Void Fiend
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Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fiend | |
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The Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. | |
Health | 110 (+33 per level) |
Health Regen | 1.5/s (+0.3 per level) 1/s (+0.2 per level) 0.6/s (+0.12 per level) |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 0 ( 70) |
Unlock | Dragged Below |
Umbra Title | |
Corrupted Amnesiac | |
Ending Phrase | |
Escaped : ..and so it comes... for all of us.
Vanished : ...and so it vanished, a whisper in the darkness. |
The Void Fiend is a playable character in Risk of Rain 2, added in the Survivors of the Void expansion.
It is an eldritch, void-mutated monstrosity capable of harnessing the Void as a lethal weapon. In battle, its corrupted energy builds up until it reaches a critical point, unleashing its full power and transforming it and its abilities into more aggressive versions.
Its name is stylized in-game as「V??oid Fiend』.
Completing the Dragged Below challenge will unlock Void Fiend as a playable survivor.
Skills
Passive
Void Corruption | ||
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Type | Passive | |
Description | At full Corruption, transform your abilities into more aggressive forms. | |
Notes | ||
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Primary
Drown | ||
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Type | Primary | |
Proc Coefficient | 1.0 | |
Description | Fire a slowing long-range beam for 300% damage. | |
Notes | ||
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Corrupted Drown | ||
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Type | Primary | |
Proc Coefficient | 0.625 | |
Description | Fire a short-range beam for 2000% damage. | |
Notes | ||
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Secondary
Flood | ||
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Type | Secondary | |
Cooldown | 4s | |
Proc Coefficient | 1.0 | |
Description | Fire a plasma missile for 600% damage. Fully charge it for an explosive plasma ball instead, dealing 1100% damage. | |
Notes | ||
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Corrupted Flood | ||
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Type | Secondary | |
Cooldown | 4s | |
Proc Coefficient | 1.0 | |
Description | Fire a an arcing plasma bomb for 1100% damage. | |
Notes | ||
|
Utility
Trespass | ||
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Type | Utility | |
Cooldown | 5s | |
Description | Disappear into the Void, cleansing all debuffs while moving in an upward arc. | |
Notes | ||
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Corrupted Trespass | ||
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Type | Utility | |
Cooldown | 5s | |
Description | Disappear into the Void, cleansing all debuffs while moving at a fast forward angle. | |
Notes | ||
|
Special
Suppress | ||
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Type | Special | |
Description | Crush 25% Corruption to heal yourself for 25% maximum health. | |
Notes | ||
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Corrupted Suppress | ||
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Type | Special | |
Description | Crush 25% maximum health to gain 25% Corruption. | |
Notes | ||
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Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
- Use Primary (Corrupted Drown): Void Fiend must be within 15m from the target and have line of sight.
- Use secondary (Flood): Void Fiend must be within 10-30m from the target and have line of sight. This behavior is active for 2 seconds, which means it will be charged for its duration and released at the end of it.
- Use secondary (Corrupted Flood): Void Fiend must be within 30m from the target and have line of sight.
- Use utility (Trespass): Void Fiend must be within 5-40m from the target and will sprint after its activation.
- Use utility (Corrupted Trespass): Void Fiend must be more than 40m from the target and will sprint after its activation.
- Use special (Suppress): Void Fiend must have less than 50% health and will sprint after its activation.
- Use special (Flee and Heal): Void Fiend must have less than 25%. The behavior is active for 1 second and Void Fiend will sprint for its duration.
- Use primary (Drown): Void Fiend must be within 5-50m from the target and have line of sight.
- Chase while using primary (Drown): no requirements as long as Void Fiend is not corrupted. It is observed that if Void Fiend is right next to the player, they will not use the primary but only continuously rotate around in an effort to get even closer. As such, the character can find itself in a locked state where it cannot use any other ability until its target has gained enough distance or the corrupt meter fills up and using Corrupted Drown becomes valid.
- Chase while using primary (Corrupted Drown): Void Fiend must be more than 5m from the target. Void Fiend will attempt to sprint, but will constantly toggle between sprinting and use the primary. Technically because of the very first behavior, this will only be selected if the target is more than 15m away.
- Flee while using primary (Drown): Void Fiend must be within 5m from the target. This behavior will never be selected
Tips
- Although it comes at the cost of Suppress's ability to control Corruption levels, acquiring Essence of HeresyEssence of Heresy
Replace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.
Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. allows Corrupted Drown to set up a large number of RuinRuin (Debuff)
Consumes Ruins stacks to deal additional damage.Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack
(stackable) stacks very quickly due to its high rate of fire. - Using Suppress to manage corruption throughout a stage means that the player can reach 100% Corruption right when activating the Teleporter.
- Drown has an extremely long range when uncorrupted, allowing Void Fiend to attack from very safe distances. Corrupted Drown, in contrast, has an extremely short range but fires more quickly, encouraging aggression.
- The inherent aim assist of Drown can be very helpful for dealing with Survivors of the Void - DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void InfestorsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0, as can the area-of-effect damage of Corrupted Drown, Flood, and Corrupted Flood. - Releasing a fully charged Flood in midair while moving backwards can be a good way to put distance between Void Fiend and enemies. Firing a fully charged shot will also launch the player upwards, which can be very useful for reaching higher spots or dodging.
- This can be used to even greater effect with Corrupted Flood, as having a Backup MagazineBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. or two makes the ability spammable, which can easily launch Void Fiend massive distances.
- This can be used to even greater effect with Corrupted Flood, as having a Backup MagazineBackup Magazine
- Backup MagazineBackup Magazine
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill. can be effectively a way of reducing cooldown on avarage, as all stacks of both Floods are replenished when entering or exiting the corrupted form - Make sure to use up all charges of Flood to extend corruption as transforming will reset the cooldown.
- By firing multiple charges of Corrupted Flood at the ground, Void Fiend can stall in the air for a limited amount of time.
- Since it deals more than 400% base damage, Flood can trigger Runald's BandRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds., Kjaro's BandKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds., and Survivors of the Void - DLC Content
Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Singularity BandSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Singularity Band
High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.
Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands. even when not fully charged. - The channel time of Suppress is affected by Void Fiend's attack speed. If attack speed is lowered too much, it may become difficult to manage Corruption.
- At default attack speed Void Fiend accumulates an extra 3% corruption within the 1 second it takes for the skill to execute, so it is advised to not activate it above 95% if the player wants to avoid getting corrupted.
- Interacting with a Shrine of Blood or Void Cradle increases Void Fiend's corruption, allowing it to use Suppress to quickly recoup some of the lost HP.
- The player should be mindful of activating either of these objects when enemies are near. Interacting with these objects can put Void Fiend into its Corrupted for which replaces its healing abilities.
- The charge time of Flood is substantial, and Void Fiend can't fire Drown while charging. It can however, sprint or use Trespass while charging it, making it helpful to begin charging Flood while repositioning so that it can fire after leaving Trespass. Flood can also be released during the invulnerable period of Trespass.
- If repositioning isn't necessary, it can sometimes be helpful to fire Flood without charging, as the benefits of a quick release outweigh maxing out a charged Flood.
- As Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Weeping FungusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. heals Void Fiend while it is sprinting, it can be difficult to reach maximum corruption or maintain corrupted form. - Cautious SlugCautious Slug
Rapidly heal outside of danger.
Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. increases base health regeneration, but does not count as healing for the purpose of lowering corruption. - Repeated use of Suppress can greatly extend how long the Void Fiend can survive outside the safe zones in the Void Fields and Simulacrum, especially with high attack speed.
- With a high number of void items, it is possible to transform almost on demand by either not using Suppress to become corrupted or by ceasing attacking to become uncorrupted.
- When reaching 100% minimum Corruption by having 50+ void items, using uncorrupted skills becomes impossible. While this is unlikely to happen in the majority of runs, keep it in mind when using the Artifact of Command or on long runs.
- While healing reduces the corruption meter by an equivalent percentage of the full health fraction healed, using the Suppress skill always removes 25% corruption regardless of how much healing is received.
- This makes Rejuvenation RackRejuvenation Rack
Double the strength of healing.
Heal +100% (+100% per stack) more. extremely potent, while playing on Eclipse 5 difficulty trivializes it. - CorpsebloomCorpsebloom
Double your healing... BUT it's applied over time.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second. will remove 25% corruption even though no healing is received. It will then remove another 50% slowly as the healing from the item is released. This makes it extremely hard to build up the corruption meter. - Similarly, Corrupted Suppress will always increase the corruption meter whether any damage is received or not. Tougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck. and especially Survivors of the Void - DLC Content
Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Safer SpacesSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Safer Spaces
Block the next source of damage. Corrupts all Tougher Times.
Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times. make it possible to extend the corrupted form without sacrificing any health.
- This makes Rejuvenation RackRejuvenation Rack
- While Survivors of the Void - DLC Content
Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Lysate CellsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Add an extra charge of your Special skill. Corrupts all Fuel Cells.
Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. can increase the number of Corrupted Suppress charges, picking up a Lysate Cell while in the corrupted form will not grant an extra until reentering its corrupted state.- Conversely, Suppress does instantly detect the change and provides an extra charge. However, an extra charge of Suppress is redundant and not beneficial if corruption is available.
- If Void Fiend has at least 13 void items, it can heal infinitely using Suppress.
- The Topaz BroochTopaz Brooch
Gain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack). can be useful for Void Fiend. Gaining barrier does not reduce corruption like healing, but will still increase corruption when Void Fiend is damaged. - Because critical strikes increase corruption, items such as Lens-Maker's GlassesLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage., Predatory InstinctsPredatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed., and Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. can help increase corruption in early stages.- The Ocular HUDOcular HUD
Gain +100% Critical Strike Chance for 8 seconds. is excellent for maintaining 100% corruption when using Corrupted Drown, greatly increasing damage output and prolonging the corrupted transformation.
- The Ocular HUDOcular HUD
- Unsurprisingly, Void Fiend is well-suited to surviving in the Void Fields. The damage from Survivors of the Void - DLC Content
Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void FogSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Fog (Debuff)
Recipient is under the effect of Void Fog.Indicator status effect used to show the recipient is under the effect of Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as Tougher TimesTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck. or Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.. increases its corruption, allowing use of Suppress to heal. This makes exploring the Void Fields far less daunting of a task, even with almost no items.- This is useful but not nearly as effective in Simulacrum, where Void Fog damage increases progressively. The player should also be careful about managing the corruption meter as the skill activation delay and accumulated damage can transform Void Fiend into its corrupted form. Being stranded in the Void Fog without healing is usually lethal.
Lore
Darkness shrouding darkness - echoes from futures past and past futures and places and times eeking out from between cracks in reality. A suffocating prison of the mind and soul, occupied by beasts poking and prodding at your spirit forever. Forever testing you. Forever ?T?E?MPTING? you, iteration after iteration.
They've run laps through the brain, ?CRAWLE?D? every last synapse for memories and data: weapons to use against theoretical armies with more resilient hearts and evasive bodies. ?CH?TTERIN?G? and clacking they can be heard watching from beyond the cell, no longer interested but still patrolling the grounds. Here in this purgatory there is no hunger and no thirst - all that remains are the ?ECH?OES??.
?H?OW L??ONG?? has it been? Time seems to warp in and out around breaths circulating ???W?THIN???. Darkness all-consuming starts to ?D??ROW?N? alveoli and ?FLOO?D? inky black veins. Memories ??TR?ESPASSING? into reality as reality fades into the distant past. ???SILENC?E?? broken only by the sound of watching eyes.
????SH?AKE THE ?BARS????.
Twisting and contorting, engulfed in ??F?EAR??? and becoming the embodiment. Reborn like some sick prophecy, arms and legs like new corpses on the seabed. No longer ?SUP??RESSE?D?
?H?UNGER? ??THI?RST? ?H??OPE?
?CONSUME?
Version History
- PC Patch v1.2.3.0
- Gameplay Changes
- Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills
- Gameplay Changes
- Drown (Corrupted)Corrupted Drown (Primary)Fire a short-range beam for 2000% damage.
Survivor: Void Fiend now scales the number of damage ticks with attack speed - Suppress (Corrupted)Corrupted Suppress (Special)Crush 25% maximum health to gain 25% Corruption.
Survivor: Void Fiend no longer marks you as the attacker for its self-damage - meaning it won’t proc items on yourself like CrowbarCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health., etc. - Transitioning into Corrupted mode now grants 0.5 seconds of invincibility.
- Drown (Corrupted)Corrupted Drown (Primary)Fire a short-range beam for 2000% damage.
- (Undocumented) Added New Survivor: Void Fiend
- (Undocumented) Added New Survivor Skin: Purified
- (Undocumented) Added New Void Fiend Challenge: Void Fiend: Mastery
- (Undocumented) Added New Challenge: Survivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Dragged BelowSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Corrupted Amnesiac - (Undocumented) Added New Character Lore Entry: Void Fiend
Gallery
Trivia
- The Void Fiend is a corrupted CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger, although it is not the Commando who escaped Petrichor V during the events of Risk of Rain 1. - Its Umbra title is stylized in-game as 『Co??rupted Am?nesiac】.
- Its endings are stylized in-game as "『..and s?o it c??omes】... 「fo?r al?l of us.』" and "『..a?nd so it v?ani??shed』, 「a wh?isper in the d??arkness』" respectively.
- Unlike the other Survivors, the Void Fiend's 'Escaped' ending phrase doesn't use the regular "..and so [he/she/they/it] left" phrase.
- The Void Fiend is referred to internally as "VOIDSURVIVOR".
- Since the Void Fiend has two sets of moves that it alternates between based on Corruption, it is the only Survivor who has no alternate loadout skills.
- Instead of starting in an Escape Pod like most other survivors, the Void Fiend drops in a spherical pod, similar in shape to that of a lunar pod, that launches it slightly upwards upon emerging. It also emerges instantly upon pressing the interact key, rather than after a brief delay to open the Escape Pod door like most other survivors.
- It is possible that like AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject, the Void Fiend was caught and/or imprisoned by void monsters during its time as a Commando.- Unlike Acrid, who was imprisoned in the Void Fields, Void Fiend's logbook entry suggests it was instead held in the Simulacrum for training.
- Unlike every other survivor in the game (who usually have green HP bars), Void Fiend's HP bar is colored purple like Void creatures.
- Void Fiend's body shakes more violently in proportion to Corruption level.
- Several of the Void Fiend’s abilities show up in the Logbook. Those being Flood, Trespass, Drown, and Suppress
- When Using Suppress as the Purified Void Fiend, a small green ball of energy appears in the Void Fiend’s hand and is crushed by it.
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Survivors |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of wurms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm - DLC Content False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1500 (+450 per level) Damage: 17 (+3.4 per level) Class: Melee / Ranged Speed: 11 m/s Armor: 29 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |