters in the first Risk of Rain.
- Prior to Skills 2.0, Commando's Suppressive Fire did not scale with attack speed.
- Commando was the first Survivor to be worked on in both Risk of Rain and Risk of Rain 2.
- Unlike every other Survivor, Commando's in-game icon features an older model from early in the game's development.
- Prior to the Anniversary Update, the Commando's ending phrase was "..and so he left, with everything but his humanity.", reiterating their ending message from the first Risk of Rain.
- The Commando appears in Dead Cells as an outfit for the player character, the Beheaded. Its description reads And so he left, with everything but his humanity., mirroring their ending message from pre-Anniversary RoR2 and its predecessor.
- Corpses of Commandos, such as on the main menu and surrounding the rescue ship on Commencement, points to the possibility that the playable Commando is a member of a contingent of soldiers sent to aid in the rescue mission that serves as the game's basis.
- An unused version of the Helot skin can be found in the files for Survivors of the Void.
- The skin is likely a reference to Master Chief from the Halo series of video games.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of wurms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm - DLC Content False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1500 (+450 per level) Damage: 17 (+3.4 per level) Class: Melee / Ranged Speed: 11 m/s Armor: 29 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |