Proc Coefficient

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The proc coefficient is the factor by which an item's effect, trigger chance, duration, or any combination of the three is scaled (multiplied).

This affects how certain "hits" can be "worse" or "better" at activating on-hit effects, depending on how high (or low) the proc coefficient is. If something hits very frequently, it may have a lower proc coefficient to lower the power of the ability to not outclass other abilities. Conversely, an infrequent, hard-hitting ability may have a higher proc coefficient to make up for the fact that it doesn't hit too often.

This also means that a character may need more than 100% "chance" from a collection of items to guarantee that desired proc.

In Hopoo Games Development Thoughts #1, the developers introduced the concept of proc coefficient like so:

"MUL-T’s nailgun has a low proc coefficient per nail of 0.4 compared to most character’s 1.0, so he isn’t proccing stuff a ton faster than other characters." - Quote from NaKyle, 03/30-2019.

(Note: Since the 1.0 update, MUL-T's nailgun has a proc coefficient of 0.6 rather than 0.4. The quote is given primarily as rationale for the proc coefficient system.)

It is worth noting that proc coefficients do not affect critical strike chance from items such as Lens-Maker's Glasses.png Lens-Maker's GlassesBgCommon.pngLens-Maker's Glasses.pngLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.

Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
. All attacks are guaranteed to deal critical damage once 100% critical chance is reached.

Examples

Example 1

Suppose that a bullet has a proc coefficient of 0.5, and we have 1 Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.

10% (+10% per stack) chance to bleed an enemy for 240% base damage.
. The dagger normally contributes a +10% chance to inflict Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
on the victim for 3 seconds. However, with a proc coefficient of 0.5, the chance to inflict Bleed is halved (since we multiply that chance by 0.5), so the bullet's chance to inflict Bleed is only 5%. Additionally, the duration of Bleed is also halved, so even if the bullet does successfully roll the 5% infliction chance, the Bleed status will only last 1.5 seconds instead of 3.

Example 2

Suppose we have the same bullet with a proc coefficient of 0.5, but this time we have 18 Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.

10% (+10% per stack) chance to bleed an enemy for 240% base damage.
, totaling +180% bleed chance. With the proc coefficient of 0.5, this makes the bullet have a 90% chance to inflict Bleed, instead of 100%. This means that we will need at least 20 daggers to guarantee Bleed from this bullet. Additionally, the duration will still be halved (1.5 seconds), no matter how many daggers we have.

Key Points

  • A character with skills that have lower proc coefficients will require more items to reach a similar effect than skills with higher coefficients, but those caps for effects with linear stacking can still be reached.
  • Skills and effects with low proc coefficients often hit faster than normal or hit more than one target. Because of this, those skills and effects may tend to be more effective at utilizing item effects with linear stacking for their trigger chance (notably Bleed effects) than those with higher coefficients but that hit slower or hit fewer targets. The caveat is, of course, that these skills require a greater investment required to reach their maximum potential. Exceptions also exist; for instance, many of Commando.png Commando'sCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    skills hit very quickly but also have very high coefficients.
  • Critical strike chance is not affected by the proc coefficient.

For more information on item stacking mechanics and strategies, see Item Stacking.

Proc Coefficient Effects

See also: Item Stacking

Items that are affected by proc coefficient and how they are affected:

Item Effect
Tri-Tip Dagger.png
Tri-Tip Dagger
Chance and duration of Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)
Stun Grenade.png
Stun Grenade
Chance to stun
Sticky Bomb.png
Sticky Bomb
Chance to stick a bomb
AtG Missile Mk. 1.png
AtG Missile Mk. 1
Chance to fire a missile
Ukulele.png
Ukulele
Chance to shoot lightning
Leeching Seed.png
Leeching Seed
Healed amount
Predatory Instincts.png
Predatory Instincts
Duration of Status AttackSpeedOnCrit.png Attack Speed On CritStatus AttackSpeedOnCrit.pngAttack Speed On Crit (Buff)
Gain additional attack speed.Gain +12% attack speed.
(stackable)
Harvester's Scythe.png
Harvester's Scythe
Healed amount
Brilliant Behemoth.png
Brilliant Behemoth
Explosion's radius
Sentient Meat Hook.png
Sentient Meat Hook
Chance to shoot hooks
Wake of Vultures.png
Wake of Vultures
Blazing elite: Duration of Status OnFire.png BurnStatus OnFire.pngBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)

Glacial elite: Duration of Status Slow80.png 80% SlowStatus Slow80.png80% Slow (Debuff)
Reduces movement speed by 80%.
Shattering Justice.png
Shattering Justice
Duration of Status PulverizeBuildup.png Pulverize BuildupStatus PulverizeBuildup.pngPulverize Buildup (Debuff)
Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff.
(stackable)
Brittle Crown.png
Brittle Crown
Chance to gain gold
Ifrit's Distinction.png
Ifrit's Distinction
Duration of Burn
Her Biting Embrace.png
Her Biting Embrace
Duration of 80% Slow
N'kuhana's Retort.png
N'kuhana's Retort
Duration of Status HealingDisabled.png Healing DisabledStatus HealingDisabled.pngHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration.
Spectral Circlet.png
Spectral Circlet
Duration of 80% Slow
Shared Design.png
Shared Design
Duration of Status Cripple.png CrippleStatus Cripple.pngCripple (Debuff)
Reduces armor by 20. Reduces movement speed by 50%.

Survivors

A list of all the proc coefficients for each skill, for each survivor.

Acrid

Acrid.png
Skill Proc Coefficient
Vicious Wounds.png
Vicious Wounds
1.0 x 3
Neurotoxin.png
Neurotoxin
1.0
Ravenous Bite.png
Ravenous Bite
1.0
Caustic Leap.png
Caustic Leap
Leap: 1.0
Pool: 0.1
Frenzied Leap.png
Frenzied Leap
1.0
Epidemic.png
Epidemic
1.0

Artificer

Artificer.png
Skill Proc Coefficient
Flame Bolt.png
Flame Bolt
1.0
Plasma Bolt.png
Plasma Bolt
1.0
Charged Nano-Bomb.png
Charged Nano-Bomb
Explosion: 1.0
Sparks: 0.3
Cast Nano-Spear.png
Cast Nano-Spear
1.0
Snapfreeze.png
Snapfreeze
1.0 x 12
Flamethrower.png
Flamethrower
1.0 x 22+
Ion Surge.png
Ion Surge
1.0

Bandit

Bandit.png
Skill Proc Coefficient
Burst.png
Burst
0.5 x 5
Blast.png
Blast
1.0
Serrated Dagger.png
Serrated Dagger
1.0
Serrated Shiv.png
Serrated Shiv
1.0
Smoke Bomb.png
Smoke Bomb
1.0 x 2
Lights Out.png
Lights Out
1.0
Desperado.png
Desperado
1.0

Captain

Captain.png
Skill Proc Coefficient
Vulcan Shotgun.png
Vulcan Shotgun
0.75 x 8
Power Tazer.png
Power Tazer
1.0
Orbital Probe.png
Orbital Probe
1.0
OGM-72 'DIABLO' Strike.png
OGM-72 'DIABLO' Strike
1.0
Orbital Supply Beacon.png
Orbital Supply Beacon
0.0

Commando

Commando.png
Skill Proc Coefficient
Double Tap.png
Double Tap
1.0
Phase Round.png
Phase Round
1.0
Phase Blast.png
Phase Blast
0.5 x 8
Suppressive Fire.png
Suppressive Fire
1.0 x 6+
Frag Grenade.png
Frag Grenade
1.0

Engineer

Engineer.png
Skill Proc Coefficient
Bouncing Grenades.png
Bouncing Grenades
1.0
Pressure Mines.png
Pressure Mines
1.0
Spider Mines.png
Spider Mines
1.0
Thermal Harpoons.png
Thermal Harpoons
1.0 x 4
TR12 Gauss Auto-Turret.png
TR12 Gauss Auto-Turret
1.0
TR58 Carbonizer Turret.png
TR58 Carbonizer Turret
0.6

Huntress

Huntress.png
Skill Proc Coefficient
Strafe.png
Strafe
1.0
Flurry.png
Flurry
0.7 x 3 (0.7 x 6 on critical strike)
Laser Glaive.png
Laser Glaive
0.8 per bounce
Arrow Rain.png
Arrow Rain
0.2 x 19
Ballista.png
Ballista
1.0 x 3

Loader

Loader.png
Skill Proc Coefficient
Knuckleboom.png
Knuckleboom
1.0
Spiked Fist.png
Spiked Fist
1.0
Charged Gauntlet.png
Charged Gauntlet
1.0
Thunder Gauntlet.png
Thunder Gauntlet
1.0
M551 Pylon.png
M551 Pylon
0.5
Thunderslam.png
Thunderslam
1.0

Mercenary

Mercenary.png
Skill Proc Coefficient
Laser Sword.png
Laser Sword
1.0
Whirlwind.png
Whirlwind
1.0 x 2
Rising Thunder.png
Rising Thunder
1.0
Blinding Assault.png
Blinding Assault
1.0
Focused Assault.png
Focused Assault
1.0
Eviscerate.png
Eviscerate
1.0 x 7+
Slicing Winds.png
Slicing Winds
1.0 x 8

MUL-T

MUL-T.png
Skill Proc Coefficient
Auto-Nailgun.png
Auto-Nailgun
0.6
Rebar Puncher.png
Rebar Puncher
1.0
Scrap Launcher.png
Scrap Launcher
1.0
Power-Saw.png
Power-Saw
1.0
Blast Canister.png
Blast Canister
Canister: 1.0
Bomblets: 0.3 x 5
Transport Mode.png
Transport Mode
1.0

REX

REX.png
Skill Proc Coefficient
DIRECTIVE Inject.png
DIRECTIVE: Inject
0.5 x 3
DIRECTIVE Drill.png
DIRECTIVE: Drill
0.5 x 16
Seed Barrage.png
Seed Barrage
1.0
DIRECTIVE Disperse.png
DIRECTIVE: Disperse
0.0
Bramble Volley.png
Bramble Volley
0.5
DIRECTIVE Harvest.png
DIRECTIVE: Harvest
1.0
Tangling Growth.png
Tangling Growth
Projectile: 1.0
Roots: 0.0

Railgunner

Railgunner.png
Skill Proc Coefficient
XQR Smart Round System.png
XQR Smart Round System
1.0
M99.png
M99
1.0
HH44.png
HH44
1.0
Supercharged Railgun.png
Supercharged Railgun
3.0
Cryocharged Railgun.png
Cryocharged Railgun
1.5
Concussion Device.png
Concussion Device
0.0
Polar Field Device.png
Polar Field Device
0.0

Void Fiend

Void Fiend.png
Skill Proc Coefficient
Drown.png
Drown
1.0
Corrupted Drown.png
Corrupted Drown
0.625
Flood.png
Flood
1.0
Corrupted Flood.png
Corrupted Flood
1.0

Items

List of items that have effects that also have a proc coefficient.

  • Damage-over-time effects, such as Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    and Status OnFire.png BurnStatus OnFire.pngBurn (Debuff)
    Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
    (stackable)
    , have a proc coefficient of 0.0 and thus will never activate other effects.
Item Proc Coefficient
Bundle of Fireworks.png
Bundle of Fireworks
0.2 x 8 (+4 per stack)
1
Gasoline
0.0
Sticky Bomb.png
Sticky Bomb
0.0[1]
AtG Missile Mk. 1.png
AtG Missile Mk. 1
1.0
Runald's Band.png
Runald's Band
0.0[1]
Kjaro's Band.png
Kjaro's Band
0.0
Razorwire.png
Razorwire
0.5
Shuriken.png
Shuriken
1.0
Ukulele.png
Ukulele
0.2
Will-o'-the-wisp.png
Will-o'-the-wisp
1.0
Brilliant Behemoth.png
Brilliant Behemoth
0.0
Ceremonial Dagger.png
Ceremonial Dagger
1.0 x 3
Frost Relic.png
Frost Relic
0.2
N'kuhana's Opinion.png
N'kuhana's Opinion
0.2
Resonance Disc.png
Resonance Disc
Launch and return: 1.0
Explosion: 1.0
Sentient Meat Hook.png
Sentient Meat Hook
0.33
Unstable Tesla Coil.png
Unstable Tesla Coil
0.3
Charged Perforator.png
Charged Perforator
1.0
Molten Perforator.png
Molten Perforator
0.7 x 3
Genesis Loop.png
Genesis Loop
1.0
Little Disciple.png
Little Disciple
1.0
Disposable Missile Launcher.png
Disposable Missile Launcher
1.0 x 12
Fuel Array.png
Fuel Array
0.0
Molotov (6-Pack).png
Molotov (6-Pack)
Molotovs: 1.0

Fire Pools: 0.5[2]

Preon Accumulator.png
Preon Accumulator
Explosion: 1.0
Sparks: 0.1
Remote Caffeinator.png
Remote Caffeinator
1.0
Royal Capacitor.png
Royal Capacitor
1.0
Sawmerang.png
Sawmerang
Initial hit and hit on return: 1.0
Continuous damage: 0.2
The Back-up.png
The Back-up
0.0[3]
The Crowdfunder.png
The Crowdfunder
1.0
Volcanic Egg.png
Volcanic Egg
1.0
Egocentrism.png
Egocentrism
1.0
Glowing Meteorite.png
Glowing Meteorite
1.0
Helfire Tincture.png
Helfire Tincture
0.0
Visions of Heresy.png
Visions of Heresy
Initial hit: 0.1

Explosion: 1.0

Plasma Shrimp.png
Plasma Shrimp
0.2
Polylute.png
Polylute
0.2
Singularity Band.png
Singularity Band
1.0
Voidsent Flame.png
Voidsent Flame
1.0
Ifrit's Distinction.png
Ifrit's Distinction
0.0
Silence Between Two Strikes.png
Silence Between Two Strikes
0.0
Her Biting Embrace.png
Her Biting Embrace
0.75 (death explosion)
N'kuhana's Retort.png
N'kuhana's Retort
1.0 (from post-death Malachite Urchin.png Malachite UrchinMalachite Urchin.pngMalachite Urchin
HP: 250 (+75 per level)
Damage: 18 (+3.6 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100

Notes:

  1. 1.0 1.1 Technically has a proc coefficient, but it doesn't call the onHit event required to proc other items.
  2. Fire pools proc once per second that an enemy spends standing on a pool. It is possible to achieve a higher rate of procs with multiple enemies, or if a single enemy stands on multiple fire pools at once.
  3. Although the drones hit with a proc coefficient of 1.0, they have their own inventory and won't proc your effects.