Health
Health is an attribute present on all Survivors and Monsters. Taking damage reduces the player or monster's health. When a character's health reaches zero, they die.
Keep in mind that all the stat values below are internally stored are floats, but are rounded up to the nearest integer when displayed on the screen. For example, Auto-NailgunAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
Survivor: MUL-T with 1 stack of Leeching SeedLeeching Seed
Dealing damage heals you.
Dealing damage heals you for 1 (+1 per stack) health. actually heals for 0.6 health, but displays 1 and the rapid fire rate may create the illusion it heals for more.
Max Health
The base health value is calculated from the following contributions:
baseHealth + levelHealth * levelsMinusOne
baseHealth
is the base HP stat of a character.- For survivors, this stat can be found here.
levelHealth
is the extra HP gained by leveling up.levelsMinusOne
is the current level of a character.
- +infusionBonus if the character holds at least one stack of
InfusionInfusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.. - +25 per stack of
Bison SteakBison Steak
Gain 25 max health.
Increases maximum health by 25 (+25 per stack).. - +40 per stack of
Titanic KnurlTitanic Knurl
Boosts health and regeneration.
Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack)..
A modifier with a starting value of 1.0 is then built by considering the following:
- BoostHp, which gives +0.1 per stack.
PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack). andIrradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack)., each giving +0.1 per stack.- Having the
Survivors of the Void - DLC Content
Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidtouched (Affix Buff)
Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds. affix gives +0.5. Survivors of the Void - DLC Content
Stone Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Stone Flux Pauldron
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Stone Flux Pauldron
Double your health... BUT halve your speed.
Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack)., which gives +1 per stack.Seekers of the Storm - DLC Content
Growth Nectar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Growth Nectar
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Growth Nectar
Your buffs grant an increase to ALL of your stats.
Grants 4% increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack)., which gives +0.4 per buff, up to a limit of 4 (+4 per stack).
The final health value is then computed by multiplying the following:
- base health value
- modifier
1 / (1 + cutHpStacks)
cutHpStacks
is the item given to all monsters while theArtifact of Swarms is active, effectively halving their health.
- 10, if the character is an
invading Doppelganger.
- The accumulated value so far will be referred to as
beforePerfectedMaxHP
.
- The accumulated value so far will be referred to as
- If the character has the
PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields. affix, the health is set 1.- The accumulated value so far will be referred to as
beforeOverloadingMaxHP
. If the condition has not been satisfied, we simply havebeforeOverloadingMaxHP = beforePerfectedMaxHP
.
- The accumulated value so far will be referred to as
- If the character has the
OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield. affix, the health is halved. Holding both the Perfected and Overloading affixes effectively sets the health to 0.5.- The accumulated value so far will be referred to as
tempMaxHP
. If the condition has not been satisfied, we simply havetempMaxHP = beforeOverloadingMaxHP
.
- The accumulated value so far will be referred to as
- 1.5 if the character has the
Tonic BuffTonic Buff (Buff)
Gain a massive boost to all stats.Gain the following boosts:
+150% max health
+150% max shield
+170% attack speed
+130% movement speed
+20 armor
+200% base damage
+400% health regeneration active. 1 / cursePenalty
Curse
Curse is an internal attribute that lowers maximum health. Curse prevents the player's health from healing back to full and is capable of disabling One-Shot Protection (OSP) if Curse is equal to or greater than 10% of maximum health. The portion of health removed by Curse appears as a hollow, partially shattered segment of the player's health bar.
The curse modifier reduces the health and shield stats by dividing them, effectively having a hyperbolic effect. The modifier starts with a base value of 1.0 and the following contributions increase it accordingly:
* 2^{stacks}
, for anyShaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). stacks.* 10
, if theArtifact of Glass is active.
+0.01 * stacks
, for anyPermanent CursePermanent Curse (Debuff)
Permanently decrease maximum health per stage.Maximum health reduced by a factor of1 + 0.01 ⋅ n
, wheren
is the number of stacks.
(stackable) buff stacks.+0.1 * stacks
, for anyTonic AfflictionTonic Affliction
Reduce ALL stats when not under the effects of Spinel Tonic.
Reduce ALL stats by -5% (-5% per stack). orSeekers of the Storm - DLC Content
Soul Cost is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Soul Cost
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Soul Cost (Debuff)
Reduce maximum health by 10% (+10% per stack).
(stackable) stacks.
Death
If a character reaches zero health or lower, they die. Dead characters will despawn and produce a non-colliding "corpse" ragdoll of their body.
When a character dies, their killer is granted Gold and experience points in addition to activating any on-kill effects.
If all Survivors in the current run are dead, the run ends, and a statistics screen appears. This can be prevented if any Survivors respawn, being restored to full health and becoming invulnerableImmune (Buff)
Become invulnerable.Become immune to all attacks. for 3 seconds. This happens through the following methods:
- Having items or equipment which allow the holder to revive:
Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.Survivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.Seekers of the Storm - DLC Content
Seed of Life is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
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Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seed of Life
Revives the user when killed or dead allies on activation. Consumed on use.
Revive dead, friendly Survivors upon activation. Dying while holding this Equipment returns only you to life. Reviving gives 3s of invulnerability and consumes the equipment.
- Being revived by another player using:
Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seeker
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Unknown
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House Beyond'sMeditateMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
Survivor: Seeker skill (when used with 7 stacks ofSeekers of the Storm - DLC Content
Tranquility is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Tranquility (Buff)Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seeker
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Unknown
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House Beyond gains various buffs to all stats and skills.Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seeker
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Unknown
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House Beyond gains the following buffs:- All stats are increased by +1%
Spirit PunchSpirit Punch (Primary)Fire piercing disembodied fists at enemies for 250% damage. Every 3rd hit explodes dealing 350% damage.
Survivor: Seeker's third hit gains 6.67% damage per stackUnseen HandUnseen Hand (Secondary)Stunning. Launch a piercing phantasmal hand from the ground, dealing 600% damage. Heals for 3.5% of the damage dealt.
Survivor: Seeker gains 4% additional healing per stackSoul SpiralSoul Spiral (Secondary)Manifest spiraling orbs dealing 150% damage. Hits grant temporary barrier. Exhilarate on activation at max orbs.
Survivor: Seeker grants +2 hits per stack before expiringSojournSojourn (Utility)Stunning. Take flight and explode, dealing 500% damage. Exchange 25% health per second for increased damage.
Survivor: Seeker's explosion is 14.28% larger per stackReprieveReprieve (Utility)Gain barrier and take flight. Total barrier loss or impact creates a Cyclone, healing allies, and dealing 200% damage per second.
Survivor: Seeker applies 10% more barrier per stackMeditateMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
Survivor: Seeker gains an additional 4% more healing and 100% more damage per stackPalm BlastPalm Blast (Special)Charge a piercing, spectral hand that deals 400%-700% damage and heals allies. Multihit three characters to gain Tranquility and barrier.
Survivor: Seeker gains the following benefits with each stack:- Grows in size by 15%.
- Becomes 8.33% faster.
- Deals 250% more damage on hit.
- Applies +0.03% more healing to allies.
(stackable))Seekers of the Storm - DLC Content
Seed of Life is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seed of Life
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seed of Life
Revives the user when killed or dead allies on activation. Consumed on use.
Revive dead, friendly Survivors upon activation. Dying while holding this Equipment returns only you to life. Reviving gives 3s of invulnerability and consumes the equipment.
Seekers of the Storm - DLC Content
Extra Life is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Extra Life
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Extra Life (Buff)
Gain an extra life.Upon death, this buff will be removed and you will return to life with 3 seconds of invulnerability. from a Shrine of Shaping.Seekers of the Storm - DLC Content
Saving Grace is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Saving Grace (Buff)
Increases stats by 7%. Upon death, this buff will be removed and you will return to life with 3 seconds of invulnerability. fromSeekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seeker
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Unknown
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House Beyond'sMeditateMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
Survivor: Seeker skill.- Upon entering a new level.
Death Messages
When a player dies, a message is sent in chat based on how they died. This message is randomly selected according to the following table.
[player] is replaced with the name of the player that died. If their name is glitched, [player] displays as an underscore.
Filename | Text (self) | Text (others) | Criteria |
---|---|---|---|
PLAYER_DEATH_QUOTE_0 | You are dead. | [player] is dead. | N/A |
PLAYER_DEATH_QUOTE_1 | You embrace the void. | [player] embraces the void. | N/A |
PLAYER_DEATH_QUOTE_2 | You had a lot more to live for. | [player] had a lot more to live for. | N/A |
PLAYER_DEATH_QUOTE_3 | Your internal organs have failed. | [player]'s internal organs have failed. | N/A |
PLAYER_DEATH_QUOTE_4 | Your body was gone an hour later. | [player]'s body was gone an hour later. | N/A |
PLAYER_DEATH_QUOTE_5 | Your family will never know how you died. | [player]'s family will never know how they died. | N/A |
PLAYER_DEATH_QUOTE_6 | You died painlessly. | [player] died painlessly. | N/A |
PLAYER_DEATH_QUOTE_7 | Your death was extremely painful. | [player]'s death was extremely painful. | N/A |
PLAYER_DEATH_QUOTE_8 | You have broken every bone in your body. | [player] has broken every bone in your body. | N/A |
PLAYER_DEATH_QUOTE_9 | You die a slightly embarassing death. | [player] dies a slightly embarassing death. | N/A |
PLAYER_DEATH_QUOTE_10 | You die in a hilarious pose. | [player] dies in a hilarious pose. | N/A |
PLAYER_DEATH_QUOTE_11 | You really messed up. | [player] really messed up. | N/A |
PLAYER_DEATH_QUOTE_12 | You have died. Maybe next time.. | [player] has died. Maybe next time.. | N/A |
PLAYER_DEATH_QUOTE_13 | You have passed away. Try again? | [player] has passed away. | N/A |
PLAYER_DEATH_QUOTE_14 | Choose a new character? | [player] should select a different character. | N/A |
PLAYER_DEATH_QUOTE_15 | Consider lowering the difficulty. | [player] votes to lower the difficulty. | N/A |
PLAYER_DEATH_QUOTE_16 | Try playing on Drizzle mode for an easier time. | [player] would prefer to play on Drizzle. | N/A |
PLAYER_DEATH_QUOTE_17 | Not a trace will be found. | Not a trace of [player] will be found. | N/A |
PLAYER_DEATH_QUOTE_18 | Remember that as time increases, so does difficulty. | [player] has died. | N/A |
PLAYER_DEATH_QUOTE_19 | This planet has killed you. | This planet has killed [player]. | N/A |
PLAYER_DEATH_QUOTE_20 | It wasn't your time to die... | It wasn't [player]'s time to die... | N/A |
PLAYER_DEATH_QUOTE_21 | That was definitely not your fault. | That was definitely not [player]'s fault. | N/A |
PLAYER_DEATH_QUOTE_22 | That was absolutely your fault. | That was absolutely [player]'s fault. | N/A |
PLAYER_DEATH_QUOTE_23 | They will surely feast on your flesh. | They will surely feast on [player]'s flesh. | N/A |
PLAYER_DEATH_QUOTE_24 | ..the harder they fall. | [player] has fallen. Hard. | N/A |
PLAYER_DEATH_QUOTE_25 | Beep.. beep.. beeeeeeeeeeeeeeeee | [player] has flatlined. | N/A |
PLAYER_DEATH_QUOTE_26 | Close! | Nice try, [player]! | N/A |
PLAYER_DEATH_QUOTE_27 | Come back soon! | Come back soon, [player]! | N/A |
PLAYER_DEATH_QUOTE_28 | Crushed. | [player] was crushed. | N/A |
PLAYER_DEATH_QUOTE_29 | Smashed. | [player] was smashed. | N/A |
PLAYER_DEATH_QUOTE_30 | DEAD | [player] IS DEAD | N/A |
PLAYER_DEATH_QUOTE_31 | Get styled upon. | [player] was styled upon. | N/A |
PLAYER_DEATH_QUOTE_32 | Dead from blunt trauma to the face. | [player] was killed from blunt trauma to the face. | N/A |
PLAYER_DEATH_QUOTE_33 | ded | [player] is ded | N/A |
PLAYER_DEATH_QUOTE_34 | rekt | [player] was rekt | N/A |
PLAYER_DEATH_QUOTE_35 | ur dead LOL get rekt | [player] is dead LOL get rekt | N/A |
PLAYER_DEATH_QUOTE_36 | Sucks to suck. | Sucks to suck, [player] | N/A |
PLAYER_DEATH_QUOTE_37 | You walk toward the light. | [player] walks toward the light. | N/A |
PLAYER_DEATH_QUOTE_BRITTLEDEATH | You have shattered into innumerable pieces. | [player] has shattered into innumerable pieces. | Must have shaped glass |
PLAYER_DEATH_QUOTE_VOIDDEATH | You have been detained. Await your sentence at the end of Time. | [player] has vanished without a trace. | Must die to void decay |
PLAYER_DEATH_QUOTE_FALLDAMAGE_0 | CRUNCH | [player] went splat. | Must die of fall damage |
PLAYER_DEATH_QUOTE_FALLDAMAGE_1 | You tripped. | [player] tripped. | Must die of fall damage |
PLAYER_DEATH_QUOTE_FALLDAMAGE_2 | You left a beautiful crater. | Visit [player]'s Scenic Crater! | Must die of fall damage |
PLAYER_DEATH_QUOTE_FALLDAMAGE_3 | You forgot your parachute. | [player] forgot their parachute. | Must die of fall damage |
PLAYER_DEATH_QUOTE_FALLDAMAGE_4 | You greatly miscalculated. | [player] greatly miscalculated.. | Must die of fall damage |
PLAYER_DEATH_QUOTE_FALLDAMAGE_5 | You lost a fight with gravity. | [player] lost a fight with gravity. | Must die of fall damage |
Shield
Shields work similarly to health, and appear as a blue (magenta if holding Survivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Plasma Shrimp
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.
Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.) segment in the player's health bar. As characters suffer from damage, shields are emptied before health. Lost shields replenish over 2 seconds after the player takes no damage for 7 seconds. As a result, players must avoid damage for 9 consecutive seconds to fully regenerate their shields. Shield regeneration is separate from healing, so any modifiers to healing or effects that activate from healing will not apply to regenerating shields.
Note: Gaining shields will not affect any items or mechanics which rely on a player's maxHealth
, such as the following:
- Percentage-based healing
- Health Regeneration
Monster ToothMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.MedkitMedkit
Receive a delayed heal after taking damage.
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).Lepton DaisyLepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.Interstellar Desk PlantInterstellar Desk Plant
Plant a healing fruit on kill.
On kill, plant a healing fruit seed that grows into a plant after 5 seconds.
The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.Foreign FruitForeign Fruit
Heal on use.
Instantly heal for 50% of your maximum health.Gnarled WoodspriteGnarled Woodsprite
Heal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.Strides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.CorpsebloomCorpsebloom
Double your healing... BUT it's applied over time.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.RegenerativeRegenerative (Buff)
Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
(stackable)
- Percentage-based damage
Helfire TinctureHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.PoisonPoison (Debuff)
Damage over time.Deals 1% of the victim's maximum health per second, or an amount per second equivalent to Acrid's damage stat, whichever is greater. Lasts 10 seconds.- Environmental damage from falling, out of bounds on
Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area., or lava inSeekers of the Storm - DLC Content
Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Helminth Hatchery
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Helminth Hatchery (Stage 5)
A Brother's Respite
You dream of worms.
A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top.- Note: This means that only having shield, like through
TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. orPerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields., will negate fall damage.
- Note: This means that only having shield, like through
- Health converted to additional shield
OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield./PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
Seekers of the Storm - DLC Content
Dimensional Aura is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Dimensional Aura
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Dimensional Aura (Buff)
On low health, gain temporary barrier and a dimensional aura.Falling below 25% health gives you 75% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s.
Shield is, however, indirectly influenced by the following:
Seekers of the Storm - DLC Content
Growth Nectar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Growth Nectar
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Growth Nectar
Your buffs grant an increase to ALL of your stats.
Grants 4% increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack).Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).Spinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack).Irradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack).Permanent CursePermanent Curse (Debuff)
Permanently decrease maximum health per stage.Maximum health reduced by a factor of1 + 0.01 ⋅ n
, wheren
is the number of stacks.
(stackable)Seekers of the Storm - DLC Content
Soul Cost is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SoulCost
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Soul Cost (Debuff)
Reduce maximum health by 10% (+10% per stack).
(stackable)
The Personal Shield GeneratorPersonal Shield Generator
Gain a recharging shield.
Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. is a unique case, as it grants shields based on the user's actual maximum health, ignoring TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.. This means the Personal Shield Generator does not benefit from the health bonus Transcendence applies to health-providing items; however, neither does it suffer from Transcendence's health reduction. The Personal Shield Generator still benefits from the increased maximum health of InfusionInfusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. normally.
The shield value is computed by adding the following contributions:
- 8% of max HP for each stack of
Personal Shield GeneratorPersonal Shield Generator
Gain a recharging shield.
Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.shieldGeneratorStacks
is the amount ofPersonal Shield GeneratorPersonal Shield Generator
Gain a recharging shield.
Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. a character has.
- 0.1 for each stack of
Survivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Plasma Shrimp
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.
Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s. - If the character holds
TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. or has thePerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields. affix,beforePerfectedMaxHP * (1.5 + (transcendenceStacks - 1) * 0.25)
- Note: Effectively, 1 stack of Transcendence gives a scaling factor of 1.5, while the Perfected affix only gives 1.25.
transcendenceStacks
is the amount ofTranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. a character has.- See earlier for
beforePerfectedMaxHP
.
0.5 * beforeOverloadingMaxHP
if the character has theOverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield. affix.- See earlier for
beforeOverloadingMaxHP
.
- See earlier for
This value is then multiplied by the following factors:
- 1.5 if the character has the
Tonic BuffTonic Buff (Buff)
Gain a massive boost to all stats.Gain the following boosts:
+150% max health
+150% max shield
+170% attack speed
+130% movement speed
+20 armor
+200% base damage
+400% health regeneration active. 1 / cursePenalty
Combined Health
Some mechanics in this game use fullCombinedHealth
instead of maxHealth
, despite not saying so. This is the combination of a character's full health and shield. Here are some examples:
CrowbarCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health.Old GuillotineOld Guillotine
Instantly kill low health Elite monsters.
Instantly kill Elite monsters below 13% (+13% per stack) health.Old War StealthkitOld War Stealthkit
Turn invisible at low health.
Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.ShatterspleenShatterspleen
Critical strikes always bleed enemies. Bleeding enemies now explode.
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.Genesis LoopGenesis Loop
Fire an electric nova at low health.
Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds.Fuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable...Brittle CrownBrittle Crown
Gain gold on hit... BUT surrender gold on getting hit.
30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.
Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Unknown
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Symbiotes's skillsSurvivors of the Void - DLC Content
Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Fog
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Fog (Debuff)
Recipient is under the effect of Void Fog.Indicator status effect used to show the recipient is under the effect of Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such asTougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck. orRepulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1../Survivors of the Void - DLC Content
Void Fog Strong is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Fog Strong
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Fog Strong (Debuff)
Recipient is under the effect of the Strong Void Fog.Indicator status effect used to show the recipient is under the effect of Strong Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such asTougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck. orRepulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1..- Barrier gain and decay
- One-Shot Protection (OSP)
Barrier
Barrier is displayed as a yellow, semi-transparent overlay over the health gauge. The maximum amount of barrier a character can have is equal to their maximum health and shield combined.
Barrier depletes rapidly over time, and when taking damage, the barrier is depleted before shields. It is effectively a temporary second health bar.
The following can apply barrier:
- Aurelionite Geodes in
Seekers of the Storm - DLC Content
Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Prime Meridian
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Prime Meridian (Final - Path of the Colossus)
Relic of the False Son
You dream of rebirth.
The top of a giant statue of Providence, and the final stage in the Path of the Colossus. TheSeekers of the Storm - DLC Content
False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son (Boss)
HP: 1000 (+300 per level)
Damage: 18 (+3.6 per level)
Class: Melee
Speed: 14 m/s
Armor: 23 waits at the highest point of this area. Topaz BroochTopaz Brooch
Gain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack).Seekers of the Storm - DLC Content
Unstable Transmitter is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Unstable Transmitter
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Unstable Transmitter
Gain a temporary barrier and a dimensional aura on low health.
Falling below 25% health gives you 60% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s. At the start of each stage, it regenerates.AegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.Survivors of the Void - DLC Content
Ben's Raincoat is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Ben's Raincoat
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Ben's Raincoat
Prevent debuffs, instead gaining a temporary barrier. Recharges over time.
Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds.Loader'sLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Unknown
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic PowerhouseScrap BarrierScrap Barrier (Passive)The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.
Survivor: LoaderSeekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Seeker's
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Class: Unknown
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House Beyond abilities:Soul SpiralSoul Spiral (Secondary)Manifest spiraling orbs dealing 150% damage. Hits grant temporary barrier. Exhilarate on activation at max orbs.
Survivor: SeekerReprieveReprieve (Utility)Gain barrier and take flight. Total barrier loss or impact creates a Cyclone, healing allies, and dealing 200% damage per second.
Survivor: SeekerMeditateMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
Survivor: SeekerPalm BlastPalm Blast (Special)Charge a piercing, spectral hand that deals 400%-700% damage and heals allies. Multihit three characters to gain Tranquility and barrier.
Survivor: Seeker
Tip: Barrier can be used to circumvent the negative effect of Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack)., as it can double the player's halved max health temporarily. However, a player without the item could still reach more health through barrier.
Barrier Decay
Barrier depletes rapidly at a rate of maxBarrier / 30
per second. This is effectively 3.33% of the character's fullCombinedHealth
per second.
Note: To outpace barrier decay with a single stack of AegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed., you need to heal more than 6.66% of your max health per second, barring shield.
Healing
Healing is a process where a character's HP is restored. Many mechanics in this game may heal characters for some amount, be it from proc effects such as Leeching SeedLeeching Seed
Dealing damage heals you.
Dealing damage heals you for 1 (+1 per stack) health., active items such as Foreign FruitForeign Fruit
Heal on use.
Instantly heal for 50% of your maximum health., or other sources such as Healing Drones. Additionally, characters will passively heal a set amount, divided by 60 every frame. (See more below)
When a character attempts to heal, the game goes through the following steps:
- If the character is
poisonedHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration., cancel. - Double the amount for each stack of
Rejuvenation RackRejuvenation Rack
Double the strength of healing.
Heal +100% (+100% per stack) more., if present. - If the character is a player and the difficulty is Eclipse 5 or higher, halve the amount.
- If the character has
CorpsebloomCorpsebloom
Double your healing... BUT it's applied over time.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second., set the reserve tomin(reserve + (amount * (1 + stacks)), maxHP)
and exit immediately. The healing procedure will be called at the appropriate intervals to apply the healing from the reserve, which means that Rejuvenation Rack and the Eclipse 5 modifier double dip their effects for this item. - Increase the health by amount up to maxHealh.
- If the character has
AegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed., there is any leftover amount, and it is not passive regeneration, add 50% (+50% per stack) of the amount to their barrier. - If the healing is not passive regeneration, modify the
N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. healing pool tomin(pool + amount * stacks, fullCombinedHealth)
.
Health Regeneration
All Survivors and some monsters regenerate health passively.
The regen stat relies on a regen factor for its calculation,regenFactor = 1 + 0.2 * levelsMinusOne
. A temporary value is then build up by summing the following contributions:
baseRegen + levelRegen * levelsMinusOne
1.6 * stacks * regenFactor
, forTitanic KnurlTitanic Knurl
Boosts health and regeneration.
Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack)..3 * stacks * regenFactor
, forCautious SlugCautious Slug
Rapidly heal outside of danger.
Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. if the character is out of danger (not taking damage for 7 seconds).0.1 * stacks * regenFactor
, forIrradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack)..
The regen stat is then calculated with:
temporaryValue * difficultyModifier
, which is the difficulty regeneration modifier (Drizzle=1.5, Rainstorm=1, Monsoon=0.6).- If the character is afflicted by
BurnBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable) orSurvivors of the Void - DLC Content
Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Stronger Burn
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Stronger Burn (Debuff)
Stronger variant of the Ignite effect. Increases damage taken from burning.
(stackable), set the previous value to 0. This means that theHereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
Class: Unknown
HP: 440 (+132 per level)
Damage: 18 (+3.6 per level)
Armor: 0
Umbra: Unorthodoxy Risen who has negative regeneration will not lose any health while on fire, assuming she can mitigate the burn damage. - If Acrid's
RegenerativeRegenerative (Buff)
Gain additional health regeneration.Gain health regeneration equal to 5% of your maximum health.
(stackable) buff is active, add0.1 * tempMaxHP
to the previous value. This meansAcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Unknown
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject is unique in that he can still have some regeneration while on fire. - If the character has the
PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields. affix, set the previous value tomax(0, previousValue)
. This means the Heretic will not lose any health. - If the charater has any HealthDecay stacks, adjust the previous value according to
min(0, previousValue) - tempMaxHP / cursePenalty * stacks
. - If the character has the
Tonic BuffTonic Buff (Buff)
Gain a massive boost to all stats.Gain the following boosts:
+150% max health
+150% max shield
+170% attack speed
+130% movement speed
+20 armor
+200% base damage
+400% health regeneration active, multiply the previous value by 4.- Else if the character has any
Tonic AfflictionsTonic Affliction
Reduce ALL stats when not under the effects of Spinel Tonic.
Reduce ALL stats by -5% (-5% per stack)., multiply it by0.95^{stacks}
.
- Else if the character has any
Version History
- Gameplay Changes
- Low Health Threshold
- 20% ⇒ 25%
- Low Health Threshold
- Bug Fixes
- Healing numbers are properly green
- Quality of Life
- Add a new death visual effect for players so it’s clearer when they die
- 🌧 Update Game End Report to use special strings and icon if no killer is found
- Change "Killed by" text to be right-aligned so it can fit longer names
- Gameplay Changes
- Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen
- The result of this is that all characters regardless of their baseline regeneration all benefit the same from regen items. This will only affect melee characters WITH regen items - nobody else is affected.
- Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen
- Gameplay Changes
- Health Regeneration
- Increase Player's Health Regeneration by +66% in
Rainstorm difficulty.
- Increase Drone Health Regeneration by +150% in ALL difficulties
- Increase Player's Health Regeneration by +66% in
- Health Regeneration
- Bug Fixes
- 🌧︎Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic “mystery” attacker
- Gameplay Changes
- Add support for new health-type: Barrier
- Barrier is a health value that can exceed your maximum health, but degrades over time.
- Add new stat: Curse
- Curse is the old Shaped Glass functionality, which locks away a portion of your healthbar - it has been moved over to a generic stat so we can use it for other items in the future.
- Disable Base Health Regeneration if on
fireBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
- Add support for new health-type: Barrier
- QOL
- ☂ Player healthbars now flash when at low health
- Bug Fixes
- Losing max shields now properly removes extra shield
- Bug Fixes
- [Community Found] Allow changes in maximum health/shield to instantly fill that missing amount. This means that
Wake of VulturesWake of Vultures
Temporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack). /TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. will no longer give you empty shield.
- [Community Found] Allow changes in maximum health/shield to instantly fill that missing amount. This means that
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • ![]() Class: Unknown HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() Class: Unknown HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Unknown HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Unknown HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: The Shattered Heir • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • ![]() Class: Unknown HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The ![]() False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) HP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |