Huntress

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Huntress
Huntress.png
The Huntress is an extremely mobile but fragile survivor with a high damage output.
Health 90 (+27 per level)
Health Regen Drizzle.png 1.5/s (+0.3 per level)
Rainstorm.png 1/s (+0.2 per level)
Monsoon.png 0.6/s (+0.12 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle.png 70)

Umbra Title
Judge, Jury, Executioner
Ending Phrase
Escaped : ..and so she left, yearning for her next great hunt.

Vanished : ..and so she vanished, never to collect again.

Huntress is a playable character in Risk of Rain 2.

With homing attacks, great mobility, and low health, the Huntress is a fragile but mobile character focused on evasion, which is especially important considering her low damage output. She is unlocked by default as an alternative to Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger
.

Skills

Primary

Strafe

Strafe.png
Type Primary
Proc Coefficient 1.0
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Quickly fire a seeking arrow for 150% damage.
Notes
  • Fires once per 0.5 seconds at base attack speed.
  • Can only be used while locked onto an enemy. Huntress automatically locks onto the closest enemy to her within 60m.
  • When shot, the arrow homes in on its target, ignoring terrain and cover.

Flurry

Flurry.png
Type Primary
Proc Coefficient 0.7 x 3 (0.7 x 6 for critical strike)
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
Notes
  • Unlocked via the Huntress: Finishing Touch Challenge. (As Huntress, land a killing blow with every possible hit of a single glaive.)
  • Fires once per 1.3s at base attack speed.
  • Can only be used while locked onto an enemy. Huntress automatically locks onto the closest enemy to her within 60m.
  • All arrows home in on a target, ignoring terrain and cover.
  • Critical strikes are rolled immediately before firing projectiles. If the roll fails, 3 regular arrows are fired, and if it succeeds, 6 critically-damaging arrows are fired. This means that when Flurry successfully rolls a critical strike, it deals 4 times the normal damage instead of 2 times.
    • While Flurry is initially weaker than Strafe, this interaction makes it stronger with high critical strike chance.
Secondary

Laser Glaive

Laser Glaive.png
Type Secondary
Cooldown 7s
Proc Coefficient 0.8 per bounce
Description Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
Notes
  • Can only be used while locked onto an enemy. Huntress automatically locks onto the closest enemy to her within 60m.
  • Can travel through terrain.
  • The 10% damage boost is a multiplier; each bounce deals 1.1x as much damage as the previous one.
    • This allows Laser Glaive to activate Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
      High damage hits also blasts enemies with runic ice. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
      , Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
      High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

      Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
      , and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Singularity Band.png Singularity BandBgVoid.pngSingularity Band.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Singularity Band
      High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

      Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
      on the last 2 hits.
  • Laser Glaive deals a total of 2372% damage if it hits every bounce.
Utility

Blink

Blink.png
Type Utility
Cooldown 7s
Description Disappear and teleport forward.
Notes
  • Teleport a medium distance in the direction the player's camera is facing.
    • This includes teleporting straight up or down.
  • The distance traveled scales with movement speed.
  • Blink resets vertical momentum.

Phase Blink

Phase Blink.png
Type Utility
Cooldown 2s per charge
Description Agile
[ Agile ]
The skill can be used while sprinting.
. Disappear and teleport a short distance. Can store up to 3 charges.
Notes
  • Unlocked via the Huntress: One Shot, One Kill Challenge. (As Huntress, collect and carry 12 Crowbars at once.)
  • Teleport a short distance only in the horizontal direction the player is facing.
    • Unlike Blink, the player cannot Phase Blink upwards or downwards, only horizontally.
  • The distance traveled scales with movement speed.
  • Phase Blink resets vertical momentum.
Special

Arrow Rain

Arrow Rain.png
Type Special
Cooldown 12s
Proc Coefficient 0.2 x 19
Description Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Notes
  • Correction: The in-game description of 225% damage per second is incorrect.
  • Arrow Rain hits 19 times over 6 seconds, dealing 2090% damage total.
  • The targeted area has a radius of 7.5m, and it must be solid terrain.
    • As a result, Arrow Rain can struggle to hit airborne enemies, since they cannot be directly targeted.
  • Arrow Rain is automatically cast after 2 seconds pass in targeting mode.

Ballista

Ballista.png
Type Special
Cooldown 12s
Proc Coefficient 1.0 x 3
Description Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Notes

Behaviors

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use special: Huntress must be within 20m from the target, have line of sight, and be aiming at it. This behavior is active for 2 seconds.
  2. Use utility to flee: Huntress must be within 6m from the target.
  3. Use secondary and strafe: Huntress must be within 25m from the target, have line of sight, and be aiming at it.
  4. Use utility to chase: Huntress must be within 10-30m from the target, have line of sight, and be aiming at it.
  5. Use primary and strafe: Huntress must be within 20m from the target. The primary will only be used if there is a locked on target.
  6. Use primary and chase: no requirements. The primary will only be used if there is a locked on target.

Tips

  • The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.
  • Backup Magazine.png Backup MagazinesBgCommon.pngBackup Magazine.pngBackup Magazine
    Add an extra charge of your Secondary skill.

    Add +1 (+1 per stack) charge of your Secondary skill.
    are extremely useful for Huntress, allowing her to use Laser Glaive multiple times back-to-back for crowd control.
  • Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.
  • Laser Glaive, Blink, Phase Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used. Be careful, as the player is vulnerable while hovering.
  • Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.
  • The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.
  • Jumping during the animation of Laser Glaive will send the player higher.
  • While Flurry deals much more damage than Strafe once the player increases their critical strike chance, it has a slower overall start-up time in early stages, which can hinder its effectiveness against groups of enemies. This can be further exacerbated if Ballista is taken over Arrow Rain.
    • Since each arrow from Flurry can trigger items, stacking Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
      'Critical Strikes' increase attack speed. Stacks 3 times.

      Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
      can increase its attack speed rapidly.
  • Since Strafe, Flurry, and Laser Glaive can all be used while sprinting, Huntress makes especially good use of the Rose Buckler.png Rose BucklerBgUncommon.pngRose Buckler.pngRose Buckler
    Reduce incoming damage while sprinting.

    Increase armor by 30 (+30 per stack) while sprinting.
    and gets some much-needed survivability.
  • For Arrow Rain vs Ballista the choice is strongly in favour of the later; even if Arrow Rain is able to deal its full damage to a target, it is significantly less than Ballista at 2090% vs 2700% and is done over a longer period of time and with a fairly poor proc coefficient of 0.2. Arrow rain is able to deal with crowds better and can potentially have more overall DPS if hitting multiple high hp enemies or simply large swarms, but this situation is too rare to be relied upon, especially as Laser Glaive already provides crowd control while Huntress lacks any other strong single target options. It may be preferable for Simulacrum however due to its lack of early bosses and high enemy numbers.
    • Arrow Rain does at least synergise very well with items that work well with multiple hits and don't scale off of proc chance, such as SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Plasma Shrimp.png Plasma ShrimpBgVoid.pngPlasma Shrimp.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Plasma Shrimp
      While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.

      Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
      and Shattering Justice.png Shattering JusticeBgLegendary.pngShattering Justice.pngShattering Justice
      Reduce the armor of enemies after repeatedly striking them.

      After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
      or with items to group up a crowd into its effects like a Primordial Cube.png Primordial CubeBgEquipment.pngPrimordial Cube.png60sPrimordial Cube
      Fire a black hole that draws enemies in.

      Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds
      .

Strafe vs. Flurry

  • Strafe's proc coefficient is 1.0, versus Flurry's 0.7 x 3 (or 0.7 x 6 with a critical strike). However, Strafe fires 2.6 times as fast as Flurry. This leaves us with an average of 2 procs per second for Strafe and 1.63 for Flurry without any items (1% critical chance). The table below shows both abilities' capability to proc items per second depending on crit chance.
    • Aspects of many items are also affected by proc coefficient in addition to chance to trigger. Keep in mind that while the number of projectiles (and thus procs per second) increases with Flurry as it gains critical chance, the coefficient does not grow, which can be a limitation depending on the item. A few examples of these items are:
      • Brilliant Behemoth.png Brilliant BehemothBgLegendary.pngBrilliant Behemoth.pngBrilliant Behemoth
        All your attacks explode!

        All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.
        : explosion range is also multiplied by proc coefficient. The 4m explosion is instead about 2.8m with a 0.7 proc coefficient.
      • Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
        Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
        (stackable)
        : duration is multiplied by proc coefficient. Bleed normally lasts 3 seconds, but with a 0.7 proc coefficient it lasts 2.1 seconds instead.
      • Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
        'Critical Strikes' heal you.

        Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
        : amount of healing gained per critical hit is normally 8 but with a 0.7 proc coefficient it becomes 5.6 instead.
    • The amount of critical chance needed for Flurry to surpass Strafe in this stat is about 26% (2.04 vs 2).
      • Keep in mind that regardless of the amount of procs per second, Strafe and Flurry's damage values do not change, meaning total damage items (like Sticky Bomb.png Sticky BombBgCommon.pngSticky Bomb.pngSticky Bomb
        Chance on hit to attach a bomb to enemies.

        5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
        and Ukulele.png UkuleleBgUncommon.pngUkulele.pngUkulele
        ...and his music was electric.

        25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
        ) deal less damage when triggered by flurry's hits individually (though they will trigger more often as critical chance is attained).
PPS Scaling with Crit Chance
Crit Chance (%) Strafe Flurry
1 2 1.63
6 2 1.71
11 2 1.79
16 2 1.87
21 2 1.95
26 2 2.04
31 2 2.12
36 2 2.2
41 2 2.28
46 2 2.36
51 2 2.44
56 2 2.52
61 2 2.6
66 2 2.68
71 2 2.76
76 2 2.84
81 2 2.92
86 2 3
91 2 3.09
96 2 3.17
100 2 3.23

Below is a table showing the damage per second of both skills at each critical strike chance interval.

  • With no additional critical chance, Flurry has 21.6% less DPS than Strafe.
  • With 16% critical chance, Flurry has 1.9% less DPS than Strafe.
  • With 100% critical chance, Flurry has 53.8% more DPS than Strafe.
DPS Difference with Crit Chance
Crit Chance (%) Strafe Flurry Difference
1 303 238 -21.6%
6 318 272 -14.4%
11 333 307 -7.8%
16 348 342 -1.9%
21 363 376 3.6%
26 378 411 8.7%
31 393 445 13.3%
36 408 480 17.6%
41 423 515 21.7%
46 438 549 25.4%
51 453 584 28.9%
56 468 618 32.1%
61 483 653 35.2%
66 498 688 38.1%
71 513 722 40.8%
76 528 757 43.4%
81 543 792 45.8%
86 558 826 48.1%
91 573 861 50.2%
96 588 895 52.3%
100 600 923 53.8%

Lore

She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.

She held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she’s used to it.

Amiera was infamous in this city – and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.

The police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.

At least, that’s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.

//-----------------------------------//

20,000 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT

GOOD HUNTING

Version History

PS4 & Xbox One Patch
  • Bug Fixes
    • Solved an issue where Huntress would die after blinking out of AOE damage.

Anniversary Update
  • Gameplay Changes
    • Now unlocked by default alongside the Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Cornered Gunslinger
      ! Her previous unlock condition (beat the 3rd stage) now unlocks the Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Desperate Outlaw
      .
  • Quality of Life
    • Graphics Updates
      • Update skin visuals

Early Access Content Update 5
  • Major Content
    • Added New Character Lore Entry: Huntress
  • Bug Fixes
    • Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Huntress’ Ballista.png BallistaBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
      Survivor: Huntress
    • Fixed Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngVisions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      allowing Huntress’ Ballista.png BallistaBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
      Survivor: Huntress
      to exceed three shots
  • (Undocumented) Updated description for Strafe.png StrafeStrafe.pngStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
    Survivor: Huntress
    , Flurry.png FlurryFlurry.pngFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
    Survivor: Huntress
    , and Phase Blink.png Phase BlinkPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
    Survivor: Huntress
    to include keywords

PC Early Access Patch (Build ID No.4892828)

Early Access Artifacts Content Update
  • Major Content
    • Added New Skill Variant: Flurry.png Huntress PrimaryFlurry.pngFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
      Survivor: Huntress
      • Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows. Can be used while sprinting.
    • Added New Huntress Challenge: Flurry.png Finishing TouchFlurry.pngFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
      Survivor: Huntress
  • Gameplay Changes
    • Add 1 New Skill Variant
    • Improve Huntress tracker visuals to be a bit more clear
    • Arrow Rain.png Arrow RainArrow Rain.pngArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
      Survivor: Huntress
      / Ballista.png BallistaBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
      Survivor: Huntress
      • 🌧 Cooldown: 17s ⇒ 12s
    • Strafe.png StrafeStrafe.pngStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
      Survivor: Huntress
      • Fire Rate: 0.6s ⇒ 0.5s
      • Travel Speed: 60m/s ⇒ 120m/s
      • Improve VFX

Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Skill Variant: Phase Blink.png Huntress UtilityPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
      Survivor: Huntress
      • Disappear and teleport a short distance. Can store up to 3 charges. Can be used while sprinting.
    • Added New Skill Variant: Ballista.png Huntress SpecialBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
      Survivor: Huntress
      • Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
    • Added New Skin: Arctic.png Huntress
    • Added New Class Challenge: Phase Blink.png Huntress: Piercing WindPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
      Survivor: Huntress
    • Added New Class Challenge: Ballista.png Huntress: One Shot, One KillBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
      Survivor: Huntress
    • Added New Class Challenge: Arctic.png Huntress: Mastery
  • Gameplay Changes
    • Add 2 new skill variants
    • Add 1 new skin
  • Bug Fixes
    • 🌧Update Dio's Best Friend.png Dio’s Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
      Cheat death. Consumed on use.

      Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
      on Huntress to no longer clip into her scarf

Early Access Scorched Acres Content Update
  • Gameplay Changes
    • ☂ Raise vertical height of Arrow Rain.png Arrow RainArrow Rain.pngArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
      Survivor: Huntress
      to be more cylindrical
    • Fix Huntress Arrow Rain.png Arrow RainArrow Rain.pngArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
      Survivor: Huntress
      jump not scaling its animation speed with attack speed
    • ☂ Add “Safe Movement” during Blink.png BlinkBlink.pngBlink (Utility)Disappear and teleport forward.
      Survivor: Huntress
      to reduce the chance of clipping through geometry
    • Clean up logic in Strafe.png StrafeStrafe.pngStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
      Survivor: Huntress
      to possibly prevent double firing

Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • Arrow Rain.png Arrow RainArrow Rain.pngArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
      Survivor: Huntress
      proc coefficient raised from 0.1 to 0.2 per tick.
      • *Arrow Rain had a very low proc coefficient because of its AoE dot status, but it was unnecessarily low.*
  • Bug Fixes
    • Update Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      strafing animation to blend properly. Fix incorrect normal textures. Add missing jump animation.

Gallery

Trivia

  • Huntress was one of the original playable characters in the first Risk of Rain.
  • The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the Royal Capacitor.png Royal CapacitorBgEquipment.pngRoyal Capacitor.png20sRoyal Capacitor
    Call down a lightning strike on a targeted monster.

    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    , and her main abilities can lock on to a different target than the capacitor on some occasions.
  • Before the Anniversary Update, Huntress was unlocked by completing the Warrior achievement. Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Desperate Outlaw
    has taken her place as the reward for the achievement, and she is unlocked by default.
  • Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating her ending message from Risk of Rain.
  • The scarf that Huntress wears in this game resembles the Hermit's Scarf from the first game but colored red, which fittingly was unlocked by achieving 200% attack speed as Huntress.
  • Despite the game's description, Huntress has the lowest damage output of the Survivors, with her only high damage output skill being on a 12 second cooldown. As such, she relies heavily on mobility to stay alive. In addition, she also has a very low proc rate, being only better than Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    in raw procs per second (things likeStatus Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
    Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
    (stackable)
    ). She is still outmatched by other characters in total damage procs (such as the Bands or AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    ).
  • Huntress is most likely a bounty Hunter enlisted by Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    for the rescue mission.