Engineer
Engineer | |
---|---|
The Engineer is a unique class that requires planning and positioning to be successful. | |
Health | 130 (+39 per level) |
Health Regen | 1.5/s (+0.3 per level) 1/s (+0.2 per level) 0.6/s (+0.12 per level) |
Damage | 14 (+2.8 per level) |
Speed | 7 m/s |
Armor | 0 ( 70) |
Unlock | Engineering Perfection |
Umbra Title | |
Fortification Expert | |
Ending Phrase | |
Escaped : ..and so he left, with newfound inspirations.
Vanished : ..and so he vanished, unable to explain what his eyes had seen. |
TR12 Gauss Auto-Turret | |
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Health | 130 (+39 per level) |
Health Regen | 1.5/s (+0.3 per level) |
Damage | 16 (+3.2 per level) |
Speed | Stationary |
Armor | 0 |
TR58 Carbonizer Turret | |
---|---|
Health | 130 (+39 per level) |
Health Regen | 1.5/s (+0.3 per level) |
Damage | 16 (+3.2 per level) |
Speed | 7 m/s |
Armor | 0 |
The Engineer is a playable character in Risk of Rain 2.
With an assortment of deployable gadgets, the Engineer's strength comes not from him alone, but rather his ability to set up a variety of defensive measures.
The Engineer's signature ability is his deployable turrets, which gain the same items that Engineer himself has. This makes him unique, as item selection doesn't necessarily come down to what benefits himself, but also what can benefit his turrets.
Completing the Engineering Perfection challenge will unlock Engineer as a playable survivor.
Skills
Bouncing Grenades | ||
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Type | Primary | |
Proc Coefficient | 1.0 per grenade, up to 1.0 x 8 | |
Description | Charge up to 8 grenades that deal 100% damage each. | |
Notes | ||
|
Pressure Mines | ||
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Type | Secondary | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4. | |
Notes | ||
|
Spider Mines | ||
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Type | Secondary | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4. | |
Notes | ||
|
Bubble Shield | ||
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Type | Utility | |
Cooldown | 25s | |
Description | Place an impenetrable shield that blocks all incoming damage. | |
Notes | ||
|
Thermal Harpoons | ||
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Type | Utility | |
Cooldown | 2.5s | |
Proc Coefficient | 1.0 per Harpoon | |
Description | Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4. | |
Notes | ||
|
TR12 Gauss Auto-Turret | ||
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Type | Special | |
Cooldown | 30s | |
Proc Coefficient | 1.0 | |
Description | Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2. | |
Notes | ||
|
TR58 Carbonizer Turret | ||
---|---|---|
Type | Special | |
Cooldown | 30s | |
Proc Coefficient | 0.6 | |
Description | Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2. | |
Notes | ||
|
Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
Engineer
- Use primary (paint Harpoons) and strafe: Engineer must be within 60m from the target. This behavior is active for 1.5 seconds and cannot be selected twice in a row. While it uses the primary skill button, it is in the targetting context of Thermal Harpoons.
- Use secondary (cancel Harpoons) and strafe: this behavior is active for 0.1 seconds and is used in the targetting context of Thermal Harpoons when there is no line of sight to the target or to cancel the painting mode early if all Harpoons have been queued.
- Use secondary and strafe: Engineer must be within 17m from the target. The character will sprint and the behavior cannot be selected twice in a row.
- Use special: Engineer must be within 22m from the target and this behavior cannot be selected twice in a row.
- Use utility (Thermal Harpoons): Engineer must be within 20-60m from the target, have line of sight, and be aiming at it. This behavior is active for 0.1 seconds and cannot be selected twice in a row.
- Use utility (Bubble Shield): Engineer must be within 12m from the closest ally. Since there is no implicit use of the Special skill with ShadowfadeShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Survivor: Heretic, it will never be used. - Use primary and strafe: Engineer must be within 17m from the target. This behavior cannot be selected twice in a row.
- Use primary and run towards ally: Engineer must be within 8-40m from the closest ally. This behavior cannot be selected twice in a row. The intention of this behavior is to stay close to his turrets, but any ally satisfies the requirement. As such, if the player is near the character while also another monster is nearby, in the absence of other skills being off cooldown the character will toggle between using his primary while strafing the player and staying close to the ally.
- Use primary and chase: Engineer must be within 20m from the target.
- Chase: no requirements.
TR12 Gauss Auto-Turret
- Use primary: the Turret must be within 60m from the target, have line of sight, and be aiming at it. The behavior is active for 1 second and a new target will be selected after this.
- Search for target: no requirements.
TR58 Carbonizer Turret
- Return to leader: the Turret must be more than 110m from its summoner. This behavior is active for 5 seconds and the Turret will sprint for its duration. A new target will be selected after this.
- Use primary and strafe: the Turret must be within 15m from the target and be aiming at it. This behavior is active for 3 seconds and a new target will be selected after this.
- Use primary and chase: the Turret must be within 15-25m from the target and be aiming at it. This behavior is active for 1 second and a new target will be selected after this.
- Return to leader (version 2): the Turret must be more than 6m from its summoner. A new target will be selected after this. Due to the ordering of the previous behavior, this can only be selected if the Turret is within 110m from its leader and more than 25m from any enemy. The Turret will also not sprint during this and the behavior is intended as a soft leash to the leader when all nearby enemies have been killed.
- Do nothing: the Turret's summoner must still be alive and a new target will be selected after this. This is mostly used when the Turret is near its summoner and there are no enemies to engage. Unlike most other allies and drones which have a fallback behavior to chase down enemies when their summoner is dead, this Turret exhibits no such behavior. As such, it will wander aimlessly and attack enemies if it ever gets within range.
Tips
- Turrets will not receive new items that Engineer picks up after they have been deployed. Their items are only updated upon redeployment.
- Turrets will not inherit Queen's GlandQueen's Gland
Recruit a Beetle Guard.
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time., Empathy CoresEmpathy Cores
Recruit a pair of Solus Probes that gain power with more allies.
Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team., Focused ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller., Lepton DaisyLepton Daisy
Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times., Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health., and WarbannerWarbanner
Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.. - Turrets will inherit Engineer's equipment, as well as any items that modify skill slots:
- The Visions of HeresyVisions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). replace the turrets' primary attack with Hungering GazeHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Survivor: Heretic. This increases their raw damage and proc potential significantly, and also replaces Bouncing Grenades with a significantly easier-to-use skill for Engineer himself. - The Hooks of HeresyHooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.
Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. and Strides of HeresyStrides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. will be passed on to the turrets, but since they have no secondary or utility skill, the items have no effect. - The Survivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. ShurikenSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.
Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds. allows the turrets to throw shurikens for extra damage and range. This also gives them an easy way to activate Kjaro'sKjaro's Band
High damage hits also blasts enemies with a runic flame tornado. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds., Runald'sRunald's Band
High damage hits also blasts enemies with runic ice. Recharges over time.
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds., and Survivors of the Void - DLC Content
Singularity Band is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Singularity BandsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Singularity Band
High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands.
Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands., giving them a significant damage boost. - Likewise, the turrets cannot use their inherited equipment unless it has a passive effect (even with Gesture of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.).- If Engineer has Elite equipment, the Turrets themselves will also become Elites.
- The Visions of HeresyVisions of Heresy
- The TR12 Gauss Auto-Turrets and TR58 Carbonizer Turrets have almost identical damage output and proc rate, making on-hit items like the Tri-Tip DaggerTri-Tip Dagger
Gain +10% chance to bleed enemies on hit.
10% (+10% per stack) chance to bleed an enemy for 240% base damage. universally good for both. - The turrets' attacks do not have a specific maximum range. Instead, they have a maximum distance where they will notice and attack an enemy. Notably, the TR58 Carbonizer Turrets have a much shorter maximum range than the TR12 Gauss Auto-Turrets (likely since the Carbonizer Turrets can simply walk closer to their target). This remains true even when their primary attack is replaced by Hungering Gaze.
- Acquiring a PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. will reduce the cooldown of Thermal Harpoons (and Hungering Gaze) to 0.5s. When using both Purity and Visions of Heresy, the turrets' raw damage output is dramatically increased to 4 times their normal amount. However, this sacrifices random chance effects like on-hit items in favor of pure damage. - Both Pressure Mines and Spider Mines can be stuck onto the outside surface of the Bubble Shield. CrowbarsCrowbar
Deal bonus damage to enemies above 90% health.
Deal +75% (+75% per stack) damage to enemies above 90% health. are highly useful for both mines. - Placing Spider Mines on elevated positions may allow them to jump onto airborne enemies. They can also be placed onto allies and other Survivors, unlike the immobile Pressure Mines.
- Stacking BandolierBandolier
Chance on kill to drop an ammo pack that resets all skill cooldowns.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. can lead to constant uptime of Bubble Shield, allowing for good cover. It also proves useful to refresh the turrets' cooldown, giving the player backups in case one of them gets destroyed.- Be wary that TR58 Carbonizer Turrets can pick up ammo packs by walking past them. This may not be an issue if they have Visions of Heresy.
- A single Hardlight AfterburnerHardlight Afterburner
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. allows for nearly 100% uptime of Bubble Shield. - The Bubble Shield can be used to avoid the Wandering Vagrant'sWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 Genesis Supernova. - Moving the targeting reticle of Thermal Harpoons off of a target resets the lock-on delay, allowing the player to immediately target them again. This means that by swiping the reticle back and forth over a single or multiple targets, the player can lock on much faster.
- Stacking several Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). and placing TR12 Gauss Auto-Turrets beside one another is an effective method for dealing with bosses and high-damage enemies, as it provides a small zone of healing readily defended with the addition of a deployed Bubble Shield. Be wary that melee-oriented monsters may still knock Engineer out of the healing radius or the shielded area.- It is not recommended to pick up TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. if using the Bustling Fungus strategy, as Bustling Fungus heals based on a percentage of max HP (which will become 1). If the player wants to use the Transcendence/ AegisAegis
Healing past full grants you a temporary barrier.
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. combo, they should use alternative forms of healing such as Leeching SeedLeeching Seed
Dealing damage heals you.
Dealing damage heals you for 1 (+1 per stack) health. or Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.. - Acquiring Rejuvenation RackRejuvenation Rack
Double the strength of healing.
Heal +100% (+100% per stack) more., N'kuhana's OpinionN'kuhana's Opinion
Fire haunting skulls when healed.
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage., and as many Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). as possible will allow the stationary TR12 Gauss Auto-Turret to unleash a constant barrage of attacks, as the player and both their turrets will all heal each other (causing N'Kuhana's Opinion to continuously activate). - It is not recommended to obtain Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Weeping FungusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. if using the TR12 Gauss Auto-Turrets, as the Weeping Fungus will not activate healing on Engineer’s stationary turrets.
- It is not recommended to pick up TranscendenceTranscendence
- TR12 Gauss Auto-Turrets can block each other's shots if they're placed too close to each other. Careful placement of turrets will maximize damage output and the healing generated by Bustling Fungus.
- Getting plenty of AoE and/or on-hit items for the player's TR58 Carbonizer Turrets (like Sticky BombSticky Bomb
Chance on hit to attach a bomb to enemies.
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage., UkuleleUkulele
...and his music was electric.
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack)., Will-o'-the-wispWill-o'-the-wisp
Detonate enemies on kill.
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage., Sentient Meat HookSentient Meat Hook
Chance to hook all nearby enemies.
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage., etc.) as well as some healing items for the early game (like Monster ToothMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.) will turn them into fairly self-sufficient powerhouses. - One method to amass large amounts of healing on TR58 Carbonizer Turrets during mid-game or late-game is to stack Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. and enough Lens-Maker's GlassesLens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. to reach guaranteed critical strike chance, preferably with a Predatory InstinctsPredatory Instincts
'Critical Strikes' increase attack speed. Stacks 3 times.
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. for bonus attack speed. The constant, rapid critical strikes will heal the turrets as long as they have targets to attack. - Due to the aggressive behavior of TR58 Carbonizer Turrets, Focus CrystalsFocus Crystal
Deal bonus damage to nearby enemies.
Increase damage to enemies within 13m by 20% (+20% per stack). might be useful when they haphazardly charge into enemies. The Genesis LoopGenesis Loop
Fire an electric nova at low health.
Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds . and a few Topaz BroochesTopaz Brooch
Gain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack). or Monster TeethMonster Tooth
Drop a healing orb on kill.
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. can additionally benefit the haphazard behavior of the Carbonizer turrets. - Both turrets greatly benefit from Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability., as the 3 second invincibility time will always reset on newly deployed turrets, as long as Engineer has not used up his own Dio's Best Friend.- The Survivors of the Void - DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Pluripotent LarvaSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends. has a similar effect, although it corrupts all possible items into void items. This is especially pertinent for the aforementioned Bustling Fungus strategy, as they are corrupted into Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Weeping FungusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi..
- The Survivors of the Void - DLC Content
- Engineer does not gain gold when his turrets are hit if they have theSurvivors of the Void - DLC Content
Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Roll of PenniesSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Roll of Pennies
Gain gold on taking damage.
Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.. - Both turrets benefit from the Wake of VulturesWake of Vultures
Temporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack). and have a good chance of stacking multiple Elite buffs at at time.- This may backfire upon killing an OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield. or PerfectedPerfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields. enemy, as these Elite buffs replace HP with shields, making the aforementioned healing strategies less effective (especially the Bustling Fungus strategy).
- This may backfire upon killing an OverloadingOverloading (Affix Buff)
- TR12 Gauss Auto-Turrets can be used to press the pressure plates on Abandoned Aqueduct.
- Though TR58 Carbonizer Turrets can activate them as well, these turrets are liable to walk off the pressure plates.
- A very risky but rewarding strategy is to acquire the Fuel ArrayFuel Array
Looks like it could power something. EXTREMELY unstable... at the start of a run. Both turrets get their own Fuel Array and will explode when sufficiently damaged, dealing huge damage to whatever was attacking them. This requires the player to dodge well enough to avoid exploding themself, however. This strategy is much more viable in multiplayer, as dying from the Fuel Array will not end the run. - Having a Survivors of the Void - DLC Content
Lysate Cell is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Lysate CellSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Lysate Cell
Add an extra charge of your Special skill. Corrupts all Fuel Cells.
Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. lets Engineer deploy 3 turrets at a time, instead of 2. Stacking more Lysate Cells will not further increase the number of turrets that can be deployed, but still provides extra charges. This comes at the cost of Fuel Cells'Fuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). equipment synergy, however. - Players should be aware that their turrets' kills don't count toward the user's InfusionInfusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. HP boost. Instead, their boost from the Infusion is always set to 0 when they are deployed, requiring them to each kill 100 enemies to receive the full boost. As a result, the Infusion is generally only useful for Engineer himself. - The Survivors of the Void - DLC Content
Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Spare Drone PartsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.
Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies. will dramatically empower the turrets, giving them more attack speed, reduced cooldowns (relevant for Hungering Gaze), an extra chain gun attack, and a bonus attack akin to an AtG Missile Mk. 1AtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.. However, they will not summon their own Cols. Droneman.
Lore
“The future is now! Cybernetic enhancements – buy them cheap and become the person you’ve always dreamed of being!” Cybernetic enhancements were all the rage these days, especially since they were made available for public use. Initially, only military and commercial projects could license the procedures necessary to install cybernetic implants. But those days were long gone, and the concept of “the new human” was taking the galaxy by storm. Of course, with any movement, there was backlash. What of the sanctity of the human body? What about taking pride in your biology? Such arguments were normally laughed off. “Get with the times,” people would say. But one man among many stood out, gaining public attention and starting a counter movement of anti-cybernetics. The man postulated that mankind was walking on a tight rope – when do the cybernetics end, and where does the human begin? Will mankind end up as a machine species, or will we use our new tech to only better ourselves - without losing sight of what makes us human? The words of this man echoed across the galaxy, leaving a trail of revolution in its wake.
Bugs
- TR58 Carbonizer TurretsTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer are currently bugged on Playstation and Xbox following the Anniversary Update as they do not move and act like stationary turrets. There is no known workaround.
Version History
- Major Content
- Added New Lore Entry: Engineer
- Gameplay Changes
- Both Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
Survivor: Engineer and Carbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer now also inherit your equipment. They won’t activate it, but they will hold it. - GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer now have slight anti-gravity.
- Both Gauss Auto-TurretTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
- Bug Fixes
- Engi GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer now properly play impact sounds
- Engi GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
- Gameplay Changes
- SPOILERS! Final Boss, Last Phase. SPOILERS!
- Item Steal
- Now steals items from minions, like Engineer Turrets. He won’t use the items he takes from minions.
- Item Steal
- SPOILERS! Final Boss, Last Phase. SPOILERS!
- Bug Fixes
- Fix Gorag’s OpusGorag's Opus
You and all your allies enter a frenzy.
All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%. not working on Engi
- Fix Gorag’s OpusGorag's Opus
- Bug Fixes
- Fix Focus ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. from stacking with Engineer Turrets - Fix an issue that caused the PressurePressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
Survivor: Engineer/ Spider MinesSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer cooldown to restart when opening the Thermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer target menu - Fix the Hungering GazeHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
Survivor: Heretic being reset by Thermal HarpoonsThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer
- Fix Focus ConvergenceFocused Convergence
- Major Content
- Added New Skill Variant: Engineer UtilityThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer- Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
- Added New Skin: Engineer Skin
- Added New Engineer Challenge: Zero SumThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
Survivor: Engineer - Added New Engineer Challenge: Engineer Mastery
- Added New Skill Variant: Engineer UtilityThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
- Gameplay Changes
- Add 1 new Skill Variant
- Add 1 new Skin
- 🌧 Update animations on falling, landing, sprinting, walking and jumping
- Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer- Increase shield warning flash by 0.5 second and tweak visuals to be softer
- Now displays selected mine and turret variants in the Character Select screen
- Sound & Music
- Fix Engineer Bouncing GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
Survivor: Engineer firing SFX and effects not playing for anyone but the client playing as the Engineer
- Fix Engineer Bouncing GrenadesBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
- Bug Fixes
- Update Engineer Turret not destroying itself for clients
- Gameplay Changes
- Carbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer- Walk Speed: 6 ⇒ 7
- Now scales laser tick rate with attack
- Carbonizer TurretTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
- Major Content and Changes
- Added New Skill Variant: Engineer SecondarySpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer- Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
- Added New Skill Variant: Engineer SpecialTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer- Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
- Added New Class Challenge: Engineer: Better With FriendsTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
Survivor: Engineer - Added New Class Challenge: 100% CalculatedSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
Survivor: Engineer
- Added New Skill Variant: Engineer SecondarySpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
- Gameplay Changes
- 🌧︎ Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer now flashes before it expires - 🌧︎ Update Pressure MinesPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
Survivor: Engineer:- 🌧︎ Now “arms” over time to 900% damage and an increased radius
- Players (including us) were mostly just using Engineer's mines as somewhat underwhelming grenades as soon as they came off cooldown. This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective.
- 🌧︎ Now scales max available mines with max secondary stock
- Max Stock 10 ⇒ 4
- 🌧︎ Now “arms” over time to 900% damage and an increased radius
- Add 2 new skill variants
- 🌧︎ Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
- Gameplay Changes
- Turret Base Damage: 19 ⇒ 16
- Music & SFX
- Assign Engineer Turret’s proper attack sound
- Add Engineer sounds to Bubble ShieldBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
Survivor: Engineer
- Bug Fixes
- ☂ Fix Engineer sprint sounds not playing first time sprinting on a stage
- Bug Fixes
- [Community Found] Clean up EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert Turret skill drivers to fix their AI not working sometimes - [Community Found] Fix EngiEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert being able to sometimes get more than 2 turrets - [Community Found] Remove typo in EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert description
- [Community Found] Clean up EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Gallery
Trivia
- The Engineer was one of the playable characters in the first Risk of Rain.
- Prior to the Anniversary Update, the Engineer's ending phrase was "...and so he left, more steel and circuit than man.", reiterating his ending message from Risk of Rain.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of wurms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm - DLC Content False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1500 (+450 per level) Damage: 17 (+3.4 per level) Class: Melee / Ranged Speed: 11 m/s Armor: 29 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |