Artificer
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Artificer | |
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The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. | |
Health | 110 (+33 per level) |
Health Regen | 1.5/s (+0.3 per level) 1/s (+0.2 per level) 0.6/s (+0.12 per level) |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 0 ( 70) |
Unlock | Pause. |
Umbra Title | |
Herald of the House Beyond | |
Ending Phrase | |
Escaped : ..and so she left, in love with a new passion: to explore.
Vanished : ..and so she vanished, her place forever vacant |
Artificer is a playable character in Risk of Rain 2.
Wielding a diverse armament of destructive skills, Artificer's strength lies in her devastating offense that can break through even the bulkiest of enemies, aided by the versatile Snapfreeze. However, her power comes at the cost of survivability, as she has no defensive or movement skills aside from her high-flying Ion Surge, so the player must be adept at dodging and be especially aware of their surroundings.
Completing the Pause. challenge will unlock Artificer as a playable survivor.
Skills
Passive
ENV Suit | ||
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Type | Passive | |
Description | Holding the Jump key causes the Artificer to hover in the air. | |
Notes | ||
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Primary
Flame Bolt | ||
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Type | Primary | |
Cooldown | 1.3s | |
Proc Coefficient | 1.0 | |
Description | Ignite [ Ignite ] Deal an additional +50% total damage over time. | |
Notes | ||
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Plasma Bolt | ||
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Type | Primary | |
Cooldown | 1.3s | |
Proc Coefficient | 1.0 | |
Description | Fire a bolt for 280% damage that explodes in a small area. Hold up to 4. | |
Notes | ||
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Secondary
Charged Nano-Bomb | ||
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Type | Secondary | |
Cooldown | 5s | |
Proc Coefficient | Explosion: 1.0 Sparks: 0.3 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
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Cast Nano-Spear | ||
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Type | Secondary | |
Cooldown | 5s | |
Proc Coefficient | 1.0 | |
Description | Freezing [ Freezing ] Freeze enemies in place. Frozen enemies are instantly killed if below 30% health. | |
Notes | ||
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Utility
Snapfreeze | ||
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Type | Utility | |
Cooldown | 12s | |
Proc Coefficient | 1.0 x 12 | |
Description | Freezing [ Freezing ] Freeze enemies in place. Frozen enemies are instantly killed if below 30% health. | |
Notes | ||
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Special
Flamethrower | ||
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Type | Special | |
Cooldown | 5s | |
Proc Coefficient | 1.0 x 22+ | |
Description | Ignite [ Ignite ] Deal an additional +50% total damage over time. | |
Notes | ||
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Ion Surge | ||
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Type | Special | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
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Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
- Use special (Ion Surge): Artificer must be within 5m from the target. Because there is no programmed behavior to utilise the passive ability while in the air, the character will take fall damage when activating this skill.
- Use special (Flamethrower) and strafe: Artificer must be within 16m from the target and have line of sight. This behavior is active for 3 seconds and cannot be selected twice in a row. Since the is no implicit use for RuinRuin (Special)Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
Survivor: Heretic as the special skill, the character will be unable to utilise it. - Use primary and strafe: there are no distance requirements, but Artificer must have line of sight and be aiming at the target. This behavior cannot be selected twice in a row and a target will be reselected after this. While the behavior is not selectable twice in a row, primary -> chase for a brief moment -> primary is valid.
- Use secondary and strafe: Artificer must be within 25m from the target, have line of sight, and be aiming at it. This behavior is active for 3 seconds.
- Use utility: Artificer must be within 25m from the target, have line of sight, and be aiming at it. This behavior cannot be selected twice in a row and Artificer will sprint during this.
- Chase: no requirements.
Tips
- Artificer is a burst damage survivor who deals massive damage with infrequent attacks. She makes excellent use of items like Lens-Maker's GlassesLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage., CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health., or AtG MissilesAtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.. - After the Seekers of the Storm Update, Artificer's primary now benefits from attack speed, it speeds up her attack animations, allows her to charge her secondary more quickly, and increases the number of times Flamethrower hits.
- Runald'sRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. and Kjaro's BandsKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. can benefit Artificer significantly since they massively increase the damage of her Charged Nano-Bomb and Cast Nano-Spear. - Choosing between Flame Bolt and Plasma Bolt is dependent on playstyle. On one hand, Flame Bolt offers greater single-target damage and provides a debuff for item synergy, while Plasma Bolt is more forgiving in terms of accuracy and offers better AoE capability.
- Because of Artificer’s limited attack charges, attacking too quickly can leave you defenseless while your abilities reload.
- Artificer's secondary options make up the majority of her damage. Charged Nano-Bomb has more damage, is more forgiving, and provides better AoE, while Cast Nano-Spear has the powerful freezing effect, isn't affected by gravity, and is stronger against the final bossMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20.- Backup MagazinesBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. are great on Artificer, since they allow her to use her secondary more often. With Cast Nano-Spear, enough stacks can trivialize the final bossMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 by repeatedly freezing him. - Both secondaries can be charged while sprinting, which is crucial for maintaining damage output while dodging attacks.
- Backup MagazinesBackup Magazine
- Flamethrower boasts the most raw damage of Artificer's abilities, and is her only way to reliably utilize items that rely on high attack speed.
- Flamethrower provides a use for many items which aren't otherwise useful for Artificer, like Soldier's SyringeSoldier's Syringe
Increase attack speed.
Increases attack speed by 15% (+15% per stack). and Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage. . These can bolster its already impressive damage and even allow a more traditional playstyle based around on-hit items. - Flamethrower has short range, and can't be used while sprinting. This can make it risky to use, especially on later stages or against many threatening targets. Freezing enemies with Snapfreeze or Cast Nano-Spear can help provide breathing room and protect you while your mobility is limited.
- Flamethrower provides a use for many items which aren't otherwise useful for Artificer, like Soldier's SyringeSoldier's Syringe
- Taking Ion Surge exchanges Flamethrower for a versatile mobility option, which can be used for looting, scouting, and escaping deadly situations. It's particularly effective against the final bossMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20, which struggles to hit Artificer while she's in the air.- While taking Ion Surge does lower Artificer's damage somewhat, this can be offset through good use of her secondary and by prioritizing items which synergize with her burst damage playstyle.
- Even with Ion Surge and ENV Suit, it's generally best to spend most of combat on the ground. While grounded, you have more flexible movement options, can take advantage of cover, and can hit your attacks more easily. It's usually best to save Ion Surge as an escape option when you feel threatened, then quickly return to the ground to continue the fight from a better position.
- Each pillar of Snapfreeze hurts and freezes enemies individually. This means that it can be used defensively to buy time to flee from multiple pursuing enemies, or to focus damage on a single important target by luring it into multiple pillars, freezing it repeatedly for easy damage.
- This also means that Snapfreeze is useful even against boss enemies that can't be frozen, as they're large enough that they can take damage from many of the pillars.
- Cast Nano-Spear and Snapfreeze cannot freeze most bosses, but can freeze and even execute the final bossMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20. - If you use Flame Bolt or Flamethrower, Survivors of the Void - DLC Content
Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Ignition TankSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Ignition Tank
Your ignite effects deal quadruple damage.
Ignite effects deal +300% (+300% per stack) more damage over time. can be an excellent item, as it dramatically increases the damage of the affected attacks. - Pressing the jump key while in the air will not activate the ENV Suit if the player has any Hopoo FeathersHopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count. until all extra jumps have been exhausted. However, pressing and holding the jump key will consume one jump and then activate the passive skill. This is because a jump is only executed when the key is initially pressed. - Artificer can struggle against small flying enemies because of her delayed attacks. Area of effect items like GasolineGasoline
Killing an enemy ignites other nearby enemies.
Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage. and Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. can help clear the skies while Lens-Maker's GlassesLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. paired with CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health. can help guarantee one-shots on Lesser WispsLesser Wisp
HP: 35 (+10 per level)
Damage: 3.5 (+0.7 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0 and Survivors of the Void - DLC Content
Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Blind PestsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Blind Pest
HP: 80 (+24 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 0.
- Because Artificer doesn't have a horizontal movement ability, mobility items and strafing skills are extremely important to help dodge attacks. Always keep moving in combat, as moving even a little will dramatically reduce the damage you take.
- A full-height jump puts Artificer out of melee range for many non-boss enemies, such as Beetle GuardsBeetle Guard
HP: 480 (+144 per level)
Damage: 12 (+2.4 per level)
Class: Melee / Ranged
Speed: 17 m/s
Armor: 0. Combining this with ENV Suit can help Artificer dodge many attacks from low-tier enemies, especially in the early game when her mobility is limited.
- A full-height jump puts Artificer out of melee range for many non-boss enemies, such as Beetle GuardsBeetle Guard
Lore
With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. Intensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. The House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.
Trivia
- Artificer's mastery skin is retroactively a reference to her appearance in Risk of Rain Returns, the Remake/Remaster of the original Risk of Rain.
- Artificer has several unused skills relating to her elements, most notably the skill people tend to call "Laser Bolt."
- Artificer is referred to internally as "Mage."
- All of Artificer's challenge skills can be unlocked at once by enabling the Artifacts of Kin and Swarms. Repeatedly restart the run until the first stage's chosen monster is BeetlesBeetle
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 6 m/s
Armor: 0, then take the Fuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable... from the Escape Pod. Activate the Teleporter, round up at least 20 Beetles (including all those from the Horde of Many), and die from the Fuel Array's explosion. This will kill all the Beetles at once, which will clear both the Chunked and Massacre challenges. Since the player's body is launched into the sky by the Fuel Array's explosion, this also will clear the Orbital Bombardment challenge.
Gallery
Version History
- Undocumented: Quality of life
- ENV-SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
Survivor: Artificer- Added ability to toggle skill under gameplay settings.
- ENV-SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
- Gameplay Changes
- Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer- Tendril Damage: 20% of explosion ⇒ 10% of explosion
- Tendril Fire Frequency: 0.25s ⇒ 0.125s
- Tendril Same Target Frequency: 2s ⇒ 1s
Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.
- Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
- Quality of Life
- Graphics Updates
- Update skin visuals
- Graphics Updates
- Gameplay Changes
- Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
- Plasma BoltPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer- Blast Radius: 4m ⇒ 6m
- Charged Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer- Now has slight gravity
- Blast Radius: 10m ⇒ 14m
- Blast Damage, Max Charge: 1200% ⇒ 2000%
- Blast Force: 1300 ⇒ 3000
- Lifetime: 5s ⇒ 10s
- Improved FX for clarity
- Ion SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer- No longer has -75% damage falloff at the edge of the blast
- Plasma BoltPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
- Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.
- (Undocumented) Updated descriptions for Charged Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer, Cast Nano-SpearCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer, SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer, and Ion SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer to include keywords
- Bug Fixes
- Fix Artificer being able to hit herself with projectiles when backed up against a wall
- Bug Fixes
- Ensure Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer state stops charging animation if interrupted
- Ensure Nano-BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
- Gameplay Changes
- Plasma BoltPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer- Update proc coefficient, travel speed, and fire rate to match Flame BoltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
Survivor: Artificer
- Update proc coefficient, travel speed, and fire rate to match Flame BoltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
- Plasma BoltPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
- Major Content and Changes
- Added New Skill Variant: Artificer PrimaryPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer- Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.
- Added New Skill Variant: Artificer SecondaryCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer- Charge up a piercing nano-spear that deals 400%-1200% damage and freezes all enemies.
- Added New Skill Variant: Artificer SpecialIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer- Burst into the sky, dealing 800% damage and stunning nearby enemies.
- Added New Skin: Artificer
- Added New Class Challenge: Artificer: Chunked!Cast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
Survivor: Artificer - Added New Class Challenge: Artificer: Orbital BombardmentIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer - Added New Class Challenge: Artificer: MassacrePlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
Survivor: Artificer - Added New Class Challenge: Artificer: Mastery
- Added New Skill Variant: Artificer PrimaryPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
- Gameplay Changes
- Add 2 new skill variants
- Add 1 new skin
- Bug Fixes
- Canceling Artificer’s Nova BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
Survivor: Artificer early now properly stops the sound
- Canceling Artificer’s Nova BombCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
- Bug Fixes
- Fix the Artificer's Oculur HUDOcular HUD
Gain +100% Critical Strike Chance for 8 seconds. being stretched
- Fix the Artificer's Oculur HUDOcular HUD
- Gameplay Changes
- New Passive: ENV-SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
Survivor: Artificer- ☂ The Artificer now hovers while holding Jump.
- Add new crosshair
- Add new bloom effects for FireboltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
Survivor: Artificer
- New Passive: ENV-SuitENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
- Bug Fixes
- Prevent attacks with proc coefficient 0 applying Crowd Control effects like SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer - Set interrupt priority of frozen state to be higher than stun state to fix issues with the ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer being interrupted by Stun GrenadesStun Grenade
Chance to stun on hit.
5% (+5% on stack) chance on hit to stun enemies for 2 seconds.
- Prevent attacks with proc coefficient 0 applying Crowd Control effects like SnapfreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
- Gameplay Changes
- [Community Suggestion] Increase Artificer proc coefficient on Flame BoltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
Survivor: Artificer from 0.2 to 1. - [Community Suggestion] Increase Artificer proc coefficient on Snap FreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer pillars from 0 to 1. - [Community Suggestion] Increase Artificer's Snap FreezeSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
Survivor: Artificer explosion radius from 1.5m to 2.5m to alleviate it not always freezing enemies who trigger it- *Artificer mistakenly had very low proc coefficients. Consider these bug fixes.*
- [Community Suggestion] Increase Artificer proc coefficient on Flame BoltFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
- Bug Fixes
- [Community Found] Fix Artificer'sArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond Snap Freeze explosion radius not being large enough to always freeze enemies who trigger it
- [Community Found] Fix Artificer'sArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Risk of Rain 2 Wiki |
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Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of wurms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm - DLC Content False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1500 (+450 per level) Damage: 17 (+3.4 per level) Class: Melee / Ranged Speed: 11 m/s Armor: 29 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |