Scavenger
Scavenger | |
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Item Hoarder | |
Health | 3800 (+1140 per level) |
Health Regen | 2 (+0.4 per level) |
Damage | 4 (+0.8 per level) |
Speed | 3 m/s |
Armor | 20 |
Internal | |
Name | Scav |
The Scavenger is a returning boss monster in Risk of Rain 2.
Scavengers spawn with items and equipment:
- 9 Common items, divided over 3 types.
- 4 Uncommon items, divided over 2 types.
- 1 Legendary item.
- 1 Equipment. If the Scavenger is an Elite, this slot is taken up by the corresponding Elite equipment.
Scavengers cannot get any blacklisted or void items. Any other item and equipment is possible.
When Scavengers are encountered on a stage, the first one killed will drop its bag. This bag can be opened by interacting with it, and it contains 10 items which have the same drop chance as a Small Chest. Any other Scavengers killed afterwards in that stage will not drop a bag.
The player can obtain and claim items from multiple Scavenger bags per run, as long as they are found on different stages.
Environments
Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. (starting stage 6)Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.
A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. (starting stage 6)Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Aphelian Sanctuary
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.
Tall, complex structures lay surrounding a large forest. (starting stage 6)Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. (starting stage 6)Seekers of the Storm - DLC Content
Bulwark's Ambry (Aphelian Research) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Bulwark's Ambry (Aphelian Research)
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Bulwark's Ambry (Aphelian Research) (Hidden Realm)
Aphelian Research
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. It's themed similarly to Aphelian Sanctuary. (starting stage 6)Seekers of the Storm - DLC Content
Bulwark's Ambry (Tar Research) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Bulwark's Ambry (Tar Research)
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Bulwark's Ambry (Tar Research) (Hidden Realm)
Tar Research
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. It's themed similarly to Abandoned Aqueduct. (starting stage 6)Seekers of the Storm - DLC Content
Bulwark's Ambry (Wisp Research) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Bulwark's Ambry (Wisp Research)
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Bulwark's Ambry (Wisp Research) (Hidden Realm)
Wisp Research
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. It's themed similarly to Scorched Acres. (starting stage 6)Distant RoostDistant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.
Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. (starting stage 6)Seekers of the Storm - DLC Content
Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Disturbed Impact
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Disturbed Impact (1 - Loop Only)
Meter of the Restless
You dream of stabbing shards.
A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. (starting stage 6)Seekers of the Storm - DLC Content
Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Golden Dieback
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only)
March of the Fallen
You dream of golden leaves.
A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. (starting stage 6)Seekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Helminth Hatchery
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Helminth Hatchery (Stage 5)
A Brother's Respite
You dream of worms.
A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. (starting stage 6)Seekers of the Storm - DLC Content
Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Prime Meridian
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Prime Meridian (Final - Path of the Colossus)
Relic of the False Son
You dream of rebirth.
The top of a giant statue of Providence, and the final stage in the Path of the Colossus. TheSeekers of the Storm - DLC Content
False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son (Boss)
HP: 1000 (+300 per level)
Damage: 18 (+3.6 per level)
Class: Melee
Speed: 14 m/s
Armor: 23 waits at the highest point of this area. (starting stage 6)Rallypoint DeltaRallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.
Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. (starting stage 6)Seekers of the Storm - DLC Content
Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Reformed Altar
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Reformed Altar (1 - Path of the Colossus)
Shadow of the Savior
You dream of refuge.
A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. (starting stage 6)Scorched AcresScorched Acres (Stage 3)
Wisp Installation
You dream of wind, blowing through trees.
Large, circular platforms make up the majority of the stage, and embers float through the air. (starting stage 6)Seekers of the Storm - DLC Content
Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shattered Abodes
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shattered Abodes (Stage 1)
Ground Zero
You dream of lost poetry.
The ruins of a Lemurian town, shattered by a giant spike-themed impact. (starting stage 6)Survivors of the Void - DLC Content
Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Siphoned Forest
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Siphoned Forest (Stage 1)
Ground Zero
You dream of fire and ice.
The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. (starting stage 6)Siren's CallSiren's Call (Stage 4)
Ship Graveyard
You dream of wind.
(starting stage 6)Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity.
A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. (starting stage 6)Survivors of the Void - DLC Content
Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Sulfur Pools
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Sulfur Pools (Stage 3)
Pungent Spring
You dream of brimstone.
Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. (starting stage 6)Sundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.
Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.Titanic PlainsTitanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.
Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. (starting stage 6)Seekers of the Storm - DLC Content
Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Treeborn Colony
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Treeborn Colony (2 - Path of the Colossus)
Path of the Protector
You dream of vines, cutting through the sky.
A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. (starting stage 6)Verdant FallsVerdant Falls (Stage 1)
Ground Zero
You dream of sweet fruits, and bitter promises.
A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. (starting stage 6)Seekers of the Storm - DLC Content
Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Viscous Falls
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Viscous Falls (1 - Loop Only)
Seeker's Setback
You dream of falls, erupting from the flora.
A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once.Wetland AspectWetland Aspect (Stage 2)
Rehabilitation Zone
You dream of twisting roots.
Full of ruined stone structures and swampy areas filled with water. (starting stage 6)- Other Environments with the
Artifact of Dissonance enabled
Skills
Primary: Heavy Shotgun
The Scavenger readies its weapon for 2.33 seconds (scales with attack speed) and then shoots 3 shotgun blasts, one every 0.4 seconds, which also scales with attack speed. Each shotgun blast contains 4 projectiles travelling at 150 m/s which deal 300% damage with a proc coefficient of 2.0 in a radius of 6m with sweet spot falloff. The first shotgun blast is shot directly to the front, while the other two to the left and right by 3° each.
Captain's Defensive MicrobotsDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain can block indiviual projectiles from the shotgun blasts, so they may not provide adequate protection if a blast is heading right at the player.
As the Scavenger's primary skill, this attack triggers the Survivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Shuriken
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.
Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds. if the Scavenger has any.
This skill has a cooldown of 6 seconds.
Secondary: Thqwibs
The Scavenger prepares to throw a projectile for 2 seconds (scales with attack speed), after which it throws 8 exploding Thqwibs, which travel at 40m/s and upon impact with terrain they explode dealing 400% damage with a proc coefficient of 1.0 in a radius of 10m with sweet spot falloff. Upon landing, the Thqwibs activate the on-kill effects of any item the Scavenger has, such as Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. or GasolineGasoline
Killing an enemy ignites other nearby enemies.
Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage., so even if the player avoids the projectiles' explosion, they may still be hit by secondary effects.
Defensive Microbots can block individual Thqwibs.
As the Scavenger's secondary skill, this skill gets extra charges if the Scavenger has Backup MagazinesBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill..
This skill has a cooldown of 8 seconds.
Utility: Scavenge Item
The Scavenger gains 200 armor and sits down after 2 seconds. After searching for 3.5 seconds, it finds any non-blacklisted item, which broadcasts a chat message displaying what item was found, similarly to when a player obtains an item. The rarity of the item is equivalent to the rarity spread of a Small Chest, so the Scavenger cannot find any equipment, lunar, or void items. The quantity of the item gained depends on its rarity: 5 for common, 2 for uncommon, and 1 for legendary. This move has an end lag of 1.5 seconds during which the Scavenger sits up again.
As the Scavenger's utility skill, this skill gets extra charges and reduced cooldown if the Scavenger has a Hardlight AfterburnerHardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%..
This skill has a cooldown of 19 seconds.
Behaviors
- Use primary and equipment: the Scavenger must be within 80m from its target, have line of sight, equipment aim confirmation, and have less than 75% health. Both the primary and equipment have to be off cooldown. Due to health requirement, it allows players to get in close proximity to ascertain what equipment it is holding, but they must still be mindful of the nearby effects of any of the Scavenger's items.
- Use utility: the Scavenger must have less than 50% and be on the ground. This means it cannot use this move while flying with the
Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.. - Use secondary: the Scavenger must be within 80m from its target, have line of sight, and have less than 90% health.
- Use primary: the Scavenger must be within 80m from its target and have line of sight.
- Chase: no requirements.
Tips
- Any items the Scavenger has equipped will be visibly represented on the Scavenger itself, though some items may be difficult to see. Players should keep their distance until they can ascertain whether or not the Scavenger's items make it particularly dangerous at close range.
- The Scavenger's footsteps are very loud, so listen for them to change tactics accordingly when one is present. They will also broadcast to the text chat when and what they scavenge from their utility skill so pay heed. The longer a scavenger exists on a stage the more dangerous it can become.
- Scavengers are very slow and will also spend a lot of time in their scavenging animation. If one is extremely dangerous or problematic, simply running away and leaving the stage is feasible.
- Although the Scavenger's shotgun attack is straightforward to understand, its 2.0 proc coefficient makes it extremely dangerous. For example, if the Scavenger has any
Tri-Tip DaggersTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage., the shotgun will be twice as likely to inflictBleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable), and the duration will be twice as long. - Never approach a Scavenger equipped with a
Frost RelicFrost Relic
Killing enemies surrounds you with an ice storm.
Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).. The high damage from it can swiftly kill any player within range.N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. can also be incredibly dangerous, spawning inescapable homing skulls at close range if the Scavenger has a method of healing, or ifSurvivors of the Void - DLC Content
Mending is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mending
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Mending (Affix Buff)
Gain the power of a Mending Elite.Heal nearby non-mending allies. Produce a healing core on death, which detonates and heals all nearby allies. elites are close by.- Scavengers with the
Survivors of the Void - DLC Content
Symbiotic Scorpion is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Symbiotic Scorpion
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Symbiotic Scorpion
Permanently reduce armor on hit.
100% chance on hit to reduce armor by 2 (+2 per stack) permanently. will decrease the player's armor when attacking. The status effect from this item will significantly increase damage taken from any source.
- Some Scavengers can be equipped with a
Royal CapacitorRoyal Capacitor
Call down a lightning strike on a targeted monster.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters., making them extremely dangerous when below 75% health. Players staying in motion can reduce the likelihood of being struck by this equipment. - The homing missiles generated by
AtG Missile Mk. 1AtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. andDisposable Missile LauncherDisposable Missile Launcher
Fire a swarm of missiles.
Fire a swarm of 12 missiles that deal 12x300% damage. can be difficult to avoid. Missiles will travel in a direct line towards their target without accounting for obstructions, so try to use the environment to block them. - Having
Survivors of the Void - DLC Content
Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Eulogy Zero
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Eulogy Zero
Items and equipment have a small chance to transform into a Lunar item instead.
Items have a 5% (+5% per stack) chance to become a Lunar item instead. affects the items that Scavengers spawn with and pick up. This makes it possible for Scavengers to get extremely dangerous lunar items or lunar equipment like theShaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).,Gesture of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.,Spinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).,Glowing MeteoriteGlowing Meteorite
Rain meteors from the sky, hurting both enemies and allies.
Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds., orSurvivors of the Void - DLC Content
Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Egocentrism
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Egocentrism
Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.
Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item.. - Keep in mind that Scavengers also get any items already given to monster such as from
Artifact of Evolution which will be added on top of any items they already have.
- Scavengers will not use their equipment until they are below 75% HP.
- The Scavenger's backpack will not take into consideration the terrain when dropping items. Killing a Scavenger on a bridge or near a cliff can result in items falling off the map. It may be prudent to lure the monster to an open area before killing it.
- This may also be relevant if a Scavenger is killed by going out of bounds, e.g., falling off a cliff or flying too high in the sky with
Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., where its backpack will spawn on the nearest ground node from the Scavenger's death spot.
- This may also be relevant if a Scavenger is killed by going out of bounds, e.g., falling off a cliff or flying too high in the sky with
Lore
======================================== ==== MyBabel Machine Translator ==== ==== [Version 12.45.1.009 ] ====== ======================================== Training… <100000000 cycles> Training… <100000000 cycles> Training... <100000000 cycles> Training... <102515 cycles> Complete! Display result? Y/N Y ======================================== I watch the strange creatures from a distance. What powerful things they use. I want them. But there’s too many of them. I’ve seen what they do to the others – they kill without mercy. I’m a bit scared, but it’s okay. My things bring me comfort. My favorite thing is a little effigy, made of cloth and fluff. It’s a bit rough around the edges, but it’s okay. Holding it close brings me comfort when I’m scared. It helps me be brave, and sometimes I need to be brave to get the things I want. The others say that these creatures came down from the sky, bringing so many things with them. They probably have so many things, back at their homes. I want those things. They don’t need all those things. Now is the time to be brave.
Version History
- Major Content
- Added New Lore Entry: Scavenger
- Gameplay Changes
- Now properly spawn as elites
Developer Notes: Apparently, Scavengers were already spawning as elites - with their health and damage buff - but did not have their elite equipment (Burning, Glacial, etc). Now they will.
- Now properly spawn as elites
- Gameplay Changes
- 🌧 Can no longer spawn with
Ceremonial DaggersCeremonial Dagger
Killing an enemy releases homing daggers.
Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.- Developer Notes: We’re comfortable with Scavengers being a bit BS at times - as long as it’s fun. Preon Accumulator, Capacitor, Disposable Missile Launchers, etc are crazy strong but still fun and have moments of cooldown. Ceremonial Daggers had no downtime, had infinite range, and had no cooldown.
- 🌧 Can no longer spawn with
- Bug Fixes
- 🌧 Fix Scavenger gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating
Volcanic EggVolcanic Egg
Transform into a speeding draconic fireball, dealing damage as you pass through enemies.
Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage. - 🌧 Fix Scavenger Backpack not dropping items if it’s activated too quickly
- 🌧 Fix Scavenger gaining a permanent armor buff if interrupted while searching its bag for an item, like when activating
- Major Content
- Added New Boss: Scavenger
Trivia
- The "little effigy" mentioned in the logbook entry may refer to
Tougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck., since it is made of cloth and fluff and is worn and torn, which gives it its "rough around the edges" attribute. Its effects also would help a creature "be brave" due to blocking damage and is likely the strongest common item a scavenger can be given; fittingly making it extremely tanky against the "strange creatures" mentioned. - Up until the Anniversary Update Elite Scavengers would spawn without the corresponding affix, meaning they would simply have higher stats.
- This was the result of how Elites in the game are generated; an enemy is given hidden items to boost its stats alongside the appropriate affix as their equipment. Since scavengers already had an equipment however they couldn't receive the elite affix. This was fixed by having the affix replace their equipment slot.
- Scavenger's "Thqwibs" ability is a reference to the Thqwib equipment item from Risk of rain, having a very similar apperance and behaviour. However it simply dealt damage, its trait of causing on-kill effects being new.
- Intriguingly, the version used in the remake uses the same functionality of its predecessor, meaning the Thqwibs on-kill traits are seemingly something unique to the scavenger's use of them.
- If a Scavenger uses
The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time., it will have its money altered, which directly affects how much gold it will reward the player upon being killed. However, considering how late in a run Scavengers tend to spawn (gold reward) and the short duration they may get the opportunity to use the equipment, this is unnoticeable in the majority of cases.
Monsters |
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Normal |
![]() HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0 • ![]() Alpha Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alpha Construct HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 0 m/s Armor: 0 • ![]() HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 6 m/s Armor: 0 • ![]() HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0 • ![]() HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 3 m/s Armor: 0 • ![]() Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Pest HP: 80 (+24 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 6 m/s Armor: 0 • ![]() Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Blind Vermin HP: 90 (+27 per level) Damage: 15 (+3 per level) Class: Melee Speed: 13 m/s Armor: 0 • ![]() HP: 300 (+90 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 10 m/s Armor: 0 • ![]() Child is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Child HP: 150 (+45 per level) Damage: 14 (+2.8 per level) Class: Ranged Speed: 8.5 m/s Armor: 0 • ![]() Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Clay Apothecary HP: 1050 (+315 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 5 m/s Armor: 0 • ![]() HP: 700 (+210 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 6 m/s Armor: 0 • ![]() HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 • ![]() HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 0 • ![]() Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Gup HP: 1000 (+300 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 12 m/s Armor: 0 • ![]() Halcyonite is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Halcyonite HP: 900 (+270 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 6.6 m/s Armor: 10 • ![]() HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 10 m/s Armor: 0 • ![]() HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 • ![]() HP: 60 (+18 per level) Damage: 5 (+1 per level) Class: Self-Destruct Speed: 10 m/s Armor: 0 • ![]() Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Larva HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Self-Destruct Speed: 1.5 m/s Armor: 0 • ![]() HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 • ![]() Zenith DesignsHP: 180 (+54 per level) Damage: 11 (+2.2 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 0 • ![]() Zenith DesignsHP: 1615 (+485 per level) Damage: 35 (+7 per level) Class: Ranged Speed: 8 m/s Armor: 0 • ![]() Zenith DesignsHP: 850 (+255 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 18 m/s Armor: 0 • ![]() HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: 0 • ![]() HP: 290 (+87 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 2 m/s Armor: 0 • ![]() HP: 585 (+176 per level) Damage: 16 (+3.2 per level) Class: Melee Speed: 11 m/s Armor: 0 • ![]() Scorch Worm is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Scorch Worm HP: 425 (+128 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 16 m/s Armor: 0 • ![]() HP: 220 (+66 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 10 m/s Armor: 10 • ![]() HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 • ![]() Void Barnacle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Barnacle HP: 225 (+68 per level) Damage: 6 (+1.2 per level) Class: Ranged Speed: 0 m/s Armor: 0 • ![]() Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Infestor HP: 45 (+14 per level) Damage: 11 (+2.2 per level) Class: Melee Speed: 14 m/s Armor: 0 • ![]() Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Jailer HP: 2200 (+660 per level) Damage: 14 (+2.8 per level) Class: Ranged / Self-Destruct Speed: 7 m/s Armor: 0 • ![]() HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 |
Boss |
![]() Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20 • ![]() Ravenous SymbiontHP: 2100 (+630 per level) Damage: 20 (+4 per level) Class: Ranged Speed: 9 m/s Armor: 20 • ![]() Aberrant CaretakerHP: 3625 (+1088 per level) Damage: 26 (+5.2 per level) Class: Ranged Speed: 0 m/s Armor: 20 • ![]() Wisp CultivatorHP: 2800 (+840 per level) Damage: 23 (+4.6 per level) Class: Ranged Speed: 10 m/s Armor: 20 • ![]() Lord of the Red PlaneHP: 2800 (+840 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 13 m/s Armor: 20 • ![]() Ancient Lava SwimmerHP: 2400 (+720 per level) Damage: 10 (+2 per level) Class: Melee Speed: 20 m/s Armor: 15 • ![]() The ReminderHP: 12000 (+3600 per level) Damage: 50 (+10 per level) Class: Melee Speed: 20 m/s Armor: 15 • ![]() Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 • ![]() Corrupted AIHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 20 • ![]() Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20 • ![]() Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Devastator Destroyer of WorldsHP: 2800 (+840 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 20 • ![]() Gentle ProtectorHP: 2100 (+630 per level) Damage: 6.5 (+1.3 per level) Class: Ranged Speed: 6 m/s Armor: 15 • ![]() Xi Construct is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Xi Construct Defense SystemHP: 2800 (+840 per level) Damage: 13 (+2.6 per level) Class: Ranged Speed: 60 m/s Armor: 15 |
Special Boss |
![]() Friend of VulturesHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 30 • ![]() StabilizedHP: 100000 (+30000 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 0 m/s Armor: 100000 • ![]() Titanic GoldweaverHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Melee / Ranged Speed: 5 m/s Armor: 20 • ![]() False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) HP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 • ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 • ![]() ![]() Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Voidling Diviner of the DeepHP: 2000 (+600 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 45 m/s Armor: 20 |
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • ![]() Class: Unknown HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() Class: Unknown HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Unknown HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Unknown HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: The Shattered Heir • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • ![]() Class: Unknown HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The ![]() False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) HP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |