The Planetarium

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SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium
The Planetarium.png
Cell V
Stage Final
Soundtrack The Face of the Deep

Description
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.


The Planetarium is an alternate final stage Environment introduced in the Survivors of the Void expansion. The Planetarium can be accessed by clearing all the Deep Void Signals within the Void Locus.png Void Locus and entering the Deep Void Portal, or alternatively by petting the glass frog on Commencement.png Commencement 10 times after defeating Mithrix.png MithrixMithrix.pngMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
.

Description

The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20
, the guard of the Planetarium or potentially the controller of the Void itself.

Planets orbit around a floating torus-shaped landscape, where the Voidling first makes their arrival. The area is initially made up of terrain native to the Void, but later moves to other landscapes resembling some environments of Petrichor V.png Petrichor V, those being Distant Roost.png Distant RoostDistant Roost.pngDistant Roost (Stage 1)
Ground Zero
You dream of waves, crashing on cliffsides.

Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
, Titanic Plains.png Titanic PlainsTitanic Plains.pngTitanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.

Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
, SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity.

, Siren's Call.png Siren's CallSiren's Call.pngSiren's Call (Stage 4)
Ship Graveyard
You dream of wind.

, and Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.

A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
.

Monsters

  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidling.png VoidlingVoidling.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidling
    Diviner of the DeepHP: 2000 (+600 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 45 m/s
    Armor: 20
    (Boss)
  • Current Simulated Environment's enemies (second and third phase)

Movement Gauntlets

Between phases of the boss fight, Survivors must advance through a void rift Voidling leaves behind and will have to navigate a gauntlet that tests their movement abilities.

Tips

  • Mobility items such as Hopoo Feather.png Hopoo FeatherBgUncommon.pngHopoo Feather.pngHopoo Feather
    Gain an extra jump.

    Gain +1 (+1 per stack) maximum jump count.
    , Wax Quail.png Wax QuailBgUncommon.pngWax Quail.pngWax Quail
    Jumping while sprinting boosts you forward.

    Jumping while sprinting boosts you forward by 10m (+10m per stack).
    , and Milky Chrysalis.png Milky ChrysalisBgEquipment.pngMilky Chrysalis.png60sMilky Chrysalis
    Gain temporary flight.

    Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.
    will make the gauntlet easier to traverse.
    • Likewise, Huntress.png Huntress'sHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      Blink.png BlinkBlink.pngBlink (Utility)Disappear and teleport forward.
      Survivor: Huntress
      and Phase Blink.png Phase BlinkPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
      Survivor: Huntress
      skills, as well as Mercenary.png Mercenary'sMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      Cybernetic Enhancements.png passiveCybernetic Enhancements.pngCybernetic Enhancements (Passive)The Mercenary can jump twice.
      Survivor: Mercenary
      and Heretic.png Heretic'sHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
      Class: Ranged
      HP: 440 (+132 per level)
      Damage: 18 (+3.6 per level)
      Armor: 0
      Umbra: Unorthodoxy Risen
      triple jump, along with Loader's Spiked Fist, Grapple Fist, Thunder Gauntlet, & Charged Gauntlet.
    • The damaging Void Fog requires players to move swiftly through the gauntlet. Movement speed items, including Paul's Goat Hoof.png Paul's Goat HoofBgCommon.pngPaul's Goat Hoof.pngPaul's Goat Hoof
      Increase movement speed.

      Increases movement speed by 14% (+14% per stack).
      and Energy Drink.png Energy DrinkBgCommon.pngEnergy Drink.pngEnergy Drink
      Increase sprint speed by +25%.

      Sprint speed is improved by 25% (+25% per stack).
      will make the gauntlets easier.
    • In contrast, SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Stone Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Stone Flux Pauldron.png Stone Flux PauldronBgLunar.pngStone Flux Pauldron.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Stone Flux Pauldron
      Double your health... BUT halve your speed.

      Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack).
      will make progression significantly more difficult (especially with multiple stacks).
    • The Eccentric Vase.png Eccentric VaseBgEquipment.pngEccentric Vase.png45sEccentric Vase
      Create a quantum tunnel between two locations.

      Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.
      is also a viable option to beat the gauntlet(s).

Simulated Environments

For the second and third phases of the boss fight, the arena changes to simulate a random Environment. The selected environment will affect which Monsters spawn during the fight, such as Stone Golem.png Stone GolemsStone Golem.pngStone Golem
HP: 480 (+144 per level)
Damage: 20 (+4 per level)
Class: Ranged / Melee
Speed: 6.6 m/s
Armor: 0
in Titanic Plains, and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Blind Vermin is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Vermin.png Blind VerminBlind Vermin.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Vermin
HP: 90 (+27 per level)
Damage: 15 (+3 per level)
Class: Melee
Speed: 13 m/s
Armor: 0
in Aphelian Sanctuary. No monsters will spawn in the first environment, which is always the Void itself.

Logbook Entry

The Environment Log for the Planetarium is located in the center of the first ring, floating in empty space. When collecting it, be aware of the Voidling - the Log is past the trigger to spawn the boss, and it will likely try to attack you as you move to retrieve the logbook. It will disappear after a period of time if not picked up.

Lore

I wake up again.

The simulacrum continues forever.

A million scenarios. A million permutations. It watches - calculating. Recording. Witnessing.

We always die. We have died millions of times. And every time, we are in the simulacrum.

We’ve escaped, once or twice. We defeated it – saw it die. Chased it down, through other worlds. We saw it collapse into a black hole. We got out, back to earth. Found a crashed vessel. It was rough, but we’ve done this scenario a few thousand times.

We spent time together, on Venus. We grew closer. Got married - got old together. We had kids – a boy and a girl. Erik had leukemia. That was hard for us.

Madelyn? She passed in her sleep. I followed on my own accord. I was satisfied.

But then I woke up again. In the simulacrum. It never happened. I was always in the simulacrum. Madelyn was from the simulacrum too. I think it liked that.

Am I still here?

Version History

Survivors of the Void Update
  • Added New Hidden Realm: The Planetarium

Trivia

  • If Siren's Call is used for the second or third phases of the fight, it will feature the broken probes on the ground which blink the "updog" Morse code message similar to the original stage.
  • Several of the planets in the background are references to other media, known ones include:
    • Zebes, Phaaze, and Dark Aether from Metroid
    • The Death Egg from Sonic
    • A Halo Ring from Halo
    • Planet Popstar from Kirby
    • The Moon from Majora's Mask
    • Planets suspiciously similar in appearance to Earth, Saturn, and Neptune