Happiest Mask

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BgLegendary.pngHappiest Mask.png
Happiest Mask
Happiest Mask.png
Chance on killing an enemy to summon a ghost.
Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
Rarity Legendary
Category Damage
Utility
OnKillEffect
ID 15
Stats
Stat Value Stack Add
Ghost Duration 30s Linear +30s

The Happiest Mask is a returning item in Risk of Rain 2.

When the holder kills an enemy, there is a 7% chance that a ghost of that enemy will spawn as an ally, with greatly increased attack strength. The chance for this to happen is affected by Luck.

The ghost inherits all behaviors of the original monster. The level of the ghost equals the "ambient" level of the run, not the player's level.

Ghosts do not take damage through any normal means; instead, their health drops by a fixed percentage every second. Each ghost normally lasts 30 seconds (+30s per stack), though this can be prolonged if they are healed.

Notes

  • When an entity is killed and resurrected as a ghost, it notably keeps all items it previously had. This means that Elites can be resurrected and keep their Elite status, while with the EvolutionArtifact of Evolution or on Simulacrum they will also keep any enemy items.
  • Despite being on the players' team, the ghosts of Clay Dunestrider.png Clay DunestridersClay Dunestrider.pngClay Dunestrider
    Ravenous SymbiontHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 9 m/s
    Armor: 20
    , Grandparent.png GrandparentGrandparent.pngGrandparent
    Aberrant CaretakerHP: 3625 (+1088 per level)
    Damage: 26 (+5.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 20
    , and Void Barnacle.png Void Barnacle.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Barnacle
    HP: 225 (+68 per level)
    Damage: 6 (+1.2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 0
    Void Devastator.png Void Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    Void Jailer.png Void Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    Void Reaver.png Void Reaver.pngVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    Void enemies may still harm or kill the player with their life-draining tendrils, solar flare, and void implosions, respectively.
  • The player can damage a ghost via friendly-fire items such as Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
    Burn everything nearby... including you and allies.

    Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
    , which may cause them to attempt to attack the player. However, the ghost will not do any damage.
  • Unlike drones, ghosts won't travel between stages.
  • If a Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    , Solus Control Unit.png Solus Control UnitSolus Control Unit.pngSolus Control Unit
    Corrupted AIHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged / Melee
    Speed: 7 m/s
    Armor: 20
    or the Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
    Friend of VulturesHP: 2500 (+750 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 30
    becomes a ghost, any Beetle Guard.png Beetle GuardsBeetle Guard.pngBeetle Guard
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
    or Solus Probe.png Solus ProbesSolus Probe.pngSolus Probe
    HP: 220 (+66 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 10
    they spawn will not be ghosts, but they will still be allied with the player. This means they can spawn as Elites and will not lose any health over time.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor.png Void InfestorVoid Infestor.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor
    HP: 45 (+14 per level)
    Damage: 11 (+2.2 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 0
    ghosts will attempt to infest enemies. If successful, their targets will become SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid.png VoidtouchedStatus AffixVoid.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    but remain hostile to the player.
  • When the VengeanceArtifact of Vengeance is enabled, the holder can kill and resurrect an Umbra as a friendly ghost.
    • Likewise, it is possible for an Umbra that holds the Happiest Mask to kill and resurrect a player as a ghost, which will be hostile towards other players.
    • Since the ghost inherits all items, it will also inherit the item that causes Umbras to have special visuals and turn the screen purple. However, on death it will not drop any items, since the death is caused by health degeneration which does not trigger any on kill effects.
  • If the ChaosArtifact of Chaos is enabled, it is possible for the holder to kill and resurrect an ally, or even themself, as a ghost.
  • If a ghost falls off the stage, it respawns in bounds instead of dying.

Tips

  • Use Gorag's Opus.png Gorag's OpusBgEquipment.pngGorag's Opus.png45sGorag's Opus
    You and all your allies enter a frenzy.

    All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.
    to boost the attack speed and move speed of allied ghosts, making them even stronger.
  • Keep an eye on the health of allied Clay Dunestriders, Grandparents, and void monsters. These monsters have powerful attacks that deal friendly-fire damage, which will hurt even more than normal since ghosts' stats are much higher than a normal monster's; however, they can only use these attacks after losing enough health. Clay Dunestriders only use their life-draining tendrils below 25% health, Grandparents only use their solar flare below 50%, and void monsters only use their implosion after dying.
    • This is especially pertinent in Eclipse.png Eclipse mode, since all allies spawn at 50% of their maximum health. This means that Grandparent ghosts will be able to use their solar flare immediately, and Dunestrider and void ghosts will use their dangerous attacks much sooner than normal.
  • Since a ghost's lifespan is only limited by time, healing it can give the player a near-permanent and powerful ally. Ghosts can be healed by:
    • Collecting Monster Tooth.png Monster ToothBgCommon.pngMonster Tooth.pngMonster Tooth
      Drop a healing orb on kill.

      Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
      orbs or DIRECTIVE Harvest.png DIRECTIVE: HarvestDIRECTIVE Harvest.pngDIRECTIVE: Harvest (Special)Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
      Survivor: REX
      fruits.
    • Being in the range of Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
      Heal all nearby allies after standing still for 1 second.

      After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
      , Interstellar Desk Plant.png Interstellar Desk PlantBgLegendary.pngInterstellar Desk Plant.pngInterstellar Desk Plant
      Plant a healing fruit on kill.

      On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

      The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
      , a Shrine of the Woods, Captain.png Captain'sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      Beacon Healing.png healing beaconBeacon Healing.pngBeacon: Healing (Special)Heal all nearby allies for 10% of their maximum health every second.
      Survivor: Captain
      , or an allied Mini Mushrum.png Mini MushrumMini Mushrum.pngMini Mushrum
      HP: 290 (+87 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 2 m/s
      Armor: 0
      (likely a ghost itself).
    • Being in the Teleporter radius when a Lepton Daisy.png Lepton DaisyBgUncommon.pngLepton Daisy.pngLepton Daisy
      Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.

      Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
      activates.
    • If the ghost had self-healing items before it was resurrected, such as Medkit.png MedkitsBgCommon.pngMedkit.pngMedkit
      Receive a delayed heal after taking damage.

      2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
      or Leeching Seed.png Leeching SeedsBgUncommon.pngLeeching Seed.pngLeeching Seed
      Dealing damage heals you.

      Dealing damage heals you for 1 (+1 per stack) health.
      . This can occur in the Void Fields.png Void Fields, while the EvolutionArtifact of Evolution is enabled, or if the ghost is a Scavenger.png ScavengerScavenger.pngScavenger
      Item HoarderHP: 3800 (+1140 per level)
      Damage: 4 (+0.8 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 20
      .

Lore

//--AUTO-TRANSCRIPTION FROM RALLYPOINT DELTA --//

“Sir, the ghosts are back.”

The man sighed. After a routine expedition, one of the crew members – a simple soldier - had recovered an artifact thought to have been aboard the Contact Light – a simple mask, adorned with a painfully happy grin. 

“I’ll take care of it.” The man trudged down the hall towards the barracks. The Lemurians he had killed earlier that day walked down the hall by him, barely earning a second glance from the man. This had become so commonplace that most of the crew members in this block had grown accustomed to having a ghostly room-mate.

But enough was enough. Stepping through the ghost of an Imp, the man slammed the door open. The lights were off, and in the corner sat the soldier.

“Alright, we’ve had enough fun playing with the dead. Fork it over.”

No response. The man grunted and hoisted the soldier to his feet, giving him a few rough shakes. “Hey, can you hear me!? I said hand over the mask! I’m tired of waking up next to Beetles, so give it a rest already--”

The soldier’s limp body moved. Slowly, the soldier raised his finger – pointing directly at the man.

“What are you...?” With a sense of dread, the man turned and saw the Lemurians he had killed earlier step into the room. Their mouths began to glow with an otherworldly glow.

The man cursed under his breath as he loaded his shotgun. “This planet, I tell you...”

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Happiest Mask
  • Gameplay Changes
    • Happiest Mask minions now scale to the 'ambient level' of the run.
Early Access Artifacts Content Update
  • Bug Fixes
    • Ghosts with curse no longer have shortened lifespans
Early Access Hidden Realms Content Update
  • Gameplay Changes
    • Ghost Damage Boost: 300% ⇒ 1500%
    • Ghost Proc Chance: 10% ⇒ 7%

Trivia

  • A ghost is actually the original monster with three special hidden items equipped. One makes its health deplete over time; ghosts are awarded 30 of these per Happiest Mask the user has. The second makes it appear and behave like a ghost, so that it is invulnerable to normal damage and becomes transparent. The third boosts its damage; the ghost is supplied 150 of these.
    • Because the time a ghost lasts is tied only to a damage-over-time item it receives, it is possible that Mini Mushrum.png Mini MushrumMini Mushrum.pngMini Mushrum
      HP: 290 (+87 per level)
      Damage: 16 (+3.2 per level)
      Class: Ranged
      Speed: 2 m/s
      Armor: 0
      ghosts can survive indefinitely because of their healing ability.
  • Because Captain.png Captain'sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    Defensive Microbots (Skill).png Defensive MicrobotsDefensive Microbots.pngDefensive Microbots (Passive)Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.
    Survivor: Captain
    passive grants Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    to allies with the "mechanical" body tag, if Captain kills and resurrects either MUL-T.png MUL-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    or REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    as a ghost (via either the ChaosArtifact of Chaos or VengeanceArtifact of Vengeance), he will give Defensive Microbots to the ghost.