Damage

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Inflicting Damage

A character's base damage is the main factor all other damage scales off of.

An accumulator is built with base value of 1.0, to which any of the following contributions are added together:

  1. +0.1 for each instance of BoostDamage the character has.
  2. +(x * teamSize - 1), where x is the number of Empathy Cores.png Empathy CoresBgBoss.pngEmpathy Cores.pngEmpathy Cores
    Recruit a pair of Solus Probes that gain power with more allies.

    Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.
    held by the summoner (only relevant for the Solus Probes spawned by said item).
  3. -0.05 for each stack of the Status BeetleJuice.png Beetle JuiceStatus BeetleJuice.pngBeetle Juice (Debuff)
    Reduce movement speed, character damage, and attack speed by 5%.
    (stackable)
    debuff (inflicted by Beetle Queen.png Beetle Queen'sBeetle Queen.pngBeetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    flying beetles).
  4. +0.5 if PowerBuff is active (active within the radius of a Mercurial Rachis.png Mercurial RachisBgLunar.pngMercurial Rachis.pngMercurial Rachis
    Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.

    Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
    ).
  5. +0.1 for each Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    .
  6. +(2^x -1) where where x is the number of Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    stacks held. For example, for two stacks this will add 3 to the base 1 multiplier, for effectively quadruple damage.
  7. -0.3 if the character holds the Elite Void equipment (only granted to Void Infested enemies).

This multiplier is applied to the character's base damage plus their level's damage, resulting in the character's damage. After this, the following reduction and increases are applied in order:

  1. If the character is an invading doppelganger, multiply their damage by 0.04.
  2. If the Artifact of Glass is enabled and the character is on the player team, multiply their damage by 5.
  3. If the character is Natural Toxins.png weakenedNatural Toxins.pngNatural Toxins (Passive)Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage.
    Survivor: REX
    , multiply their damage by 0.6.
  4. If the Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    is active, multiply their damage by 2.
  5. Otherwise, if the Tonic is not active and the character has at least 1 Tonic Affliction, multiply their damage by 0.95^x, where x is the amount of Tonic Afflictions held.
  6. If the character is SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Railgunner.png RailgunnerRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    and hitting a weakspot with Supercharge.png SuperchargeSupercharge.pngSupercharge (Special)Fire a piercing round for 4000% damage and 150% Weak Point damage. Afterwards, all your weapons are disabled for 5 seconds.
    Survivor: Railgunner
    , multiply damage by 1.5

Critical Strike

All Survivors have a base 1% critical strike chance, and monsters have a 0% base chance.

  • If Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Desperate Outlaw
    is performing a Backstab.png BackstabBackstab.pngBackstab (Passive)All attacks from behind are Critical Strikes.
    Survivor: Bandit
    attack, the hit will be marked as critical regardless of the current critical strike chance.
  • Due to SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Railgunner.png RailgunnerRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    's passive, she cannot get random critical strikes and instead she is guaranteed to get them when hitting weakpoints on monsters. The base 1% critical means she will deal 2.01x damage instead of the usual 2x for most survivors

Items that increase critical strike chance are Lens-Maker's Glasses.png Lens-Maker's GlassesBgCommon.pngLens-Maker's Glasses.pngLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.

Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
(+10% per stack), Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
'Critical Strikes' heal you.

Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
(+5% max), Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.

Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
(+5% max), Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
Critical strikes always bleed enemies. Bleeding enemies now explode.

Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
(+5% max), and Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
Increase ALL of your stats.

Increases ALL stats by 10% (+10% per stack).
(+10% per stack). The Ocular HUD.png Ocular HUDBgEquipment.pngOcular HUD.png60sOcular HUD
Gain +100% Critical Strike Chance for 8 seconds.
will also give +100% when active. Note that Proc Coefficient does not affect critical strike chances.

Upon landing a critical strike, the incoming damage is multiplied by the critical strike multiplier, which starts at a base value of 2.0. This can be further modified by:

  1. +1.0 for each stack of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Laser Scope is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Laser Scope.png Laser ScopeBgLegendary.pngLaser Scope.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Laser Scope
    Your 'Critical Strikes' deal an additional 100% damage.

    Critical Strikes deal an additional 100% damage (+100% per stack).
    .
  2. +totalCritChance if the survivor is SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Railgunner.png RailgunnerRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    . Note that since the total critical strike chance can exceed 100%, the Railgunner can benefit by ever-increasing contributions of critical strike chance. Since all survivors start with 1% critical chance, this factor starts at 0.01 for her.

Hit Damage

Each hit has damage info. This is scaled (possibly indirectly) from the character's damage. It holds the following properties: the attacker, the damage, if it is a critical strike, the damage type, the proc coefficient, the proc chain, position and force for knockback-related calculations, the damage color and if the damage was rejected for displaying the damage. Upon hitting a character, the following things are done in order:

  1. The character applies the damage to themselves. (see: Receiving Damage)
  2. The game checks if on-hit items need to trigger and DoTs need to be applied. (see: Handling Hits)
  3. The game checks if the attack needs to explode. (see: Handling Hits)

Note that bullet attacks will always execute the 3rd step whether they hit a character or terrain in their path, while steps 1 and 2 require the hit to be on a character. Note that sinceArtificer.png Artificer'sArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Flamethrower.png FlamethrowerFlamethrower.pngFlamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage.
Survivor: Artificer
technically fires a bullet with a wide radius at frequent intervals, it will also proc the explosive effects if it hits any terrain. Laser-like attacks, such as the Solus Probe.png Solus Probe'sSolus Probe.pngSolus Probe
HP: 220 (+66 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 10 m/s
Armor: 10
and the Stone Titan.png Stone Titan'sStone Titan.pngStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20
attacks are also implemented in the same way.

Explosive projectiles will also trigger the 3rd step upon making contact with anything. The majority of such projectiles are programmed to explode upon impact, but some detonate a certain time after impact. The impact itself does not cause any damage, but it carries a damage and proc coefficient value for triggering the explosive procs. This is how Commando.png Commando'sCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Frag Grenade.png Frag GrenadeFrag Grenade.pngFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
Survivor: Commando
can proc Brilliant Behemoth.png Brilliant BehemothBgLegendary.pngBrilliant Behemoth.pngBrilliant Behemoth
All your attacks explode!

All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
on every bounce. Note that if a character is directly hit by such a projectile, the proc effects for the 3rd step will be triggered once for the impact and then all steps 1-3 will be executed for the explosion. As such, if a character is hit directly by an Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
Wandering Vagrant.png Wandering Vagrant'sWandering Vagrant.pngWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15
Homing Orb Bomb, for example, they will be inflicted with two Overloading exploding orbs.

Attack Speed

Attack speed is a statistic that mainly controls the animation duration of attacks. In certain circumstances it also controls the recharge period, i.e., Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.

Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
, Bandit.png Bandit'sBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw
primary attacks, and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Railgunner.png Railgunner'sRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad
M99 sniper. It can also affect the number of attacks performed within a fixed duration, such as for Artificer.png Artificer'sArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
Flamethrower and Commando.png Commando'sCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
Suppressive Fire.png Suppressive FireSuppressive Fire.pngSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
Survivor: Commando
. Attack speed starts at a base value of 1.0 and the following items and buffs contribute towards it:

  1. Squid Polyp.png Squid PolypBgUncommon.pngSquid Polyp.pngSquid Polyp
    Activating an interactable summons a Squid Turret nearby.

    Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    gives +1.0 per stack to any spawned Squid Turrets.
  2. Soldier's Syringe.png Soldier's SyringeBgCommon.pngSoldier's Syringe.pngSoldier's Syringe
    Increase attack speed.

    Increases attack speed by 15% (+15% per stack).
    gives +0.15 per stack.
  3. SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Mocha is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Mocha.png MochaBgCommon.pngMocha.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Mocha
    Slightly increase attack speed and movement speed.

    Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack).
    gives +0.075 per stack.
  4. SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts.png Spare Drone PartsBgLegendary.pngSpare Drone Parts.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    gives +.5 per stack to any summoned drones.
  5. Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
    'Critical Strikes' increase attack speed. Stacks 3 times.

    Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
    gives +0.12 for each stack of theStatus AttackSpeedOnCrit.png Attack Speed On CritStatus AttackSpeedOnCrit.pngAttack Speed On Crit (Buff)
    Gain additional attack speed.Gain +12% attack speed.
    (stackable)
    buff, limited to 3 stacks of the buff (+2 per stack).
  6. Warbanner.png WarbannerBgCommon.pngWarbanner.pngWarbanner
    Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.

    On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
    gives +0.3 from theStatus Warbanner.png WarbannerStatus Warbanner.pngWarbanner (Buff)
    Gain increased movement and attack speed.Gain +30% attack and movement speed.
    buff.
  7. War Horn.png War HornBgUncommon.pngWar Horn.pngWar Horn
    Activating your Equipment gives you a burst of attack speed.

    Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).
    gives +0.7 from theStatus Energized.png EnergizedStatus Energized.pngEnergized (Buff)
    Gain additional attack speed.Gain +70% attack speed.
    buff.
  8. Berzerker's Pauldron.png Berzerker's PauldronBgUncommon.pngBerzerker's Pauldron.pngBerzerker's Pauldron
    Enter a frenzy after killing 4 enemies in quick succession.

    Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
    and Gorag's Opus.png Gorag's OpusBgEquipment.pngGorag's Opus.png45sGorag's Opus
    You and all your allies enter a frenzy.

    All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
    both give +1 from the Status WarCryBuff.png War CryStatus WarCryBuff.pngWar Cry Buff (Buff)
    Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
    /Status TeamWarCry.png Team War CryStatus TeamWarCry.pngTeam War Cry (Buff)
    Enter a frenzy; gain increased movement and attack speed.Gain +50% movement speed and +100% attack speed.
    buffs, respectively (these do not stack with each other as only one can be active at a time).
  9. Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    gives +0.1 per stack.

The following items act multiplicatively on the above summed terms, which affects how effective the bonuses are.

  1. SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Light Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Light Flux Pauldron.png Light Flux PauldronBgLunar.pngLight Flux Pauldron.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Light Flux Pauldron
    Halve your cooldowns.. BUT halve your attack speed.

    Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack).
    multiplies this by 1/(1 + stacks), but it will not reduce the attack speed value to less than 0.1.
  2. The Status BeetleJuice.png Beetle JuiceStatus BeetleJuice.pngBeetle Juice (Debuff)
    Reduce movement speed, character damage, and attack speed by 5%.
    (stackable)
    debuff multiplies this by 1 - 0.05*x, where x in the number of stacks.
  3. Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
    multiplies this by 1.7 while the Status TonicBuff.png Tonic BuffStatus TonicBuff.pngTonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    is active.
  4. Instead, if the Tonic Buff is not active and the character has Tonic Afflictions, the attack speed is multiplied by 0.95^x for each stack.

Damage Falloff

Damage falloff is a statistic that determines whether an attack will hit at full or reduced damage. Attacks that have damage falloff discourage shooting from extreme ranges and reward accuracy with area of effect attacks. There are two falloff models: a bullet falloff model and an area of effect (AoE) falloff model.

  • Bullet falloff is used for hitscan bullet attacks, such as Double Tap.png Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
    Survivor: Commando
    , Burst.png BurstBurst.pngBurst (Primary)Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.
    Survivor: Bandit
    , and Vulcan Shotgun.png Vulcan ShotgunVulcan Shotgun.pngVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
    Survivor: Captain
    . Attacks that launch an actual projectile, such as Cast Nano-Spear.png Cast Nano-SpearCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
    Survivor: Artificer
    , do not use this falloff model. If an attack has bullet falloff, its final damage is determined by the distance between the attacker and the target, with three types:
    • None: Deals 100% damage, regardless of distance. For example, Blast.png BlastBlast.pngBlast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
      Survivor: Bandit
      is a skill that uses this type.
    • Default: Deals 100% damage within 25m, linearly decreasing to a minimum of 50% at 60m or farther. Most hitscan attacks will use this type.
    • Buckshot: Deals 100% within 7m, linearly decreasing to a minimum of 25% at 25m or farther. For example, Phase Blast.png Phase BlastPhase Blast.pngPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
      Survivor: Commando
      is a skill that uses this type.
  • AoE falloff is used for exploding attacks, such as Frag Grenade.png Frag GrenadeFrag Grenade.pngFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
    Survivor: Commando
    , Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
    Survivor: Artificer
    , and OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    . If an attack has area of effect falloff, its final damage is determined by the distance from the explosion's center to the target, with three types:
    • None: Deals 100% damage, regardless of position inside the explosion. For example, the Brilliant Behemoth.png Brilliant BehemothBgLegendary.pngBrilliant Behemoth.pngBrilliant Behemoth
      All your attacks explode!

      All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
      uses this type.
    • Linear: Deals 100% damage at the explosion's center, linearly decreasing to 0% at the explosion's edge. For example, the Clay Dunestrider.png Clay Dunestrider'sClay Dunestrider.pngClay Dunestrider
      Ravenous SymbiontHP: 2100 (+630 per level)
      Damage: 25 (+5 per level)
      Class: Ranged
      Speed: 9 m/s
      Armor: 20
      Rolling Tarballs uses this type.
    • Sweet spot: Deals 100% from the explosion's center to half of its radius, and deals 25% from half its radius to its edge. Most exploding attacks will use this type.

'Base' vs. 'Total' Damage

Base damage and total damage are the two main damage types in Risk of Rain 2.

  • Base damage scales specifically with the character's base damage value. For instance, take Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    at level 1, with a base damage stat of 12, and assume he has inflicted a single stack ofStatus Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    thanks to his Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    . The damage from bleeding deals 20% base damage per tick, so it will deal 20% x 12 = 2.4 points of damage per tick. This tick damage is not affected by the attack that inflicts the bleeding; it only will deal more damage as Commando levels up and his base damage increases.
  • Total damage is used for on-hit items that generate bonus attacks. These items scale with the strength of the attack that activates them. For instance, take another level 1 Commando (still with a base damage of 12), and assume he has shot an enemy one time with Phase Round.png Phase RoundPhase Round.pngPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
    Survivor: Commando
    , inflicting 300% x 12 = 36 damage. If Commando has one AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    and his Phase Round activates it, the missile deals 300% of the Phase Round shot, for 300% x 36 = 108 damage. If this missile in turn activates a Sticky Bomb.png Sticky BombBgCommon.pngSticky Bomb.pngSticky Bomb
    Chance on hit to attach a bomb to enemies.

    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    , the Sticky Bomb will deal 180% of the missile's damage, dealing 180% x 108 = 194.4 damage.

Multiple different total damage items may activate at once from a single hit, or they can activate each other, leading to cascading item activations (commonly referred to as a "proc chain"). There are several important quirks to keep in mind with regard to proc chains:

  • Total damage items calculate their final damage without accounting for any damage bonuses on the triggering hit, in order to prevent those bonuses from being repeatedly applied as the chain grows longer; instead, the bonuses are calculated on a per-hit basis. The items that are impacted by this are the Focus Crystal.png Focus CrystalBgCommon.pngFocus Crystal.pngFocus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    , Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    , Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngArmor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    , and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch.png Delicate WatchBgCommon.pngDelicate Watch.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch
    Deal bonus damage. Breaks at low health.

    Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.
    . For instance, an attack that deals 100 damage that is boosted by 1 stack of Armor-Piercing Rounds bonus will deal 120 final damage. If this attack activates an AtG Missile Mk. 1, that missile will only deal 300% x 100 = 300 damage; the extra damage from the Armor-Piercing Rounds is not taken into account when calculating its initial damage. However, if that missile strikes a boss, then it will also be boosted and deal 360 final damage.
  • Total damage items only critically strike if the triggering hit was a critical strike, and can never critically strike otherwise. For example, if a non-critical attack deals 100 damage and activates an AtG Missile Mk. 1, the missile will deal 300% x 100 = 300 damage and is sure to not be a critical strike. If we instead assume the original attack is a critical strike, the missile will become a critical strike as well, dealing 2 x 300% x 100 = 600 final damage (note that the critical strike bonus also applies to each attack individually, similar to the above bonuses). The lone exception to this is the Charged Perforator.png Charged PerforatorBgBoss.pngCharged Perforator.pngCharged Perforator
    Chance on hit to call down a lightning strike.

    10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
    , which rolls critical strike chance completely independently of the triggering hit (this may be a bug).
  • A given total damage item can only activate once per proc chain. For instance, if the player activates an AtG Missile Mk. 1, that missile (and any other total damage items activated by it) will not activate the AtG Missile Mk. 1 again in that same chain. This is sometimes referred to as a "proc mask," preventing proc chains from escalating for extremely long times.

Damage over Time

Damage over time refers to negative status effects that cause the victim to continuously take damage until the status expires. These status effects each deal damage a certain number of times per second, and they each have a set base duration (which may be multiplied by the proc coefficient of the attack that inflicts the debuff).

Additionally, some of these debuffs can stack, dealing proportionally more damage per tick with more stacks. Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
and Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
Damage over time.2000% base damage over 15s.
(stackable)
are unique in that when a new stack is applied to a target, all the existing stacks of that debuff that have a lower duration remaining are "refreshed," with their durations becoming equal to the newest stack. This means that these debuffs can be infinitely stacked as long as they are continually reapplied.

Status OnFire.png IgniteStatus OnFire.pngBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
is a special case among damage over time debuffs, in that it does not have a definite duration; instead, its duration is proportional to the strength of the inflicting hit. For example, an attack that deals 1000% base damage will inflict Ignite for 10 seconds, but an attack dealing 100% base damage will inflict it for only 1 second. Each tick deals a constant 10% base damage (with 5 ticks per second), and Ignite's duration scales such that it always deals 50% total damage over its entire duration (for instance, a stack of Ignite inflicted by the above 1000% base damage attack would deal an additional 500% base damage over its duration). Having any stacks of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Ignition Tank
Your ignite effects deal quadruple damage.

Ignite effects deal +300% (+300% per stack) more damage over time.
will replace all instances of Ignite with SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Status StrongerBurn.png Stronger BurnStatus StrongerBurn.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Stronger Burn (Debuff)
Stronger variant of the Ignite effect. Increases damage taken from burning.
(stackable)
, which inflicts 300% more total damage over time per stack of Ignition Tank.

Name Ticks/sec Damage per Tick Total ticks Duration Stackable? Source
Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
4 20% base damage 12 ⋅ Proc Coefficient ticks 3 ⋅ Proc Coefficient seconds Yes
  • Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
  • Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
  • Sawmerang.png SawmerangBgEquipment.pngSawmerang.png45sSawmerang
    Throw a fan of buzzing saws that come back to you.

    Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
  • Imp.png SlashImp.pngImp
    HP: 140 (+42 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 10 m/s
    Armor: 0
  • Imp Overlord.png Spike VolleyImp Overlord.pngImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
Status OnFire.png IgniteStatus OnFire.pngBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
5 10% base damage Attack base damage ÷ 20 ticks 3 seconds (+1.5 seconds per stack) for Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
Killing an enemy ignites other nearby enemies.

Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
, attack base damage ÷ 100 seconds otherwise
Yes
  • Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
  • Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
    Survivor: Artificer
  • Flamethrower.png FlamethrowerFlamethrower.pngFlamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage.
    Survivor: Artificer
  • Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
    Killing an enemy ignites other nearby enemies.

    Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
  • Molten Perforator.png Molten PerforatorBgBoss.pngMolten Perforator.pngMolten Perforator
    Chance on hit to fire magma balls.

    10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Molotov (6-Pack) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Molotov (6-Pack).png Molotov (6-Pack)BgEquipment.pngMolotov (6-Pack).png45sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Molotov (6-Pack)
    Throw 6 flaming molotovs that ignite enemies upon shattering.

    Throw 6 molotov cocktails that ignites enemies for 500% base damage. Each molotov leaves a burning area for 200% damage per second.
  • Magma Worm.png Magma WormMagma Worm.pngMagma Worm
    Ancient Lava SwimmerHP: 2400 (+720 per level)
    Damage: 10 (+2 per level)
    Class: Melee
    Speed: 20 m/s
    Armor: 15
  • Elder Lemurian.png Fire BreathElder Lemurian.pngElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
  • Grandparent.png Solar FlareGrandparent.pngGrandparent
    Aberrant CaretakerHP: 3625 (+1088 per level)
    Damage: 26 (+5.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 20
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Status StrongerBurn.png Stronger BurnStatus StrongerBurn.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Stronger Burn (Debuff)
Stronger variant of the Ignite effect. Increases damage taken from burning.
(stackable)
5 10% (+30% per stack of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Ignition Tank
Your ignite effects deal quadruple damage.

Ignite effects deal +300% (+300% per stack) more damage over time.
) base damage
Attack base damage ÷ 20 ticks 3 seconds (+1.5 seconds per stack) for Gasoline, attack base damage ÷ 100 seconds otherwise Yes Sources of Ignite when holding Ignition Tank
Helfire 5 1% of user's max health to self, 0.5% to allies, 24% to enemies 15 ticks 3 seconds No
  • Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
Status Poisoned.png PoisonStatus Poisoned.pngPoison (Debuff)
Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
3 0.33% of target's max health; minimum 33.3% base damage, maximum 1666.7% base damage 31 ticks 10 seconds No
  • Poison.png PoisonPoison.pngPoison (Passive)Poisonous attacks apply a powerful damage-over-time.
    Survivor: Acrid
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools.png Sulfur BubblesSulfur Pools.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
Status Blight.png BlightStatus Blight.pngBlight (Debuff)
Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
3 20% base damage 16 ticks 5 seconds Yes
  • Blight.png BlightBlight.pngBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
    Survivor: Acrid
Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
Damage over time.2000% base damage over 15s.
(stackable)
4 33.3% base damage 60 ticks 15 seconds Yes
  • Serrated Dagger.png Serrated DaggerSerrated Dagger.pngSerrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
  • Serrated Shiv.png Serrated ShivSerrated Shiv.pngSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Status Fracture.png CollapseStatus Fracture.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Collapse (Debuff)
Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
(stackable)
N/A - it only ticks once at the end 400% (+400% per stack of Collapse) base damage 1 tick 3 seconds Yes
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Needletick.png NeedletickBgVoid.pngNeedletick.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Needletick
    Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.

    10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid.png VoidtouchedStatus AffixVoid.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    elites

Knockback

Knockback is applied to a character upon receiving damage, pushing them away some amount. How much a victim is knocked back depends on 2 factors: the force of the attack and the victim's mass.

  • Force is a vector applied by an attack to the victim that pushes them in a direction. For instance, a bullet will apply a force in the same direction, while an explosion will apply a force away from its center.
  • Mass is a statistic inherent to a given character. A character with greater mass suffers less knockback.

The final knockback applied to the victim is the quotient of the attack's force vector and the victim's mass. An attack with greater force will inflict proportionally more knockback (for instance, OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain
inflicts greater knockback than Double Tap.png Double TapDouble Tap.pngDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando
). Likewise, a victim with greater mass will receive proportionally less knockback (for instance, Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
only suffers half as much knockback as Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
, since Acrid has 300 mass compared to Loader's 150).

Additionally, if after knockback calculation the y-axis component of the knockback vector is less than 6, and the victim is standing on the ground, the y-axis component becomes 0 instead, so the victim is only pushed horizontally.

Receiving Damage

This procedure is used for players and enemies alike.

The game begins by creating a copy of the incoming damage amount. We'll call this new copy 'amount', whereas we'll call the old damage 'original amount'.

  1. If the target is still protected by One-Shot Protection, skip any further steps.
  2. If the target is invincible, or the attack does not bypass blocks and the target has either succeeded the roll for Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    , or has SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Safer Spaces Ready is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status BearVoidReady.png Safer Spaces ReadyStatus BearVoidReady.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces Ready (Buff)
    Negates the next source of damage, then goes on cooldown.
    active, set the damage rejected flag and stop applying any further damage.
  3. If the attack is backstabbing, set the critical strike flag.
  4. If the attacker has Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    and the target is above 90% of their maximum combined health, multiply amount by (1 + 0.75 ⋅ Crowbars).
  5. If the attacker has SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidsent Flame is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidsent Flame.png Voidsent FlameBgVoid.pngVoidsent Flame.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidsent Flame
    Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps.

    Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps.
    and the target is above 90% of their maximum combined health, queue the explosion to occur after 0.2 seconds.
  6. If the attacker has Focus Crystal.png Focus CrystalsBgCommon.pngFocus Crystal.pngFocus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    and is within 13 meters of the target, multiply amount by (1 + 0.2 ⋅ Focus Crystals).
  7. If the attacker has SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch.png Delicate WatchesBgCommon.pngDelicate Watch.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch
    Deal bonus damage. Breaks at low health.

    Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.
    , multiply amount by (1 + 0.2 ⋅ Delicate Watches).
  8. If the attack has a nonzero proc coefficient:
    1. Apply any Status PulverizeBuildup.png Pulverize BuildupStatus PulverizeBuildup.pngPulverize Buildup (Debuff)
      Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff.
      (stackable)
      or Status Pulverized.png PulverizedStatus Pulverized.pngPulverized (Debuff)
      Reduce armor greatly.Reduces armor by 60.
      debuffs. However, these will not affect the target's armor value for the current frame.
    2. If the target has the Status MercExpose.png ExposeStatus MercExpose.pngExpose (Debuff)
      Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
      debuff and the attacker is Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      , increment amount by 3.5.
  9. If the attacker has Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngArmor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    and the target is a boss, special boss, or Horde of Many, multiply amount by (1 + 0.2 ⋅ Armor Piercing Rounds).
  10. If the hit was a critical hit, multiply amount by the critical strike multiplier. See Critical Strike.
  11. If the target has the Status DeathMark.png Death MarkStatus DeathMark.pngDeath Mark (Debuff)
    Increase damage from all sources.Increases damage taken from all sources by 50% for 7 (+7 per stack) seconds.
    debuff, multiply amount by 1.5.
  12. If the damage doesn't bypass armor (such as damage from a Shrine of Blood or the Void Fog), apply the armor reduction/increase to amount. This can't reduce amount to less than 1. Also trigger the heal from Planula.png PlanulaBgBoss.pngPlanula.pngPlanula
    Receive flat healing when attacked.

    Heal from incoming damage for 15 (+15 per stack).
    at this step.
  13. If the target is a player and amount is greater than 90% of the character's combined health, reduce the amount to 90% of the target's combined health instead. This is commonly known as One-Shot Protection or OSP for short.
  14. If the attack has the Slayer Keyword, multiply amount by (3 - 2 ⋅ targetCombinedHealthFraction).
  15. If applicable, apply certain slows and roots to the character based on the damage type.
  16. If the target has any Brittle Crown.png Brittle CrownsBgLunar.pngBrittle Crown.pngBrittle Crown
    Gain gold on hit... BUT surrender gold on getting hit.

    30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

    Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
    , take away money equal to the maximum between original amount ⋅ Crowns and Crowns ⋅ Money ⋅ (amount/combined health).
  17. If the target has any SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Roll of Pennies.png Roll of PenniesBgCommon.pngRoll of Pennies.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Roll of Pennies
    Gain gold on taking damage.

    Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
    , grant 3 * stacks * difficultyCoefficient amount of money.
  18. If the target has Adaptive Armor, increase it by 3000 ⋅ (amount / fullCombinedHealth), without exceeding 400.
  19. If the target is on the player team and the difficulty is Eclipse 8, gain any Permanent Curse stacks.
  20. Reduce the target's barrier by amount, and amount by the barrier actually removed.
  21. Reduce the target's shield by amount, and amount by the shield actually removed.
  22. Reduce the target's health by amount. If this would reduce their health below 1 and the damage is of the nonlethal type, such as Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    self-damage or fall damage, set their health to 1 instead.
  23. Apply knockback.
  24. If the target isn't player-controlled, proceed with the execution calculations:
    1. If the target is frozen, set the execution threshold to 0.3.
    2. If the target is an Elite and their execution threshold is below the execution threshold set by Old Guillotine.png Old GuillotinesBgUncommon.pngOld Guillotine.pngOld Guillotine
      Instantly kill low health Elite monsters.

      Instantly kill Elite monsters below 13% (+13% per stack) health.
      of the attacker, set the execution threshold to the threshold of the Guillotines.
    3. If the target is not a boss and the attacker succeeds the roll for SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Lost Seer's Lenses is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lost Seer's Lenses.png Lost Seer's LensesBgVoid.pngLost Seer's Lenses.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lost Seer's Lenses
      Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses.

      Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses.
      , mark the target for execution.
    4. If the target has been marked for execution, or their combined health is below the amount dictated by the execution threshold, set their health to 0.
  25. If the target is now dead (health less than or equal to 0), tell the game to check for on-death effects, else proc the Razorwire.png RazorwireBgUncommon.pngRazorwire.pngRazorwire
    Retaliate in a burst of razors on taking damage.

    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    effect if available.

One-Shot Protection

(See also: Health)

One-shot protection is visible on the HUD as a faint overlay on the health bar, protecting the player from dying to a single instance of damage when above 90% health. "Curse" effects which lower maximum health by 10% or more, such as Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
or the GlassArtifact of Glass, will remove one-shot protection.

A single hit taken cannot deal more than (health + shield + barrier) × 0.9 damage. This is checked after damage-reducing effects such as armor are applied.

After receiving damage that triggers one-shot protection, the protection will remain for 0.1s, meaning health cannot be reduced below the resulting health after the initial hit.

Handling Hits

On-Hit Character

  1. If the incoming attack has a proc coefficient of 0.0 or has been rejected, exit immediately. However, if the incoming attack dealt no damage due to One-Shot Protection, but it still has a positive proc coefficient, the following checks will still be made. (see: Receiving Damage)
  2. If the attack causes Status Poisoned.png PoisonStatus Poisoned.pngPoison (Debuff)
    Damage over time.Deals 1% of the victim's maximum damage per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
    , inflict the DoT for seconds.
  3. If the hit is a critical strike, apply the Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
    'Critical Strikes' heal you.

    Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
    and Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
    'Critical Strikes' increase attack speed. Stacks 3 times.

    Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
    effects.
  4. If the attacker has any Leeching Seed.png Leeching SeedsBgUncommon.pngLeeching Seed.pngLeeching Seed
    Dealing damage heals you.

    Dealing damage heals you for 1 (+1 per stack) health.
    , heal for .
  5. If the attack causes Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    , or the attacker has any Tri-Tip Dagger.png Tri-Tip DaggersBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    and the roll succeeds the bleed chance, or the attacker has any Shatterspleen.png ShatterspleensBgBoss.pngShatterspleen.pngShatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    and the attack is a critical strike, inflict the DoT for seconds.
  6. If the attacker is SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid.png VoidtouchedStatus AffixVoid.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    or has any SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Needletick.png NeedleticksBgVoid.pngNeedletick.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Needletick
    Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.

    10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.
    and the roll is successful, inflict a SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status Fracture.png CollapseStatus Fracture.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Collapse (Debuff)
    Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
    (stackable)
    stack.
  7. If the attack causes Status Blight.png BlightStatus Blight.pngBlight (Debuff)
    Damage over time.Deals 20% base damage stat per tick, or 60% damage per second for 5 seconds.
    , apply the DoT for seconds.
  8. If the attack causes Status Weak.png WeakStatus Weak.pngWeak (Debuff)
    Reduces armor by 30%, reduces movement speed and damage by 40%.
    , inflict the debuff for seconds.
  9. If the attack causes Status OnFire.png BurnStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    or the attacker is Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
    , inflict the DoT for 50% of the incoming damage. If the attacker holds any SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank.png Ignition TanksBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank
    Your ignite effects deal quadruple damage.

    Ignite effects deal +300% (+300% per stack) more damage over time.
    , increase the Burn total damage by .
  10. If the attacker is Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
    Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
    , inflict Status Slow80.png 80% SlowStatus Slow80.png80% Slow (Debuff)
    Reduces movement speed by 80%.
    for seconds.
  11. If the attacker has any Chronobauble.png ChronobaublesBgUncommon.pngChronobauble.pngChronobauble
    Slow enemies on hit.

    Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
    , inflict Status Slow60.png 60% SlowStatus Slow60.png60% Slow (Debuff)
    Reduces movement speed by 60%.
    for seconds.
  12. If the attack has any SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Tentabauble is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tentabauble.png TentabaublesBgVoid.pngTentabauble.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Tentabauble
    Chance to root enemies on hit. Corrupts all Chronobaubles.

    5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles.
    and the roll succeeds, inflict Status Nullified.png NullifiedStatus Nullified.pngNullified (Debuff)
    Drastically reduce movement speed.Reduce movement speed to 0.
    for seconds.
  13. If the attacker is Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    , inflict Status HealingDisabled.png Healing DisabledStatus HealingDisabled.pngHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    for seconds.
  14. If the attacker has any Brittle Crown.png Brittle CrownsBgLunar.pngBrittle Crown.pngBrittle Crown
    Gain gold on hit... BUT surrender gold on getting hit.

    30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

    Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
    and the roll suceeds, award gold.
  15. If the attack is part of a proc chain and has not procced either AtG Missile Mk. 1.png AtG MissilesBgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    or SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Plasma Shrimp.png Plasma ShrimpsBgVoid.pngPlasma Shrimp.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Plasma Shrimp
    While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

    Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
    , proc whichever is available. Note that AtG Missiles require for the roll to succeed and Plasma Shrimps require the shields to not be zero.
  16. If the attack is part of a proc chain and it has not procced either Ukulele.png UkuleleBgUncommon.pngUkulele.pngUkulele
    ...and his music was electric.

    25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
    or SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Polylute is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Polylute.png PolyluteBgVoid.pngPolylute.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Polylute
    Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles.

    25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles.
    and the roll succeeds, proc whichever is available.
  17. If the attack is part of a proc chain and it has not procced Sentient Meat Hook.png Sentient Meat HookBgLegendary.pngSentient Meat Hook.pngSentient Meat Hook
    Chance to hook all nearby enemies.

    20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
    and the roll succeeds, proc it now for for each character it strikes.
  18. If the attacker has any Sticky Bomb.png Sticky BombsBgCommon.pngSticky Bomb.pngSticky Bomb
    Chance on hit to attach a bomb to enemies.

    5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
    and the roll succeeds, proc it now for .
  19. If the attacker has Status ElementalRingsReady.png Elemental Rings ReadyStatus ElementalRingsReady.pngElemental Rings Ready (Buff)
    Elemental rings are charged.Indicates that Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    and/or Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    effect can be activated.
    and the incoming damage is at least 400% of the base damage:
    1. Deal damage and inflict Slow80 for for any Runald's Band.png Runald's BandsBgUncommon.pngRunald's Band.pngRunald's Band
      High damage hits also blasts enemies with runic ice. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      .
    2. Create the Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
      High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      effect for .
  20. If the attacker has the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Singularity Band Ready is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status ElementalRingVoidReady.png Singularity Band ReadyStatus ElementalRingVoidReady.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band Ready (Buff)
    Indicates that the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band.png Singularity BandBgVoid.pngSingularity Band.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band
    High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

    Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
    can be activated.
    buff, proc the effect for .
  21. If the attacker has any Death Mark.png Death MarksBgUncommon.pngDeath Mark.pngDeath Mark
    Enemies with 4 or more debuffs are marked for death, taking bonus damage.

    Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    and the victim has at least 4 debuffs, proc the effect for seconds. If the victim had less than 4 debuffs before the hit handled, but has since been inflicted with more up to that point, the Death Mark can be procced on the hit that lands the 4th debuff.
  22. If the attack is from Sawmerang.png SawmerangBgEquipment.pngSawmerang.png45sSawmerang
    Throw a fan of buzzing saws that come back to you.

    Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
    , inflict Bleed for seconds.
  23. If the attack causes Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
    Damage over time.2000% base damage over 15s.
    (stackable)
    , inflict the DoT for seconds.
  24. If the attacker has the Status LifeSteal.png Life StealStatus LifeSteal.pngLife Steal (Buff)
    Gain health based on damage dealt.Heal for 20% of damage dealt.
    buff from activating Super Massive Leech.png Super Massive LeechBgEquipment.pngSuper Massive Leech.png60sSuper Massive Leech
    Heal for a percentage of the damage you deal for 8 seconds.

    Heal for 20% of the damage you deal. Lasts 8 seconds.
    , heal for .
  25. If the attack is part of a proc chain and it has not procced Charged Perforator.png Charged PerforatorBgBoss.pngCharged Perforator.pngCharged Perforator
    Chance on hit to call down a lightning strike.

    10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.
    and the roll succeeds, proc it now for .
  26. If the attack is from Hooks of Heresy.png Hooks of HeresyBgLunar.pngHooks of Heresy.pngHooks of Heresy
    Replace your Secondary Skill with 'Slicing Maelstrom'.

    Replace your Secondary Skill with Slicing Maelstrom.

    Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    , inflict Status LunarySecondaryRoot.png Lunar RootStatus LunarySecondaryRoot.pngLunar Root (Debuff)
    Reduce movement speed to 0 for 3 (3 per stack) seconds.
    (stackable)
    for seconds.
  27. If the attack is DIRECTIVE Harvest.png DIRECTIVE: HarvestDIRECTIVE Harvest.pngDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
    Survivor: REX
    , inflict the Status Fruiting.png FruitingStatus Fruiting.pngFruiting (Debuff)
    Spawn 2-8 healing fruits on death.
    debuff for 10 seconds.
  28. If the attack is from a Drone whose owner has any SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts.png Spare Drone PartsBgLegendary.pngSpare Drone Parts.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    and the roll succeeds the 10% chance, proc a missile for .

On-Hit Anything

These are exploding effects that can be procced when an attack lands on either a character or any terrain.

  1. If the incoming attack has a proc coefficient of 0.0 or has been rejected, exit immediately. However, if the incoming attack dealt no damage due to One-Shot Protection, but it still has a positive proc coefficient, the following checks will still be made. (see: Receiving Damage)
  2. If the attacker has any Brilliant Behemoth.png Brilliant BehemothsBgLegendary.pngBrilliant Behemoth.pngBrilliant Behemoth
    All your attacks explode!

    All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    , create a blast for in a radius of with no falloff.
  3. If the attacker is Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    , create an orb that will explode after 1.5 seconds for . This orb can be blocked by Defensive Microbots.png Defensive MicrobotsDefensive Microbots.pngDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
    Survivor: Captain
    .

Version History

Anniversary Update
  • Quality of Life
    • Graphics Updates
      • Update damage numbers to be more legible

Early Access Content Update 5
  • Gameplay Changes
    • Slightly reworked OSP. The goal is to fix inconsistencies and make it actually protect you from one-shots - while also fixing some abuse cases with curse.
      • The threshold for OSP is now displayed on the healthbar with a faint graphic.
      • Now has a lingering 0.1s duration when activated.
      • 🌧 Now is subtracted via Curse (Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
        Double your damage... BUT halve your health.

        Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
        , GlassArtifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.
      • 🌧 Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
        Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
        Lesser Wisp.png Lesser WispsLesser Wisp.pngLesser Wisp
        HP: 35 (+10 per level)
        Damage: 3.5 (+0.7 per level)
        Class: Ranged
        Speed: 6 m/s
        Armor: 0
    • Melee Survivors
      • 🌧 Melee skills will now perform more consistently at high attack speeds.
      • Melee skills will now scale hitpause duration with attack speed - since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.
      • Melee skills will now ‘hold’ you in the air better at high attack speeds.

Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧 Update how AOE falloff is calculated to be more accurate
      • Developer Notes: This affects AOE attacks that did less damage at the edges, like Commando’s Grenade and MUL-T’s Scrap Launcher. They should now do full damage with a direct impact - however, this also affects enemies as well!
    • Characters with damage interrupt thresholds like Lesser Wisp.png Lesser WispLesser Wisp.pngLesser Wisp
      HP: 35 (+10 per level)
      Damage: 3.5 (+0.7 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
      and Lemurian.png LemurianLemurian.pngLemurian
      HP: 80 (+24 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Melee
      Speed: 7 m/s
      Armor: 0
      now use total damage received instead of incoming damage with a crit modifier when determining whether or not they should be interrupted when hit. This makes these interrupts more likely when using items that modify damage like Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
      Deal bonus damage to enemies above 90% health.

      Deal +75% (+75% per stack) damage to enemies above 90% health.
      and Focus Crystal.png Focus CrystalBgCommon.pngFocus Crystal.pngFocus Crystal
      Deal bonus damage to nearby enemies.

      Increase damage to enemies within 13m by 20% (+20% per stack).
      .
  • Bug Fixes
    • 🌧 Fix issue which caused blast attacks to calculate hit distance based on the center of the hit hurtbox instead of the closest point. The overall effect of this is that blast attacks with falloff will do more damage since objects will now be considered closer than they were, especially against monsters with large hurtboxes like the Stone Titan.png Stone TitanStone Titan.pngStone Titan
      Crisis VanguardHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Ranged / Melee
      Speed: 5 m/s
      Armor: 20
      .

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Change ‘One Shot Protection’ calculation to include barrier
      • Our intent in changing OSP in this manner is to make sure that it is a hidden mechanic, not a reliable one to build a strategy around. We know there’s still edge cases that are abusable - but as long as it’s not ALWAYS the best strategy, we don’t mind having some end-game builds that are extremely powerful.
      • If you have 100% Health and 100% Barrier and take a billion damage, previously you would remain at 100% Health and 10% Barrier. You will now be at 10% Health, as intended before the inclusion of barrier in Scorched Acres.
  • Quality of Life
    • 🌧Update right edge of execution threshold bar not lining up with the actual value

Early Access 'Skills 2.0' Content Update
  • QOL
    • 🌧︎ Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc)

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • ☂ Critical Strikes no longer double/triple/quadruple/etc “dip” through the proc chain
      • On-hit items have accidentally been benefiting multiple times from critical strikes, resulting in each proc doubling in damage for huge multipliers. While neat, this was ultimately unintentional and not sustainable for the game going forward - so we’re ripping the bandaid now and fixing it. On-hit items have been compensated for the removal of power from this fix.
  • QOL
    • Change damage with no team assigned to be Grey
  • Bug Fixes
    • ☂ Fix ‘Enable Damage Numbers’ not saving between playthroughs

Early Access Patch (Build ID No.3830295)
  • Bug Fixes
    • Reorganize fall damage code to try to fix issues with the server reporting false fall damage hits

Early Access Patch (Build ID No.3743353)
  • Bug Fixes
    • Fixed an issue where enemies executed from freezing didn't call the correct events, leading to no money, on-kill procs, and potentially a stalled Teleporter event.

Trivia

  • If Damage Numbers are enabled in Gameplay Settings, the damage will be displayed after rounding up to the nearest integer, for a maximum of 990,000,000, abbreviated as 990M.