Captain

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Captain
Captain.png
The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Health 110 (+33 per level)
Health Regen Drizzle.png 1.5/s (+0.3 per level)
Rainstorm.png 1/s (+0.2 per level)
Monsoon.png 0.6/s (+0.12 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle.png 70)
Unlock Washed Away

Umbra Title
Tired Veteran
Ending Phrase
Escaped : ..and so he left, with a new tale to tell.

Vanished : ..and so he vanished, free from a lifetime of paperwork.

The Captain is a playable character in Risk of Rain 2.

Commander of the UES Safe Travels, the Captain's strength is his ability to call down a variety of tactical drops from orbit, from a humble healing beacon to the spectacularly cataclysmic OGM-72 'DIABLO' Strike.

Completing the Washed Away challenge will unlock Captain as a playable survivor.

Skills

Passive

Defensive Microbots

Defensive Microbots (Skill).png
Type Passive
Description Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Notes
  • Grants a free copy of the Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    legendary item, and appears on the item bar accordingly. See the item page for details about the item itself.
  • Captain will permanently lose his Defensive Microbots if they are discarded by a Mili-Tech Printer, Scrapper, Shrine of Order, or Egocentrism.
    • Newly allied drones and turrets will be given Defensive Microbots regardless of whether Captain has discarded his own.
  • If the player spawns as Captain while the MetamorphosisArtifact of Metamorphosis active, the Defensive Microbots will persist for the rest of the run.
Primary

Vulcan Shotgun

Vulcan Shotgun.png
Type Primary
Proc Coefficient 0.75 x 8
Description Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
Notes
  • Can sprint while charging (start charging and then sprint, needs to be repeated for every attack).
  • Time between shots is 1 second at base attack speed.
  • Charge time is 1.2 seconds at base attack speed.
  • The pellets suffer from default projectile falloff.
  • Critical strikes are rolled per attack, not per pellet, so if the attack is a critical strike, all 8 pellets will critically strike at once.
  • Deals considerable knockback to lighter enemies; fully-charged shots can launch enemies such as Lesser Wisp.png Lesser WispsLesser Wisp.pngLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    great distances.
Secondary

Power Tazer

Power Tazer.png
Type Secondary
Cooldown 6s
Proc Coefficient 1.0
Description Shocking
[ Shocking ]
Interrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.
. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
Notes
  • Guaranteed to shock non-boss enemies hit.
  • Produces a 2m area of effect.
  • Shock wears off after 5 seconds if not broken by damage.
  • Shock does not contribute to the Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngDeath Mark
    Enemies with 4 or more debuffs are marked for death, taking bonus damage.

    Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    .
Utility

Orbital Probe

Orbital Probe.png
Type Utility
Cooldown 11s
Proc Coefficient 1.0 per probe
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
Notes
  • Has three 'charges' when activated, and puts the player into a targeting mode similar to Thermal Harpoons.png Engineer's Thermal HarpoonsThermal Harpoons.pngThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
    Survivor: Engineer
    . Cooldown begins once all charges are spent.
  • There are a few seconds of delay before the probes land and deal damage. Adjust for enemy movement accordingly. This delay is unaffected by attack speed.
  • The targeting mode can be cancelled by sprinting, but cancelling the strike after calling the probes will still incur the full cooldown length.

OGM-72 'DIABLO' Strike

OGM-72 'DIABLO' Strike.png
Type Utility
Cooldown 40s
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Notes
  • Unlocked via the Captain: Smushed Challenge. (As Captain, kill the final boss using a Supply Beacon.)
  • The strike suffers from sweet spot falloff.
  • The 20 second delay before the strike lands and deals damage is unaffected by attack speed.
  • Correction: The damage dealt by friendly-fire attacks is halved, so the strike deals 20,000% damage to Captain, not 40,000%.
Special

Orbital Supply Beacon

Orbital Supply Beacon.png
Type Special
Cooldown N/A
Proc Coefficient 0.0
Description Request a permanent Supply Beacon. Can only be requested twice per stage.
Notes
  • Activating this skill puts the player into a targeting mode which displays where the beacon will land. The primary skill button calls in the first beacon, and the secondary skill button calls in the second beacon. Once both have been called in, the skill icon will turn into a red NO ENTRY sign for the rest of the stage.
  • Beacons take a few moments to arrive and fully deploy before their effect activates.
  • The beacons' functions are selected before a run in the loadout menu. Their appearance varies by function.
  • If a beacon lands on an enemy, it deals 2000% damage.
  • Beacon targeting can be cancelled by sprinting.
  • Each beacon with a radius covers 10m, as displayed by the drop guide.
  • Beacons cannot get critical strikes.

Beacon: Healing

Beacon Healing.png
Type Special
Description Heal all nearby allies for 10% of their maximum health every second.
Notes
  • When in the area of multiple beacons at once, the effects will stack.

Beacon: Shocking

Beacon Shocking.png
Type Special
Description Periodically Shock all nearby enemies, immobilizing them.
Notes
  • Fires every 3 seconds, repeatedly shocking susceptible enemies and locking them in place until attacked.

Beacon: Resupply

Beacon Resupply.png
Type Special
Description Recharge Equipment on use.
Notes
  • Unlocked via the Captain: Wanderlust Challenge. (As Captain, visit 10 different environments in a single run.)
  • The beacon can be used up to three times.

Beacon: Hacking

Beacon Hacking.png
Type Special
Description Hack all nearby purchasables to a cost of $0 over time.
Notes

Behaviors

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use secondary (Power Tazer) and strafe: Captain must be within 14m from the target and have line of sight. This is explicit to Captain's secondary skill and will never Slicing Maelstrom.png Slicing MaelstromSlicing Maelstrom.pngSlicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
    Survivor: Heretic
    .
  2. Use primary (Orbital Probe) and stop: the primary is used in the context of placing the target for the orbital strike. However, this behavior is only selectable when Orbital Probe is the selected utility skill. As such, Captain will never order a Diablo strike. This behavior is active for 0.2 seconds. At the end of this, the Strafe behavior takes precedence.
  3. Use utility (Orbital Probe) and stop: Captain must have line of sight to the target. This behavior is only selectable when Captain is equipped with the Orbital Probe. As such, he will never use his utility skill with OGM-72 'Diablo' Strike or Shadowfade.png ShadowfadeShadowfade.pngShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    Survivor: Heretic
    .
  4. Use primary (Vulcan Shotgun): Captain must be within 18m from the target, have line of sight, and be aiming at it. This behavior is active for 0.1 seconds and Captain will sprint.
  5. Use primary and chase: Captain must be within 6m from the target. Since this behavior is not explicit about which primary skill is used, this is the only time Captain can be observed using Hungering Gaze.png Hungering GazeHungering Gaze.pngHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
    Survivor: Heretic
    . Internally, the name of the behavior is "BackUpIfClose", which implies the intention of using the primary while fleeing, but the behavior is in fact set to chase the target.
  6. Use primary from long range (Vulcan Shotgun): Captain must be within 60m from the target, have line of sight, and be aiming at it. The behavior is active for 2 seconds, during which the shotgun will be charged. Captain will also be stand still for its duration and the behavior cannot be selected twice in a row.
  7. Chase: no requirements. The behavior is active for 3 seconds.
  8. Strafe: no requirements. The behavior is active for 0.5 seconds. This is not naturally selectable and can only be chained after marking the orbital strike location.

Tips

  • Captain has useful support skills and hard-hitting abilities, but lacks mobility. Plan items accordingly.
  • Captain's Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    make him very effective against Lemurian.png LemuriansLemurian.pngLemurian
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 0
    , Greater Wisp.png Greater WispsGreater Wisp.pngGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
    , SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest.png Blind PestsBlind Pest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest
    HP: 80 (+24 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    , and other monsters that use projectiles. However, he cannot defend against Clay Templar.png Clay TemplarsClay Templar.pngClay Templar
    HP: 700 (+210 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    , Lunar Chimera (Wisp).png Lunar Chimera WispsLunar Chimera (Wisp).pngLunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    , Lesser Wisp.png Lesser WispsLesser Wisp.pngLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    , Stone Golem.png Stone GolemsStone Golem.pngStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: 0
    , or the laser from Stone Titan.png Stone TitansStone Titan.pngStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
    .
  • As captain's Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    scale with attack speed and is additionally applied to drones, the item SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts.png Spare Drone PartsBgLegendary.pngSpare Drone Parts.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Spare Drone Parts
    Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.

    Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies.
    is even more powerful as captain providing incredible defensive prowess along with the items own incredible damage output
  • Captain provides Defensive Microbots to the Strike Drones summoned by The Back-up.png The Back-upBgEquipment.pngThe Back-up.png100sThe Back-up
    Call drones for back up. Lasts 25 seconds.

    Call 4 Strike Drones to fight for you. Lasts 25 seconds.
    .
    • If Captain gives The Back-up to an Equipment Drone.png Equipment Drone, both the Equipment Drone and the Strike Drones it summons will get Defensive Microbots.
  • Since Vulcan Shotgun fires 8 projectiles at once, and each projectile has a proc coefficient of 0.75, Captain can make very good use of items such as Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    , Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
    Critical strikes always bleed enemies. Bleeding enemies now explode.

    Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
    , and Shattering Justice.png Shattering JusticeBgLegendary.pngShattering Justice.pngShattering Justice
    Reduce the armor of enemies after repeatedly striking them.

    After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    .
  • While aiming the Orbital Probe, picking up ammo boxes dropped by the Bandolier.png BandolierBgUncommon.pngBandolier.pngBandolier
    Chance on kill to drop an ammo pack that resets all skill cooldowns.

    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    will restore 1 charge, allowing the player to use more than 3 per activation. However, the player cannot have more than 3 charges stored.
  • Sprinting after activating Orbital Supply Beacon allows the player to exit targeting mode, and sprinting while aiming Orbital Probe puts it on full cooldown even if there are charges left.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Lysate Cell.png Lysate CellBgVoid.pngLysate Cell.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Lysate Cell
    Add an extra charge of your Special skill. Corrupts all Fuel Cells.

    Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells.
    only effects the first and primary Orbital Supply Beacon. since only two beacons can exist per player, calling down beacons while two are already dropped on stage will despawn the oldest one
  • Power Tazer or Beacon: Shocking can immobilize one or many enemies at once, allowing Orbital Probe and OGM-72 'DIABLO' Strike to strike enemies more accurately.
    • Primordial Cube.png Primordial CubeBgEquipment.pngPrimordial Cube.png60sPrimordial Cube
      Fire a black hole that draws enemies in.

      Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds
      can also be used to keep enemies in place for accurate orbital strikes.
  • OGM-72 'DIABLO' Strike can benefit from Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    , as long as enemies are above 90% health.
    • Because of OGM-72 ‘DIABLO’ Strike’s long cooldown, Captain can benefit from items that enable him to use his skills more often such as Bandolier.png BandolierBgUncommon.pngBandolier.pngBandolier
      Chance on kill to drop an ammo pack that resets all skill cooldowns.

      18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
  • OGM-72 'DIABLO' Strike can be used to launch the player incredibly far into the air, at the cost of 90% of their health. To do this, stand in the center of the impact zone and do not move. Stay above 90% health in order to maintain one-shot protection. The Strike can be used:
    • To skip the pillar sequence and go straight to the arena at the top of Commencement; the player should position themself and the impact on top of the roof of the Pillar of Soul island, closest to the arena.
    • To reach several different Newt Altars in elevated positions.
      • ⚠ Note that OGM-72 'DIABLO' Strike is capable of applying on-hit effects to the player depending on the items held, such as SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
        Collapse is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Status Fracture.png CollapseStatus Fracture.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
        This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Collapse (Debuff)
        Deals damage after a delay.3 seconds after the first stack is applied, deals 400% damage per stack and removes all stacks.
        (stackable)
        from Needletick, and can result in an additional instance of damage after the initial hit - thus killing the player.
  • In Hidden Realms, Orbital Probe, OGM-72 'DIABLO' Strike, and Orbital Supply Beacon are unusable, indicated by an unplugged power cord icon and the description "You have lost connection with the UES Safe Travels..." Be sure to plan accordingly in such areas.
    • Despite being "orbital" call-ins, all these abilities function normally in enclosed/roofed-in areas.

Lore

“A rescue mission?”

The old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.

“Yes.”

He continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory – and the Safe Travels was not a rescue ship.

“Any armaments?”

“No.”

“We’ll have to fix that.”

With a sigh, he stood up. His prosthetics tugged at his joints – despite being lighter than his original limbs, they always felt heavy.

“And let me guess - top secret, right?”

“Yes.”

He gave out another sigh – they’re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He’s been bored in retirement anyways.

Version History

Survivors of the Void Update
  • Bug Fixes
    • (Undocumented) Captain's OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
      Survivor: Captain
      now correctly deals damage to all allies instead of just himself

PS4 & Xbox One Patch
  • Bug Fixes
    • Solved an issue where Captain’s Power Tazer.png secondaryPower Tazer.pngPower Tazer (Secondary)Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
      Survivor: Captain
      would not stun the enemy.
    • Solved an issue where Captain’s Orbital Supply Beacon.png Orbital Supply BeaconsOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
      Survivor: Captain
      cannot be called on the Commencement.png Commencement stage.

PC Patch v1.1.1.2
  • Bug Fixes
    • Updated item display on Captain to properly display all items

Anniversary Update
  • Major Content
    • Added New Skill Variant: OGM-72 'DIABLO' Strike.png Captain UtilityOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
      Survivor: Captain
      • Stunning
        [ Stunning ]
        Interrupts enemies and briefly stuns them.
        . Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    • Added New Class Challenge: OGM-72 'DIABLO' Strike.png Captain: SmushedOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
      Survivor: Captain
  • Quality of Life
    • 🌧 Update Captain’s Orbital Supply Beacon.png Supply DropOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
      Survivor: Captain
      on controllers having non-intuitive reversed controls

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Gameplay Changes
    • Captain’s Orbital Supply Beacon.png Supply DropOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
      Survivor: Captain
      now presses the buttons on Abandoned Aqueduct.png Abandoned Aqueduct
  • Bug Fixes
    • Fix Gorag's Opus.png Gorag’s OpusBgEquipment.pngGorag's Opus.png45sGorag's Opus
      You and all your allies enter a frenzy.

      All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
      not working on Captain
    • Fix Captain’s Orbital Probe.png airstrikeOrbital Probe.pngOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
      Survivor: Captain
      dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
    • Fix Captain’s shocking beacon missing name when pinged
    • Fix Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngVisions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      interacting with Captain’s orbital drop
    • Fix Captain getting a new defense drone every time he scraps
    • Fix Shadowfade.png ShadowfadeShadowfade.pngShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
      Survivor: Heretic
      not being usable by Captain in hidden realms
    • Fix Captain Vengeanceumbra only spawning one Captain with SwarmsSwarms
    • Fix Captain showing up in logbook before Commando.png commandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Cornered Gunslinger

Early Access Content Update 5
  • Major Content
    • Added New Survivor: Captain
    • Added New Survivor Skin: Admiral.png Captain Skin
    • Added New Captain Challenge: Admiral.png Captain Mastery
    • Added New Captain Challenge: Beacon Resupply.png WanderlustBeacon Resupply.pngBeacon: Resupply (Special)Recharge Equipment on use.
      Survivor: Captain
    • Added New Captain Challenge: Beacon Hacking.png Worth Every PennyBeacon Hacking.pngBeacon: Hacking (Special)Hack all nearby purchasables to a cost of $0 over time.
      Survivor: Captain
    • Added New Challenge: Captain.png Washed AwayCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
    • Added New Character Lore Entry: Captain

Gallery

Trivia

  • Captain was the winner of the New Survivor Vote for the 1.0 update, where fans voted for which Survivor would be added next as Risk of Rain 2 left early access