Railgunner
Railgunner is a playable character in Risk of Rain 2, unlocked by default in the Survivors of the Void expansion.
A lethal and skillful markswoman, the Railgunner fights with her eponymous railgun. In combination with powerful piercing shots and smart homing rounds, Railgunner has incredible long-range damage output and decent crowd control options. Her signature ability is the incredibly powerful, all-or-nothing Supercharge that can devastate even the strongest of enemies in a single shot.
Skills
Magnetic Accelerator | ||
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Type | Misc | |
Description | All Critical Strike Chance is converted into Critical Strike Damage. | |
Notes | ||
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XQR Smart Round System | ||
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Type | Primary | |
Proc Coefficient | 1.0 | |
Description | Fire aggressive tracking rounds for 100% damage. | |
Notes | ||
|
M99 Sniper | ||
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Type | Secondary | |
Cooldown | N/A | |
Proc Coefficient | 1.0 | |
Description | Activate your long-range scope, highlighting Weak Points and transforming your weapon into a piercing 1000% damage railgun. | |
Notes | ||
|
M99 | ||
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Type | Primary | |
Proc Coefficient | 1.0 | |
Description | Launch a heavy projectile for 1000% damage. | |
Notes | ||
|
Active Reload | ||
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Type | Primary | |
Proc Coefficient | N/A | |
Description | Perfectly time your reload to recover faster and to boost the damage of your next shot by +500% base damage. | |
Notes | ||
|
HH44 Marksman | ||
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Type | Secondary | |
Cooldown | N/A | |
Proc Coefficient | N/A | |
Description | Activate your short-range scope, highlighting Weak Points and transforming your weapon into a quick 400% damage railgun. | |
Notes | ||
|
HH44 | ||
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Type | Primary | |
Proc Coefficient | 1.0Verify | |
Description | Launch a light projectile for 400% damage. | |
Notes | ||
|
Concussion Device | ||
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Type | Utility | |
Cooldown | 6s | |
Proc Coefficient | 0.0 | |
Description | Throw out a device that pushes you and all nearby enemies away. Can hold up to 2. | |
Notes | ||
|
Polar Field Device | ||
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Type | Utility | |
Cooldown | 12s | |
Proc Coefficient | 0.0 | |
Description | Throw out a device that slows down all nearby enemies and projectiles. | |
Notes | ||
|
Supercharge | ||
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Type | Special | |
Cooldown | 15s | |
Proc Coefficient | N/A | |
Description | Fire a piercing round for 4000% damage and 150% Weak Point damage. Afterwards, all your weapons are disabled for 5 seconds. | |
Notes | ||
|
Supercharged Railgun | ||
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Type | Primary | |
Proc Coefficient | 3.0 | |
Description | Launch a super-charged projectile for 4000% damage. Critical Strike damage is multiplied by 1.5. | |
Notes | ||
|
Cryocharge | ||
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Type | Special | |
Cooldown | 15s | |
Proc Coefficient | N/A | |
Description | Freezing [ Freezing ] Freeze enemies in place. Frozen enemies are instantly killed if below 30% health. | |
Notes | ||
|
Cryocharged Railgun | ||
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Type | Primary | |
Proc Coefficient | 1.5 | |
Description | Freezing. Launch a super-cooled projectile for 350% damage. | |
Notes | ||
|
Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
- Use special: Railgunner must be within 300m from the target and have line of sight. This behavior is active for 2 seconds and the Use Primary (Snipe) behavior is set to follow it after.
- Use primary and strafe: Railgunner must be within 60m from the target and have line of sight. This behavior is active for 0.5 seconds.
- Use secondary: Railgunner must be within 300m from the target and have line of sight. This behavior is active for 0.3 seconds. The Use Primary (Snipe) behavior is set to follow it after.
- Use primary (Snipe): Railgunner must be within 300m from the target. This behavior is active for 2 seconds and cannot be selected twice in a row. The primary key is held down for the duration, which means if Railgunner uses the M99 Sniper, they will miss the active reload. Similarly, for HH44 Marskman only one shot will be fired and for the remaining duration of the behavior Railgunner will behave as if firing the primary. This behavior makes poor use out of both secondary skills, while the special skills are not affected.
- Use utility and flee: Railgunner must be within 25m from the target.
- Use primary and flee: Railgunner must be within 8m from the target.
- Chase: no requirements.
Tips
- Due to its curving trajectory, the XQR Smart Round System can fire at targets obscured by cover, as well as up to 30 degrees behind the player.
- The Ocular HUDOcular HUD
Gain +100% Critical Strike Chance for 8 seconds. provides 100% increased Weak Pointdamage for the duration.[ Weak Point ]Sections of enemies are identified as containing Weak Points. Hitting a Weak Point guarantees a Critical Strike. - The piercing attacks of M99 Sniper and HH44 Marksman suffer from piercing damage falloff. This means that for each enemy pierced by a shot, the damage to the next enemy is halved.
- Supercharge and Cryocharge do not have this attribute and deal the full damage on each pierced enemy.
- Since Railgunner already has extremely high single-hit damage, she benefits greatly from picking up CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health., Kjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds., and Runald's BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.. - Hitting a monster's weak point will trigger the attack speed increase of Predatory InstinctsPredatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.. With M99, this provides improved reload speed and reduces the delay between subsequent shots granted by Backup MagazineBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill.. With HH44, this simply allows for faster shots overall. - Items that deal total damage are particularly powerful for Railgunner due to the high damage dealt by her scoped skills. Even XQR Smart Round System has a proc coefficient of 1.0, allowing it to activate on-hit items fairly consistently, similar to Commando'sCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger Double TapDouble Tap (Primary)Rapidly shoot an enemy for 100% damage.
Survivor: Commando, but with automatic tracking and shorter range.- Supercharge's higher proc coefficient of 3.0 gives it a higher chance to trigger some chance-based total damage items such as the AtG Missile Mk. 1AtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage., which can add onto the already massive damage of the original attack. This also means the radius of the Brilliant Behemoth'sBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. explosions is tripled by Supercharge's shots, going from 4 meters at base to 12.- In particular, Railgunner only needs 7 Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. to guarantee triggering them with this ability assuming base Luck, almost tripling the already monstrous damage of this ability while giving it even more crowd-clearing potential due to the explosion's AoE and the piercing attribute creating a bomb per each target hit. Cryocharge instead requires about 14 stickies due to its lower 1.5 proc coefficient but can still be effective.
- In particular, Railgunner only needs 7 Sticky BombSticky Bomb
- Supercharge's higher proc coefficient of 3.0 gives it a higher chance to trigger some chance-based total damage items such as the AtG Missile Mk. 1AtG Missile Mk. 1
- As Railgunner's critical strikes are tied to hitting exposed weak points with her secondary and special skills, acquiring both the Hooks of HeresyHooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.
Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. and Essence of HeresyEssence of Heresy
Replace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.
Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. will prevent her from landing any critical strikes. - The Backup MagazineBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. allows the M99 Sniper to fire multiple shots back-to-back without needing to reload. However, any subsequent shots granted by Backup Magazines will not be affected by the +500% damage increase granted by a successful active reload. The fire rate of subsequent shots is only marginally faster than Railgunner's reload speed, so stacking Backup Magazines can prevent players from taking advantage of the active reload bonus.- It is a valid tradeoff to exchange damage output for easier shots, especially when holding attack speed items, such as Soldier's SyringeSoldier's Syringe
Increase attack speed.
Increases attack speed by 15% (+15% per stack). or Predatory InstinctsPredatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed., which generally reduce the gap between reload and no-reload damage. - The HH44 Marksman secondary is unaffected by the Backup Magazine due to the lack of a reload, rendering the item useless.
- It is a valid tradeoff to exchange damage output for easier shots, especially when holding attack speed items, such as Soldier's SyringeSoldier's Syringe
- The recoil from XQR Smart Round System can be used to change the trajectory of a Concussion Device jump. Shooting horizontally or straight down can double the distance traveled. However, when used incorrectly, this can reduce the effectiveness of a Concussion Device jump by decreasing Railgunner's speed before the mine explodes.
- Having enough attack speed boosts makes Railgunner able to fly when shooting XQR Smart Round System downwards.
- If timed well, Concussion Device can be used to negate fall damage. Throwing one device onto the ground and throwing a second to immediately detonate the first before hitting the ground can greatly reduce downward momentum.
- Likewise, the recoil from XQR Smart Round System can be used to greatly mitigate fall damage. This is much easier than using a Concussion Device, albeit less effective without high attack speed.
- The recoil from the XQR Smart Round System, M99, and HH44 is enough to deactivate Bustling Fungus'Bustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). healing aura, and Railgunner will stop sprinting upon firing XQR System or activating M99 Sniper or HH44 Marksman, deactivating Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Weeping FungusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. as well.- Curiously, collecting 10 or more Paul's Goat HoofPaul's Goat Hoof
Increase movement speed.
Increases movement speed by 14% (+14% per stack). will completely negate non-vertical recoil from the XQR Smart Round System. This effect is present even when standing still, allowing Bustling Fungus'Bustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). field to remain active while firing.
- Curiously, collecting 10 or more Paul's Goat HoofPaul's Goat Hoof
- Cryocharge will not execute enemies on its own even if they end up frozen below the execution threshold. Follow up immediately with a shot to ensure a kill.
- The scope-in from M99 Sniper and HH44 Marksman lowers the cursor slightly. The distance is about one barrel in height. When quick-scoping, adjust aim accordingly.
- After performing a Concussion Device jump next to a cliff, placing another Concussion Device on the cliff wall gives additional height.
- The Primordial CubePrimordial Cube
Fire a black hole that draws enemies in.
Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds synergizes well with Supercharge to maximize the number of enemies it hits. This also trivializes the TrickshotCryocharge (Special)Freezing. Fire a piercing round for 2000% damage.
Survivor: Railgunner challenge. - As both M99 Sniper and HH44 Marksman change Railgunner's Primary skill while scoped, Hungering GazeHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Survivor: Heretic will not cool down while scoped. This prevents it from regaining any charges, delaying recharge until unscoped again.- However, when unscoping, the total charges of Hungering Gaze become equal to the number of shots available while scoped. By default, this means unscoping will immediately set Hungering Gaze to just 1 charge and trigger the cooldown, but having any number of Backup MagazinesBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. will increase the number of charges available after unscoping. With 11+ Backup Magazines, Hungering Gaze can be recharged instantly simply by scoping and unscoping. - For the M99, the total number of charges will update after reloading. For the HH44, the total number of charges will update at the beginning of each stage.
- However, when unscoping, the total charges of Hungering Gaze become equal to the number of shots available while scoped. By default, this means unscoping will immediately set Hungering Gaze to just 1 charge and trigger the cooldown, but having any number of Backup MagazinesBackup Magazine
- Equipment can be used while scoped. For example, Royal CapacitorRoyal Capacitor
Call down a lightning strike on a targeted monster.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters. can be used to finish off a low health target after a successful or unsuccessful shot, or it can even be used to hit a target that is otherwise very difficult to hit while scoped. - RazorwireRazorwire
Retaliate in a burst of razors on taking damage.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius can mitigate Railgunner's vulnerability to nearby enemies to an extent by occasionally dealing damage to nearby enemies, as can Helfire TinctureHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies., Unstable Tesla CoilUnstable Tesla Coil
Shock all nearby enemies every 10 seconds.
Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds., Frost RelicFrost Relic
Killing enemies surrounds you with an ice storm.
Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack)., Survivors of the Void - DLC Content
Egocentrism is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. EgocentrismSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Egocentrism
Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism.
Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item., or Survivors of the Void - DLC Content
Voidsent Flame is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Voidsent FlameSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidsent Flame
Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps.
Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps.. By dealing with nearby enemies, these items also allow Railgunner to focus her attention on more distant enemies.- A ChronobaubleChronobauble
Slow enemies on hit.
Slow enemies on hit for -60% movement speed for 2s (+2s per stack). can also help mitigate the Railgunner's weakness to fast-moving monsters by consistently slowing them. Firing a single shot (such as with XQR System or HH44) to apply the 60% Slow60% Slow (Debuff)
Reduces movement speed by 60% (in practice, 37.5%). effect can help subsequent attempts to hit the monster's weak point.
- A ChronobaubleChronobauble
- Monsters which move quickly tend to have low maximum health, making them more vulnerable to XQR Smart Round System than a larger, slower enemy, and more vulnerable to area effects, such as UkuleleUkulele
...and his music was electric.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack)., Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage., or GasolineGasoline
Killing an enemy ignites other nearby enemies.
Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.. This effect is amplified with CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health., as these monsters spend most of their time either above 90% health or dead. - Being a mobility skill, Concussion Device can help create some much-needed distance between the Railgunner and melee targets, allowing time to shoot them from afar.
- Non-Boss monsters flinch when taking a large percentage of their maximum health in damage, allowing Railgunner to line up additional shots easily. For Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. LarvaeSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0 in particular, synergy with CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health. allows Railgunner to interrupt their leap or charge with XQR System long enough to kill them.- The low damage of XQR System is generally not enough to cause a Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0 to flinch without the assistance of damage-increasing items such as CrowbarCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health. or Survivors of the Void - DLC Content
Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Delicate WatchSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Delicate Watch
Deal bonus damage. Breaks at low health.
Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item., however.
- The low damage of XQR System is generally not enough to cause a Survivors of the Void - DLC Content
Weak Points
Weak Point locations vary based on the type of monster and are consistent across all enemies of that type.
- The weak point of most monsters with a head is on its head.
- The weak point of a Hermit CrabHermit Crab
HP: 100 (+30 per level)
Damage: 12 (+2.4 per level)
Class: Ranged
Speed: 10 m/s
Armor: 0 is at the very top of its shell.
- The weak point of a Hermit CrabHermit Crab
- The weak point of most monsters without a head, or whose body is its head, is at its center.
- A Malachite Urchin'sMalachite Urchin
HP: 250 (+75 per level)
Damage: 18 (+3.6 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100 weak point at its center. - The Survivors of the Void - DLC Content
Healing Core is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Healing CoreSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Healing Core
HP: 50 (+0 per level)
Damage: 20 (+2 per level)
Class: Self-Destruct
Speed: 0 m/s
Armor: 0 spawned by a Mending elite also has a weak point at its center, and it can be killed before it detonates, preventing it from healing nearby monsters.
- A Malachite Urchin'sMalachite Urchin
- Most Bosses and some other monsters have unusual weak point locations.
- The weak points of a Survivors of the Void - DLC Content
Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. GupSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gup
HP: 1000 (+300 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 12 m/s
Armor: 0 are on its "eyes". - The weak points of a Survivors of the Void - DLC Content
Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. GeepSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Geep
HP: 500 (+150 per level)
Damage: 6 (+2 per level)
Class: Melee
Speed: 8 m/s
Armor: 0 or a Survivors of the Void - DLC Content
Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. GipSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gip
HP: 250 (+75 per level)
Damage: 3 (+0.6 per level)
Class: Melee
Speed: 5 m/s
Armor: 0, however, is at its center. - The weak point of a Mini MushrumMini Mushrum
HP: 290 (+87 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 2 m/s
Armor: 0 is at the center of its head. - The weak point of a Clay DunestriderClay Dunestrider
Ravenous SymbiontHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 9 m/s
Armor: 20 is at the bottom of its head, where its "legs" emerge. - The weak points of a Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 are on the tips of its tentacles. When charging Homing Orb Bomb, its tentacles retreat towards its center and can overlap slightly. - The weak points of a GrandparentGrandparent
Aberrant CaretakerHP: 3625 (+1088 per level)
Damage: 26 (+5.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 20 are on its hands. - The weak points of a Magma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 are on its eyes. - The weak points of a Lunar Chimera (Golem)Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0 are at the center of its left and right cannons. - Each of the five eyes of an Imp OverlordImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20 is a weak point. - The weak point for NewtNewt
HP: 500000 (+150000 per level)
Damage: 0 (+0 per level)
Class: N/A
Speed: 0 m/s
Armor: 100 is its crippled left hand.
- The weak points of a Survivors of the Void - DLC Content
- An enemy that moves unusually quickly (Survivors of the Void - DLC Content
Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Blind VerminSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Blind Vermin
HP: 90 (+27 per level)
Damage: 15 (+3 per level)
Class: Melee
Speed: 13 m/s
Armor: 0, ImpImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0 (when not teleporting)), Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0, Lunar Chimera (Exploder)Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0, Magma WormMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15, or Overloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15), moves unusually erratically ( Alloy VultureAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0, Survivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Blind PestSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Blind Pest
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0, or Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0), or teleports frequently ImpImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0, ParentParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0) can be difficult to hit at all, let alone on its weak point, and the weak point of a monster that moves its weak point frequently ( Alloy VultureAlloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0, Beetle GuardBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0, Elder LemurianElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0, ParentParent
HP: 585 (+176 per level)
Damage: 16 (+3.2 per level)
Class: Melee
Speed: 11 m/s
Armor: 0, Beetle QueenBeetle Queen
Swarm MotherHP: 2100 (+630 per level)
Damage: 25 (+5 per level)
Class: Ranged
Speed: 6 m/s
Armor: 20, Stone TitanStone Titan
Crisis VanguardHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Ranged / Melee
Speed: 5 m/s
Armor: 20, and Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15) can be difficult to hit unless the enemy stands still.- Monsters that move along the ground generally do not have any air control while jumping or flying through the air. Because their arc while flying through the air is very consistent, this can be an important window of opportunity to score a weak point hit on an evasive enemy. Monsters that move their weak point during their attacks similarly don't move their weak point in any unusual ways while jumping or flying through the air.
- Even monsters that move their weak point will generally hold still, however briefly, at important times, such as for a brief period at some point during the activation time of an ability or while all their abilities are on cooldown. This, too, can be an important window of opportunity to take a shot.
- Monsters which teleport have a brief cooldown period after teleporting during which they can't teleport again. Following a target, waiting for it to teleport, and lining up a shot during this window could mean the difference between a hit and a miss.
- The weak point of an enemy that rapidly approaches to a close distance (Survivors of the Void - DLC Content
Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Blind VerminSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Blind Vermin
HP: 90 (+27 per level)
Damage: 15 (+3 per level)
Class: Melee
Speed: 13 m/s
Armor: 0, ImpImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0, JellyfishJellyfish
HP: 60 (+18 per level)
Damage: 5 (+1 per level)
Class: Self-Destruct
Speed: 10 m/s
Armor: 0, or Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0) can be especially difficult to hit with M99 due to its high magnification. Enemies who are particularly close can be difficult to hit even with HH44. These enemies should be prioritized (or pushed away with Concussion Device) before they are allowed to close too much distance.- A Survivors of the Void - DLC Content
Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Larva
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Self-Destruct
Speed: 1.5 m/s
Armor: 0, which is normally very difficult to hit, can be staggered with even the small amount of damage that XQR Smart Round System deals, even when it is in the air. If it is in the air when hit, it will fall to the ground and stand still very briefly, allowing a small window to hit its weak point (though even a body shot or continued fire from XQR System will generally kill it).
- A Survivors of the Void - DLC Content
- A Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void InfestorSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0 has no weak point, and moves so quickly that it can be very difficult to hit it with M99 or HH44.
Lore
"Snipes aren't real." "...What?" "That's the point of a snipe hunt: to send a schmuck off into the woods looking for an animal that doesn't exist." "...Except they totally exist." "Haha, sure." "No, really. They're birds back on Earth. Tiny, camouflaged birds. Ever wonder why we call sharpshooters 'snipers'? Because they're good enough to hit a snipe." "No kidding?" "Cross my heart and hope to die." "Huh." "You know, rails are a kind of bird too." "Get out."
Gallery
Railgunner's HUD detecting Visions of HeresyVisions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Trivia
- After using Supercharge, Railgunner's primary and secondary skill icons become the same "no entry" symbol as Captain'sCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran skill icons for when he has used both Orbital Supply BeaconsOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
Survivor: Captain. - Railgunner starts with a +101% critical strike damage, as every survivor starts with a 1% critical strike chance (Railgunner included).
- Railgunner is the first character to have a proc coefficient higher than 1.0 on a skill, and is tied with the Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 for the highest proc coefficient of any skill in the game. - Railgunner's Concussion Device technically deals zero damage, meaning that it may be blocked by Tougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck.. - Railgunner is the successor to the Risk of Rain 1 character, Sniper. Sniper was originally planned to appear in Risk of Rain 2, as weak point data for many enemies existed in the game unused, but they were ultimately scrapped and reworked later into Railgunner.
- In reference to this, Railgunner's Mastery skin heavily resembles the Sniper. The backpack of the Mastery skin even has Sniper's Spotter drone at the bottom, possibly implying that the skin is meant to be Sniper themselves.
- While Railgunner's HUD will usually read "All systems nominal" with an orange tint, the color will change to red and the text will read "System Error - Unknown Input Detected" whenever she has Visions of HeresyVisions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Version History
- (Undocumented) Added New Survivor Skin: Deadeye
- (Undocumented) Added New Railgunner Challenge: Railgunner: Cleared Prime Meridian
- (Undocumented) Added New Survivor: Railgunner
- (Undocumented) Added New Survivor Skin: Marksman
- (Undocumented) Added New Railgunner Challenge: MarksmanHH44 Marksman (Secondary)Activate your short-range scope, highlighting Weak Points and transforming your weapon into a quick 400% damage railgun.
Survivor: Railgunner - (Undocumented) Added New Railgunner Challenge: AnnihilatorPolar Field Device (Utility)Throw out a device that slows down all nearby enemies and projectiles.
Survivor: Railgunner - (Undocumented) Added New Railgunner Challenge: TrickshotCryocharge (Special)Freezing. Fire a piercing round for 2000% damage.
Survivor: Railgunner - (Undocumented) Added New Railgunner Challenge: Railgunner: Mastery
- (Undocumented) Added New Character Lore Entry: Railgunner
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of wurms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm - DLC Content False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1500 (+450 per level) Damage: 17 (+3.4 per level) Class: Melee / Ranged Speed: 11 m/s Armor: 29 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |