Beetle

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Beetle
Beetle - Logbook Model.jpg
Health 80 (+24 per level)
Damage 12 (+2.4 per level)
Speed 6 m/s

The Beetle is a monster introduced in Risk of Rain 2, and is part of the Beetle.png Beetle.pngBeetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0
Beetle Guard.png Beetle Guard.pngBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0
Beetle Queen.png Beetle Queen.pngBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20
Beetle monster family.

Environments

  • Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary (Stage 2)
    Cleansing Center
    You dream of clarity.

  • Distant Roost.png Distant RoostDistant Roost.pngDistant Roost (Stage 1)
    Ground Zero
    You dream of waves, crashing on cliffsides.

    Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
  • Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest.png Siphoned ForestSiphoned Forest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Siphoned Forest (Stage 1)
    Ground Zero
    You dream of fire and ice.

    The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
  • Siren's Call.png Siren's CallSiren's Call.pngSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools.png Sulfur PoolsSulfur Pools.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Sulfur Pools (Stage 3)
    Pungent Spring
    You dream of brimstone.

    Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together.
  • Titanic Plains.png Titanic PlainsTitanic Plains.pngTitanic Plains (Stage 1)
    Ground Zero
    You dream of rolling hills.

    Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
  • Wetland Aspect.png Wetland AspectWetland Aspect.pngWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skill & Behavior

Beetles spawn by digging out of the ground, usually in numbers due to being the cheapest enemy Directors can spawn. They hop around aimlessly until spotting a player.

Any single instance of damage that deals more than 20% of the Beetle's total health will stun it and interrupt its attacks or movement.

Primary: Headbutt

A Beetle's only attack is to headbutt a target within 2m. This deals 200% damage with a proc coefficient of 1.0 and moves the Beetle slightly forwards.

This attack has no cooldown, but has an animation duration of 1.5 seconds which scales with attack speed.

Secondary: Sleep

Note: This content is not functioning within the game.

This is a leftover from development, in which monsters were intended to have states that would make them look like they were in the middle of an action before the Survivors showed up. This was scrapped due to the pace of the game being too high and the time available being too low.[1]

Attempting to use the skill will freeze the Beetle, preventing any further input. Regardless, the skill has a cooldown of 1 second.

Behaviors

  1. Use primary off nodegraph: the Beetle must be within 2m from its target. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
  2. Chase off nodegraph: the Beetle must be within 10m from its target and have line of sight. The Beetle will not rely on node points to get closer to the target as it will be close enough to chase directly.
  3. Chase: no requirements. Similar to the chase behavior of any other monster, the Beetle will go from node point to node point in an attempt to close in on its target. As a result, it may look like walking in a zig-zag pattern, depending on where the next node might be.

Tips

  • The Beetle is by far the least threatening enemy the Survivors will face on the planet. While its headbutt can deal respectable damage, its range is extremely short, and can be dodged by simply jumping above the Beetle. Beetles should be considered the lowest priority when fighting groups of enemies.
  • Alternatively, the player may consider Beetles an easy way to activate powerful on-kill effects, such as Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    , Ceremonial Dagger.png Ceremonial DaggerBgLegendary.pngCeremonial Dagger.pngCeremonial Dagger
    Killing an enemy releases homing daggers.

    Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.
    , and Resonance Disc.png Resonance DiscBgLegendary.pngResonance Disc.pngResonance Disc
    Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.

    Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
    to deal large amounts of area damage.

Lore

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Complete!


This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

---------------------

We have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. 

I will describe its properties below. I have assigned their common name as ‘Worker Beetle’.

• About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.

• The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.

• Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.

• Tharson has reported to me that the Beetles are highly aggressive and territorial.

Version History

Anniversary Update
  • Gameplay Changes
    • Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen
      Swarm MotherHP: 2100 (+630 per level)
      Damage: 25 (+5 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 20
      • Summon Beetles
        • Beetle Count: 5 ⇒ 2
        • 🌧 Now summons Beetle Guard.png Beetle GuardsBeetle Guard.pngBeetle Guard
          HP: 480 (+144 per level)
          Damage: 12 (+2.4 per level)
          Class: Melee / Ranged
          Speed: 17 m/s
          Armor: 0
          instead of Beetles
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧Change bullseye hurtbox from the chest to the head so Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      can attack earlier during the spawn animation
Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Monster Lore Entry: Beetle


  1. (https://discord.com/channels/562704639141740588/567832879879553037/844393228798787604 ROR2Modding Discord) DestroyedClone — 05/18/2021

    ghor was their sleep state planned for anything their m2

    Ghor — 05/18/2021

    yeah. the idea was that sometimes you'd discover monsters in "act busy" states that made it seem like they were in the middle of something before you showed up

    (https://discord.com/channels/562704639141740588/567832879879553037/844393337863274507) Ghor — 05/18/2021

    pace of the game turned out to be too high and time available too low