PC Patch v1.0.1.1 (Build ID #5440050)

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PC Patch v1.0.1.1 (Build ID No.5440050)
File:PC Patch v1.0.1.1 (Build ID No.5440050).jpg
Release Date September 1, 2020 (PC)
External Links Steam

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← Early Access Content Update 5
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PC Patch v1.0.2.0 →

ROR2PatchNotes.png
The goal of this quality of life + bugfix patch is to address a variety of bugs, fix a few unintended changes to Merc, and to make the final fight a bit more engaging and a bit less cheesy.

Gameplay Changes

ROR2GameplayChanges.png

  • Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    • Captain.png Captain’sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      Orbital Supply Beacon.png Supply DropOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
      Survivor: Captain
      now presses the buttons on Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
  • Equipment Drone.png Equipment Drone
    • Now recharges equipment much faster, approximately 5x as often. We don’t expect Equipment Drones to suddenly become super strong, but there may be a few cases where it is now worthwhile.
  • SPOILERS! Final Boss, Last Phase. SPOILERS!
    • Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. We want this to be a fun phase, not a frustrating conclusion
    • Remove “unique” scaling on health and damage. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Expect him to have less than half of the current live build, depending on time.
    • Lunar Shard Attack
      • Projectile Cone: 20° ⇒ 0.5°
      • Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.
    • Energy Ball Attack
      • Damage Coefficient: 1000% ⇒ 700%
      • Knockback Force: 400 ⇒ 4000%
      • Projectile Radius: 3m ⇒ 2m
      • Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners
    • Item Steal
      • Add immunity while channeling.
      • Can no longer use Mired Urn.png Mired UrnBgBoss.pngMired Urn.pngMired Urn
        Siphon health from nearby enemies while in combat.

        While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
        and Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
        Deal bonus damage to enemies above 90% health.

        Deal +75% (+75% per stack) damage to enemies above 90% health.
        . He will take them, but will be unable to use them. This is a mechanic we already have in place for a few key items (Razorwire.png RazorwireBgUncommon.pngRazorwire.pngRazorwire
        Retaliate in a burst of razors on taking damage.

        Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
        , Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
        Chance to block incoming damage.

        15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
        ) that can cause softlocks or impossible scenarios.
      • Now steals items from minions, like Engineer Turret.png Engineer Turrets. He won’t use the items he takes from minions.
      • Minions can now retrieve items for their owner.
    • Add visual effect to Unstable Tesla Coil.png Tesla CoilBgLegendary.pngUnstable Tesla Coil.pngUnstable Tesla Coil
      Shock all nearby enemies every 10 seconds.

      Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.
      being active

Bug Fixes

ROR2BugFixes.png

  • Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended
  • Fix Mercenary.png Mercenary’sMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
    Survivor: Mercenary
    duration scaling from attack speed
  • Fix Mercenary.png Mercenary’sMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
    Survivor: Mercenary
    having missing iframes on startup
  • Reduce Mercenary.png Mercenary’sMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
    Survivor: Mercenary
    hitpause duration to 0.1 from 0.15 to match pre-1.0 hitpause values
  • Fix Gorag's Opus.png Gorag’s OpusBgEquipment.pngGorag's Opus.png45sGorag's Opus
    You and all your allies enter a frenzy.

    All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
    not working on Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    , Engineer.png EngiEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    , or Equipment Drone.png Equipment Drones
  • Fix the fog on the Commencement.png last stageCommencement.pngCommencement (Final)
    Moon of Petrichor V
    You dream of glass and dirt.

    Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and Providence's tools of creation.
    being entirely opaque if soft particles are disabled
  • Fix Captain.png Captain’sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    Orbital Probe.png airstrikeOrbital Probe.pngOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
    Survivor: Captain
    dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
  • Fix Wandering Vagrant.png Wandering Vagrant’sWandering Vagrant.pngWandering Vagrant
    Gentle ProtectorHP: 2100 (+630 per level)
    Damage: 6.5 (+1.3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 15
    portrait having a double red outline
  • Fix Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    not triggering Frost Relic.png Frost RelicBgLegendary.pngFrost Relic.pngFrost Relic
    Killing enemies surrounds you with an ice storm.

    Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
  • Fix Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    not triggering Berzerker's Pauldron.png Berzerker’s PauldronsBgUncommon.pngBerzerker's Pauldron.pngBerzerker's Pauldron
    Enter a frenzy after killing 4 enemies in quick succession.

    Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.
  • Fix Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    Thunder Gauntlet.png Thunder GauntletThunder Gauntlet.pngThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
    Survivor: Loader
    not bouncing
  • Remove luck from Artifact Key.png Artifact KeyBgBoss.pngArtifact Key.pngArtifact Key
    A stone shard with immense power.
    drop calculation since it can cause soft-locks with Purity.png PurityBgLunar.pngPurity.pngPurity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
  • Consumed Dio's Best Friend.png Dio’sBgLegendary.pngDio's Best Friend.pngDio's Best Friend
    Cheat death. Consumed on use.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    is now considered unremovable, and the scrapper no longer gets clogged if somehow there is an untiered item inserted
  • Update some missing people in special thanks
  • Fix dedicated servers not showing in game browser
  • Fix game browser trying to connect to dedicated servers via steam p2p instead of ip
  • Fix incorrect boss track on Sky Meadow.png Sky MeadowsSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • Fix Stone Titan.png TitanStone Titan.pngStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
    eye glow and foliage missing
  • Fix Captain.png Captain’sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    shocking beacon missing name when pinged
  • Fix unchecking "Show Started Games" in the Games Browser still showing started games
  • Fix scrap interaction with cauldrons
  • Fix Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngVisions of Heresy
    Replace your Primary Skill with 'Hungering Gaze'.

    Replace your Primary Skill with Hungering Gaze.

    Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
    interacting with Captain.png Captain’sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    orbital drop
  • Fix Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    getting a new defense drone every time he scraps
  • Fix REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    being executed by freezes
    [ Freezing ]
    Freeze enemies in place. Frozen enemies are instantly killed if below 30% health.
  • Fix Prismatic Trials counting your run in leaderboards when you die
  • Fix Sentient Meat Hook.png Meat HookBgLegendary.pngSentient Meat Hook.pngSentient Meat Hook
    Chance to hook all nearby enemies.

    20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
    causing a cascade of issues, preventing certain on-hit effects from working when it would trigger
  • Fix Shadowfade.png ShadowfadeShadowfade.pngShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    Survivor: Heretic
    not being usable by Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    in hidden realms
  • Fix “Killed by: The Planet” for players who weren’t dead at the end of the run
  • Fix Mercenary.png MercMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    expose
    [ Expose ]
    Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
    mechanic not awarding cooldown reduction to non-host players over the network
  • Fix Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    Vengeanceumbra only spawning one Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    with SwarmsSwarms
  • Fix Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    showing up in logbook before Commando.png commandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Cornered Gunslinger
  • Fix Mithrix.png Final BossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    health bar not showing for clients (including phase 2)
  • Fix Mithrix.png final bossMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    fight sometimes not triggering
  • Fix Little Disciple.png Little DiscipleBgBoss.pngLittle Disciple.pngLittle Disciple
    Fire tracking wisps while sprinting.

    Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
    always triggering once as soon as it’s picked up, regardless of sprint state
  • Fix Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
    void spike fan firing sound not playing on non-host machines
  • Fix Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
    void spike fan chosen animation not being the same over the network
  • Fix missing out-of-bound floor under the starting room for the Commencement.png final stageCommencement.pngCommencement (Final)
    Moon of Petrichor V
    You dream of glass and dirt.

    Large domain located above the shattered breach of Petrichor V.png Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of Mithrix.png MithrixMithrix.pngMithrix
    King of NothingHP: 1000 (+300 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 15 m/s
    Armor: 20
    and Providence's tools of creation.
  • Fix Lunar Chimera (Wisp).png Lunar Chimera (Wisp)Lunar Chimera (Wisp).pngLunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    sound loop still playing after death
  • Fix a floating node in Sky Meadow.png Sky MeadowsSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • Fix a gap in the final boss arena causing you to get stuck
  • Fix the ceiling in the final boss arena not being solid for projectiles and Lunar Chimera (Wisp).png Lunar Chimera (Wisp)Lunar Chimera (Wisp).pngLunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
  • Fix Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
    Cosmic Prison
    Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    safe zones on Eclipse2.png Eclipse 2 being larger than the actual charging radius
  • Fix Server Browser not refreshing by default, only shows 1 person when you click it for the first time
  • Fix custom languages from appearing in the main menu dropdown if they are missing essential files
  • Fix MUL-T.png MUL-T’sMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    Rebar Puncher.png Rebar PuncherRebar Puncher.pngRebar Puncher (Primary)Fire a piercing rebar that deals 600% damage.
    Survivor: MUL-T
    effect leaving behind objects that aren’t cleaned up until scene exit
  • Fix Milky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    flight not being refreshed if used while in exhaustion descent
  • Fix Void Reaver.png Void ReaverVoid Reaver.pngVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    death chain reactions
  • Fix Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sForgive Me Please
    Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

    Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
    not animating or playing effects on non-host machines
  • Healing numbers are properly green