Huntress
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Huntress is a playable character in Risk of Rain 2.
With homing attacks, great mobility, and low health, the Huntress is a fragile but mobile character focused on evasion, which is especially important considering her low damage output. She is unlocked by default as an alternative to CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger.
Skills
Primary
Strafe | ||
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Type | Primary | |
Proc Coefficient | 1.0 | |
Description | Agile [ Agile ] The skill can be used while sprinting. | |
Notes | ||
|
Flurry | ||
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Type | Primary | |
Proc Coefficient | 0.7 x 3 (0.7 x 6 for critical strike) | |
Description | Agile [ Agile ] The skill can be used while sprinting. | |
Notes | ||
|
Secondary
Laser Glaive | ||
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Type | Secondary | |
Cooldown | 7s | |
Proc Coefficient | 0.8 per bounce | |
Description | Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce. | |
Notes | ||
|
Utility
Blink | ||
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Type | Utility | |
Cooldown | 7s | |
Description | Disappear and teleport forward. | |
Notes | ||
|
Phase Blink | ||
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Type | Utility | |
Cooldown | 2s per charge | |
Description | Agile [ Agile ] The skill can be used while sprinting. | |
Notes | ||
|
Special
Arrow Rain | ||
---|---|---|
Type | Special | |
Cooldown | 12s | |
Proc Coefficient | 0.2 x 19 | |
Description | Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second. | |
Notes | ||
|
Ballista | ||
---|---|---|
Type | Special | |
Cooldown | 12s | |
Proc Coefficient | 1.0 x 3 | |
Description | Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage. | |
Notes | ||
|
Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
- Use special: Huntress must be within 20m from the target, have line of sight, and be aiming at it. This behavior is active for 2 seconds.
- Use utility to flee: Huntress must be within 6m from the target.
- Use secondary and strafe: Huntress must be within 25m from the target, have line of sight, and be aiming at it.
- Use utility to chase: Huntress must be within 10-30m from the target, have line of sight, and be aiming at it.
- Use primary and strafe: Huntress must be within 20m from the target. The primary will only be used if there is a locked on target.
- Use primary and chase: no requirements. The primary will only be used if there is a locked on target.
Tips
- The player can only sprint forward and forward/to the side, which might seem to limit the use of Strafe, but they can still attack enemies behind them while sprinting away by quickly flicking the camera behind the player while using Strafe.
- Backup MagazinesBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. are extremely useful for Huntress, allowing her to use Laser Glaive multiple times back-to-back for crowd control. - Phase Blink travels in any horizontal direction with an exceptionally short cooldown, making it ideal for maintaining as much uptime on Strafe as possible.
- Laser Glaive, Blink, Phase Blink, and Arrow Rain can all be used to avoid fall damage, though Laser Glaive needs a target to be used. Be careful, as the player is vulnerable while hovering.
- Arrow Rain resets horizontal momentum, so use it first in jumping combos in order to Blink to the desired location.
- The player can use Blink or Arrow Rain during Laser Glaive in order to cancel the otherwise long startup animation for Laser Glaive.
- Jumping during the animation of Laser Glaive will send the player higher.
- While Flurry deals much more damage than Strafe once the player increases their critical strike chance, it has a slower overall start-up time in early stages, which can hinder its effectiveness against groups of enemies. This can be further exacerbated if Ballista is taken over Arrow Rain.
- Since each arrow from Flurry can trigger items, stacking Predatory InstinctsPredatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. can increase its attack speed rapidly.
- Since each arrow from Flurry can trigger items, stacking Predatory InstinctsPredatory Instincts
- Since Strafe, Flurry, and Laser Glaive can all be used while sprinting, Huntress makes especially good use of the Rose BucklerRose Buckler
Reduce incoming damage while sprinting.
Increase armor by 30 (+30 per stack) while sprinting. and gets some much-needed survivability. - For Arrow Rain vs Ballista the choice is strongly in favour of the later; even if Arrow Rain is able to deal its full damage to a target, it is significantly less than Ballista at 2090% vs 2700% and is done over a longer period of time and with a fairly poor proc coefficient of 0.2. Arrow rain is able to deal with crowds better and can potentially have more overall DPS if hitting multiple high hp enemies or simply large swarms, but this situation is too rare to be relied upon, especially as Laser Glaive already provides crowd control while Huntress lacks any other strong single target options. It may be preferable for Simulacrum however due to its lack of early bosses and high enemy numbers.
- Arrow Rain does at least synergise very well with items that work well with multiple hits and don't scale off of proc chance, such as Survivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Plasma ShrimpSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Plasma Shrimp
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.
Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s. and Shattering JusticeShattering Justice
Reduce the armor of enemies after repeatedly striking them.
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds. or with items to group up a crowd into its effects like a Primordial CubePrimordial Cube
Fire a black hole that draws enemies in.
Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds.
- Arrow Rain does at least synergise very well with items that work well with multiple hits and don't scale off of proc chance, such as Survivors of the Void - DLC Content
Strafe vs. Flurry
- Strafe's proc coefficient is 1.0, versus Flurry's 0.7 x 3 (or 0.7 x 6 with a critical strike). However, Strafe fires 2.6 times as fast as Flurry. This leaves us with an average of 2 procs per second for Strafe and 1.63 for Flurry without any items (1% critical chance). The table below shows both abilities' capability to proc items per second depending on crit chance.
- Aspects of many items are also affected by proc coefficient in addition to chance to trigger. Keep in mind that while the number of projectiles (and thus procs per second) increases with Flurry as it gains critical chance, the coefficient does not grow, which can be a limitation depending on the item. A few examples of these items are:
- Brilliant BehemothBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.: explosion range is also multiplied by proc coefficient. The 4m explosion is instead about 2.8m with a 0.7 proc coefficient. - BleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable): duration is multiplied by proc coefficient. Bleed normally lasts 3 seconds, but with a 0.7 proc coefficient it lasts 2.1 seconds instead. - Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.: amount of healing gained per critical hit is normally 8 but with a 0.7 proc coefficient it becomes 5.6 instead.
- Brilliant BehemothBrilliant Behemoth
- The amount of critical chance needed for Flurry to surpass Strafe in this stat is about 26% (2.04 vs 2).
- Keep in mind that regardless of the amount of procs per second, Strafe and Flurry's damage values do not change, meaning total damage items (like Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. and UkuleleUkulele
...and his music was electric.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).) deal less damage when triggered by flurry's hits individually (though they will trigger more often as critical chance is attained).
- Keep in mind that regardless of the amount of procs per second, Strafe and Flurry's damage values do not change, meaning total damage items (like Sticky BombSticky Bomb
- Aspects of many items are also affected by proc coefficient in addition to chance to trigger. Keep in mind that while the number of projectiles (and thus procs per second) increases with Flurry as it gains critical chance, the coefficient does not grow, which can be a limitation depending on the item. A few examples of these items are:
Crit Chance (%) | Strafe | Flurry |
---|---|---|
1 | 2 | 1.63 |
6 | 2 | 1.71 |
11 | 2 | 1.79 |
16 | 2 | 1.87 |
21 | 2 | 1.95 |
26 | 2 | 2.04 |
31 | 2 | 2.12 |
36 | 2 | 2.2 |
41 | 2 | 2.28 |
46 | 2 | 2.36 |
51 | 2 | 2.44 |
56 | 2 | 2.52 |
61 | 2 | 2.6 |
66 | 2 | 2.68 |
71 | 2 | 2.76 |
76 | 2 | 2.84 |
81 | 2 | 2.92 |
86 | 2 | 3 |
91 | 2 | 3.09 |
96 | 2 | 3.17 |
100 | 2 | 3.23 |
Below is a table showing the damage per second of both skills at each critical strike chance interval.
- With no additional critical chance, Flurry has 21.6% less DPS than Strafe.
- With 16% critical chance, Flurry has 1.9% less DPS than Strafe.
- With 100% critical chance, Flurry has 53.8% more DPS than Strafe.
Crit Chance (%) | Strafe | Flurry | Difference |
---|---|---|---|
1 | 303 | 238 | -21.6% |
6 | 318 | 272 | -14.4% |
11 | 333 | 307 | -7.8% |
16 | 348 | 342 | -1.9% |
21 | 363 | 376 | 3.6% |
26 | 378 | 411 | 8.7% |
31 | 393 | 445 | 13.3% |
36 | 408 | 480 | 17.6% |
41 | 423 | 515 | 21.7% |
46 | 438 | 549 | 25.4% |
51 | 453 | 584 | 28.9% |
56 | 468 | 618 | 32.1% |
61 | 483 | 653 | 35.2% |
66 | 498 | 688 | 38.1% |
71 | 513 | 722 | 40.8% |
76 | 528 | 757 | 43.4% |
81 | 543 | 792 | 45.8% |
86 | 558 | 826 | 48.1% |
91 | 573 | 861 | 50.2% |
96 | 588 | 895 | 52.3% |
100 | 600 | 923 | 53.8% |
Lore
She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.
She held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she’s used to it.
Amiera was infamous in this city – and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.
The police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.
At least, that’s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.
//-----------------------------------//
20,000 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT
GOOD HUNTING
Version History
- Bug Fixes
- Solved an issue where Huntress would die after blinking out of AOE damage.
- Gameplay Changes
- Now unlocked by default alongside the CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger! Her previous unlock condition (beat the 3rd stage) now unlocks the BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw.
- Now unlocked by default alongside the CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
- Quality of Life
- Graphics Updates
- Update skin visuals
- Graphics Updates
- Major Content
- Added New Character Lore Entry: Huntress
- Bug Fixes
- Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Huntress’ BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress - Fixed Visions of HeresyVisions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). allowing Huntress’ BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress to exceed three shots
- Fixed an issue with spread from bloom being applied to both minimum and maximum spread (ie you could never have a bullet travel dead-center when your spread bloom is at maximum) for Huntress’ BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
- (Undocumented) Updated description for StrafeStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
Survivor: Huntress, FlurryFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
Survivor: Huntress, and Phase BlinkPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
Survivor: Huntress to include keywords
- Bug Fixes
- Fix the Huntress being able to target herself with Artifact of Chaos on
- Major Content
- Added New Skill Variant: Huntress PrimaryFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
Survivor: Huntress- Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows. Can be used while sprinting.
- Added New Huntress Challenge: Finishing TouchFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
Survivor: Huntress
- Added New Skill Variant: Huntress PrimaryFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
- Gameplay Changes
- Add 1 New Skill Variant
- Improve Huntress tracker visuals to be a bit more clear
- Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress / BallistaBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress- 🌧 Cooldown: 17s ⇒ 12s
- StrafeStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
Survivor: Huntress- Fire Rate: 0.6s ⇒ 0.5s
- Travel Speed: 60m/s ⇒ 120m/s
- Improve VFX
- Major Content and Changes
- Added New Skill Variant: Huntress UtilityPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
Survivor: Huntress- Disappear and teleport a short distance. Can store up to 3 charges. Can be used while sprinting.
- Added New Skill Variant: Huntress SpecialBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress- Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
- Added New Skin: Huntress
- Added New Class Challenge: Huntress: Piercing WindPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
Survivor: Huntress - Added New Class Challenge: Huntress: One Shot, One KillBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
Survivor: Huntress - Added New Class Challenge: Huntress: Mastery
- Added New Skill Variant: Huntress UtilityPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
- Gameplay Changes
- Add 2 new skill variants
- Add 1 new skin
- Bug Fixes
- 🌧Update Dio’s Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. on Huntress to no longer clip into her scarf
- 🌧Update Dio’s Best FriendDio's Best Friend
- Gameplay Changes
- ☂ Raise vertical height of Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress to be more cylindrical - Fix Huntress Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress jump not scaling its animation speed with attack speed - ☂ Add “Safe Movement” during BlinkBlink (Utility)Disappear and teleport forward.
Survivor: Huntress to reduce the chance of clipping through geometry - Clean up logic in StrafeStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
Survivor: Huntress to possibly prevent double firing
- ☂ Raise vertical height of Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
- Gameplay Changes
- Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
Survivor: Huntress proc coefficient raised from 0.1 to 0.2 per tick.- *Arrow Rain had a very low proc coefficient because of its AoE dot status, but it was unnecessarily low.*
- Arrow RainArrow Rain (Special)Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 330% damage per second.
- Bug Fixes
- Update HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Class: Ranged
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner strafing animation to blend properly. Fix incorrect normal textures. Add missing jump animation.
- Update HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
Gallery
Trivia
- Huntress was one of the original playable characters in the first Risk of Rain.
- The lock-on used by Huntress's Strafe/Flurry and Laser Glaive abilities is slightly less sensitive than the one used by the Royal CapacitorRoyal Capacitor
Call down a lightning strike on a targeted monster.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters., and her main abilities can lock on to a different target than the capacitor on some occasions. - Before the Anniversary Update, Huntress was unlocked by completing the Warrior achievement. BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate Outlaw has taken her place as the reward for the achievement, and she is unlocked by default. - Also before the Anniversary Update, Huntress's ending phrase was "..and so she left, her soul still remaining on the planet.", reiterating her ending message from Risk of Rain.
- The scarf that Huntress wears in this game resembles the Hermit's Scarf from the first game but colored red, which fittingly was unlocked by achieving 200% attack speed as Huntress.
- Despite the game's description, Huntress has the lowest damage output of the Survivors, with her only high damage output skill being on a 12 second cooldown. As such, she relies heavily on mobility to stay alive. In addition, she also has a very low proc rate, being only better than LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse in raw procs per second (things like BleedBleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable)). She is still outmatched by other characters in total damage procs (such as the Bands or AtG Missile Mk. 1AtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.). - Huntress is most likely a bounty Hunter enlisted by CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran for the rescue mission.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of wurms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm - DLC Content False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1500 (+450 per level) Damage: 17 (+3.4 per level) Class: Melee / Ranged Speed: 11 m/s Armor: 29 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |