Proc Coefficient
The proc coefficient is the factor by which an item's effect, trigger chance, duration, or any combination of the three is scaled (multiplied).
This affects how certain "hits" can be "worse" or "better" at activating on-hit effects, depending on how high (or low) the proc coefficient is. If something hits very frequently, it may have a lower proc coefficient to lower the power of the ability to not outclass other abilities. Conversely, an infrequent, hard-hitting ability may have a higher proc coefficient to make up for the fact that it doesn't hit too often.
This also means that a character may need more than 100% "chance" from a collection of items to guarantee that desired proc.
In Hopoo Games Development Thoughts #1, the developers introduced the concept of proc coefficient like so:
- "MUL-T’s nailgun has a low proc coefficient per nail of 0.4 compared to most character’s 1.0, so he isn’t proccing stuff a ton faster than other characters." - Quote from NaKyle, 03/30-2019.
(Note: Since the 1.0 update, MUL-T's nailgun has a proc coefficient of 0.6 rather than 0.4. The quote is given primarily as rationale for the proc coefficient system.)
It is worth noting that proc coefficients do not affect critical strike chance from items such as Lens-Maker's GlassesLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.. All attacks are guaranteed to deal critical damage once 100% critical chance is reached.
Examples
Example 1
Suppose that a bullet has a proc coefficient of 0.5, and we have 1 Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage.. The dagger normally contributes a +10% chance to inflict BleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable) on the victim for 3 seconds. However, with a proc coefficient of 0.5, the chance to inflict Bleed is halved (since we multiply that chance by 0.5), so the bullet's chance to inflict Bleed is only 5%. Additionally, the duration of Bleed is also halved, so even if the bullet does successfully roll the 5% infliction chance, the Bleed status will only last 1.5 seconds instead of 3.
Example 2
Suppose we have the same bullet with a proc coefficient of 0.5, but this time we have 18 Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage., totaling +180% bleed chance. With the proc coefficient of 0.5, this makes the bullet have a 90% chance to inflict Bleed, instead of 100%. This means that we will need at least 20 daggers to guarantee Bleed from this bullet. Additionally, the duration will still be halved (1.5 seconds), no matter how many daggers we have.
Key Points
- A character with skills that have lower proc coefficients will require more items to reach a similar effect than skills with higher coefficients, but those caps for effects with linear stacking can still be reached.
- Skills and effects with low proc coefficients often hit faster than normal or hit more than one target. Because of this, those skills and effects may tend to be more effective at utilizing item effects with linear stacking for their trigger chance (notably Bleed effects) than those with higher coefficients but that hit slower or hit fewer targets. The caveat is, of course, that these skills require a greater investment required to reach their maximum potential. Exceptions also exist; for instance, many of
Commando'sCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Unknown
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger skills hit very quickly but also have very high coefficients. - Critical strike chance is not affected by the proc coefficient.
For more information on item stacking mechanics and strategies, see Item Stacking.
Proc Coefficient Effects
See also: Item Stacking
Items that are affected by proc coefficient and how they are affected:
Item | Effect |
---|---|
Tri-Tip Dagger | Chance and duration of ![]() Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second). (stackable) |
Stun Grenade | Chance to stun |
Sticky Bomb | Chance to stick a bomb |
AtG Missile Mk. 1 | Chance to fire a missile |
Ukulele | Chance to shoot lightning |
Leeching Seed | Healed amount |
Predatory Instincts | Duration of ![]() Gain additional attack speed.Gain +12% attack speed. (stackable) |
Harvester's Scythe | Healed amount |
Brilliant Behemoth | Explosion's radius |
Sentient Meat Hook | Chance to shoot hooks |
Wake of Vultures | Blazing elite: Duration of ![]() Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration. (stackable) Glacial elite: Duration of ![]() Reduces movement speed by 80% (in practice, 45.5%). |
Shattering Justice | Duration of ![]() Upon getting 5 stacks, reset all stacks and apply the Pulverized debuff. (stackable) |
Brittle Crown | Chance to gain gold |
Ifrit's Distinction | Duration of Burn |
Her Biting Embrace | Duration of 80% Slow |
N'kuhana's Retort | Duration of ![]() Disables healing.Disables all healing, including base health regeneration and item regeneration. |
Spectral Circlet | Duration of 80% Slow |
Shared Design | Duration of ![]() Reduces armor by 20. Reduces movement speed by 50%. |
Survivors
A list of all the proc coefficients for each skill, for each survivor.
Acrid
Skill | Proc Coefficient | |
---|---|---|
Vicious Wounds | 1.0 x 3 | |
Neurotoxin | 1.0 | |
Ravenous Bite | 1.0 | |
Caustic Leap | Leap: 1.0 Pool: 0.1 | |
Frenzied Leap | 1.0 | |
Epidemic | 1.0 |
Artificer
Skill | Proc Coefficient | |
---|---|---|
Flame Bolt | 1.0 | |
Plasma Bolt | 1.0 | |
Charged Nano-Bomb | Explosion: 1.0 Sparks: 0.3 | |
Cast Nano-Spear | 1.0 | |
Snapfreeze | 1.0 x 12 | |
Flamethrower | 1.0 x 22+ | |
Ion Surge | 1.0 |
Bandit
Skill | Proc Coefficient | |
---|---|---|
Burst | 0.5 x 5 | |
Blast | 1.0 | |
Serrated Dagger | 1.0 | |
Serrated Shiv | 1.0 | |
Smoke Bomb | 1.0 x 2 | |
Lights Out | 1.0 | |
Desperado | 1.0 |
Captain
Skill | Proc Coefficient | |
---|---|---|
Vulcan Shotgun | 0.75 x 8 | |
Power Tazer | 1.0 | |
Orbital Probe | 1.0 | |
OGM-72 'DIABLO' Strike | 1.0 | |
Orbital Supply Beacon | 0.0 |
Commando
Skill | Proc Coefficient | |
---|---|---|
Double Tap | 1.0 | |
Phase Round | 1.0 | |
Phase Blast | 0.5 x 8 | |
Suppressive Fire | 1.0 x 6+ | |
Frag Grenade | 1.0 |
Engineer
Skill | Proc Coefficient | |
---|---|---|
Bouncing Grenades | 1.0 | |
Pressure Mines | 1.0 | |
Spider Mines | 1.0 | |
Thermal Harpoons | 1.0 x 4 | |
TR12 Gauss Auto-Turret | 1.0 | |
TR58 Carbonizer Turret | 0.6 |
Huntress
Skill | Proc Coefficient | |
---|---|---|
Strafe | 1.0 | |
Flurry | 0.7 x 3 (0.7 x 6 on critical strike) | |
Laser Glaive | 0.8 per bounce | |
Arrow Rain | 0.2 x 19 | |
Ballista | 1.0 x 3 |
Loader
Skill | Proc Coefficient | |
---|---|---|
Knuckleboom | 1.0 | |
Spiked Fist | 1.0 | |
Charged Gauntlet | 1.0 | |
Thunder Gauntlet | 1.0 | |
M551 Pylon | 0.5 | |
Thunderslam | 1.0 |
Mercenary
Skill | Proc Coefficient | |
---|---|---|
Laser Sword | 1.0 | |
Whirlwind | 1.0 x 2 | |
Rising Thunder | 1.0 | |
Blinding Assault | 1.0 | |
Focused Assault | 1.0 | |
Eviscerate | 1.0 x 7+ | |
Slicing Winds | 1.0 x 8 |
MUL-T
Skill | Proc Coefficient | |
---|---|---|
Auto-Nailgun | 0.6 | |
Rebar Puncher | 1.0 | |
Scrap Launcher | 1.0 | |
Power-Saw | 1.0 | |
Blast Canister | Canister: 1.0 Bomblets: 0.3 x 5 | |
Transport Mode | 1.0 |
REX
Skill | Proc Coefficient | |
---|---|---|
DIRECTIVE: Inject | 0.5 x 3 | |
DIRECTIVE: Drill | 0.5 x 16 | |
Seed Barrage | 1.0 | |
DIRECTIVE: Disperse | 0.0 | |
Bramble Volley | 0.5 | |
DIRECTIVE: Harvest | 1.0 | |
Tangling Growth | Projectile: 1.0 Roots: 0.0 |
Railgunner
Skill | Proc Coefficient | |
---|---|---|
XQR Smart Round System | 1.0 | |
M99 | 1.0 | |
HH44 | 1.0 | |
Supercharged Railgun | 3.0 | |
Cryocharged Railgun | 1.5 | |
Concussion Device | 0.0 | |
Polar Field Device | 0.0 |
Void Fiend
Skill | Proc Coefficient | |
---|---|---|
Drown | 1.0 | |
Corrupted Drown | 0.625 | |
Flood | 1.0 | |
Corrupted Flood | 1.0 |
Items
List of items that have effects that also have a proc coefficient.
- Damage-over-time effects, such as
BleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable) andBurnBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable), have a proc coefficient of 0.0 and thus will never activate other effects.
Notes:
- ↑ 1.0 1.1 Technically has a proc coefficient, but it doesn't call the onHit event required to proc other items.
- ↑ Fire pools proc once per second that an enemy spends standing on a pool. It is possible to achieve a higher rate of procs with multiple enemies, or if a single enemy stands on multiple fire pools at once.
- ↑ Although the drones hit with a proc coefficient of 1.0, they have their own inventory and won't proc your effects.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • ![]() Class: Unknown HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() Class: Unknown HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Unknown HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Unknown HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: The Shattered Heir • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • ![]() Class: Unknown HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The ![]() False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) HP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivor Skins • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning a Run |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |