Alternate Game Modes

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There are currently 3 alternate game modes that can be played: Prismatic Trials, Eclipse and Simulacrum. Prismatic Trials can only be played solo, while Eclipse and Simulacrum can both be played in multiplayer.

Prismatic Trials

The Prismatic Trials is a special, solo-only game mode where players compete for the fastest time of completing 2 stages. However, to initiate the Teleporter Event, the player must destroy three of a handful of Time Crystals scattered across the map. These crystals explode when destroyed, dealing moderate damage to players and monsters alike. Unlike in standard gameplay, the Teleporter charges instantly once the Teleporter Boss has been defeated.

Prismatic Trials feature a set of two Environments on Rainstorm.png Rainstorm difficulty, starting cash, and random artifact selections. The only adjustments a player can make are the selected Survivor and their skill loadout.

All items and equipment are considered unlocked and can be encountered in a run, even if they have not been unlocked during a normal run. This is so that everyone competes under the exact same circumstances. This means that player cannot unlock the Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
in this game mode as the Bazaar Between Time.png crystalBazaar Between Time.pngBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
for unlocking her does not appear. However, the player can still trigger the conditions for achievements they have not yet completed, even though the related item/equipment is already accessible in this game mode.

Similarly, all content introduced with the Survivors of the Void and Seekers of the Storm DLC is enabled, even for non-owners of the DLC.

Prismatic Trials cannot be accessed if the player has installed mods.

Currently, the Prismatic Trial's only in-game purpose is to unlock Slicing Winds.png Slicing WindsSlicing Winds.pngSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary
and Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
'Critical Strikes' heal you.

Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
.

Seed

  • Every 3 days (72 hours), a new seed is generated for the Prismatic Trial. This seed is the same for all players, but has different artifacts on console.
  • Seeds affect stage rotations, interactables' locations and drops, bosses, monster spawn timing, and activated artifacts.
  • Player choices may affect some outcomes of the seed. For example, if the player visits the Bazaar Between Time.png Bazaar Between TimeBazaar Between Time.pngBazaar Between Time (Hidden Realm)
    Hidden Realm: Bazaar Between Time
    This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
    after the 1st stage, the 2nd stage will have a different spawn location and teleporter location.
  • Seeds are not the same for consoles and PC.

Notes

  • The second stage boss will always be an Elite.
  • The in-game time does not stop in Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
    , Gilded Coast.png Gilded CoastGilded Coast.pngGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
    , and Bazaar Between Time.png Bazaar Between TimeBazaar Between Time.pngBazaar Between Time (Hidden Realm)
    Hidden Realm: Bazaar Between Time
    This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
    .
  • While there is no variation between Prismatic Trials and usual scenarios, item drops from the SacrificeArtifact of Sacrifice are not guaranteed each run.

Tips

  • Since the monster spawns and item drops from interactables are the same every playthrough, it is possible to memorize them and create strategies for each Prismatic Trial seed.
  • If Sky Meadow.png Sky MeadowSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

    A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky.
    is the second stage, it is possible to skip the Teleporter event (without destroying Time Crystals or fighting a Teleporter Boss) entirely by submitting an artifact code and entering the artifact portal.
    • If Sky Meadow is the first stage, entering the artifact portal will take the player to the Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
      Hidden Realm: Bulwark's Ambry
      The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
      .
  • By going through a Blue Portal on the first stage and then going to the Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    , the player can prematurely end the stage -and the run- by leaving via the Null Portal.

Eclipse

Eclipse.png

Eclipse is an alternate game mode that adds stacking challenge modifiers to successive runs. Each Survivor starts at Eclipse level 1, where playing Eclipse mode as that Survivor will have the first of the modifiers shown below. After successfully completing a run, that Survivor's Eclipse level will increment (up to a maximum of 8), and the next modifier will be added to future runs (in addition to all the modifiers from lower Eclipse levels). Eclipse has the same difficulty settings as Monsoon.png Monsoon, and Challenges that require Monsoon can be completed on Eclipse. However, clearing an Eclipse run will not unlock the Survivor's logbook entry.

  1. Ally Starting Health: -50%
  2. Teleporter Radius: -50%
  3. Ally Fall Damage: +100% and lethal
  4. Enemy Speed: +40%
  5. Ally Healing: -50%
  6. Enemy Gold Drops: -20%
  7. Enemy Cooldowns: -50%
  8. Allies receive permanent damage. "You only celebrate in the light... because I allow it."

Note: "Ally" includes the player in all cases.

Celestial Orbs and Beads of Fealty.png Beads of FealtyBgLunar.pngBeads of Fealty.pngBeads of Fealty
Seems to do nothing... but...
do not spawn in this game mode, meaning that the only way to complete a run is to fight Mithrix.png MithrixMithrix.pngMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
. The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus.png Void LocusVoid Locus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.

The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters.
is also inaccessible, although the player can still fight SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20
after defeating Mithrix by petting the Glass Frog at the starting area of Commencement.png CommencementCommencement.pngCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
ten times (one Lunar Coin per pet, ten Lunar Coins total), which will lead directly to SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium.png The PlanetariumThe Planetarium.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.
. Dying to Voidling on Eclipse will not progress the player's Eclipse level and will count as a loss.

Artifacts cannot be used in Eclipse, and the Artifact Portal cannot be spawned.

Eclipse can be played in solo or multiplayer. In multiplayer, the Eclipse level will be set to the lowest level from all Survivors in the lobby.

There are no challenges or unlocks associated with Eclipse; it is strictly a challenge mode to test players' skills, although visual indicators of Eclipse progress will be displayed on the character select screen for the game mode, including a Gold Eclipse icon after completing the Eclipse level on every character. For example, the image below indicates the completion of Eclipse 8 with all characters.

Eclipse Levels

Eclipse Level Modifier Notes
Eclipse1.png Eclipse 1 Ally Starting Health: -50% The Eclipse 1 effect starts the Survivor and all allies at half of their maximum health upon spawning, including at the beginning of every stage.

Note that this is not a reduction to maximum health, only the starting amount.


Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
completely negates Eclipse 1 due to the fact that Eclipse 1 ignores shields, and so only the player's 1 health will be halved.

While Eclipse 1 does not heavily impact most Survivors, Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
turrets' health will be at half every time they are built.

Eclipse2.png Eclipse 2 Teleporter Radius: -50% The Eclipse 2 effect reduces the radius of the Teleporter Event by half. Note that this means that the ground area inside the radius is reduced by 75%.

This effect includes the radius of the vents in the Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
and the Pillars of Soul on Commencement.png CommencementCommencement.pngCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.

Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
and Providence's tools of creation.
, making them a very daunting prospect. It also makes using Focused Convergence.png Focused ConvergenceBgLunar.pngFocused Convergence.pngFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.

Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
more challenging.
Eclipse3.png Eclipse 3 Ally Fall Damage: +100% and lethal The Eclipse 3 effect is identical to the effect of the FrailtyArtifact of Frailty.

Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
trivializes Eclipse 3, since the player's maximum health becomes 1, and therefore the most fall damage they can take becomes 2. Having more than 50% of a character's health be shield will also make fall damage non-lethal assuming full health.

Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
is unaffected due to her Scrap Barrier.png Scrap BarrierScrap Barrier.pngScrap Barrier (Passive)The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.
Survivor: Loader
passive.

Eclipse4.png Eclipse 4 Enemy Speed: +40% The Eclipse 4 effect is essentially the opposite of the Chronobauble.png Chronobauble'sBgUncommon.pngChronobauble.pngChronobauble
Slow enemies on hit.

Slow enemies on hit for -60% movement speed for 2s (+2s per stack).
effect. Only enemies' movement speed is affected; their attack speed and cooldowns are unchanged.

This effect can have some positive effects for the player. Enemies group up faster, and melee enemies (especially Mithrix.png MithrixMithrix.pngMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
) may overshoot their attacks.
Eclipse5.png Eclipse 5 Ally Healing: -50% The Eclipse 5 effect applies to all active healing effects (such as Medkit.png MedkitBgCommon.pngMedkit.pngMedkit
Receive a delayed heal after taking damage.

2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
, Monster Tooth.png Monster ToothBgCommon.pngMonster Tooth.pngMonster Tooth
Drop a healing orb on kill.

Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
, and REX.png REX'sREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
abilities), as well base health regeneration and items with regeneration effects (such as Titanic Knurl.png Titanic KnurlBgBoss.pngTitanic Knurl.pngTitanic Knurl
Boosts health and regeneration.

Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
or Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngCautious Slug
Rapidly heal outside of danger.

Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
).

Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
trivializes Eclipse 5, as shields are unaffected by the healing reduction.

Eclipse 5 can be helpful to SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fiend.png Void FiendVoid Fiend.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac
, as healing will reduce its corruption less, though it will also reduce the amount of healing obtained when using Suppress.png SuppressSuppress.pngSuppress (Special)Crush 25% Corruption to heal yourself for 25% maximum health.
Survivor: Void Fiend
.

Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngCorpsebloom
Double your healing... BUT it's applied over time.

Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
is impacted twice by the Eclipse 5 effect: once when the initial healing value is calculated, and once when the healing over time is applied. This makes the Corpsebloom a completely detrimental item on Eclipse 5+ unless the player also carries Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngRejuvenation Rack
Double the strength of healing.

Heal +100% (+100% per stack) more.
, as this item cancels out the eclipse modifier in the same way.

Eclipse6.png Eclipse 6 Enemy Gold Drops: -20% The Eclipse 6 effect reduces gold dropped from enemies by 20%. Other methods of obtaining gold, such as Barrels, Ghor's Tome.png Ghor's TomeBgUncommon.pngGhor's Tome.pngGhor's Tome
Chance on kill to drop a treasure.

4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
, and Brittle Crown.png Brittle CrownBgLunar.pngBrittle Crown.pngBrittle Crown
Gain gold on hit... BUT surrender gold on getting hit.

30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
are unaffected.

Eclipse 6 can make it so that some enemies on stage 1 will not give any gold upon defeat.

Eclipse7.png Eclipse 7 Enemy Cooldowns: -50% Eclipse 7 halves all enemy skill cooldowns. Essentially, enemies use their moves twice as often.

Eclipse 7 is especially consequential for the Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
, which becomes nigh invincible once it starts using Alloy Supercharged Detonation over and over, attaining near-constant shielding. The same idea also applies to the shield of the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi Construct.png Xi ConstructXi Construct.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Xi Construct
Defense SystemHP: 2800 (+840 per level)
Damage: 13 (+2.6 per level)
Class: Ranged
Speed: 60 m/s
Armor: 15
.

Some enemies whose attack animations are long are less affected by Eclipse 7; for instance, the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Pest.png Blind PestBlind Pest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Pest
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0
has a 1s cooldown on its attack (0.5s on Eclipse 7+), but the animation takes 2 seconds to finish.
Eclipse8.png Eclipse 8 Allies receive permanent damage.

"You only celebrate in the light... because I allow it."
The Eclipse 8 effect leaves permanent curses on allies when they suffer damage. When an ally takes damage, they gain a number of stacks of Status PermanentCurse.png Permanent CurseStatus PermanentCurse.pngPermanent Curse (Debuff)
Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.
(stackable)
equal to 40 ⋅ Damage / MaxHealth, rounded down. Maximum health is reduced by a factor of 1 + 0.01 ⋅ n, where n is the number of stacks.

Contrary to its name, this "permanent" damage is reset at the beginning of every stage. All curse stacks are also removed when resurrecting with Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
Cheat death. Consumed on use.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
, but not when using Blast Shower.png Blast ShowerBgEquipment.pngBlast Shower.png20sBlast Shower
Cleanse all negative effects.

Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
.

The formula for health reduction is hyperbolic, meaning health lost is not 1% per curse stack/2.5% damage taken. It instead is reduced by much less than this, making this modifier slightly more forgiving than expected.

There is a minimum damage to gain a curse stack of 2.5% of max health, so very small hits will not cause curse and Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
Burn everything nearby... including you and allies.

Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
is still usable. However, all of REX.png REX'sREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes
self-damaging moves will trigger the permanent damage effect, making REX easily the hardest character on Eclipse 8 on account of having to use most if not all of its non-self damaging abilities, which are considerably weaker than their self damaging counterparts.

Tips

  • Because the player cannot obliterate, the goal should always be to beat Mithrix.png MithrixMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    on stage 6. As such, your loadout and item choices should be favoured towards a single loop short run. For example Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Judge, Jury, Executioner
    may want to equip Strafe.png StrafeStrafe.pngStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
    Survivor: Huntress
    , due the low chance of gaining large amounts of crit andLoader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    may want to equip Thunder Gauntlet.png Thunder GauntletThunder Gauntlet.pngThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
    Survivor: Loader
    , due to the lack of synergising items for her default Utility.
  • Avoid looping unless your goal isn't to climb eclipse levels. Looping will do nothing but add further challenges to an already harder run. Even if your run stands little chance against the final boss, surviving the next 5 stages is not guaranteed, so taking a chance on the cauldrons and lunar pods on the moon may present a better chance.
  • The single loop means enemy numbers and strength will generally be weaker than a normal run that loops into the late game; the main obstacles will be Mithrix and the teleporter bosses. Crowd control items should therefore be of lower priority than single target damage items.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts.png Spare Drone PartsBgLegendary.pngSpare Drone Parts.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    can easily handle all enemies during the first loop and can help deal tons of damage to Mithrix. Don't be afraid to dump powerful items in order to acquire it from a cauldron.
  • If a scrapper appears during stage 5, you should scrap everything that will not help during the Mithrix fight. The waves during the last stage should not pose much issue on the first loop and the cauldrons in Commencement can save an otherwise doomed run.
  • Getting an item such as an Eccentric Vase.png Eccentric VaseBgEquipment.pngEccentric Vase.png45sEccentric Vase
    Create a quantum tunnel between two locations.

    Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.
    to skip the pillars on the moon will save both time and potential danger.
  • Save up lunar coins and visit shops when possible as several lunar items are of extra value during an Eclipse run. Learning where Newt Altars can spawn on each stage can help remove potential RNG.
    • Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngCorpsebloom
      Double your healing... BUT it's applied over time.

      Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
      is very useful before Eclipse 5 as it provides a substantial amount of healing, but should be avoided past Eclipse 5 due to its healing benefits being cut in half twice.
    • Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
      Double your damage... BUT halve your health.

      Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
      is extremely strong due to most first loop enemies not having the damage to one-shot a player on half health, meaning that its downsides rarely matter. Furthermore, E8 usually means taking damage will already lead to failure and that the player's one-shot protection will already be nullified. Stacking more than 1 however is quite risky and ill-advised.
    • Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
      Convert all your health into shield. Increase maximum health.

      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
      is also a run saver, as the player is almost never going to have enough healing to outpace the value of its shields and it completely nullifies Eclipse levels 1, 3 and 5. Furthermore trying to out-heal damage will only build up stacks of permanent curse on E8 so its downsides are rarely applicable.
    • Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sSpinel Tonic
      Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

      Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

      When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
      is incredibly powerful and the short run duration means you're unlikely to feel the downsides as much. Simply saving it for the teleport bosses and Mithrix can trivialise the fights.

SotV Icon.pngSimulacrum

The Simulacrum is an infinitely scaling wave based alternative game mode that is new to the Survivors of the Void update and DLC.

Upon entering the game, players will spawn next to the Assessment Focus inside of a small cylinder (extending from the ground to the skybox) which protects them from the deadly Void Fog. Upon interacting with the Focus, the bubble to a radius of 62m, and the first wave begins. Completing the wave requires killing all the enemies that will spawn. If 60 seconds have passed after the last enemy for the wave has spawned, the bubble will slowly shrink until it disappears. If the Void Fog kills all remaining enemies before the player, the wave will be completed successfully and the bubble will reexpand to its initial size. Upon completion of a wave, a Void Potential drops for each player and a 10 second timer starts for the next wave. Additionally, all dead players are respawned at the completion of a wave, effectively making Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
Cheat death. Consumed on use.

Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
useless for this game mode if played in multiplayer. Special modifiers known as Augments may also (randomly) trigger upon the start of a wave.

Every 5th wave will be a "boss wave", having stronger and more numerous enemies, and, after completion, the Assessment Focus will begin moving to a new location in the current Environment, during which all players must follow it. At the beginning of every 10th wave, the enemies will be granted an item, similar to the Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
, in a Common-Common-Uncommon-Uncommon-Legendary cycle. Completing this wave will spawn a portal, transporting players to another Environment. After this, they must once again interact with the Assessment Focus to begin the first wave in that Environment. Since this counts as clearing a stage, and Malachite and Celestine elites start appearing from stage 6 onwards, they will not spawn before Wave 51.

The Environments have various modifications from their original versions, including missing sections and having additional Launch Pads to make traversing a stage less deadly to the Void Fog. The Environments can be selected in any random order, and each one can lead to any of the remaining ones, making the same Environment possible with only one intermediate in the between. There are a total of 7 Environments:

  • Titanic Plains.png Titanic PlainsTitanic Plains.pngTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
  • Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary (Stage 2)
    Cleansing Center
    You dream of clarity.

    Tall, complex structures lay surrounding a large forest.
  • Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Sky Meadow.png Sky MeadowSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

    A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky.
  • Commencement.png CommencementCommencement.pngCommencement (Final)
    Moon of Petrichor V
    You dream of glass and dirt.

    Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and Providence's tools of creation.

Note that Commencement is the only Environment that cannot be chosen for the first stage.

Due to the nature of the game mode, e.g., lack of Teleporter and drones, there are certain things that cannot occur:

  • Other than the special portal to advance to the next Environment, no portals can spawn
  • Family Events will never happen
  • Items that activate during the teleporter event activate during the waves
  • Certain items are blacklisted and cannot be obtained, even with the CommandArtifact of Command:
    • Bundle of Fireworks.png Bundle of FireworksBgCommon.pngBundle of Fireworks.pngBundle of Fireworks
      Activating an interactable launches fireworks at nearby enemies.

      Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.
    • Squid Polyp.png Squid PolypBgUncommon.pngSquid Polyp.pngSquid Polyp
      Activating an interactable summons a Squid Turret nearby.

      Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Spare Drone Parts.png Spare Drone PartsBgLegendary.pngSpare Drone Parts.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Spare Drone Parts
      Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

      Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    • Focused Convergence.png Focused ConvergenceBgLunar.pngFocused Convergence.pngFocused Convergence
      Increase the speed of Teleporter charging... BUT reduce the size of the zone.

      Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.
    • Beads of Fealty.png Beads of FealtyBgLunar.pngBeads of Fealty.pngBeads of Fealty
      Seems to do nothing... but...
    • Halcyon Seed.png Halcyon SeedBgBoss.pngHalcyon Seed.pngHalcyon Seed
      Summon Aurelionite during the Teleporter event.

      Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.

Interactables

Each Environment is given 600 credits to spend on interactable spawning. This is independent on the number of players, but they will still be halved with the Artifact of Sacrifice. The pool of spawn cards is more limited, but in contrast to the original game mode, they have no stage requirements, which means that Legendary Chests can spawn as early as stage 1.

Interactables
Name Category Weight
Small Chest Chests 240
Damage Chest Chests 20
Healing Chest Chests 20
Utility Chest Chests 20
Large Chest Chests 40
Adaptive Chest Chests 10
Equipment Barrel Chests 20
Multishop Terminal Chests 80
Equipment Triple Shop Chests 20
Lunar Pod Chests 10
Shrine of Blood Shrines 1
Cloaked Chest Rare 6
Legendary Chest Rare 2
3D Printer (White) Printers 30
3D Printer (Green) Printers 6
Mili-Tech Printer Printers 1
3D Printer (Overgrown) Printers 2
Scrapper Printers 12
Void Cradle Void Stuff 1

The category weights are:

  • Chests: 45
  • Shrines: 1
  • Rare: 0.4
  • Printers: 8
  • Void Stuff: 3

This means that for each stage one should on average expect the following:

  • 27 items (+10 from the wave rewards) (+10 more if one holds the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card.png Executive CardBgEquipment.pngExecutive Card.png0.1sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Executive Card
    Gain 10% cash back on all purchases. Multishops remain open.

    Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.
    )
  • 4-5 equipment
  • 2 Void Cradles
  • 6% chance for a Legendary chest and 10% for a Mili-Tech Printer to spawn

Do note that on the earlier stages one is very unlikely to accumulate enough gold, or have enough healing and mobility to traverse the void fog safely to fully loot a stage.

Waves

Each wave can trigger an Augment that can determine the monsters that spawn, as well as enable and disable artifacts. The rarity of item you receive can also be determined by an Augment.

Common Waves

Augment Weight Requirement Effect
Default 80.0 N/A N/A
Augment of Spite 1.0 The SpiteArtifact of Spite must be disabled for the run. Enables the SpiteArtifact of Spite for that wave.
Augment of Command 1.0 The CommandArtifact of Command must be disabled for the run. Enables the CommandArtifact of Command for that wave.
Augment of Glass 1.0 The GlassArtifact of Glass must be disabled for the run. Enables the GlassArtifact of Glass for that wave.
Augment of Dissonance 1.0 The DissonanceArtifact of Dissonance must be disabled for the run. Enables the DissonanceArtifact of Dissonance for that wave.
Augment of Kin 1.0 The KinArtifact of Kin must be disabled for the run. Enables the KinArtifact of Kin for that wave.
Augment of Frailty 1.0 The FrailtyArtifact of Frailty must be disabled for the run. Enables the FrailtyArtifact of Frailty for that wave.
Augment of Soul 1.0 The SoulArtifact of Soul must be disabled for the run. Enables the SoulArtifact of Soul for that wave.
Augment of Enigma 1.0 The EnigmaArtifact of Enigma must be disabled for the run. Enables the EnigmaArtifact of Enigma for that wave.


Boss Waves

Augment Weight Requirement Effect
Default 100.0 N/A Enemies spawn in greater, stronger amounts. Clearing the wave grants the player a green orb.
Boss Augment of the Moon 4.0 N/A Enemies spawn in greater, stronger amounts and are guaranteed to be Lunar Chimera (Exploder).png Lunar Chimera (Exploder).pngLunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0
Lunar Chimera (Golem).png Lunar Chimera (Golem).pngLunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0
Lunar Chimera (Wisp).png Lunar Chimera (Wisp).pngLunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0
Lunar enemies. Clearing the wave grants the player a blue orb.
Boss Augment of the Void 10.0 N/A Enemies spawn in greater, stronger amounts and are guaranteed to be Void Barnacle.png Void Barnacle.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0
Void Devastator.png Void Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20
Void Jailer.png Void Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0
Void Reaver.png Void Reaver.pngVoid Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0
Void enemies. Clearing the wave grants the player a purple orb.
Boss Augment of the Scavenger 2.0 Wave 11 or higher. A Scavenger.png ScavengerScavenger.pngScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20
spawns by itself and upon being defeated grants the player a blue orb. This is likely a bug and it was supposed to grant a red orb instead. The reason for this suspicion is the internal name for the red orb implies it's reserved for special bosses and this augment exhibits many such traits, i.e., the wave description mentions a special reward, it's a singular powerful enemy, and it has small chance of occuring with a specific requirement.
Boss Augment of Mithrix 2.0 Wave 11 or higher. Mithrix.png MithrixMithrix.pngMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
spawns by himself and upon being defeated grants the player a red orb. Mithrix only uses his phase 1 skills and does not steal items from players.

One orb is dropped for each participating player (alive or dead), but unlike in the Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
where the orb has the same 3 items for all players, here each orb selects its items independently.

The reward for the common waves is a white orb with chances:

  • 88.4% Common
  • 11.0% Uncommon
  • 0.3% Legendary
  • 0.3% Boss

The green orb has items with chances:

  • 84.2% Uncommon
  • 7.9% Legendary
  • 7.9% Boss

The blue orb has items and equipment with chances:

  • 100% Lunar

The purple orb has void items with chances:

  • 79.2% Common
  • 19.8% Uncommon
  • 0.99% Legendary

The red orb has items with chances:

  • 80% Legendary
  • 20% Boss

Note that these percentages are actually affected by the drop chance bias.

Mechanics

This game mode uses its own difficulty coefficient, which is very similar to the one used in the normal game mode if one sets playerCount to 1. This makes the formula independent on the number of players:

waveFactor=1.5×wave

difficultyFactor=0.0506×difficultyValue

coeff=(1+difficultyFactor×waveFactor)×1.02wave

The enemy level is calculated by the standard formula with setting playerCount to 1:

enemyLevel=1+(coeff1)/0.33

The enemy level cap is set to 9999, compared to 99 for the normal mode. It takes 213 waves to reach that on Monsoon difficulty.

On starting a wave, the Combat Director gets a total amount of credits equal to:

totalWaveCredits=baseCredits×coeff

where baseCredits is the base amount of credits a wave can use. Common waves have 159 credits and boss waves 500 credits respectively.

There is an initial burst of credits awarded for immediate spawning and the rest are slowly released over a period of time.

immediateMonsterCredits=immediateCreditsFraction×totalWaveCredits

creditsPerSecond=(1immediateCreditsFraction)×totalWaveCredits/wavePeriodSeconds

where:

  • immediateCreditsFraction is the fraction of total wave credits to grant initially. For common waves it's 0.15 and for boss waves 0.3. This is irrelevant for the Boss Augment of the Scavenger/Mithrix, as they don't rely on credits to spawn the explicit enemy monster.
  • wavePeriodSeconds is the number of seconds over which the remaining credits will be awarded. For common waves it is 30 seconds and for boss waves 60 seconds. While this places a minimum duration per wave, realistically this is limited by how quickly the director can spend the accumulated credits.

The immediateMonsterCredits is also what the director will use to set the first spawn of the boss wave to a boss monster. Such a boss spawn will fail to materialise for at least the first couple of boss waves as there will be insufficient credits. Most notably, on wave 10 on Monsoon difficulty the director will initially have access to 599.19 credits, while the cheapest boss monster costs 600. In rare cases a boss monster can spawn on wave 10 if another boss monster is rerolled after the first one and the director now has 600 credits.

Since there can be a maximum of 30 enemies spawned at once, the director stops accumulating credits when it hits the limit and resumes when at least one enemy has been killed.

Tips

  • In stark contrast to eclipse, simulacrum is about dealing with large crowds of enemies over an endless run. Items that deal with large groups such as Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    and Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
    Killing an enemy ignites other nearby enemies.

    Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
    are of extreme value during this mode and should be prioritised. Conversely, single target damage items should be of generally lower value.
  • Pay attention to what items enemies get at the end of each stage. In particular movement and attack speed altering items can mess with muscle memory and cause a loss to a foolishly timed dodge. If SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank
    Your ignite effects deal quadruple damage.

    Ignite effects deal +300% (+300% per stack) more damage over time.
    shows up make sure to give blazing elites a very wide berth and if Unstable Tesla Coil.png Unstable Tesla CoilBgLegendary.pngUnstable Tesla Coil.pngUnstable Tesla Coil
    Shock all nearby enemies every 10 seconds.

    Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
    is added, cry.
  • Don't get greedy! The void fog builds up damage fast and can kill players in just a few seconds without healing items. Furthermore the focus only moves slightly slower than base move speed so getting left behind is usually a death sentance.
  • CommandArtifact of Command waves will affect ALL item drops while the wave is active, including any drops from 3D Printers. Use the chance to open any nearby chests. If a Printer is nearby and the risk is not overwhelming printing every item of that rarity will provide an extreme amount of value. Keep in mind you will need to choose each item from the command drops, so be careful if its the 5th wave when it occurs and the focus is about to move or if the printer is outside the focus.
  • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
    still houses its legendary chest in the usual spot, though it's difficult to both reach and afford.
  • Because of the continuous predictable swarms of foes as well as lack of early boss enemies, many survivors normally less valuable skills are of higher value during simulacrum and may even be the better option in the gamemode:
    • Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Cornered Gunslinger
      will get a lot more value out of Phase Round.png Phase RoundPhase Round.pngPhase Round (Secondary)Fire a piercing bullet for 300% damage. Deals 40% more damage every time it passes through an enemy.
      Survivor: Commando
      and Frag Grenade.png Frag GrenadeFrag Grenade.pngFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
      Survivor: Commando
      due to the large amount of weaker enemies lined up and grouped up. He can get easily overwhelmed with his alternative options.
    • Due to the holdout nature of the mode Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      can get much more value out of his Bubble Shield.png Bubble ShieldBubble Shield.pngBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
      Survivor: Engineer
      and Pressure Mines.png Pressure MinesPressure Mines.pngPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
      Survivor: Engineer
      than a normal run (though neither are strongly recommended). It should also go without saying that TR12 Gauss Auto-Turret.png TR12 Gauss Auto-TurretsTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
      Survivor: Engineer
      are significantly stronger and should always be used over their alternative here.
    • Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      can deal with the various swarms of weak crowds with Arrow Rain.png Arrow RainArrow Rain.pngArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
      Survivor: Huntress
      as apposed to its more single target alternative.
    • Since being close range is harder to avoid, as well the void potentials making getting an SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank
      Your ignite effects deal quadruple damage.

      Ignite effects deal +300% (+300% per stack) more damage over time.
      more reliable, Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Herald of the House Beyond
      using Flamethrower.png FlamethrowerFlamethrower.pngFlamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage.
      Survivor: Artificer
      may be appealing. Plasma Bolt.png Plasma BoltPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
      is also much stronger due to the clumped groups.
    • Captain.png Captain'sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      beacons are extremely valuable, due to either helping the holdout zone or open the harder to afford chests. Beacon Resupply.png Beacon: ResupplyBeacon Resupply.pngBeacon: Resupply (Special)Recharge Equipment on use.
      Survivor: Captain
      is next to useless however as the two items that synergise with it are blacklisted and it's rare to even get equipment. His OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
      Survivor: Captain
      meanwhile is much easier to get value from due to the predictable and low range of enemies spawning.
    • Since they have less space to move around, Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
      Class: Melee
      HP: 160 (+48 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Bionic Powerhouse
      and Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      should take Thunder Gauntlet.png Thunder GauntletThunder Gauntlet.pngThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
      Survivor: Loader
      andBlinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
      Survivor: Mercenary
      respectivly. They can find themselves falling outside the focus frequently otherwise.
    • As stages take very long and have far more enemies spawning, Bandit.png Bandit'sBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Desperate Outlaw
      Desperado.png DesperadoDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
      Survivor: Bandit
      is incredibly strong and can gain an absurd amount of stacks with no need to spend extra time on the stage.
    • Since she has less need for the mobility of her default option SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Railgunner.png RailgunnerRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Forgotten Nomad
      can take Polar Field Device.png Polar Field DevicePolar Field Device.pngPolar Field Device (Utility)Throw out a device that slows down all nearby enemies and projectiles.
      Survivor: Railgunner
      to help control the large crowds of enemies, while the close nature of combat means HH44 Marksman.png HH44 MarksmanHH44 Marksman.pngHH44 Marksman (Secondary)Activate your short-range scope, highlighting Weak Points and transforming your weapon into a quick 400% damage railgun.
      Survivor: Railgunner
      is much more valuable.
  • In a similar vein, item value gets turned on its head here and normally powerful items can end up being less important than expected. It's not uncommon for a normally high power item to get turned down for what is normally considered a trash item:
    • Mobility items such as Paul's Goat Hoof.png Paul's Goat HoofBgCommon.pngPaul's Goat Hoof.pngPaul's Goat Hoof
      Increase movement speed.

      Increases movement speed by 14% (+14% per stack).
      and especially Energy Drink.png Energy DrinkBgCommon.pngEnergy Drink.pngEnergy Drink
      Increase sprint speed by +25%.

      Sprint speed is improved by 25% (+25% per stack).
      are significantly less valuable than normal in this mode, as movement speed isn't needed to move around the stage, though it still helps to avoid damage and grab chests and it is still advised to grab a few. Having too much movespeed will also make staying within the focus much harder and could cause a stray tic or two from the void fog to finish you off.
    • Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
      Heal all nearby allies after standing still for 1 second.

      After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
      is far more useful than normal due to the downtime between waves letting you heal, as well as being an option to heal damage from the void when grabbing chests. Furthermore if things go south and the focus falters it will help you outlast any remaining enemies and end the wave. SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Weeping Fungus.png Weeping FungusBgVoid.pngWeeping Fungus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Weeping Fungus
      Heal while sprinting. Corrupts all Bustling Fungi.

      Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
      is even stronger and is particularly useful for going outside of the focus.
    • As mentioned before, anything that deals with crowds is of extreme value. Besides the afformentioned Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
      Detonate enemies on kill.

      On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
      and Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
      Killing an enemy ignites other nearby enemies.

      Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
      , Berzerker's Pauldron.png Berzerker's PauldronBgUncommon.pngBerzerker's Pauldron.pngBerzerker's Pauldron
      Enter a frenzy after killing 4 enemies in quick succession.

      Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
      , Ukulele.png UkuleleBgUncommon.pngUkulele.pngUkulele
      ...and his music was electric.

      25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
      , Ceremonial Dagger.png Ceremonial DaggerBgLegendary.pngCeremonial Dagger.pngCeremonial Dagger
      Killing an enemy releases homing daggers.

      Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
      , Frost Relic.png Frost RelicBgLegendary.pngFrost Relic.pngFrost Relic
      Killing enemies surrounds you with an ice storm.

      Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
      and H3AD-5T v2.png H3AD-5T v2BgLegendary.pngH3AD-5T v2.pngH3AD-5T v2
      Increase jump height. Hold 'Interact' to slam down to the ground.

      Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
      should all be of top priority.
    • While SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Polylute is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Polylute.png PolyluteBgVoid.pngPolylute.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Polylute
      Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles.

      25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles.
      and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Voidsent Flame is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidsent Flame.png Voidsent FlameBgVoid.pngVoidsent Flame.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Voidsent Flame
      Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps.

      Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps.
      are normally better than their non-corrupted counterparts, they are arguably less useful here and may be worth leaving uncorrupted.
    • Rusted Key.png Rusted KeyBgCommon.pngRusted Key.pngRusted Key
      Gain access to a Rusty Lockbox that contains a powerful item.

      A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
      , SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Encrusted Key is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Encrusted Key.png Encrusted KeyBgVoid.pngEncrusted Key.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Encrusted Key
      Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys.

      A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys.
      and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Shipping Request Form.png Shipping Request FormBgUncommon.pngShipping Request Form.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Shipping Request Form
      Get a delivery each stage that contains powerful items.

      A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack).
      are much harder to get value from, both due to the longer stage length but also their respective interactibles often being unreachable.
    • Warbanner.png WarbannerBgCommon.pngWarbanner.pngWarbanner
      Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.

      On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
      is highly valuable, even though it doesn't spawn on a wave starting having even one within a Focus will provide a buff for most of its zone.
    • Lepton Daisy.png Lepton DaisyBgUncommon.pngLepton Daisy.pngLepton Daisy
      Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.

      Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
      is significantly buffed in the gamemode as it will be active in every single wave, being a constant source of health. Getting a few can be particularly valuable during a multiplayer game.
    • Razorwire.png RazorwireBgUncommon.pngRazorwire.pngRazorwire
      Retaliate in a burst of razors on taking damage.

      Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
      can be deliberately activated by standing in the void fog. With a few stacks darting in and out of the fog can wipe out most waves.
    • Since players gain far less money than normal, Ghor's Tome.png Ghor's TomeBgUncommon.pngGhor's Tome.pngGhor's Tome
      Chance on kill to drop a treasure.

      4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
      and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Roll of Pennies.png Roll of PenniesBgCommon.pngRoll of Pennies.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Roll of Pennies
      Gain gold on taking damage.

      Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
      are of higher value especially in early waves.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Eulogy Zero.png Eulogy ZeroBgLunar.pngEulogy Zero.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Eulogy Zero
      Items and equipment have a small chance to transform into a Lunar item instead.

      Items have a 5% (+5% per stack) chance to become a Lunar item instead.
      is extremely impactful as the player has very limited access to lunar items. Since all waves give a choice of three items, it's rare for it to have a negative impact. It has a significant side effect of letting enemies have a chance of getting lunar items, but this can actually play to your favour by wasting their item on a weak lunar of which the downsides can end up being a huge boon. Notably, SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Light Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Light Flux Pauldron.png Light Flux PauldronBgLunar.pngLight Flux Pauldron.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Light Flux Pauldron
      Halve your cooldowns.. BUT halve your attack speed.

      Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack).
      andMercurial Rachis.png Mercurial RachisBgLunar.pngMercurial Rachis.pngMercurial Rachis
      Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.

      Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.
      are mostly helpful and both Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
      Double your damage... BUT halve your health.

      Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
      and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Stone Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Stone Flux Pauldron.png Stone Flux PauldronBgLunar.pngStone Flux Pauldron.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Stone Flux Pauldron
      Double your health... BUT halve your speed.

      Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack).
      can end up being beneficial depending on the situation. SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Egocentrism.png EgocentrismBgLunar.pngEgocentrism.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Egocentrism
      Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.

      Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.
      is basically an instant game over, however so you will be playing with fire.

Version History

PC Patch v1.2.2.0
  • Simulacrum
    • Waves now skip if nothing has spawned for 60 seconds
    • Waves now have a limit of how many credits can be given out at once
    • Waves will now spawn slightly more elites, and slightly less normal monsters
    • Artifact of Kin will always spawn monsters, even if they are considered ‘cheap’
    • Developer Notes: Simulacrum has a few edge cases where the director fails to spawn monsters - and as a result, the gamemode no longer advances. We added a few different checks to address situations where the game gets stuck. Not only that, but simulacrum tended to spam a lot more normal monsters instead of elites - so now, it’ll spawn a little bit more elite-y.
Survivors of the Void
  • Eclipse is now available in multiplayer
  • Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners
PC Patch v1.0.2.0
  • Bug Fixes
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
      Cosmic Prison
      Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
      safe zones on Eclipse2.png Eclipse 2 being larger than the actual charging radius
    • Fix Prismatic Trials counting your run in leaderboards when you die
Early Access Content Update 5
  • (Undocumented) Added Eclipse
PC Early Access Patch (Build ID No.4892828)
  • Gameplay Changes
  • Bug Fixes
    • Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧 Now spawns with a random selection of Artifacts!
    • 🌧 Fix stage object rotation randomization not being seeded
  • Bug Fixes
    • 🌧 Fix Magma Worm.png Magma WormsMagma Worm.pngMagma Worm
      Ancient Lava SwimmerHP: 2400 (+720 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      Overloading Worm.png Overloading WormOverloading Worm.pngOverloading Worm
      The ReminderHP: 12000 (+3600 per level)
      Damage: 50 (+10 per level)
      Class: Melee
      Speed: 20 m/s
      Armor: 15
      .
Early Access Patch (Build ID No.3703355)
  • Gameplay Changes
    • Add Friends-Only Leaderboard
    • Update Global Leaderboard to be around your current position in the Leaderboard