Abandoned Aqueduct

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Abandoned Aqueduct
Abandoned Aqueduct.png
Origin of Tar
Stage 2
Soundtrack Terra Pluviam
Interactable Credits 220

Lunar Seer Quote
You dream of sand beneath your feet.

Description
Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.


Adandoned Aqueduct logbook diorama

The Abandoned Aqueduct is an arid, sprawling desert located on Petrichor V and is a Stage 2 Environment encountered in Risk of Rain 2.

Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.

Interactables

Monsters

  • Beetle.png BeetleBeetle.pngBeetle
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee
    Speed: 6 m/s
    Armor: 0
  • Beetle Guard.png Beetle GuardBeetle Guard.pngBeetle Guard
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
  • Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    • Beetle Guard.png Beetle GuardBeetle Guard.pngBeetle Guard
      HP: 480 (+144 per level)
      Damage: 12 (+2.4 per level)
      Class: Melee / Ranged
      Speed: 17 m/s
      Armor: 0
  • Clay Dunestrider.png Clay DunestriderClay Dunestrider.pngClay Dunestrider
    Ravenous SymbiontHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 9 m/s
    Armor: 20
  • Greater Wisp.png Greater WispGreater Wisp.pngGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
  • Lemurian.png LemurianLemurian.pngLemurian
    HP: 80 (+24 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 0
  • Lesser Wisp.png Lesser WispLesser Wisp.pngLesser Wisp
    HP: 35 (+10 per level)
    Damage: 3.5 (+0.7 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
  • Stone Titan.png Stone TitanStone Titan.pngStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
  • After Looping:
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Clay Apothecary.png Clay ApothecaryClay Apothecary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Clay Apothecary
      HP: 1050 (+315 per level)
      Damage: 20 (+4 per level)
      Class: Ranged
      Speed: 5 m/s
      Armor: 0
    • Clay Templar.png Clay TemplarClay Templar.pngClay Templar
      HP: 700 (+210 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
    • Scavenger.png ScavengerScavenger.pngScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
  • Family Event only:
    • Grovetender.png GrovetenderGrovetender.pngGrovetender
      Wisp CultivatorHP: 2800 (+840 per level)
      Damage: 23 (+4.6 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 20
      (Wisp Family event)
    • Imp.png ImpImp.pngImp
      HP: 140 (+42 per level)
      Damage: 10 (+2 per level)
      Class: Melee
      Speed: 10 m/s
      Armor: 0
      (Imp Family event)
    • Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
      Lord of the Red PlaneHP: 2800 (+840 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 13 m/s
      Armor: 20
      (Imp Family event)
    • Stone Golem.png Stone GolemStone Golem.pngStone Golem
      HP: 480 (+144 per level)
      Damage: 20 (+4 per level)
      Class: Ranged / Melee
      Speed: 6.6 m/s
      Armor: 0
      (Golem Family event)

Hidden Chamber

The Hidden Chamber necessary for the completion of the Death Do Us Part Challenge is locked behind the Ancient Gate located in the sandy hills outside of the central aqueduct walls, just behind the large tar pit. To open the gate, two Pressure Plates must be found and triggered. These Pressure Plates spawn in two of eight different locations throughout the level, and can be located using the Radar Scanner.png Radar ScannerBgEquipment.pngRadar Scanner.png45sRadar Scanner
Reveal all nearby interactables.

Reveal all interactables within 500m for 10 seconds.
through which they are marked with a ? icon.

Both plates must be activated and held down at the same time, whether by multiple players or weighted objects such as:

  • Explosive Tar Pots
  • TR12 Gauss Auto-Turret.png Engineer's turretsTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
    Survivor: Engineer
  • M551 Pylon.png Loader's M551 PylonM551 Pylon.pngM551 Pylon (Special)Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled.
    Survivor: Loader
  • Orbital Supply Beacon.png Captain's Orbital Supply BeaconOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
    Survivor: Captain
  • Effigy of Grief.png Effigy of GriefBgLunar.pngEffigy of Grief.png15sEffigy of Grief
    Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.

    ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.
    .
  • Lunar Coins (can be position via spawning from a Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    )

Despite its weighty appearance and similarity to other skills, SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Remote Caffeinator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Remote Caffeinator.png Remote CaffeinatorBgEquipment.pngRemote Caffeinator.png60sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Remote Caffeinator
Request a healing soda machine.

Request an Eclipse Zero Vending Machine from the UES Safe Travels. Delivery guaranteed in 5 seconds, dealing 2000% damage. Heal up to 3 targets for 25% of their maximum health.
does not trigger the plates.

Pot Rolling

Explosive Tar Pots can be moved on top of pressure plates through the use of 'Pot-rolling'. This involves using the player character's hitbox to shove the pots around the level. Sprinting toward a pot from behind is the most consistent way to achieve this. Note that aiming directly at the pot is fairly ineffective, instead aim to "brush off" the side of the pot while sprinting. If a pot lands perfectly upright or upside down, simply stand directly on top of the pot, then sprint off, this will fling the pot slightly towards the same direction. It is highly advised to only try moving pots after completing a teleporter, as monster projectiles will very likely destroy them.

There are specific 'pot-rolling' strategies that are survivor or item specific:

  • Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Judge, Jury, Executioner
    can use their Utility skills to effectively fling pots. This is achieved by using the respective skill while walking (not sprinting) towards a pot at an angle.
  • Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    can use Tactical Slide.png Tactical SlideTactical Dive.pngTactical Dive (Utility)Slide on the ground for a short distance. You can fire while sliding.
    Survivor: Commando
    in a similar fashion. Simply use the skill while aiming at the pot from a close distance.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Railgunner.png RailgunnerRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Forgotten Nomad
    can use Concussion Device.png Concussion DeviceConcussion Device.pngConcussion Device (Utility)Throw out a device that pushes you and all nearby enemies away. Can hold up to 2.
    Survivor: Railgunner
    to launch pots by a significant distance. However, the angle and strength of the launch can vary greatly depending on the exact placement of the skill, hence it is fairly easy to unintentionally launch a pot too far, thus losing time.
  • Activating Primordial Cube.png Primordial CubeBgEquipment.pngPrimordial Cube.png60sPrimordial Cube
    Fire a black hole that draws enemies in.

    Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds
    can help transport pots great distances and scale vertical cliffs.

The Ancient Gate

When both plates are activated, the Ancient Gate will open and the tunnel to the Hidden Chamber may be entered. Inside are two unique Elite Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
; Kjaro and Runald. Upon their death, they will drop a Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
and a Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.

Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
respectively, and will complete the challenge Death Do Us Part which allows both items to drop in future runs.

Pressure Plate Locations

Newt Altars

There 3 possible locations for the Newt Altars and excluding the guaranteed spawn, 0-2 will randomly from the rest:

  1. High ledge across from Ancient Gate and sand pit
  2. On top of an aqueduct wall
  3. In fossil head skull (on very top of the map)

Lore

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!
Outputting local audio transcriptions...


Day 0
Nightmare. I find myself in the middle of a desert - with no other survivors in sight. I scavenged for resources, but soon giant insects began to crawl out of the earth and take aggressive stances. Once they gathered their numbers - and presumably their confidence - they charged me. 

In avoiding their assault, I slipped and fell backwards into a waterfall of mysterious liquid. I tumbled within as it rushed me down, deep into an underground cavern. I crawled out, and thankfully the insects have stopped following me. I may have broken my leg - but thankfully CHIT(?) I have a healing drone to administer aid. It will take a few days to get my strength back. 

Day 1
I am grateful that I repaired this drone before my untimely tumble - I would assuredly be dead without it. My vision is blurry - I fear I have also suffered a CHIT concussion. My leg has begun to feel better. I will have to continue to wait. I grow hungry.

Day 2
My healing drone has stopped giving me aid. It hovers far away now - and moves back as I move forward. I've been feeling nauseous, and have been feeling the urge to CHIT CHIT vomit. I occasionally spit out black liquid - I fear something is gravely wrong.

Day 3
My CHIT CHIT drone has left.  I have CHIT lost my vision. My mouth and eyes fill with foul dark liquid. I am alone.

Day 9
CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT I-I neED CHIT CHIT CHIT chit chit chit CHIT
[Report detected!]

Local audio transcriptions complete.

Version History

Survivors of the Void
  • (Undocumented) SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Clay Apothecary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Clay Apothecary.png Clay ApothecaryClay Apothecary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Clay Apothecary
    HP: 1050 (+315 per level)
    Damage: 20 (+4 per level)
    Class: Ranged
    Speed: 5 m/s
    Armor: 0
    can now spawn after looping
Anniversary Update
  • Bug Fixes
    • Abandoned Aqueduct now has defensive tar fully circling outside of the play area
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Gameplay Changes
    • Captain.png Captain’sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      Orbital Supply Beacon.png Supply DropOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
      Survivor: Captain
      now presses the buttons on Abandoned Aqueduct
Early Access Artifacts Content Update
  • Gameplay Changes
    • 🌧 Disable Ice & Fire Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian
      HP: 900 (+270 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 13 m/s
      Armor: 0
      from spawning if the gate isn’t legitimately opened. We see you, Mr Streamer.
Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Reduce spawn cost of Clay Templar.png Clay TemplarsClay Templar.pngClay Templar
      HP: 700 (+210 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
      to match other maps with Clay Templars
    • Fix some collisions
Early Access Scorched Acres Content Update
  • Gameplay Changes
    • Fix a map hole that allowed the player to get out of bounds.
    • Can now spawn new monsters post-loop

Trivia

  • The internal development name for Abandoned Aqueduct is Goo Lake.[1]
  • The two Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
    have 3000% HP and start with 20 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.png57 Leaf Clover
    Luck is on your side.

    All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
    alongside a copy of their respective band. They do not scale with the ambient level and do not gain the same damage bonus as regular elites.
    • The reason behind the clovers is Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
      High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      and Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
      High damage hits also blasts enemies with runic ice. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      used to be chance based items, which the absurd clover count would cause to trigger virtually every hit. Post-rework, all of these items are entirely redundant and serve no purpose (unless EvolutionArtifact of Evolution is enabled) as Elder Lemurian's attacks cannot even trigger the bands effects. As such, both Lemurians are nothing more than Elites with odd stats.

References

  1. A Chat with the Makers of Risk of Rain 2 (Hopoo Games) https://youtu.be/j0Mpqfl3L50?t=4759