Health

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Health is an attribute present on all Survivors and Monsters. Taking damage reduces the player or monster's health. When a character's health reaches zero, they die.

Keep in mind that all the stat values below are internally stored are floats, but are rounded up to the nearest integer when displayed on the screen. For example, Auto-Nailgun.png Auto-NailgunAuto-Nailgun.pngAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
Survivor: MUL-T
with 1 stack of Leeching Seed.png Leeching SeedBgUncommon.pngLeeching Seed.pngLeeching Seed
Dealing damage heals you.

Dealing damage heals you for 1 (+1 per stack) health.
actually heals for 0.6 health, but displays 1 and the rapid fire rate may create the illusion it heals for more.

Max Health

The base health value is calculated from the following contributions:

  • baseHealth + levelHealth * levelsMinusOne
    • baseHealth is the base HP stat of a character.
      • For survivors, this stat can be found here.
    • levelHealth is the extra HP gained by leveling up.
    • levelsMinusOne is the current level of a character.
  • +infusionBonus if the character holds at least one stack of Infusion.png InfusionBgUncommon.pngInfusion.pngInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    .
  • +25 per stack of Bison Steak.png Bison SteakBgCommon.pngBison Steak.pngBison Steak
    Gain 25 max health.

    Increases maximum health by 25 (+25 per stack).
    .
  • +40 per stack of Titanic Knurl.png Titanic KnurlBgBoss.pngTitanic Knurl.pngTitanic Knurl
    Boosts health and regeneration.

    Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    .

A modifier with a starting value of 1.0 is then built by considering the following:

  • BoostHp, which gives +0.1 per stack.
  • Pearl.png PearlBgBoss.pngPearl.pngPearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
    and Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    , each giving +0.1 per stack.
  • Having the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid.png VoidtouchedStatus AffixVoid.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    affix gives +0.5.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Stone Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron.png Stone Flux PauldronBgLunar.pngStone Flux Pauldron.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron
    Double your health... BUT halve your speed.

    Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack).
    , which gives +1 per stack.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Growth Nectar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Growth Nectar.png Growth NectarBgLegendary.pngGrowth Nectar.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Growth Nectar
    Your buffs grant an increase to ALL of your stats.

    Grants 4% increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack).
    , which gives +0.4 per buff, up to a limit of 4 (+4 per stack).

The final health value is then computed by multiplying the following:

  • base health value
  • modifier
  • 1 / (1 + cutHpStacks)
    • cutHpStacks is the item given to all monsters while the SwarmsArtifact of Swarms is active, effectively halving their health.
  • 10, if the character is an Vengeanceinvading Doppelganger.
    • The accumulated value so far will be referred to as beforePerfectedMaxHP.
  • If the character has the Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    affix, the health is set 1.
    • The accumulated value so far will be referred to as beforeOverloadingMaxHP. If the condition has not been satisfied, we simply have beforeOverloadingMaxHP = beforePerfectedMaxHP.
  • If the character has the Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    affix, the health is halved. Holding both the Perfected and Overloading affixes effectively sets the health to 0.5.
    • The accumulated value so far will be referred to as tempMaxHP. If the condition has not been satisfied, we simply have tempMaxHP = beforeOverloadingMaxHP.
  • 1.5 if the character has the Status TonicBuff.png Tonic BuffStatus TonicBuff.pngTonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    active.
  • 1 / cursePenalty


Curse

Curse reduction indicator.

Curse is an internal attribute that lowers maximum health. Curse prevents the player's health from healing back to full and is capable of disabling One-Shot Protection (OSP) if Curse is equal to or greater than 10% of maximum health. The portion of health removed by Curse appears as a hollow, partially shattered segment of the player's health bar.

The curse modifier reduces the health and shield stats by dividing them, effectively having a hyperbolic effect. The modifier starts with a base value of 1.0 and the following contributions increase it accordingly:

  • * 2^{stacks}, for any Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    stacks.
  • * 10, if the GlassArtifact of Glass is active.
  • +0.01 * stacks, for any Status PermanentCurse.png Permanent CurseStatus PermanentCurse.pngPermanent Curse (Debuff)
    Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.
    (stackable)
    buff stacks.
  • +0.1 * stacks, for any Tonic Affliction.png Tonic AfflictionBgUntiered.pngTonic Affliction.pngTonic Affliction
    Reduce ALL stats when not under the effects of Spinel Tonic.

    Reduce ALL stats by -5% (-5% per stack).
    or SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Soul Cost is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status SoulCost.png Soul CostStatus SoulCost.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Soul Cost (Debuff)
    Reduce maximum health by 10% (+10% per stack).
    (stackable)
    stacks.

Death

If a character reaches zero health or lower, they die. Dead characters will despawn and produce a non-colliding "corpse" ragdoll of their body.

When a character dies, their killer is granted Gold and experience points in addition to activating any on-kill effects.

If all Survivors in the current run are dead, the run ends, and a statistics screen appears. This can be prevented if any Survivors respawn, being restored to full health and becoming Status Immune.png invulnerableStatus Immune.pngImmune (Buff)
Become invulnerable.Become immune to all attacks.
for 3 seconds. This happens through the following methods:

  • Having items or equipment which allow the holder to revive:
    • Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
      Cheat death. Consumed on use.

      Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Pluripotent Larva.png Pluripotent LarvaBgVoid.pngPluripotent Larva.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Pluripotent Larva
      Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

      Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
    • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Seed of Life is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Seed of Life.png Seed of LifeBgEquipment.pngSeed of Life.png60sSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Seed of Life
      Revives the user when killed or dead allies on activation. Consumed on use.

      Revive dead, friendly Survivors upon activation. Dying while holding this Equipment returns only you to life. Reviving gives 3s of invulnerability and consumes the equipment.
  • Being revived by another player using:
    • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Seeker.png SeekerSeeker.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
      Class: Unknown
      HP: 115 (+34 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Diviner of House Beyond
      's Meditate.png MeditateMeditate.pngMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
      Survivor: Seeker
      skill (when used with 7 stacks of SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Status Tranquility.png TranquilityStatus Tranquility.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Tranquility (Buff)
      SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Seeker.png SeekerSeeker.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
      Class: Unknown
      HP: 115 (+34 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Diviner of House Beyond
      gains various buffs to all stats and skills.
      SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Seeker.png SeekerSeeker.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
      Class: Unknown
      HP: 115 (+34 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Diviner of House Beyond
      gains the following buffs:
      • All stats are increased by +1%
      • Spirit Punch.png Spirit PunchSpirit Punch.pngSpirit Punch (Primary)Fire piercing disembodied fists at enemies for 250% damage. Every 3rd hit explodes dealing 350% damage.
        Survivor: Seeker
        's third hit gains 6.67% damage per stack
      • Unseen Hand.png Unseen HandUnseen Hand.pngUnseen Hand (Secondary)Stunning. Launch a piercing phantasmal hand from the ground, dealing 600% damage. Heals for 3.5% of the damage dealt.
        Survivor: Seeker
        gains 4% additional healing per stack
      • Soul Spiral.png Soul SpiralSoul Spiral.pngSoul Spiral (Secondary)Manifest spiraling orbs dealing 150% damage. Hits grant temporary barrier. Exhilarate on activation at max orbs.
        Survivor: Seeker
        grants +2 hits per stack before expiring
      • Sojourn.png SojournSojourn.pngSojourn (Utility)Stunning. Take flight and explode, dealing 500% damage. Exchange 25% health per second for increased damage.
        Survivor: Seeker
        's explosion is 14.28% larger per stack
      • Reprieve.png ReprieveReprieve.pngReprieve (Utility)Gain barrier and take flight. Total barrier loss or impact creates a Cyclone, healing allies, and dealing 200% damage per second.
        Survivor: Seeker
        applies 10% more barrier per stack
      • Meditate.png MeditateMeditate.pngMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
        Survivor: Seeker
        gains an additional 4% more healing and 100% more damage per stack
      • Palm Blast.png Palm BlastPalm Blast.pngPalm Blast (Special)Charge a piercing, spectral hand that deals 400%-700% damage and heals allies. Multihit three characters to gain Tranquility and barrier.
        Survivor: Seeker
        gains the following benefits with each stack:
        • Grows in size by 15%.
        • Becomes 8.33% faster.
        • Deals 250% more damage on hit.
        • Applies +0.03% more healing to allies.

      (stackable)
      )
    • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Seed of Life is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Seed of Life.png Seed of LifeBgEquipment.pngSeed of Life.png60sSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Seed of Life
      Revives the user when killed or dead allies on activation. Consumed on use.

      Revive dead, friendly Survivors upon activation. Dying while holding this Equipment returns only you to life. Reviving gives 3s of invulnerability and consumes the equipment.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Extra Life is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status ExtraLifeBuff.png Extra LifeStatus ExtraLifeBuff.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Extra Life (Buff)
    Gain an extra life.Upon death, this buff will be removed and you will return to life with 3 seconds of invulnerability.
    from a Shrine of Shaping.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status SavingGrace.png Saving GraceStatus SavingGrace.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Saving Grace (Buff)
    Increases stats by 7%. Upon death, this buff will be removed and you will return to life with 3 seconds of invulnerability.
    from SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Seeker.png SeekerSeeker.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
    Class: Unknown
    HP: 115 (+34 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Diviner of House Beyond
    's Meditate.png MeditateMeditate.pngMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
    Survivor: Seeker
    skill.
  • Upon entering a new level.

Death Messages

When a player dies, a message is sent in chat based on how they died. This message is randomly selected according to the following table.

[player] is replaced with the name of the player that died. If their name is glitched, [player] displays as an underscore.

Filename Text (self) Text (others) Criteria
PLAYER_DEATH_QUOTE_0 You are dead. [player] is dead. N/A
PLAYER_DEATH_QUOTE_1 You embrace the void. [player] embraces the void. N/A
PLAYER_DEATH_QUOTE_2 You had a lot more to live for. [player] had a lot more to live for. N/A
PLAYER_DEATH_QUOTE_3 Your internal organs have failed. [player]'s internal organs have failed. N/A
PLAYER_DEATH_QUOTE_4 Your body was gone an hour later. [player]'s body was gone an hour later. N/A
PLAYER_DEATH_QUOTE_5 Your family will never know how you died. [player]'s family will never know how they died. N/A
PLAYER_DEATH_QUOTE_6 You died painlessly. [player] died painlessly. N/A
PLAYER_DEATH_QUOTE_7 Your death was extremely painful. [player]'s death was extremely painful. N/A
PLAYER_DEATH_QUOTE_8 You have broken every bone in your body. [player] has broken every bone in your body. N/A
PLAYER_DEATH_QUOTE_9 You die a slightly embarassing death. [player] dies a slightly embarassing death. N/A
PLAYER_DEATH_QUOTE_10 You die in a hilarious pose. [player] dies in a hilarious pose. N/A
PLAYER_DEATH_QUOTE_11 You really messed up. [player] really messed up. N/A
PLAYER_DEATH_QUOTE_12 You have died. Maybe next time.. [player] has died. Maybe next time.. N/A
PLAYER_DEATH_QUOTE_13 You have passed away. Try again? [player] has passed away. N/A
PLAYER_DEATH_QUOTE_14 Choose a new character? [player] should select a different character. N/A
PLAYER_DEATH_QUOTE_15 Consider lowering the difficulty. [player] votes to lower the difficulty. N/A
PLAYER_DEATH_QUOTE_16 Try playing on Drizzle mode for an easier time. [player] would prefer to play on Drizzle. N/A
PLAYER_DEATH_QUOTE_17 Not a trace will be found. Not a trace of [player] will be found. N/A
PLAYER_DEATH_QUOTE_18 Remember that as time increases, so does difficulty. [player] has died. N/A
PLAYER_DEATH_QUOTE_19 This planet has killed you. This planet has killed [player]. N/A
PLAYER_DEATH_QUOTE_20 It wasn't your time to die... It wasn't [player]'s time to die... N/A
PLAYER_DEATH_QUOTE_21 That was definitely not your fault. That was definitely not [player]'s fault. N/A
PLAYER_DEATH_QUOTE_22 That was absolutely your fault. That was absolutely [player]'s fault. N/A
PLAYER_DEATH_QUOTE_23 They will surely feast on your flesh. They will surely feast on [player]'s flesh. N/A
PLAYER_DEATH_QUOTE_24 ..the harder they fall. [player] has fallen. Hard. N/A
PLAYER_DEATH_QUOTE_25 Beep.. beep.. beeeeeeeeeeeeeeeee [player] has flatlined. N/A
PLAYER_DEATH_QUOTE_26 Close! Nice try, [player]! N/A
PLAYER_DEATH_QUOTE_27 Come back soon! Come back soon, [player]! N/A
PLAYER_DEATH_QUOTE_28 Crushed. [player] was crushed. N/A
PLAYER_DEATH_QUOTE_29 Smashed. [player] was smashed. N/A
PLAYER_DEATH_QUOTE_30 DEAD [player] IS DEAD N/A
PLAYER_DEATH_QUOTE_31 Get styled upon. [player] was styled upon. N/A
PLAYER_DEATH_QUOTE_32 Dead from blunt trauma to the face. [player] was killed from blunt trauma to the face. N/A
PLAYER_DEATH_QUOTE_33 ded [player] is ded N/A
PLAYER_DEATH_QUOTE_34 rekt [player] was rekt N/A
PLAYER_DEATH_QUOTE_35 ur dead LOL get rekt [player] is dead LOL get rekt N/A
PLAYER_DEATH_QUOTE_36 Sucks to suck. Sucks to suck, [player] N/A
PLAYER_DEATH_QUOTE_37 You walk toward the light. [player] walks toward the light. N/A
PLAYER_DEATH_QUOTE_BRITTLEDEATH You have shattered into innumerable pieces. [player] has shattered into innumerable pieces. Must have shaped glass
PLAYER_DEATH_QUOTE_VOIDDEATH You have been detained. Await your sentence at the end of Time. [player] has vanished without a trace. Must die to void decay
PLAYER_DEATH_QUOTE_FALLDAMAGE_0 CRUNCH [player] went splat. Must die of fall damage
PLAYER_DEATH_QUOTE_FALLDAMAGE_1 You tripped. [player] tripped. Must die of fall damage
PLAYER_DEATH_QUOTE_FALLDAMAGE_2 You left a beautiful crater. Visit [player]'s Scenic Crater! Must die of fall damage
PLAYER_DEATH_QUOTE_FALLDAMAGE_3 You forgot your parachute. [player] forgot their parachute. Must die of fall damage
PLAYER_DEATH_QUOTE_FALLDAMAGE_4 You greatly miscalculated. [player] greatly miscalculated.. Must die of fall damage
PLAYER_DEATH_QUOTE_FALLDAMAGE_5 You lost a fight with gravity. [player] lost a fight with gravity. Must die of fall damage

Shield

Shields work similarly to health, and appear as a blue (magenta if holding SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp.png Plasma ShrimpBgVoid.pngPlasma Shrimp.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
) segment in the player's health bar. As characters suffer from damage, shields are emptied before health. Lost shields replenish over 2 seconds after the player takes no damage for 7 seconds. As a result, players must avoid damage for 9 consecutive seconds to fully regenerate their shields. Shield regeneration is separate from healing, so any modifiers to healing or effects that activate from healing will not apply to regenerating shields.

Note: Gaining shields will not affect any items or mechanics which rely on a player's maxHealth, such as the following:

  • Percentage-based healing
    • Health Regeneration
    • Monster Tooth.png Monster ToothBgCommon.pngMonster Tooth.pngMonster Tooth
      Drop a healing orb on kill.

      Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
    • Medkit.png MedkitBgCommon.pngMedkit.pngMedkit
      Receive a delayed heal after taking damage.

      2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
    • Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
      Heal all nearby allies after standing still for 1 second.

      After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
    • Lepton Daisy.png Lepton DaisyBgUncommon.pngLepton Daisy.pngLepton Daisy
      Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.

      Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
    • Interstellar Desk Plant.png Interstellar Desk PlantBgLegendary.pngInterstellar Desk Plant.pngInterstellar Desk Plant
      Plant a healing fruit on kill.

      On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

      The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
    • Foreign Fruit.png Foreign FruitBgEquipment.pngForeign Fruit.png45sForeign Fruit
      Heal on use.

      Instantly heal for 50% of your maximum health.
    • Gnarled Woodsprite.png Gnarled WoodspriteBgEquipment.pngGnarled Woodsprite.png15sGnarled Woodsprite
      Heal over time. Activate to send to an ally.

      Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.
    • Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngStrides of Heresy
      Replace your Utility Skill with 'Shadowfade'.

      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    • Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngCorpsebloom
      Double your healing... BUT it's applied over time.

      Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
    • Status CrocoRegen.png RegenerativeStatus CrocoRegen.pngRegenerative (Buff)
      Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
      (stackable)
  • Percentage-based damage
    • Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
      Burn everything nearby... including you and allies.

      Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    • Status Poisoned.png PoisonStatus Poisoned.pngPoison (Debuff)
      Damage over time.Deals 1% of the victim's maximum health per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.
    • Environmental damage from falling, out of bounds on Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
      , or lava in SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Helminth Hatchery.png Helminth HatcheryHelminth Hatchery.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Helminth Hatchery (Stage 5)
      A Brother's Respite
      You dream of worms.

      A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top.
      • Note: This means that only having shield, like through Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
        Convert all your health into shield. Increase maximum health.

        Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
        or Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
        Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
        , will negate fall damage.
  • Health converted to additional shield
    • Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
      Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
      /Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
      Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    • Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
      Convert all your health into shield. Increase maximum health.

      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Dimensional Aura is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status TeleportOnLowHealth.png Dimensional AuraStatus TeleportOnLowHealth.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Dimensional Aura (Buff)
    On low health, gain temporary barrier and a dimensional aura.Falling below 25% health gives you 75% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s.

Shield is, however, indirectly influenced by the following:

  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Growth Nectar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Growth Nectar.png Growth NectarBgLegendary.pngGrowth Nectar.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Growth Nectar
    Your buffs grant an increase to ALL of your stats.

    Grants 4% increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack).
  • Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
  • Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sSpinel Tonic
    Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

    Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

    When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
  • Pearl.png PearlBgBoss.pngPearl.pngPearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
  • Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
  • Status PermanentCurse.png Permanent CurseStatus PermanentCurse.pngPermanent Curse (Debuff)
    Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.
    (stackable)
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Soul Cost is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status SoulCost.png SoulCostStatus SoulCost.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Soul Cost (Debuff)
    Reduce maximum health by 10% (+10% per stack).
    (stackable)

The Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
Gain a recharging shield.

Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
is a unique case, as it grants shields based on the user's actual maximum health, ignoring Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
Convert all your health into shield. Increase maximum health.

Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
. This means the Personal Shield Generator does not benefit from the health bonus Transcendence applies to health-providing items; however, neither does it suffer from Transcendence's health reduction. The Personal Shield Generator still benefits from the increased maximum health of Infusion.png InfusionBgUncommon.pngInfusion.pngInfusion
Killing an enemy permanently increases your maximum health, up to 100.

Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
normally.

The shield value is computed by adding the following contributions:

  • 8% of max HP for each stack of Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
    Gain a recharging shield.

    Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
    • shieldGeneratorStacks is the amount of Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
      Gain a recharging shield.

      Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
      a character has.
  • 0.1 for each stack of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Plasma Shrimp.png Plasma ShrimpBgVoid.pngPlasma Shrimp.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Plasma Shrimp
    While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

    Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
  • If the character holds Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
    Convert all your health into shield. Increase maximum health.

    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    or has the Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    affix, beforePerfectedMaxHP * (1.5 + (transcendenceStacks - 1) * 0.25)
    • Note: Effectively, 1 stack of Transcendence gives a scaling factor of 1.5, while the Perfected affix only gives 1.25.
    • transcendenceStacks is the amount of Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
      Convert all your health into shield. Increase maximum health.

      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
      a character has.
    • See earlier for beforePerfectedMaxHP.
  • 0.5 * beforeOverloadingMaxHP if the character has the Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
    Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
    affix.
    • See earlier for beforeOverloadingMaxHP.

This value is then multiplied by the following factors:

  • 1.5 if the character has the Status TonicBuff.png Tonic BuffStatus TonicBuff.pngTonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    active.
  • 1 / cursePenalty

Combined Health

Some mechanics in this game use fullCombinedHealth instead of maxHealth, despite not saying so. This is the combination of a character's full health and shield. Here are some examples:

  • Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
  • Old Guillotine.png Old GuillotineBgUncommon.pngOld Guillotine.pngOld Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
  • Old War Stealthkit.png Old War StealthkitBgUncommon.pngOld War Stealthkit.pngOld War Stealthkit
    Turn invisible at low health.

    Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
  • N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngN'kuhana's Opinion
    Fire haunting skulls when healed.

    Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
  • Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
  • Genesis Loop.png Genesis LoopBgBoss.pngGenesis Loop.pngGenesis Loop
    Fire an electric nova at low health.

    Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds.
  • Fuel Array.png Fuel ArrayBgEquipment.pngFuel Array.pngFuel Array
    Looks like it could power something. EXTREMELY unstable...
  • Brittle Crown.png Brittle CrownBgLunar.pngBrittle Crown.pngBrittle Crown
    Gain gold on hit... BUT surrender gold on getting hit.

    30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

    Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
  • REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Unknown
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    's skills
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status VoidFog.png Void FogStatus VoidFog.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fog (Debuff)
    Recipient is under the effect of Void Fog.Indicator status effect used to show the recipient is under the effect of Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    or Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    .
    /SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Fog Strong is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status VoidFogStrong.png Void Fog StrongStatus VoidFogStrong.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fog Strong (Debuff)
    Recipient is under the effect of the Strong Void Fog.Indicator status effect used to show the recipient is under the effect of Strong Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    or Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    .
  • Barrier gain and decay
  • One-Shot Protection (OSP)

Barrier

Applied temporary barrier.

Barrier is displayed as a yellow, semi-transparent overlay over the health gauge. The maximum amount of barrier a character can have is equal to their maximum health and shield combined.

Barrier depletes rapidly over time, and when taking damage, the barrier is depleted before shields. It is effectively a temporary second health bar.

The following can apply barrier:

  • Aurelionite Geodes in SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prime Meridian.png Prime MeridianPrime Meridian.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prime Meridian (Final - Path of the Colossus)
    Relic of the False Son
    You dream of rebirth.

    The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False Son (Boss).png False SonFalse Son (Boss).pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False Son (Boss)
    HP: 1000 (+300 per level)
    Damage: 18 (+3.6 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 23
    waits at the highest point of this area.
  • Topaz Brooch.png Topaz BroochBgCommon.pngTopaz Brooch.pngTopaz Brooch
    Gain a temporary barrier on kill.

    Gain a temporary barrier on kill for 15 health (+15 per stack).
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Unstable Transmitter is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Unstable Transmitter.png Unstable TransmitterBgUncommon.pngUnstable Transmitter.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Unstable Transmitter
    Gain a temporary barrier and a dimensional aura on low health.

    Falling below 25% health gives you 60% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s. At the start of each stage, it regenerates.
  • Aegis.png AegisBgLegendary.pngAegis.pngAegis
    Healing past full grants you a temporary barrier.

    Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Ben's Raincoat is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ben's Raincoat.png Ben's RaincoatBgLegendary.pngBen's Raincoat.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ben's Raincoat
    Prevent debuffs, instead gaining a temporary barrier. Recharges over time.

    Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds.
  • Loader.png Loader'sLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Unknown
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    Scrap Barrier.png Scrap BarrierScrap Barrier.pngScrap Barrier (Passive)The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.
    Survivor: Loader
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Seeker.png Seeker'sSeeker.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
    Class: Unknown
    HP: 115 (+34 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Diviner of House Beyond
    abilities:
    • Soul Spiral.png Soul SpiralSoul Spiral.pngSoul Spiral (Secondary)Manifest spiraling orbs dealing 150% damage. Hits grant temporary barrier. Exhilarate on activation at max orbs.
      Survivor: Seeker
    • Reprieve.png ReprieveReprieve.pngReprieve (Utility)Gain barrier and take flight. Total barrier loss or impact creates a Cyclone, healing allies, and dealing 200% damage per second.
      Survivor: Seeker
    • Meditate.png MeditateMeditate.pngMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
      Survivor: Seeker
    • Palm Blast.png Palm BlastPalm Blast.pngPalm Blast (Special)Charge a piercing, spectral hand that deals 400%-700% damage and heals allies. Multihit three characters to gain Tranquility and barrier.
      Survivor: Seeker

Tip: Barrier can be used to circumvent the negative effect of Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
Double your damage... BUT halve your health.

Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
, as it can double the player's halved max health temporarily. However, a player without the item could still reach more health through barrier.

Barrier Decay

Barrier depletes rapidly at a rate of maxBarrier / 30 per second. This is effectively 3.33% of the character's fullCombinedHealth per second.

Note: To outpace barrier decay with a single stack of Aegis.png AegisBgLegendary.pngAegis.pngAegis
Healing past full grants you a temporary barrier.

Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
, you need to heal more than 6.66% of your max health per second, barring shield.

Healing

Healing is a process where a character's HP is restored. Many mechanics in this game may heal characters for some amount, be it from proc effects such as Leeching Seed.png Leeching SeedBgUncommon.pngLeeching Seed.pngLeeching Seed
Dealing damage heals you.

Dealing damage heals you for 1 (+1 per stack) health.
, active items such as Foreign Fruit.png Foreign FruitBgEquipment.pngForeign Fruit.png45sForeign Fruit
Heal on use.

Instantly heal for 50% of your maximum health.
, or other sources such as Healing Drone.png Healing Drones. Additionally, characters will passively heal a set amount, divided by 60 every frame. (See more below)

When a character attempts to heal, the game goes through the following steps:

  • If the character is Status HealingDisabled.png poisonedStatus HealingDisabled.pngHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    , cancel.
  • Double the amount for each stack of Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    , if present.
  • If the character is a player and the difficulty is Eclipse 5 or higher, halve the amount.
  • If the character has Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngCorpsebloom
    Double your healing... BUT it's applied over time.

    Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
    , set the reserve tomin(reserve + (amount * (1 + stacks)), maxHP) and exit immediately. The healing procedure will be called at the appropriate intervals to apply the healing from the reserve, which means that Rejuvenation Rack and the Eclipse 5 modifier double dip their effects for this item.
  • Increase the health by amount up to maxHealh.
  • If the character has Aegis.png AegisBgLegendary.pngAegis.pngAegis
    Healing past full grants you a temporary barrier.

    Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
    , there is any leftover amount, and it is not passive regeneration, add 50% (+50% per stack) of the amount to their barrier.
  • If the healing is not passive regeneration, modify the N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngN'kuhana's Opinion
    Fire haunting skulls when healed.

    Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
    healing pool tomin(pool + amount * stacks, fullCombinedHealth).

Health Regeneration

All Survivors and some monsters regenerate health passively.

The regen stat relies on a regen factor for its calculation,regenFactor = 1 + 0.2 * levelsMinusOne. A temporary value is then build up by summing the following contributions:

  • baseRegen + levelRegen * levelsMinusOne
  • 1.6 * stacks * regenFactor, for Titanic Knurl.png Titanic KnurlBgBoss.pngTitanic Knurl.pngTitanic Knurl
    Boosts health and regeneration.

    Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    .
  • 3 * stacks * regenFactor, for Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngCautious Slug
    Rapidly heal outside of danger.

    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    if the character is out of danger (not taking damage for 7 seconds).
  • 0.1 * stacks * regenFactor, for Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    .

The regen stat is then calculated with:

  • temporaryValue * difficultyModifier, which is the difficulty regeneration modifier (Drizzle=1.5, Rainstorm=1, Monsoon=0.6).
  • If the character is afflicted by Status OnFire.png BurnStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    or SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status StrongerBurn.png Stronger BurnStatus StrongerBurn.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stronger Burn (Debuff)
    Stronger variant of the Ignite effect. Increases damage taken from burning.
    (stackable)
    , set the previous value to 0. This means that the Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Unknown
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    who has negative regeneration will not lose any health while on fire, assuming she can mitigate the burn damage.
  • If Acrid's Status CrocoRegen.png RegenerativeStatus CrocoRegen.pngRegenerative (Buff)
    Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
    (stackable)
    buff is active, add 0.1 * tempMaxHP to the previous value. This means Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Unknown
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Armor: 20
    Umbra: Test Subject
    is unique in that he can still have some regeneration while on fire.
  • If the character has the Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
    Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
    affix, set the previous value to max(0, previousValue). This means the Heretic will not lose any health.
  • If the charater has any HealthDecay stacks, adjust the previous value according to min(0, previousValue) - tempMaxHP / cursePenalty * stacks.
  • If the character has the Status TonicBuff.png Tonic BuffStatus TonicBuff.pngTonic Buff (Buff)
    Gain a massive boost to all stats.Gain the following boosts:
    +150% max health
    +150% max shield
    +170% attack speed
    +130% movement speed
    +20 armor
    +200% base damage
    +400% health regeneration
    active, multiply the previous value by 4.
    • Else if the character has any Tonic Affliction.png Tonic AfflictionsBgUntiered.pngTonic Affliction.pngTonic Affliction
      Reduce ALL stats when not under the effects of Spinel Tonic.

      Reduce ALL stats by -5% (-5% per stack).
      , multiply it by 0.95^{stacks}.

Version History

Anniversary Update
  • Gameplay Changes
    • Low Health Threshold
      • 20% ⇒ 25%

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Healing numbers are properly green

Early Access Artifacts Content Update
  • Quality of Life
    • Add a new death visual effect for players so it’s clearer when they die
    • 🌧 Update Game End Report to use special strings and icon if no killer is found
    • Change "Killed by" text to be right-aligned so it can fit longer names

Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen
      • The result of this is that all characters regardless of their baseline regeneration all benefit the same from regen items. This will only affect melee characters WITH regen items - nobody else is affected.

PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Health Regeneration
      • Increase Player's Health Regeneration by +66% in Rainstorm.png Rainstorm difficulty.
      • Increase Drone Health Regeneration by +150% in ALL difficulties
        • All these regeneration changes have been highly confusing and affecting difficulty too drastically – as a summary, Drizzle.png Drizzle and Monsoon.png Monsoon are the same as Skills 2.0 Release, while Rainstorm.png Rainstorm is now a bit easier.

Early Access 'Skills 2.0' Content Update
  • Bug Fixes
    • 🌧︎Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic “mystery” attacker

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Add support for new health-type: Barrier
      • Barrier is a health value that can exceed your maximum health, but degrades over time.
    • Add new stat: Curse
      • Curse is the old Shaped Glass functionality, which locks away a portion of your healthbar - it has been moved over to a generic stat so we can use it for other items in the future.
    • Disable Base Health Regeneration if on Status OnFire.png fireStatus OnFire.pngBurn (Debuff)
      Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
      (stackable)
  • QOL
    • ☂ Player healthbars now flash when at low health

Early Access Patch (Build ID No.3830295)
  • Bug Fixes
    • Losing max shields now properly removes extra shield

Early Access Patch (Build ID No.3731106)
  • Bug Fixes
    • [Community Found] Allow changes in maximum health/shield to instantly fill that missing amount. This means that Wake of Vultures.png Wake of VulturesBgLegendary.pngWake of Vultures.pngWake of Vultures
      Temporarily steal the power of slain elites.

      Gain the power of any killed elite monster for 8s (+5s per stack).
      / Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
      Convert all your health into shield. Increase maximum health.

      Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
      will no longer give you empty shield.