Void Fiend

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SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Fiend
Void Fiend.png
The Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
Health 110 (+33 per level)
Health Regen Drizzle.png 1.5/s (+0.3 per level)
Rainstorm.png 1/s (+0.2 per level)
Monsoon.png 0.6/s (+0.12 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 0 (Drizzle.png 70)
Unlock Dragged Below

Umbra Title
Corrupted Amnesiac
Ending Phrase
Escaped : ..and so it comes... for all of us.

Vanished : ...and so it vanished, a whisper in the darkness.

The Void Fiend is a playable character in Risk of Rain 2, added in the Survivors of the Void expansion.

It is an eldritch, void-mutated monstrosity capable of harnessing the Void as a lethal weapon. In battle, its corrupted energy builds up until it reaches a critical point, unleashing its full power and transforming it and its abilities into more aggressive versions.

Its name is stylized in-game as「V??oid Fiend』.

Completing the Dragged Below challenge will unlock Void Fiend as a playable survivor.

Skills

Passive

Void Corruption

Void Corruption.png
Type Passive
Description At full Corruption, transform your abilities into more aggressive forms.
Notes
  • Stylized in-game as 『V??oid Co??rruption】.
  • The Void Fiend's Corruption is visible as a circular gauge, ranging from 0-100%.
  • The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Survivor Corruption is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status VoidSurvivorCorruption.png Void Survivor CorruptionStatus VoidSurvivorCorruption.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Survivor Corruption (Buff)
    Recipient has been corrupted.Both an indicator status effect used to show that the recipient is corrupted and grants 100 armor. This status effect is only given to the Void Fiend, whom has corrupted versions of its skills.
    buff indicates when the Void Fiend is in its corrupted state and grants 100 armor.
  • While the Void Fiend is uncorrupted, the Corruption gauge fills over time. While it is corrupted, the inverse is true, and Corruption depletes over time.
  • Taking damage, landing critical strikes, and possessing void items builds Corruption, while healing will reduce Corruption.
  • For each void item the Void Fiend possesses, its minimum Corruption level is increased by 2%. This makes it corrupt itself faster, but does not make its corrupted duration shorter. Instead, the corruption depletes at a slower rate the more void items it possesses.
    • Minimum Corruption can be increased to 100%, which permanently locks the Void Fiend into its corrupted state.
    • Increasing it beyond 100% results in it flickering between the minimum value and 100% with no effect on gameplay.
  • Corruption is reset to minimum upon advancing to the next stage.
  • Receiving any healing reduces corruption percentage in either state. With enough passive healing through items its possible to avoid being corrupted without using Suppress, or simply be unable to be corrupted without instantly returning to a normal state.
  • When transforming, the Void Fiend gets 0.5 seconds of invincibility and the cooldowns of its abilities are reset.
Primary

Drown

Drown.png
Type Primary
Proc Coefficient 1.0
Description Fire a slowing long-range beam for 300% damage.
Notes
  • Stylized in-game as 【D??row?n」.
  • Inflicts Status Slow50.png 50% SlowStatus Slow50.png50% Slow (Debuff)
    Reduces movement speed by 50% (in practice, 33.3%).
    .
  • Has infinite range.
  • Has a slight amount of aim assist, even when using keyboard and mouse.
  • Fires at a rate of 1.6(repeating) or 5/3 times per second by default.

Corrupted Drown

Corrupted Drown.png
Type Primary
Proc Coefficient 0.625
Description Fire a short-range beam for 2000% damage.
Notes
  • Description clarification: Fires a laser that ticks approximately 8 times per second for 250% of Void Fiend's damage per shot.
    • Increasing Void Fiend's attack speed increases the number of ticks per second.
  • Has no aim assist, unlike the uncorrupted version.
  • Pierces through enemies and terrain with a range of 40m.
  • Fires continuously while the button is held down.
  • Self-inflicts Status Slow50.png 50% SlowStatus Slow50.png50% Slow (Debuff)
    Reduces movement speed by 50% (in practice, 33.3%).
    while in use.
Secondary

Flood

Flood.png
Type Secondary
Cooldown 4s
Proc Coefficient 1.0
Description Fire a plasma missile for 600% damage. Fully charge it for an explosive plasma ball instead, dealing 1100% damage.
Notes
  • Stylized in-game as 『Floo?d」.
  • Can sprint while charging (start charging and then sprint, needs to be repeated for every attack).
  • Takes about 1s to charge at base attack speed.
  • A fully charged Flood can be held indefinitely, and Flood's cooldown begins once it has been fully charged.
  • Pushes Void Fiend and enemies back when launched, pushing it further with a greater charge or while airborne.

Corrupted Flood

Corrupted Flood.png
Type Secondary
Cooldown 4s
Proc Coefficient 1.0
Description Fire a an arcing plasma bomb for 1100% damage.
Notes
  • Unlike the uncorrupted version, it does not need to be charged at all and fires immediately.
  • Pushes Void Fiend back, but does not push enemies back.
  • Unlike the uncorrupted version, the projectile is affected by gravity and arcs downward over long distances.
Utility

Trespass

Trespass.png
Type Utility
Cooldown 5s
Description Disappear into the Void, cleansing all debuffs while moving in an upward arc.
Notes
  • Stylized in-game as 「?Tr?espass】.
  • Can be used while channeling Suppress.
  • Neither the invulnerability or the movement can be cancelled early, except by transforming into its corrupted form.
  • Leaves the Void Fiend with some upward momentum when exiting the skill.
  • The distance traveled and ending momentum scale with movement speed.
  • The invulnerability completely removes Void Fiend's hitbox.

Corrupted Trespass

Corrupted Trespass.png
Type Utility
Cooldown 5s
Description Disappear into the Void, cleansing all debuffs while moving at a fast forward angle.
Notes
  • Has a shorter duration than the uncorrupted version, giving a narrower window of invincibility.
  • The distance traveled and ending momentum scales with movement speed.
  • Similar to Phase Blink.png Phase BlinkPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
    Survivor: Huntress
    , Corrupted Trespass moves the Void Fiend horizontally but not vertically.
Special

Suppress

Suppress.png
Type Special
Description Crush 25% Corruption to heal yourself for 25% maximum health.
Notes
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • Stylized in-game as 【Sup??ress』.
  • Takes about 1s to channel at base attack speed.
  • If Corruption reaches 100% while channeling, the Void Fiend stops channeling and transforms into its corrupted form.
  • If Void Fiend's minimum Corruption from gathering void items is 25% or higher, this can be used infinitely.

Corrupted Suppress

Corrupted Suppress.png
Type Special
Description Crush 25% maximum health to gain 25% Corruption.
Notes
  • Agile
    [ Agile ]
    The skill can be used while sprinting.
    .
  • Has 2 base charges.
    • Charges are not restored until the Void Fiend becomes uncorrupted and then becomes corrupted once more.
  • Unaffected by cooldown-resetting effects such as the Bandolier.png BandolierBgUncommon.pngBandolier.pngBandolier
    Chance on kill to drop an ammo pack that resets all skill cooldowns.

    18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns.
    .
  • If Corruption reaches its minimum value while channeling, the Void Fiend stops channeling and transforms into its uncorrupted form.
  • The self-inflicted damage can also be Tougher Times.png blockedBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    .

Behaviors

For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.

  1. Use Primary (Corrupted Drown): Void Fiend must be within 15m from the target and have line of sight.
  2. Use secondary (Flood): Void Fiend must be within 10-30m from the target and have line of sight. This behavior is active for 2 seconds, which means it will be charged for its duration and released at the end of it.
  3. Use secondary (Corrupted Flood): Void Fiend must be within 30m from the target and have line of sight.
  4. Use utility (Trespass): Void Fiend must be within 5-40m from the target and will sprint after its activation.
  5. Use utility (Corrupted Trespass): Void Fiend must be more than 40m from the target and will sprint after its activation.
  6. Use special (Suppress): Void Fiend must have less than 50% health and will sprint after its activation.
  7. Use special (Flee and Heal): Void Fiend must have less than 25%. The behavior is active for 1 second and Void Fiend will sprint for its duration.
  8. Use primary (Drown): Void Fiend must be within 5-50m from the target and have line of sight.
  9. Chase while using primary (Drown): no requirements as long as Void Fiend is not corrupted. It is observed that if Void Fiend is right next to the player, they will not use the primary but only continuously rotate around in an effort to get even closer. As such, the character can find itself in a locked state where it cannot use any other ability until its target has gained enough distance or the corrupt meter fills up and using Corrupted Drown becomes valid.
  10. Chase while using primary (Corrupted Drown): Void Fiend must be more than 5m from the target. Void Fiend will attempt to sprint, but will constantly toggle between sprinting and use the primary. Technically because of the very first behavior, this will only be selected if the target is more than 15m away.
  11. Flee while using primary (Drown): Void Fiend must be within 5m from the target. This behavior will never be selected

Tips

  • Although it comes at the cost of Suppress's ability to control Corruption levels, acquiring Essence of Heresy.png Essence of HeresyBgLunar.pngEssence of Heresy.pngEssence of Heresy
    Replace your Special Skill with 'Ruin'.

    Replace your Special Skill with Ruin.

    Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
    allows Corrupted Drown to set up a large number of Status LunarDetonator.png RuinStatus LunarDetonator.pngRuin (Debuff)
    Consumes Ruins stacks to deal additional damage.Consumes Ruin stacks to deal 300% damage plus 120% damage per Ruin stack
    (stackable)
    stacks very quickly due to its high rate of fire.
  • Using Suppress to manage corruption throughout a stage means that the player can reach 100% Corruption right when activating the Teleporter.
  • Drown has an extremely long range when uncorrupted, allowing Void Fiend to attack from very safe distances. Corrupted Drown, in contrast, has an extremely short range but fires more quickly, encouraging aggression.
  • The inherent aim assist of Drown can be very helpful for dealing with SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor.png Void InfestorsVoid Infestor.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor
    HP: 45 (+14 per level)
    Damage: 11 (+2.2 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 0
    , as can the area-of-effect damage of Corrupted Drown, Flood, and Corrupted Flood.
  • Releasing a fully charged Flood in midair while moving backwards can be a good way to put distance between Void Fiend and enemies. Firing a fully charged shot will also launch the player upwards, which can be very useful for reaching higher spots or dodging.
    • This can be used to even greater effect with Corrupted Flood, as having a Backup Magazine.png Backup MagazineBgCommon.pngBackup Magazine.pngBackup Magazine
      Add an extra charge of your Secondary skill.

      Add +1 (+1 per stack) charge of your Secondary skill.
      or two makes the ability spammable, which can easily launch Void Fiend massive distances.
  • Backup Magazine.png Backup MagazineBgCommon.pngBackup Magazine.pngBackup Magazine
    Add an extra charge of your Secondary skill.

    Add +1 (+1 per stack) charge of your Secondary skill.
    can be effectively a way of reducing cooldown on avarage, as all stacks of both Floods are replenished when entering or exiting the corrupted form
  • Make sure to use up all charges of Flood to extend corruption as transforming will reset the cooldown.
  • By firing multiple charges of Corrupted Flood at the ground, Void Fiend can stall in the air for a limited amount of time.
  • Since it deals more than 400% base damage, Flood can trigger Runald's Band.png Runald's BandBgUncommon.pngRunald's Band.pngRunald's Band
    High damage hits also blasts enemies with runic ice. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.
    , Kjaro's Band.png Kjaro's BandBgUncommon.pngKjaro's Band.pngKjaro's Band
    High damage hits also blasts enemies with a runic flame tornado. Recharges over time.

    Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.
    , and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band.png Singularity BandBgVoid.pngSingularity Band.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Singularity Band
    High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.

    Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands.
    even when not fully charged.
  • The channel time of Suppress is affected by Void Fiend's attack speed. If attack speed is lowered too much, it may become difficult to manage Corruption.
    • At default attack speed Void Fiend accumulates an extra 3% corruption within the 1 second it takes for the skill to execute, so it is advised to not activate it above 95% if the player wants to avoid getting corrupted.
  • Interacting with a Shrine of Blood or Void Cradle increases Void Fiend's corruption, allowing it to use Suppress to quickly recoup some of the lost HP.
    • The player should be mindful of activating either of these objects when enemies are near. Interacting with these objects can put Void Fiend into its Corrupted for which replaces its healing abilities.
  • The charge time of Flood is substantial, and Void Fiend can't fire Drown while charging. It can however, sprint or use Trespass while charging it, making it helpful to begin charging Flood while repositioning so that it can fire after leaving Trespass. Flood can also be released during the invulnerable period of Trespass.
    • If repositioning isn't necessary, it can sometimes be helpful to fire Flood without charging, as the benefits of a quick release outweigh maxing out a charged Flood.
  • As SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Weeping Fungus.png Weeping FungusBgVoid.pngWeeping Fungus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Weeping Fungus
    Heal while sprinting. Corrupts all Bustling Fungi.

    Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
    heals Void Fiend while it is sprinting, it can be difficult to reach maximum corruption or maintain corrupted form.
  • Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngCautious Slug
    Rapidly heal outside of danger.

    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    increases base health regeneration, but does not count as healing for the purpose of lowering corruption.
  • Repeated use of Suppress can greatly extend how long the Void Fiend can survive outside the safe zones in the Void Fields.png Void Fields and Simulacrum, especially with high attack speed.
  • With a high number of void items, it is possible to transform almost on demand by either not using Suppress to become corrupted or by ceasing attacking to become uncorrupted.
  • When reaching 100% minimum Corruption by having 50+ void items, using uncorrupted skills becomes impossible. While this is unlikely to happen in the majority of runs, keep it in mind when using the CommandArtifact of Command or on long runs.
  • While healing reduces the corruption meter by an equivalent percentage of the full health fraction healed, using the Suppress skill always removes 25% corruption regardless of how much healing is received.
    • This makes Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngRejuvenation Rack
      Double the strength of healing.

      Heal +100% (+100% per stack) more.
      extremely potent, while playing on Eclipse 5 difficulty trivializes it.
    • Corpsebloom.png CorpsebloomBgLunar.pngCorpsebloom.pngCorpsebloom
      Double your healing... BUT it's applied over time.

      Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
      will remove 25% corruption even though no healing is received. It will then remove another 50% slowly as the healing from the item is released. This makes it extremely hard to build up the corruption meter.
    • Similarly, Corrupted Suppress will always increase the corruption meter whether any damage is received or not. Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
      Chance to block incoming damage.

      15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
      and especially SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Safer Spaces is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Safer Spaces.png Safer SpacesBgVoid.pngSafer Spaces.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Safer Spaces
      Block the next source of damage. Corrupts all Tougher Times.

      Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times.
      make it possible to extend the corrupted form without sacrificing any health.
  • While SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Lysate Cell.png Lysate CellsBgVoid.pngLysate Cell.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Lysate Cell
    Add an extra charge of your Special skill. Corrupts all Fuel Cells.

    Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells.
    can increase the number of Corrupted Suppress charges, picking up a Lysate Cell while in the corrupted form will not grant an extra until reentering its corrupted state.
    • Conversely, Suppress does instantly detect the change and provides an extra charge. However, an extra charge of Suppress is redundant and not beneficial if corruption is available.
  • If Void Fiend has at least 13 void items, it can heal infinitely using Suppress.
  • The Topaz Brooch.png Topaz BroochBgCommon.pngTopaz Brooch.pngTopaz Brooch
    Gain a temporary barrier on kill.

    Gain a temporary barrier on kill for 15 health (+15 per stack).
    can be useful for Void Fiend. Gaining barrier does not reduce corruption like healing, but will still increase corruption when Void Fiend is damaged.
  • Because critical strikes increase corruption, items such as Lens-Maker's Glasses.png Lens-Maker's GlassesBgCommon.pngLens-Maker's Glasses.pngLens-Maker's Glasses
    Gain 10% chance for hits to 'Critically Strike', dealing double damage.

    Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.
    , Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
    'Critical Strikes' increase attack speed. Stacks 3 times.

    Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
    , and Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
    'Critical Strikes' heal you.

    Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
    can help increase corruption in early stages.
    • The Ocular HUD.png Ocular HUDBgEquipment.pngOcular HUD.png60sOcular HUD
      Gain +100% Critical Strike Chance for 8 seconds.
      is excellent for maintaining 100% corruption when using Corrupted Drown, greatly increasing damage output and prolonging the corrupted transformation.
  • Unsurprisingly, Void Fiend is well-suited to surviving in the Void Fields.png Void Fields. The damage from SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status VoidFog.png Void FogStatus VoidFog.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fog (Debuff)
    Recipient is under the effect of Void Fog.Indicator status effect used to show the recipient is under the effect of Void Fog, which deals a small amount of damage multiple times per second, increasing with each tick. This damage cannot be blocked or reduced by items such as Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    or Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    .
    increases its corruption, allowing use of Suppress to heal. This makes exploring the Void Fields far less daunting of a task, even with almost no items.
    • This is useful but not nearly as effective in Simulacrum, where Void Fog damage increases progressively. The player should also be careful about managing the corruption meter as the skill activation delay and accumulated damage can transform Void Fiend into its corrupted form. Being stranded in the Void Fog without healing is usually lethal.

Lore

Darkness shrouding darkness - echoes from futures past and past futures and places and times eeking out from between cracks in reality.  A suffocating prison of the mind and soul, occupied by beasts poking and prodding at your spirit forever.  Forever testing you.  Forever ?T?E?MPTING? you, iteration after iteration.

They've run laps through the brain, ?CRAWLE?D? every last synapse for memories and data: weapons to use against theoretical armies with more resilient hearts and evasive bodies.  ?CH?TTERIN?G? and clacking they can be heard watching from beyond the cell, no longer interested but still patrolling the grounds.  Here in this purgatory there is no hunger and no thirst - all that remains are the ?ECH?OES??.

?H?OW L??ONG?? has it been?  Time seems to warp in and out around breaths circulating ???W?THIN???.  Darkness all-consuming starts to ?D??ROW?N? alveoli and ?FLOO?D? inky black veins.  Memories ??TR?ESPASSING? into reality as reality fades into the distant past.  ???SILENC?E?? broken only by the sound of watching eyes.

????SH?AKE THE ?BARS????.

Twisting and contorting, engulfed in ??F?EAR??? and becoming the embodiment.  Reborn like some sick prophecy, arms and legs like new corpses on the seabed.  No longer ?SUP??RESSE?D?

?H?UNGER?  ??THI?RST?  ?H??OPE?

?CONSUME?

Version History

PC Patch v1.2.3.0
  • Gameplay Changes
    • Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills
PC Patch v1.2.2.0
  • Gameplay Changes
    • Corrupted Drown.png Drown (Corrupted)Corrupted Drown.pngCorrupted Drown (Primary)Fire a short-range beam for 2000% damage.
      Survivor: Void Fiend
      now scales the number of damage ticks with attack speed
    • Corrupted Suppress.png Suppress (Corrupted)Corrupted Suppress.pngCorrupted Suppress (Special)Crush 25% maximum health to gain 25% Corruption.
      Survivor: Void Fiend
      no longer marks you as the attacker for its self-damage - meaning it won’t proc items on yourself like Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
      Deal bonus damage to enemies above 90% health.

      Deal +75% (+75% per stack) damage to enemies above 90% health.
      , etc.
    • Transitioning into Corrupted mode now grants 0.5 seconds of invincibility.
Survivors of the Void
  • (Undocumented) Added New Survivor: Void Fiend
  • (Undocumented) Added New Survivor Skin: Purified.png Purified
  • (Undocumented) Added New Void Fiend Challenge: Purified.png Void Fiend: Mastery
  • (Undocumented) Added New Challenge: SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fiend.png Dragged BelowVoid Fiend.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Corrupted Amnesiac
  • (Undocumented) Added New Character Lore Entry: Void Fiend

Gallery

Trivia

  • The Void Fiend is a corrupted Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
    , although it is not the Commando who escaped Petrichor V during the events of Risk of Rain 1.
  • Its Umbra title is stylized in-game as 『Co??rupted Am?nesiac】.
  • Its endings are stylized in-game as "『..and s?o it c??omes】... 「fo?r al?l of us.』" and "『..a?nd so it v?ani??shed』, 「a wh?isper in the d??arkness』" respectively.
    • Unlike the other Survivors, the Void Fiend's 'Escaped' ending phrase doesn't use the regular "..and so [he/she/they/it] left" phrase.
  • The Void Fiend is referred to internally as "VOIDSURVIVOR".
  • Since the Void Fiend has two sets of moves that it alternates between based on Corruption, it is the only Survivor who has no alternate loadout skills.
  • Instead of starting in an Escape Pod like most other survivors, the Void Fiend drops in a spherical pod, similar in shape to that of a lunar pod, that launches it slightly upwards upon emerging. It also emerges instantly upon pressing the interact key, rather than after a brief delay to open the Escape Pod door like most other survivors.
  • It is possible that like Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Melee / Ranged
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Armor: 20
    Umbra: Test Subject
    , the Void Fiend was caught and/or imprisoned by void monsters during its time as a Commando.
    • Unlike Acrid, who was imprisoned in the Void Fields, Void Fiend's logbook entry suggests it was instead held in the Simulacrum for training.
  • Unlike every other survivor in the game (who usually have green HP bars), Void Fiend's HP bar is colored purple like Void creatures.
  • Void Fiend's body shakes more violently in proportion to Corruption level.
  • Several of the Void Fiend’s abilities show up in the Logbook. Those being Flood, Trespass, Drown, and Suppress
  • When Using Suppress as the Purified Void Fiend, a small green ball of energy appears in the Void Fiend’s hand and is crushed by it.