Shaped Glass

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BgLunar.pngShaped Glass.png
Shaped Glass
Shaped Glass.png
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
Rarity Lunar
Category Damage
ID 43
Stats
Stat Value Stack Add
Damage 100% Exponential +100%
Health Reduction 50% Exponential -50%

The Shaped Glass is a lunar item in Risk of Rain 2.

The holder's base damage is doubled (x2 per stack), but in exchange, their total maximum health is halved (x0.5 per stack). Both these effects stack exponentially, meaning that stacking Shaped Glass will dramatically increase damage but reduce the holder's health to nearly nothing.

Notes

  • The main drawback of Shaped Glass is the removal of one-shot protection, meaning the player is always in danger of dying from a single attack. Strong-hitting enemies like the Stone Golem.png Stone GolemStone Golem.pngStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: 0
    become more threatening when holding this item.
  • Barrier items like the Topaz Brooch.png Topaz BroochBgCommon.pngTopaz Brooch.pngTopaz Brooch
    Gain a temporary barrier on kill.

    Gain a temporary barrier on kill for 15 health (+15 per stack).
    pair well with Shaped Glass, as barrier decays slower with lower maximum health and provides much-needed survivability.
  • Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    and Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    are invaluable items to use with Shaped Glass. The Armor Plate mitigates damage-over-time effects such asStatus OnFire.png BurnStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    , and attacks from light-hitting enemies like theLesser Wisp.png Lesser WispLesser Wisp.pngLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    .
  • Tougher Times's void counterpart, SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces.png Safer SpacesBgVoid.pngSafer Spaces.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Safer Spaces
    Block the next source of damage. Corrupts all Tougher Times.

    Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
    , may prove more reliable than its uncorrupted version, as it is guaranteed to block a hit. The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Oddly-shaped Opal is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Oddly-shaped Opal.png Oddly-shaped OpalBgCommon.pngOddly-shaped Opal.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Oddly-shaped Opal
    Reduce damage the first time you are hit.

    Increase armor by 100 (+100 per stack) while out of danger.
    provides a similar benefit, drastically reducing the damage from a single hit. However, players must be aware of these items' cooldowns.
  • Fixed damage, such as N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngN'kuhana's Opinion
    Fire haunting skulls when healed.

    Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
    and Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    , is not increased by the Shaped Glass, since these items do not use the Survivor's base damage stat.
    • This also means that any total damage items activated by these sources, such as AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
      Chance to fire a missile.

      10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
      and Ukulele.png UkuleleBgUncommon.pngUkulele.pngUkulele
      ...and his music was electric.

      25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
      , are not increased by the Shaped Glass.
  • Due to the limits of the floating-point number system, Shaped Glass has a stacking limit of 127. When holding 128 or more, the holder's health rounds to 0 and they immediately die.

Math

The damage is determined by the formula damage ⋅ 2 ^ amount

The maximum health is determined by the formula health ⋅ 0.5 ^ amount

Amount Damage Health
1 200% 50%
2 400% 25%
3 800% 12.5%
4 1600% 6.25%
5 3200% 3.13%
6 6400% 1.56%
7 12800% 0.78%
8 25600% 0.39%
9 51200% 0.2%
10 102400% 0.1%

Lore

========================================
====   MyBabel Machine Translator   ====
====     [Version 12.45.1.009 ]   ======
========================================
Training… <100000000 cycles>
Training… <100000000 cycles>
Training… <100000000 cycles>
Training… <50912157 cycles>
Paused…
Display partial result? Y/N
Y
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Pairings

Unstructured glass, from the heart of the [Moon]. Sung out, in ethereal wisps, over the course of 3 cycles. Pause.

We fold time into its material - twice. Our time and <his>. A cost <he> was willing us to pay. Folded and shaped, with a god's designs.
 
<He> wields it, in one of many great hands. The time we injected is unfolded in <his> grasp. Outputs quicken - muscles compress twice. Twice as many intentions. Twice the ordered complexities, folded upon themselves. Loops loop back onto [?] in pairs. Time dependent functions. Pause.

<He> sunders a construct into a thousand pieces.

But time is fair. Microtears begin to uncoil in pairs. Muscles begin to snap, twice as fast. The cost of folded time. But <he> has plenty of time.


================================
Continue training? Y/N
Y

Version History

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • 🌧Add special death message for dying while carrying Shaped Glass

Trivia

  • Prior to the 1.0 Update, one-shot protection was unaffected by Shaped Glass, but now Shaped Glass removes the player's one-shot protection entirely.
  • Obtaining Shaped Glass does not cause the player to take damage, despite the health bar's red animation.
  • Shaped Glass may be based upon Rupert's Glass, a strange phenomena where a droplet shaped piece of glass is borderline invulnerable from one side, but absolutely vulnerable on the other.
  • Dying while holding Shaped Glass results in a unique death animation, where the player's Survivor shatters into shards of glass. Additionally, the death message while holding Shaped Glass is unique, displaying "You have shattered into innumerable pieces."
    • This animation is identical to the one used when the player obliterates themself at the Obelisk in A Moment, Fractured. However, the character's model will ragdoll as if they died normally for a moment before shattering.