Armor-Piercing Rounds

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BgCommon.pngArmor-Piercing Rounds.png
Armor-Piercing Rounds
Armor-Piercing Rounds.png
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.
Rarity Common
Category Damage
AIBlacklist
Unlock Advancement
ID 61
Stats
Stat Value Stack Add
Damage 20% Linear +20%

Armor-Piercing Rounds are an item in Risk of Rain 2.

The item increases damage dealt by 20% (+20% per stack) against Bosses and Hordes of Many spawned by the Teleporter, Bosses spawned during the 5th and 10th wave of the Simulacrum, Special Bosses, and the Umbrae from the VengeanceArtifact of Vengeance.

Notes

  • This item is also effective against the Lunar Chimera (Golem).png Lunar Chimera GolemsLunar Chimera (Golem).pngLunar Chimera (Golem)
    Zenith DesignsHP: 1615 (+485 per level)
    Damage: 35 (+7 per level)
    Class: Ranged
    Speed: 8 m/s
    Armor: 0
    , Lunar Chimera (Wisp).png Lunar Chimera WispsLunar Chimera (Wisp).pngLunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    , and Lunar Chimera (Exploder).png Lunar Chimera ExplodersLunar Chimera (Exploder).pngLunar Chimera (Exploder)
    Zenith DesignsHP: 180 (+54 per level)
    Damage: 11 (+2.2 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 0
    that appear in phase 2 of the Mithrix.png final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    fight. It does not have an effect against any Lunar Chimeras that spawn in Phase 3, however.
  • The item will change damage numbers to orange when activated.
  • This item affects enemies with red health bars. This means they will deal extra damage to non-boss Horde of Many monsters, but will not affect naturally spawning boss monsters that are not spawned by the Teleporter Event.
    • Any monsters that have Infusion.png InfusionsBgUncommon.pngInfusion.pngInfusion
      Killing an enemy permanently increases your maximum health, up to 100.

      Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
      will have their health bar changed to a reddish color as a result of the Infusions; these are not considered bosses. This is only relevant in the Void Fields, while the EvolutionArtifact of Evolution is enabled, during the Simulacrum, or while fighting a Scavenger.png ScavengerScavenger.pngScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      that spawns with or finds Infusions.

Tips

  • This item's damage bonus stacks multiplicatively with other damage-increasing items such as Lens-Maker's Glasses.png Lens-Maker's GlassesBgCommon.pngLens-Maker's Glasses.pngLens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    , SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch.png Delicate WatchBgCommon.pngDelicate Watch.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Delicate Watch
    Deal bonus damage. Breaks at low health.

    Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.
    , Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    and Focus Crystal.png Focus CrystalBgCommon.pngFocus Crystal.pngFocus Crystal
    Deal bonus damage to nearby enemies.

    Increase damage to enemies within 13m by 20% (+20% per stack).
    ; stacking all of these can enable some truly impressive damage numbers.

Lore

Order: Armor-Piercing Rounds, 50mm
Tracking Number: 15***********
Estimated Delivery: 3/07/2056
Shipping Method:  Standard
Shipping Address: Fort Margaret, Jonesworth System
Shipping Details: 

Alright, just to clarify, these rounds aren’t faulty. Heck, I’d say they’re better than the standard, but... that’s kind of the problem. I don’t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck. 

Could you guys look into this so we don’t like, violate any Geneva Conventions or anything?

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Armor-Piercing Rounds
  • Gameplay Changes
    • Improve visual effects to be more noticeable
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Bonus Damage: 20% (+10% per stack) ⇒ 20% (+20% per stack)