Artificer

From Risk of Rain 2 Wiki
Jump to navigation Jump to search
Artificer
Artificer.png
The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Health 110 (+33 per level)
Health Regen Drizzle.png 1.5/s (+0.3 per level)
Rainstorm.png 1/s (+0.2 per level)
Monsoon.png 0.6/s (+0.12 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle.png 70)
Unlock Pause.

Umbra Title
Herald of the House Beyond
Ending Phrase
Escaped : ..and so she left, in love with a new passion: to explore.

Vanished : ..and so she vanished, her place forever vacant

Artificer is a playable character in Risk of Rain 2.

Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must be adept at dodging and be especially aware of their surroundings.

Completing the Pause. challenge will unlock Artificer as a playable survivor.

Skills

Passive

ENV Suit

ENV Suit.png
Type Passive
Description Holding the Jump key causes the Artificer to hover in the air.
Notes
  • On all platforms, as of the Seekers of the Storm release update, Articificer's ENV suit can be changed to a toggle.
Primary

Flame Bolt

Flame Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1.0
Description Ignite
[ Ignite ]
Deal an additional +50% total damage over time.
. Fire a bolt for 280% damage. Hold up to 4.
Notes
  • Correction: The in-game description of 220% damage is incorrect.
  • The cooldown of this skill scales with attack speed.
  • Status OnFire.png IgnitesStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    enemies, dealing 50% extra total damage over time.
  • Explodes on contact in a 2.5m radius.

Plasma Bolt

Plasma Bolt.png
Type Primary
Cooldown 1.3s
Proc Coefficient 1.0
Description Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Notes
  • Correction: The in-game description of 220% damage is incorrect.
  • The cooldown of this skill scales with attack speed.
  • Unlocked via the Artificer: Massacre Challenge. (As Artificer, perform a multikill of 20 enemies.)
  • Explodes on contact in a 6m radius.
Secondary

Charged Nano-Bomb

Charged Nano-Bomb.png
Type Secondary
Cooldown 5s
Proc Coefficient Explosion: 1.0
Sparks: 0.3
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Notes
  • The player can sprint while charging the Nano-Bomb, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • The attack charges a bit during its initial animation, causing the minimum damage to be 600% (increased with attack speed).
  • Takes 2s to fully charge with base attack speed.
  • The orb fires bolts at nearby enemies as it travels, dealing 1/10th of its damage per bolt (up to 200% per bolt with a full charge).
  • Bolts fire once every 0.125s, but can only hit the same enemy once every 1s.
  • Explodes on contact in a 14m radius.
  • The orb's trajectory is affected by gravity and arcs downwards over long distances.

Cast Nano-Spear

Cast Nano-Spear.png
Type Secondary
Cooldown 5s
Proc Coefficient 1.0
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Charge up a piercing nano-spear that deals 400%-1200% damage.
Notes
  • Unlocked via the Artificer: Chunked! Challenge. (As Artificer, fully defeat the teleporter boss in a one-second burst of damage.)
  • The player can sprint while charging the Nano-Spear, but beginning to charge it will cancel sprinting. They will need to start charging and then sprint, and repeat this for each attack.
  • Cannot freeze bosses, except the Mithrix.png final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
Utility

Snapfreeze

Snapfreeze.png
Type Utility
Cooldown 12s
Proc Coefficient 1.0 x 12
Description Freezing
[ Freezing ]
Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
. Create a barrier that hurts enemies for 100% damage.
Notes
  • Cannot freeze bosses, except the Mithrix.png final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • Sprinting while aiming Snapfreeze will immediately cast it, cancelling the startup animation.
  • Enemies will burn even while frozen, and burning enemies can be frozen without being extinguished.
  • The pillars' hitboxes are about 2.5m across and 5m tall.
Special

Flamethrower

Flamethrower.png
Type Special
Cooldown 5s
Proc Coefficient 1.0 x 22+
Description Ignite
[ Ignite ]
Deal an additional +50% total damage over time.
. Burn all enemies in front of you for 2000% damage.
Notes
  • The fire beam pierces through enemies with a maximum reach of 20m.
  • Correction: The in-game description of 2000% damage is incorrect. Flamethrower deals damage 22 times at base attack speed, each hit dealing roughly 95% damage, with approximately half of those hits Status OnFire.png ignitingStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    enemies. This means Flamethrower deals 2095% raw damage and about 25% extra total damage over time.
    • The chance to ignite enemies is affected by luck, so changes in luck will affect the amount of damage over time inflicted.
  • Flamethrower deals damage over 3 seconds after a 0.6 second startup animation. Increased attack speed increases the number of damage ticks and decreases the windup period.
  • Using another skill or sprinting will immediately end Flamethrower.
  • The skill does not begin cooling down until the attack ends.
  • Critical chance is rolled when using the skill. If the chance succeeds, all hits will deal critical damage.

Ion Surge

Ion Surge.png
Type Special
Cooldown 8s
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Burst into the sky, dealing 800% damage.
Notes
  • Unlocked via the Artificer: Orbital Bombardment Challenge. (As Artificer, kill 15 enemies before touching the ground.)
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • Launch velocity is increased with additional movement speed.
  • Can be used while airborne, allowing the player to fly perpetually.
  • Explodes in a 14m radius, similar to Charged Nano-Bomb.

Behaviors

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use special (Ion Surge): Artificer must be within 5m from the target. Because there is no programmed behavior to utilise the passive ability while in the air, the character will take fall damage when activating this skill.
  2. Use special (Flamethrower) and strafe: Artificer must be within 16m from the target and have line of sight. This behavior is active for 3 seconds and cannot be selected twice in a row. Since the is no implicit use for Ruin.png RuinRuin.pngRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
    Survivor: Heretic
    as the special skill, the character will be unable to utilise it.
  3. Use primary and strafe: there are no distance requirements, but Artificer must have line of sight and be aiming at the target. This behavior cannot be selected twice in a row and a target will be reselected after this. While the behavior is not selectable twice in a row, primary -> chase for a brief moment -> primary is valid.
  4. Use secondary and strafe: Artificer must be within 25m from the target, have line of sight, and be aiming at it. This behavior is active for 3 seconds.
  5. Use utility: Artificer must be within 25m from the target, have line of sight, and be aiming at it. This behavior cannot be selected twice in a row and Artificer will sprint during this.
  6. Chase: no requirements.

Tips

  • Artificer is a burst damage survivor who deals massive damage with infrequent attacks. She makes excellent use of items like Lens-Maker's Glasses.png Lens-Maker's GlassesBgCommon.pngLens-Maker's Glasses.pngLens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    , Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    , or AtG Missile Mk. 1.png AtG MissilesBgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    .
  • After the Seekers of the Storm Update, Artificer's primary now benefits from attack speed, it speeds up her attack animations, allows her to charge her secondary more quickly, and increases the number of times Flamethrower hits.
  • Runald's Band.png Runald'sBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    and Kjaro's Band.png Kjaro's BandsBgUncommon.pngKjaro's Band.pngKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    can benefit Artificer significantly since they massively increase the damage of her Charged Nano-Bomb and Cast Nano-Spear.
  • Choosing between Flame Bolt and Plasma Bolt is dependent on playstyle. On one hand, Flame Bolt offers greater single-target damage and provides a debuff for item synergy, while Plasma Bolt is more forgiving in terms of accuracy and offers better AoE capability.
  • Because of Artificer’s limited attack charges, attacking too quickly can leave you defenseless while your abilities reload.
  • Artificer's secondary options make up the majority of her damage. Charged Nano-Bomb has more damage, is more forgiving, and provides better AoE, while Cast Nano-Spear has the powerful freezing effect, isn't affected by gravity, and is stronger against the Mithrix.png final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
    • Backup Magazine.png Backup MagazinesBgCommon.pngBackup Magazine.pngBackup Magazine
      Add an extra charge of your Secondary skill.

      Add +1 (+1 per stack) charge of your Secondary skill.
      are great on Artificer, since they allow her to use her secondary more often. With Cast Nano-Spear, enough stacks can trivialize the Mithrix.png final bossMithrix.pngMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      by repeatedly freezing him.
    • Both secondaries can be charged while sprinting, which is crucial for maintaining damage output while dodging attacks.
  • Flamethrower boasts the most raw damage of Artificer's abilities, and is her only way to reliably utilize items that rely on high attack speed.
    • Flamethrower provides a use for many items which aren't otherwise useful for Artificer, like Soldier's Syringe.png Soldier's SyringeBgCommon.pngSoldier's Syringe.pngSoldier's Syringe
      Increase attack speed.

      Increases attack speed by 15% (+15% per stack).
      and Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
      Gain +10% chance to bleed enemies on hit.

      10% (+10% per stack) chance to bleed an enemy for 240% base damage.
      . These can bolster its already impressive damage and even allow a more traditional playstyle based around on-hit items.
    • Flamethrower has short range, and can't be used while sprinting. This can make it risky to use, especially on later stages or against many threatening targets. Freezing enemies with Snapfreeze or Cast Nano-Spear can help provide breathing room and protect you while your mobility is limited.
  • Taking Ion Surge exchanges Flamethrower for a versatile mobility option, which can be used for looting, scouting, and escaping deadly situations. It's particularly effective against the Mithrix.png final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    , which struggles to hit Artificer while she's in the air.
    • While taking Ion Surge does lower Artificer's damage somewhat, this can be offset through good use of her secondary and by prioritizing items which synergize with her burst damage playstyle.
    • Even with Ion Surge and ENV Suit, it's generally best to spend most of combat on the ground. While grounded, you have more flexible movement options, can take advantage of cover, and can hit your attacks more easily. It's usually best to save Ion Surge as an escape option when you feel threatened, then quickly return to the ground to continue the fight from a better position.
  • Each pillar of Snapfreeze hurts and freezes enemies individually. This means that it can be used defensively to buy time to flee from multiple pursuing enemies, or to focus damage on a single important target by luring it into multiple pillars, freezing it repeatedly for easy damage.
    • This also means that Snapfreeze is useful even against boss enemies that can't be frozen, as they're large enough that they can take damage from many of the pillars.
  • Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the Mithrix.png final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    .
  • If you use Flame Bolt or Flamethrower, SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank
    Your ignite effects deal quadruple damage.

    Ignite effects deal +300% (+300% per stack) more damage over time.
    can be an excellent item, as it dramatically increases the damage of the affected attacks.
  • Pressing the jump key while in the air will not activate the ENV Suit if the player has any Hopoo Feather.png Hopoo FeathersBgUncommon.pngHopoo Feather.pngHopoo Feather
    Gain an extra jump.

    Gain +1 (+1 per stack) maximum jump count.
    until all extra jumps have been exhausted. However, pressing and holding the jump key will consume one jump and then activate the passive skill. This is because a jump is only executed when the key is initially pressed.
  • Artificer can struggle against small flying enemies because of her delayed attacks. Area of effect items like Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
    Killing an enemy ignites other nearby enemies.

    Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
    and Will-o'-the-wisp.png Will-o'-the-wispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    can help clear the skies while Lens-Maker's Glasses.png Lens-Maker's GlassesBgCommon.pngLens-Maker's Glasses.pngLens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    paired with Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    can help guarantee one-shots on Lesser Wisp.png Lesser WispsLesser Wisp.pngLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest.png Blind PestsBlind Pest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest
    HP: 80 (+24 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    .
  • Because Artificer doesn't have a horizontal movement ability, mobility items and strafing skills are extremely important to help dodge attacks. Always keep moving in combat, as moving even a little will dramatically reduce the damage you take.
    • A full-height jump puts Artificer out of melee range for many non-boss enemies, such as Beetle Guard.png Beetle GuardsBeetle Guard.pngBeetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
      . Combining this with ENV Suit can help Artificer dodge many attacks from low-tier enemies, especially in the early game when her mobility is limited.

Lore

With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. 

Intensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. 

The House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.

Trivia

  • Artificer's mastery skin is retroactively a reference to her appearance in Risk of Rain Returns, the Remake/Remaster of the original Risk of Rain.
  • Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
  • Artificer is referred to internally as "Mage."
  • All of Artificer's challenge skills can be unlocked at once by enabling the KinArtifacts of Kin and SwarmsSwarms. Repeatedly restart the run until the first stage's chosen monster is Beetle.png BeetlesBeetle.pngBeetle
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: 0
    , then take the Fuel Array.png Fuel ArrayBgEquipment.pngFuel Array.pngFuel Array
    Looks like it could power something. EXTREMELY unstable...
    from the Escape Pod. Activate the Teleporter, round up at least 20 Beetles (including all those from the Horde of Many), and die from the Fuel Array's explosion. This will kill all the Beetles at once, which will clear both the Chunked and Massacre challenges. Since the player's body is launched into the sky by the Fuel Array's explosion, this also will clear the Orbital Bombardment challenge.

Gallery

Version History

Seekers of the Storm Update
  • Undocumented: Quality of life
    • ENV Suit.png ENV-SuitENV Suit.pngENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
      Survivor: Artificer
      • Added ability to toggle skill under gameplay settings.

Anniversary Update
  • Gameplay Changes
    • Charged Nano-Bomb.png Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      • Tendril Damage: 20% of explosion ⇒ 10% of explosion
      • Tendril Fire Frequency: 0.25s ⇒ 0.125s
    • Tendril Same Target Frequency: 2s ⇒ 1s
      Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
  • Quality of Life
    • Graphics Updates
      • Update skin visuals

Early Access Content Update 5
  • Gameplay Changes
    • Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
      • Plasma Bolt.png Plasma BoltPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
        Survivor: Artificer
        • Blast Radius: 4m ⇒ 6m
      • Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
        Survivor: Artificer
        • Now has slight gravity
        • Blast Radius: 10m ⇒ 14m
        • Blast Damage, Max Charge: 1200% ⇒ 2000%
        • Blast Force: 1300 ⇒ 3000
        • Lifetime: 5s ⇒ 10s
        • Improved FX for clarity
      • Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
        Survivor: Artificer
        • No longer has -75% damage falloff at the edge of the blast
  • (Undocumented) Updated descriptions for Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
    Survivor: Artificer
    , Cast Nano-Spear.png Cast Nano-SpearCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
    Survivor: Artificer
    , Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
    Survivor: Artificer
    , and Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
    Survivor: Artificer
    to include keywords

PC Early Access Patch (Build ID No.4892828)
  • Bug Fixes
    • Fix Artificer being able to hit herself with projectiles when backed up against a wall

Early Access Hidden Realms Content Update
  • Bug Fixes
    • Ensure Charged Nano-Bomb.png Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      state stops charging animation if interrupted

PC Early Access Patch (Build ID No.4233443)
  • Gameplay Changes
    • Plasma Bolt.png Plasma BoltPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
      • Update proc coefficient, travel speed, and fire rate to match Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
        Survivor: Artificer

Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Skill Variant: Plasma Bolt.png Artificer PrimaryPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
      • Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
    • Added New Skill Variant: Cast Nano-Spear.png Artificer SecondaryCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
      • Charge up a piercing nano-spear that deals 400%-1200% damage and freezes all enemies.
    • Added New Skill Variant: Ion Surge.png Artificer SpecialIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
      • Burst into the sky, dealing 800% damage and stunning nearby enemies.
    • Added New Skin: Chrome.png Artificer
    • Added New Class Challenge: Cast Nano-Spear.png Artificer: Chunked!Cast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
    • Added New Class Challenge: Ion Surge.png Artificer: Orbital BombardmentIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
    • Added New Class Challenge: Plasma Bolt.png Artificer: MassacrePlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
    • Added New Class Challenge: Chrome.png Artificer: Mastery
  • Gameplay Changes
    • Add 2 new skill variants
    • Add 1 new skin
  • Bug Fixes
    • Canceling Artificer’s Charged Nano-Bomb.png Nova BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      early now properly stops the sound

Early Access Patch (Build ID No.3961583)
  • Bug Fixes
    • Fix the Artificer's Ocular HUD.png Oculur HUDBgEquipment.pngOcular HUD.png60sOcular HUD
      Gain +100% Critical Strike Chance for 8 seconds.
      being stretched

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • New Passive: ENV Suit.png ENV-SuitENV Suit.pngENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
      Survivor: Artificer
      • ☂ The Artificer now hovers while holding Jump.
    • Add new crosshair
    • Add new bloom effects for Flame Bolt.png FireboltFlame Bolt.pngFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
      Survivor: Artificer
  • Bug Fixes
    • Prevent attacks with proc coefficient 0 applying Crowd Control effects like Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
    • Set interrupt priority of frozen state to be higher than stun state to fix issues with the Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Herald of the House Beyond
      Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      being interrupted by Stun Grenade.png Stun GrenadesBgCommon.pngStun Grenade.pngStun Grenade
      Chance to stun on hit.

      5% (+5% on stack) chance on hit to stun enemies for 2 seconds.

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • [Community Suggestion] Increase Artificer proc coefficient on Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
      Survivor: Artificer
      from 0.2 to 1.
    • [Community Suggestion] Increase Artificer proc coefficient on Snapfreeze.png Snap FreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      pillars from 0 to 1.
    • [Community Suggestion] Increase Artificer's Snapfreeze.png Snap FreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
      Survivor: Artificer
      explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it
      • *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*
  • Bug Fixes
    • [Community Found] Fix Artificer.png Artificer'sArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Herald of the House Beyond
      Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it