Bandit

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Bandit
Bandit.png
The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Health 110 (+33 per level)
Health Regen Drizzle.png 1.5/s (+0.2 per level)
Rainstorm.png 1/s (+0.2 per level)
Monsoon.png 0.6/s (+0.2 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle.png 70)
Unlock Warrior

Umbra Title
Desperate Outlaw
Ending Phrase
Escaped : ..and so he left, grateful for his luck.

Vanished : ..and so he vanished, full of regret.

Bandit is a playable character in Risk of Rain 2.

A swift and sneaky fighter, the Bandit focuses on keeping on the move to catch enemies off guard and deal ruinous damage, before finishing the job with Lights Out. Between his daggers, smoke bombs, and gun attacks, the Bandit emphasizes mobility and versatility but also requires some skill to bring out his true potential.

Completing the Warrior challenge will unlock Bandit as a playable survivor.

Skills

Passive

Backstab

Backstab.png
Type Passive
Description All attacks from behind are Critical Strikes.
Notes
  • "Behind" a target is defined as anywhere in the 180-degree hemisphere behind it.
  • The direction from Bandit to the target is used to determine the attack angle. As a result, an enemy facing Bandit but hit from an explosion from behind will not be a backstab critical hit (although it may critically hit for other reasons).
  • Only lateral direction is considered; how much a target may be looking upwards or downwards at the time is irrelevant.
Primary

Burst

Burst.png
Type Primary
Cooldown 0.3s/shot
Proc Coefficient 0.5 x 5
Description Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.
Notes
  • After firing, there is a short delay of 0.25 seconds before reloading begins.
  • Shells reload one at a time, taking 1.2 seconds to reload all 4 shots. Reload speed scales with attack speed.
  • Cannot reload while performing other attacks, but may be reloaded while invisible.

Blast

Blast.png
Type Primary
Cooldown 0.3s/shot
Proc Coefficient 1.0
Description Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
Notes
  • Unlocked via the Bandit: Classic Man Challenge. (As Bandit, successfully use 'Lights Out' to reset your cooldowns 15 times in a row.)
Secondary

Serrated Dagger

Serrated Dagger.png
Type Secondary
Cooldown 4s
Proc Coefficient 1.0
Description Lunge and slash for 360% damage. Critical Strikes also cause hemorrhaging
[ Hemorrhage ]
Deal 2000% base damage over 15s. Hemorrhage can stack.
.
Notes
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .

Serrated Shiv

Serrated Shiv.png
Type Secondary
Cooldown 4s
Proc Coefficient 1.0
Description Throw a hidden blade for 240% damage. Critical Strikes also cause hemorrhaging
[ Hemorrhage ]
Deal 2000% base damage over 15s. Hemorrhage can stack.
.
Notes
  • Unlocked via the Bandit: Sadist Challenge. (As Bandit, kill a monster with 20 stacks of Hemorrhage.)
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
Utility

Smoke Bomb

Smoke Bomb.png
Type Utility
Cooldown 6s
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Deal 200% damage, become invisible, then deal 200% damage again.
Notes
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • Applies upward momentum to Bandit at the start and end of the ability's duration when activated in the air.
  • Provides a small speed boost for the duration of the ability.
  • Using any skill during the ability will instantly make Bandit exit invisibility, triggering the second hit as normal. Activating an equipment will not.
  • Using Smoke Bomb again while still invisible will cause Bandit to end the first Smoke Bomb's effects, momentarily becoming visible, before starting the effects of the second as normal.
Special

Lights Out

Lights Out.png
Type Special
Cooldown 4s
Proc Coefficient 1.0
Description Slayer
[ Slayer ]
The skill deals 2% more damage per 1% of health the target has lost, up to 3x damage.
. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.
Notes
  • Unlike Bandolier.png BandolierBgUncommon.pngBandolier.pngBandolier
    Chance on kill to drop an ammo pack that resets all skill cooldowns.

    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    , landing a kill with Lights Out will replenish all charges of Bandit's skills, not just a single charge.
    • This also includes Bandit's primary weapon.

Desperado

Desperado.png
Type Special
Cooldown 4s
Proc Coefficient 1.0
Description Slayer
[ Slayer ]
The skill deals 2% more damage per 1% of health the target has lost, up to 3x damage.
. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
Notes
  • Unlocked via the Bandit: B&E Challenge. (As Bandit, kill the final boss with 'Lights Out'.)
  • Landing a kill with Desperado gives Bandit one stack of the Status BanditSkull.png Bandit SkullStatus BanditSkull.pngBandit Skull (Buff)
    Increase damage per stack.Gain 10% damage per stack.
    (stackable)
    buff.
    • Since kills are tracked with a buff, all bonus damage is lost upon advancing to the next stage.
  • Each stack of the buff increases Desperado's total damage by 10%, so each provides a 60% base damage boost.

Behaviors

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use secondary (Dagger): Bandit must be within 5m from the target. This behavior cannot be selected twice in a row.
  2. Close in for secondary (Dagger): Bandit must be within 14m from the target. This behavior is active for 0.5 seconds and Bandit will sprint during this. This is Bandit's attempt to get within skill range while all other skills are on cooldown.
  3. Use special and stop: Bandit must be within 6-60m from the target, have line of sight, and be aiming at it. This behavior is active for 0.25 seconds.
  4. Use primary (Burst) and strafe: Bandit must be within 6-30m from the target and have line of sight. This behavior cannot be selected twice in a row.
  5. Use special to flee: Bandit must be 8m from the target. This behavior is active for 2 seconds and Bandit will sprint. A target will be reselected after this.
  6. Use special to chase: there are no distance requirements. This behavior is active for 2.9 seconds, cannot be chosen twice in a row, and Bandit will sprint. A target will be reselected after this.
  7. Use secondary (Shiv): Bandit must be within 18m from the target, have line of sight, and be aiming at it.
  8. Use primary (Blast): Bandit must be within 10-50m from the target and have line of sight. This behavior is active for 0.15 seconds.
  9. Use secondary (Slicing Maelstrom.png Slicing MaelstromSlicing Maelstrom.pngSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    Survivor: Heretic
    )
    : Bandit must be within 30m from the target and have line of sight.
  10. Use primary (Hungering Gaze.png Hungering GazeHungering Gaze.pngHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
    Survivor: Heretic
    )
    : Bandit must be within 10-50m from the target and have line of sight.
  11. Flee when close: Bandit must be within 14m from the target. A new target will selected after this.
  12. Strafe when close: Bandit must be within 20m from the target and a new target will be selected after this. Due to the previous behavior to flee when close, this behavior is effectively only selected for a 14-20m range.
  13. Chase: no requirements.

Tips

  • Burst and Blast can be shot as fast as the player can click/press the corresponding button. Items increasing attack speed like Soldier's Syringe.png Soldier's SyringesBgCommon.pngSoldier's Syringe.pngSoldier's Syringe
    Increase attack speed.

    Increases attack speed by 15% (+15% per stack).
    only speed up the reload of the gun.
  • Burst and Blast reload faster if Bandit's gun is empty, rather than if there are bullets remaining in the chamber.
  • Burst does not pair well with items like Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    and Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    , because the Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    stacks wear off during his reload animation. However, it's possible to collect enough Soldier's Syringe.png Soldier's SyringeBgCommon.pngSoldier's Syringe.pngSoldier's Syringe
    Increase attack speed.

    Increases attack speed by 15% (+15% per stack).
    or Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
    'Critical Strikes' increase attack speed. Stacks 3 times.

    Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
    to negate this issue.
  • Rapid-firing Burst and Blast drastically increases the spread of the weapons. Pacing shots is necessary for hitting targets at longer ranges.
  • Both Serrated Dagger and Serrated Shiv reset Bandit's vertical aerial momentum, which can be used to prevent fall damage.
  • Like Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    , when a new stack of Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
    Damage over time.2000% base damage over 15s.
    (stackable)
    is applied, all existing stacks on that target are "refreshed", with their durations becoming equal to the newest stack. This means that Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
    Damage over time.2000% base damage over 15s.
    (stackable)
    can be infinitely stacked, as long as it is reapplied within 15s.
    • Ignoring their durations, a single stack of Status SuperBleeding.png HemorrhageStatus SuperBleeding.pngHemorrhage (Debuff)
      Damage over time.2000% base damage over 15s.
      (stackable)
      has 1.67 times the DPS of a single stack of Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
      Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
      (stackable)
      .
  • While Status Cloak.png invisibleStatus Cloak.pngCloak (Buff)
    Become temporarily invisible.Disappear. Enemies cannot target invisible allies.
    from the Smoke Bomb, enemies will behave as if Bandit is still in the location he was when activating it.
  • Use Smoke Bomb to get the most use out of Bandit's Backstab passive, allowing the player to reposition behind enemies while they're unaware.
  • Since Smoke Bomb moves Bandit upward while in the air, it can effectively be used as an extra jump to increase mobility or to prevent fall damage.
  • Using a skill to exit Smoke Bomb early while airborne will make Bandit perform a mid-air jump from Smoke Bomb ending.
  • The explosive tar pots in the Abandoned Aqueduct can be shot with Lights Out and will activate the corresponding on-kill effect.
    • Shooting the tar pots with Lights Out makes completing the Classic Man challenge considerably easier.
  • Lights Out and Desperado are affected by Soldier's Syringe.png Soldier's SyringeBgCommon.pngSoldier's Syringe.pngSoldier's Syringe
    Increase attack speed.

    Increases attack speed by 15% (+15% per stack).
    . Increasing Bandit's attack speed will cause these attacks to come out faster, allowing for quickly dispatching many enemies consecutively.
    • As a result, temporary attacks speed buffs such as those from Berzerker's Pauldron.png Berzerker's PauldronBgUncommon.pngBerzerker's Pauldron.pngBerzerker's Pauldron
      Enter a frenzy after killing 4 enemies in quick succession.

      Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
      and Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
      'Critical Strikes' increase attack speed. Stacks 3 times.

      Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
      can actually become problematic for Bandit. They may cause inconsistencies with how fast these attacks fire and throw off the player's rhythm.
  • Lights Out and Desperado's on-kill effects are also granted to the Brilliant Behemoth.png Brilliant BehemothBgLegendary.pngBrilliant Behemoth.pngBrilliant Behemoth
    All your attacks explode!

    All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
    . If an enemy is killed by the explosion generated from either skill (rather than the skill itself), the corresponding on-kill effect will still activate.
    • As a result, more than one stack ofStatus BanditSkull.png Bandit SkullStatus BanditSkull.pngBandit Skull (Buff)
      Increase damage per stack.Gain 10% damage per stack.
      (stackable)
      can be received with a single use of the Desperado.
  • Pair the Bandolier.png BandolierBgUncommon.pngBandolier.pngBandolier
    Chance on kill to drop an ammo pack that resets all skill cooldowns.

    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    with Desperado, as the Bandolier can compensate for the lost ability to reset cooldowns.
  • Given Desperado's low cooldown, it can be effective to pair it with a Purity.png PurityBgLunar.pngPurity.pngPurity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    in the early stages to increase windows for stacking the skill, and overall damage. This comes at the cost of almost all chance-based effects, however.
  • Bizarrely, Smoke Bomb increases its number of hits the more players there are. One use of Smoke Bomb in 4-player game can hit more than 4 times, while it can hit only once in a singleplayer game. This is likely a bug.
  • Many void items are unusually strong with Bandit.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lysate Cell.png Lysate CellBgVoid.pngLysate Cell.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lysate Cell
      Add an extra charge of your Special skill. Corrupts all Fuel Cells.

      Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells.
      benefits both Lights Out and Desperado extremely well; in addition to simply recharging faster, Lights Out refreshes all of its charges on a kill, making it significantly more spammable with multiple stacks.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Singularity Band.png Singularity BandBgVoid.pngSingularity Band.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Singularity Band
      High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

      Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
      and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Needletick is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Needletick.png NeedletickBgVoid.pngNeedletick.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Needletick
      Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers.

      10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers.
      deal their damage some time after being initially triggered, allowing one to more easily finish off an enemy using Lights Out or Desperado without another effect "stealing" the kill.
      • As a bonus, the Singularity Band restricts enemy movement, holding them in place to line up the perfect shot. This also makes the Brilliant Behemoth even more effective, as a single shot will hit most if not all of the enemies caught by the Singularity Band.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Lost Seer's Lenses is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lost Seer's Lenses.png Lost Seer's LensesBgVoid.pngLost Seer's Lenses.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Lost Seer's Lenses
      Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses.

      Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses.
      can be taken without too much detriment, as Bandit can force critical hits using his Backstab passive, and thus still gain some benefit from most other crit items such as the Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
      'Critical Strikes' heal you.

      Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
      .

Lore

A few drinks here, a few laughs there. A few more drinks. A sleight of hand – and bang, keycard access to the loading bay of the Safe Travels. The camo suit can handle the rest.

A secret mission means low profile – and low security. Besides, everyone is wearing environment suits before we leave orbit. How would they know?

I mean, it’s the goddamn Contact Light. Think of how much those higher security chests could flip for! And some of the militech on that ship? Howdy hey. That’s probably what some of the other boys were thinking, sneaking onto that ship in the first place.

My coat? 

I’m a thief - not a plumber. Of course I’m bringing my coat.

Version History

PC Patch v1.1.1.2
  • Quality of Life
    • Updated Desperado.png Bandit: B&EDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
      Survivor: Bandit
      challenges to have a short window of leniency
  • Bug Fixes
    • Fixed Bandit’s Chilly.png alternate skin not properly masking limbs for items
    • Fixed Bandit’s secondary palette on character select not reflecting actual coloration
    • Updated item display on Bandit to properly display all items
    • Updated Bandit with idle breathing animations
Anniversary Update
  • Major Content
    • Added New Survivor: Bandit
    • Added New Survivor Skin: Chilly.png Bandit Skin
    • Added New Class Challenge: Serrated Shiv.png Bandit: SadistSerrated Shiv.pngSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
      Survivor: Bandit
    • Added New Class Challenge: Blast.png Bandit: Classic ManBlast.pngBlast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
      Survivor: Bandit
    • Added New Class Challenge: Desperado.png Bandit: B&EDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
      Survivor: Bandit
    • Added New Class Challenge: Chilly.png Bandit: Mastery
    • Added New Lore Entry: Bandit

Gallery

Trivia

  • Bandit was one of the original playable characters in the first Risk of Rain.
  • Bandit's "Chilly" skin is a reference to Ibzan - the main antagonist of Hopoo's other game, DEADBOLT. The skin bears a close resemblance to him, the name refers to the constant cold that skeletons feel, the shotgun model is replaced with a Semi-Auto Shotgun and the knives are replaced with kitchen knives.
  • Before the Anniversary update, Bandit was in the game's files as an unused survivor. Notably, he was the most complete unused survivor.
  • 657 stacks of Desperado would be needed to rival the Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    's OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    with 40,020% damage per shot.
  • Currently, there is a bug involving the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Lysate Cell.png Lysate CellBgVoid.pngLysate Cell.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Lysate Cell
    Add an extra charge of your Special skill. Corrupts all Fuel Cells.

    Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells.
    where any extra charges of Lights Out or Desperado are wasted if the special key is pressed before the bullet from the first special use is fired. This makes spamming the special key detrimental to activating Lights Out or Desperado multiple times in a row.