Alloy Vulture

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Alloy Vulture
Alloy Vulture.png
Alloy Vulture - Logbook Model.jpg
Health 140 (+42 per level)
Health Regen 0 (+0 per level)
Damage 15 (+3 per level)
Speed 3 m/s
Armor 0
Family Vulture
Internal
Name Vulture

The Alloy Vulture is a monster introduced in the Skills 2.0 Update. It resembles a black vulture with a humanoid form, similar to that of a Harpy from Greek mythology.

Environments

  • Survivors of the Void contentSurvivors of the Void - DLC Content
    Abyssal Depths (Simulacrum) is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    The Simulacrum Abyssal Depths (Simulacrum)The Simulacrum.pngSurvivors of the Void contentSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Abyssal Depths (Simulacrum)
    Threat Simulation
  • Alloyed Collective contentAlloyed Collective - DLC Content
    Conduit Canyon is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Conduit Canyon Conduit CanyonConduit Canyon.pngAlloyed Collective contentAlloyed Collective - DLC Content
    This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Conduit Canyon (Stage 4)
    Logistics Vein
    You dream of flowing power.

    A massive Solus installation suspended over a deep forested canyon and crossed by lines of energy. The Alloyed Collective contentAlloyed Collective - DLC Content
    Alloy Hunter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alloy Hunter Alloy HunterAlloy Hunter.pngAlloyed Collective contentAlloyed Collective - DLC Content
    This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Alloy Hunter
    Seer's ChosenHP: 3000 (+900 per level)
    Damage: 15 (+3 per level)
    Class: Unknown
    Speed: 3 m/s
    Armor: 0
    waits to challenge at the end of the locked path.
  • Seekers of the Storm contentSeekers of the Storm - DLC Content
    Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Golden Dieback Golden DiebackGolden Dieback.pngSeekers of the Storm contentSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Golden Dieback (Stage 3 - Loop Only - Path of the Colossus: Stage 2)
    March of the Fallen
    You dream of golden leaves.

    A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches.
  • Alloyed Collective contentAlloyed Collective - DLC Content
    Iron Auroras is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Iron Auroras Iron AurorasIron Auroras.pngAlloyed Collective contentAlloyed Collective - DLC Content
    This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Iron Auroras (Stage 3)
    Abandoned Operation
    You dream of repelling forces.

    A night variant of the Iron Alluvium exclusive to looping. The sky is filled with auroras, and the inside of the drill has opened up.
  • Alloyed Collective contentAlloyed Collective - DLC Content
    Pretender's Precipice is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pretender's Precipice Pretender's PrecipicePretender's Precipice.pngAlloyed Collective contentAlloyed Collective - DLC Content
    This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pretender's Precipice (Stage 2)
    Den of Debris
    You dream of frost and metal.

    A snowy clifftop criscrossed by the overgrown wreckage of fallen Solus.
  • Seekers of the Storm contentSeekers of the Storm - DLC Content
    Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prime Meridian Prime MeridianPrime Meridian.pngSeekers of the Storm contentSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prime Meridian (Stage 4 - Path of the Colossus: Final)
    Relic of the False Son
    You dream of rebirth.

    The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm contentSeekers of the Storm - DLC Content
    False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False Son (Boss) False SonFalse Son (Boss).pngSeekers of the Storm contentSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False Son (Boss)
    Eye of the StormHP: 1000 (+300 per level)
    Damage: 18 (+3.6 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 23
    waits at the highest point of this area.
  • Alloyed Collective contentAlloyed Collective - DLC Content
    Repurposed Crater is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Repurposed Crater Repurposed CraterRepurposed Crater.pngAlloyed Collective contentAlloyed Collective - DLC Content
    This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Repurposed Crater (Stage 4)
    Constructed Polestar
    You dream of an oasis.

    A crater in the desert, converted into a fortress for the Solus.
  • Scorched Acres Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
    (starting stage 5)
  • Siren's Call Siren's CallSiren's Call.pngSiren's Call (Stage 4)
    Ship Graveyard
    You dream of misled signals.

    The wreckage of unfortunate ships line the gloomy clifftops where Alloy Vulture Alloy VulturesAlloy Vulture.pngAlloy Vulture
    HP: 140 (+42 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 0
    make their nests.
  • Alloyed Collective contentAlloyed Collective - DLC Content
    Solutional Haunt is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Solutional Haunt Solutional HauntSolutional Haunt.pngAlloyed Collective contentAlloyed Collective - DLC Content
    This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Solutional Haunt (Stage 5)
    Terminal Installation
    You dream of cavernous depths.

    A facility within a cavern deep underground, housing the Solus' Alloyed Collective contentAlloyed Collective - DLC Content
    Solus Wing is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Solus Wing Greatest CreationSolus Wing.pngAlloyed Collective contentAlloyed Collective - DLC Content
    This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Solus Wing
    The Alloyed CollectiveHP: 6069 (+1821 per level)
    Damage: 15 (+3 per level)
    Class: Unknown
    Speed: 100 m/s
    Armor: 1000
    .
  • Seekers of the Storm contentSeekers of the Storm - DLC Content
    Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Treeborn Colony Treeborn ColonyTreeborn Colony.pngSeekers of the Storm contentSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Treeborn Colony (Stage 3 - Path of the Colossus: Stage 2)
    Path of the Protector
    You dream of vines, cutting through the sky.

    A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus.
  • Void Fields Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior

Alloy Vultures initially spawn on the ground, where they are slow-moving. However, they can take flight to receive both increased speed and free-range movement.

Primary: Wind Blade

The Alloy Vulture prepares an attack by moving its mouth sideways for 0.2 seconds (scales with attack speed) before firing a crescent, disk-like blade which moves at 40m/s for 5 seconds and deals 230% damage with a proc coefficient of 1.0. The attack has an end lag of 1.5 seconds which also scales with attack speed.

The wind blade can be blocked by Defensive Microbots Captain's Defensive MicrobotsDefensive Microbots.pngDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
Survivor: Captain
.

This skill has a cooldown of 1 second, which starts when the projectile has been fired.

Utility: Fly/Land

If the Alloy Vulture is grounded, it will become airborne and its movement speed increases from 3m/s up to 15m/s.

If the Alloy Vulture is flying, it will find the closest ground node and slowly land there. It can keep using its primary attack in the meantime.

This skill has a cooldown of 1 second in either state. If the skill is activated while the Alloy Vulture is landing, it will cancel the process and remain airborne.

Behaviors

  1. Use special (land): the Vulture must be within 22m from its target and have line of sight. This behavior is active for 0.1 seconds.
  2. Use special (fly): the Vulture must be at least 40m away from its target. It is not necessary to be grounded, so if the target has moved far away while it's still landing, it can cancel it by activating the skill. Keep in mind the cooldown is 1 second between switching modes.
  3. Use primary: the Vulture must be within 50m from its target and have line of sight. It will also strafe during this behavior, but it is an extremely brief side step for one frame.
  4. Chase: no requirements.

Tips

  • Stunning a flying Alloy Vulture causes it to fall, making it easier to deal with.

Lore

> Automated report 9f6d5d41671c241a13bac58b2482deb7 is now available from site record 741c655e2d36c5f6973fd3a36aa0f950.
> Please refer to record 741c655e2d36c5f6973fd3a36aa0f950 for additional personnel details during your review.
> Report Type: Transcription
> - Source: 741c655e2d36c5f6973fd3a36aa0f950 (Personal Suit Recorder)
> Priority: Medium
> Report Content:

-- Beginning of Excerpt Flagged for Review --

Karl: "STOP! Everybody stop!"

Astrid: "Karl? Why are you out of breath, did you /run/ all the way here? What's wrong?"

Emil: "What's going on?"

Karl: "YES, Astrid, and you both need to listen. You know those Hornets in the black combat suits that split off a while back? The top-dollar PMC badasses? I saw one of them take shots at those huge bird things we've seen sulking around the cliffs - and one of them SHOT HIM BACK. With a GUN. The bullets must've bounced off the hardened armor - but it still knew what to do. They're not dumb animals. No way."

Astrid: "That's… not possible."

Karl: "It is, it happened! They must've taken the guns from the last guys."

Emil: "Why did you run all the way here from your post just to tell us?"

Karl: "Because you didn't let me finish! After it ran the gun dry it just dropped it and swooped in to tear through his armor with its claws. Its CLAWS. It ripped him in half… and threw him off the cliff. Flew off to the peaks with his suit and his other half. They're at least as smart as us, worse tempered, and better armed. We can't keep taking the mountains, we've gotta backtrack and go around. And we need to pack - now."

Emil: "This has gotta be a [REDACTED] joke Karl. Right now?"

Karl: "YES. NOW. And cut the lights! Cut the radar and all radio comms too. Emil, send out one last call to Mikhail and Pavlo to get back here ASAP."

Astrid: "We can't do that; we'll be completely defenseless. That radar is the only warning we'll get!"

Karl: "Did I leave out the part about the robot? The [REDACTED] flying robot they have? The one that's been parked six meters in the air with an audience of those things? The one that they keep "talking" to – and has been staring straight at camp since I spotted it? They have a robot, Astrid, and it knows there's something here. We. Have. To. Go."

Emil: "This place is a nightmare. How could we only just be finding out about it now?"

Karl: "EMIL. Shut up and make the call! We can continue this conversation /after/ we're sure we've gone totally dark and after we're far, far away from here."

-- End of Recording --

-- End of Excerpt Flagged for Review --

> Please refer to report c31653d0e4193db1d2ac281ee3828280 for full audio excerpt.

Version History

Anniversary Update
  • Bug Fixes
    • Fixed Vultures having base health regeneration
Early Access Content Update 5
  • Major Content
    • Added New Monster Lore Entry: Alloy Vulture
Early Access Artifacts Content Update
  • Gameplay Changes
    • Max Health: 200 (+60 per level) ⇒ 140 (+42 per level)
      • Developer Notes: We aim for monsters to have, depending on their role, an approximate “health per director point” ratio. Some outliers had significantly higher health for what they cost to spawn, so we’re aiming to normalize these outliers.
Early Access Hidden Realms Content Update
  • Bug Fixes
    • Fix vulture attacks creating particle systems that wouldn't clean up themselves
Early Access 'Skills 2.0' Content Update
  • Major Content and Changes
    • Added New Monsters: Alloy Vulture

Trivia

  • The Alloy Vulture and the Survivors of the Void contentSurvivors of the Void - DLC Content
    Blind Pest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest Blind PestBlind Pest.pngSurvivors of the Void contentSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Blind Pest
    HP: 80 (+24 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    are the only land-air hybrid entities.
    • Blind Pests will rarely land on their own, but will fall when frozen, and will then crawl along the ground.
  • The Alloy Vulture may be closely related or a spiritual successor to the Evolved Lemurian, a Risk of Rain 1 monster.