Imp Overlord

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Imp Overlord
Imp Overlord - Logbook Model.jpg
Lord of the Red Plane
Health 2800 (+840 per level)
Damage 16 (+3.2 per level)
Speed 13 m/s
Armor 20

The Imp Overlord is a returning Boss Monster in Risk of Rain 2, and is part of the Imp.png Imp.pngImp
HP: 140 (+42 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 10 m/s
Armor: 0
Imp Overlord.png Imp Overlord.pngImp Overlord
Lord of the Red PlaneHP: 2800 (+840 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 13 m/s
Armor: 20
Imp monster family. Being a Boss, the Imp Overlord may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Environments

  • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
  • Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • Imp Family Event only:
    • Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
    • Sundered Grove.png Sundered GroveSundered Grove.pngSundered Grove (Stage 4)
      Dormant Locus
      You dream of violent growth.

      Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior

Primary: Void Spike

The Overlord swipes and 6 spikes at its target in a horizontal fan pattern. Each spike is thrown at 10° intervals with the initial one having a velocity of 120m/s and each subsequent one 10m/s less. Each spike deals 30% damage and inflicts Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
for 10 ticks. Spikes that don't strike a target stick in the ground where they fall exploding in a radius of 2m, last for 5 seconds, and deal the same amount of damage to players that touch them. The spikes both as projectiles and on the ground can be intercepted by Defensive Microbots.png Captain's Defensive MicrobotsDefensive Microbots.pngDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
.

There is technically a second attack involved here, which is an area-of-effect where the Overlord swipes his arm which deals 200% damage and has a proc coefficient of 1.0. However, the player is extremely unlikely to be hit by it unless they are right in front of where he swipes.

The attack overall has an animation duration of 3 seconds which scales with attack speed.

The skill has a cooldown of 3 seconds, and the Imp Overlord can store up to 3 charges. Each spike has a proc coefficient of 0.8.

Secondary: Decimate

The Imp Overlord violently and repeatedly lashes out in front for 3 seconds, dealing an immense 5 x 200% damage to targets within a 12m radius with sweet spot falloff.

The skill has a cooldown of 1 second and a proc coefficient of 1.0 per hit.

Utility: Blink

The Imp Overlord periodically disappears, re-materializing in a different location up to 300m away after a few seconds. After disappearing for 1 second, a large red circle appears on the ground, as well as some floating particles, to telegraph where it will appear next. 2 seconds later the Overlord will reappear in this location and anyone who is within a 14m radius will receive 400% damage with linear falloff and a proc coefficient of 1.0. This attack has an end lag of 1.5 seconds.

The skill has a cooldown of 9 seconds. This attack is not to be confused with the Overlord's death animation, in which a portal emerges and the Overlord is unwillingly dragged back to its original dimension.

Behaviors

  1. Use secondary: the Overlord must be within 15m from its target and have line of sight.
  2. Use utility: the Overlord must be at least 20m away from its target.
  3. Use primary: the Overlord must be within 90m from its target and have line of sight.
  4. Chase: no requirements.

Loot

Main Article: Shatterspleen

If the Imp Overlord is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Imp Overlord) to be replaced by its Boss item, the Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
Critical strikes always bleed enemies. Bleeding enemies now explode.

Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
.

Tips

  • Given the Imp Overlord's high movement speed and ability to teleport, maintaining a safe distance can prove difficult. Even so, staying on the move is preferable to standing still; while the Overlord's Spike Volley can be a nuisance, the alternative - its melee attack - is much more dangerous.
  • While kiting an Imp Overlord, it's best to avoid retracing one's steps too often. The area will eventually become littered with planted spikes and the likelihood of accidentally walking backwards into them increases the longer the battle goes on. To that end, items that enhance vertical mobility, such as Hopoo Feather.png Hopoo FeathersBgUncommon.pngHopoo Feather.pngHopoo Feather
    Gain an extra jump.

    Gain +1 (+1 per stack) maximum jump count.
    or Milky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    , make dealing with Overlords' spikes considerably easier.
  • While fighting an Imp Overlord with melee attacks can be perilous due to its Decimate attack, the player can attempt to hug the uppermost part of its body to avoid being hit by the ground slams.

Lore

> Automated report 2c150f1430ad6430161e4 is now available from site record 1d20820aff461e471387e46b.
> Please refer to record 1d20820aff461e471387e46b for additional details during your review.
> Report Type: Machine-generated Transcription> base Vernacular Profile “Geoff the Geockoff”
> - Source: 1d20820aff461e471387e46b (Unknown Material Artifact #5821)
> Priority: High
> Report Content: 

-- Beginning of Excerpt Flagged for Review –

LINE OPEN. [your eminence] SPEAKS.

IDENTIFY YOURSELF, SLUTS. AH, YES – YOU ARE A MEMBER OF THE RETRIEVAL SQUADRON. YOU ARE OVERDUE FOR A REPORT. HAVE YOU FOUND THE ARTIFACT?

WHAT? THE MISSION IS A COMPLETE FAILURE!? DO NOT SPEAK IN SUCH INSOLENT TONES.

I CARE NOT. YOUR DUTY IS TO [your eminence], FIRST AND FOREMOST. ALL EFFORTS MADE ARE TO FURTHER YOUR DUTY. EXCUSES ARE UNACCEPTABLE.

...A GUARDIAN, YOU SAY. VERY WELL. REINFORCEMENTS WILL BE DISPATCHED. WE ARE TRIANGULATING YOUR POSITION IN [the white plane]. HOLD POSITION.

TRIANGULATION COMPLETE. WE ARE MOVING OUT. I SHALL ACCOMPANY THEM – TO NOT ONLY ENSURE THERE ARE NO REPEATS OF YOUR SQUADRON’S INCOMPETENCE, BUT ALSO TO TEACH THIS GUARDIAN A LESSON. NONE SHALL RESIST [your eminence]’S WILL – NOT EVEN A PALTRY GOD. 

HAIL TO [the red plane]. [your eminence] OUT.

-- End of Recording –

-- End of Excerpt Flagged for Review –

> TRANSLATION ERRORS: 3
> 1> [your eminence] could not be fully translated.
> 2> [the white plane] could not be fully translated.
> 3> [the red plane] could not be fully translated.

> Please refer to report a13b2g8901cf2376102e for full audio excerpt.
===================================================

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Imp Overlord
  • Quality of Life
    • 🌧 Added an team-colored area indicators for attacks

PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
    • Fix Imp Overlord void spike fan firing sound not playing on non-host machines
    • Fix Imp Overlord void spike fan chosen animation not being the same over the network

Early Access Content Update 5
  • Gameplay Changes
    • 🌧Maximum Blink Distance: 600m ⇒ 300m
    • Now throws Void Spikes in a staggered fashion, rather than all at once
  • Quality of Life
    • Reduced the audio levels of the Imp Overlord

Early Access Artifacts Content Update
  • Gameplay Changes
    • Improve performance

Early Access Scorched Acres Content Update
  • QOL
    • ☂ Updated the Imp Overlords Hurtboxes to properly match the size of the model

Early Access Patch (Build ID No.3830295)
  • Bug Fixes
    • Fix Imp Overlord's void spikes not having their proc coefficient properly assigned. This means that you will bleed and burn for a longer duration from that attack.

Early Access Patch (Build ID No.3731106)
  • Bug Fixes
    • Imp Overlords no longer blink off into the distance if no viable target is found

Early Access Patch (Build ID No.3703355)
  • Gameplay Changes
    • Remove passive regen
    • Increase base damage from 13 to 16
    • The boss fight was a big of a slog if you had lower DPS because of the boss' natural regen. Higher damage should make the boss fight more intense.

Trivia

  • In the first game, the Imp Overlord was a community-made boss suggested on the Risk of Rain forums by Seria-Myouna and illustrated by Daimera.