Development Team
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Risk of Rain 2 is currently developed by Hopoo Games.
Main Development Team
Name | Role(s) | Socials |
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Duncan Drummond | Co-founder, Creative Lead, Technical Lead |
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Paul Morse | Co-founder, Designer, Producer |
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Jeffrey "Ghor" Hunt | Main Programmer, Co-designer, Concept Artist |
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Ben Schofield | Senior Programmer |
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Javid "Snonepe" Ali | Animator, Rigger | |
Nick Bizzozero | Modeller, Animator |
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Chris Christodoulou | Composer | @AstronautDown |
Jonathan Cheetham | Community Manager |
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Skew Sound
Audio and sound design is developed by Skew Sound.
Name | Role(s) | Socials |
---|---|---|
Nicholas Kallman | Lead Sound Designer | @KallmanSound |
Dan Crislip | Sound Designer | @MO_Soundz |
Christopher Wilson | Sound Designer | |
Steve Pardo | Additional Audio Support | @stevepardo |
Ghostpunch
Name | Role(s) | Socials |
---|---|---|
David Blosser | Senior Game Designer | |
Gabriel Comin | 3D Artist | |
Jaime Alexander Garcia | 3D Artist | |
Sean Cruz | Concept Artist/Art Wrangler | |
Sean Masai Hill | Software Engineer | |
Steven Bodnar | Character Animator/Rigger | |
Alejandro Garcia-Tunon | Engineering Support | |
Anthony Alvarez | Design Support | |
Devon Browne | Animation Support | |
Hugh Falk | Production Support | |
Rick Daniels | Executive Support |
Streamline Games
Name | Role(s) | Socials |
---|---|---|
Reza Farahmandnia | Senior Production Manager | |
Mansoor Habib Anwar | Senior Game Designer | |
Hariz Bin Mohamed Mustafa | Level Designer |
Streamline Media Group
Name | Role(s) | Socials |
---|---|---|
Alexander L. Fernandez | Chief Executive Officer | |
Stefan Baier | Chief Operating Officer | |
Anais Jansen-Fernandez | Head of Legal | |
Martyna Ruskyte | Legal Associate | |
Aaron Caplowe | IT Manager | |
Omar Parkes | Systems Administrator | |
Syed Ibn-e-Ali | Financial Controller | |
Mohd Nasirudin Bin A Rahim | Accounting Associate | |
Lalitha Krishnan | Operations Manager |
PlayEveryWare
Prior to the Anniversary Update, console version development is done by PlayEveryWare.
Name | Role(s) | Socials |
---|---|---|
Thomas O'Connor | Studio Director | |
Dominic Laurenti | Producer | |
Alexzander DeJardin | Platform Engineer | |
Ryan Meyer | Platform Engineer | |
Matthew Endlsey | Platform Engineer | |
Jason Jorgenson | Platform Engineer | |
Andrew Hirata | Platform Engineer | |
Adrian Sotomayor | Platform Engineer | |
Cassiee Latshaw | Platform Engineer | |
Adalynne Quesenberry | Platform Engineer | |
Nick Draper | Platform Engineer | |
Callie Hendrix | QA Tester | |
Brett Rudd | QA Tester | |
Evan Teichgraeber | QA Tester | |
Seth Denner | QA Tester | |
Mike Ratto | Operations Support | |
Scott Sherman | Engineer | |
Brian Lhota | Engineer | |
Jeremiah Washburn | Technical Artist | |
Dan Beenfeldt | Engineer |
Gearbox Publishing
Risk of Rain 2 is published by Gearbox Publishing.
Publishing
Name | Role(s) | Socials |
---|---|---|
Alexandre Giroux | QA Specialist | |
Austin Malcolm | Public Relations Manager | |
Benjamin Maciej | QA Tester | |
Brad Schliesser | Head of Sales | |
Cédric Chabot | QA Specialist | |
Cédrick Bernard | QA Tester | |
Chad Barron | Producer | |
Chase Sensky | Technical Director | |
Chris Choung | QA Tester | |
Chudy Omelogu | QA Specialist | |
Cullen Sweet | Director of Digital and Community Strategy | |
Dan Black | Managing Director, Digital Partnerships | |
Dan Hewitt | Chief Communications Officer | |
Daniel Gagnon | QA Specialist | |
Daniel Kent-Lachance | QA Specialist | |
Dany Paquet | QA Tester | |
Daragh Butterly | Customer Support Manager | |
Elisa Meléndez | New Media Manager | |
Elliot Hamilton | Ratings Specialist | |
Éric Demers | Senior QA Project Lead | |
Erick Cobbs | Head of Platform Operations | |
Garrett Miller | Sales Manager | |
Gary Fowler | QA Specialist | |
Guillaume Lemieux | QA Lead | |
Guillaume Morin | QA Specialist | |
Guillaume Tucotte | QA Specialist | |
Igor Ignaieff | QA Specialist | |
Jackson Hardesty | Production Manager | |
Jeff Skal | Senior Director of Marketing | |
Jimmy Sieben | Head of Technology | |
Jonathan Cohen | User Research Manager | |
Jonathan Sevigny | QA Specialist | |
Joseph Higgins | Certification Specialist | |
Joshua Horst | Lead Producer | |
Kassandra Williamson | QA Lead | |
Keana Stephens | Customer Service Representative | |
Kelly Romeo | Marketing Art Director | |
Kyle Beasley | Senior User Research Analyst | |
Kyle Stephenson | Influencer Manager | |
Louis Hamilton | Certification Lead | |
Louis-Olivier St-Pierre | QA Specialist | |
Luis Oliveira | QA Specialist | |
Marc-Antoine Duguay | QA Specialist | |
Martin Tessier | QA Specialist | |
Mathieu Roy | QA Specialist | |
Matt Charles | Head of Production | |
Michael Mirales | Submissions Specialist | |
Michaël Parent-Morin | QA Tester | |
Michelle Garza | User Research Analyst | |
Mike Roth | Marketing Creative Director | |
Nathaniel Wattenmaker | Brand Manager | |
Nick Gaffney | QA Lead | |
Nicole Dorosh | Marketing Artist | |
Noelle Pugh | Community Manager | NoNoelleNo#5361 |
Omar Flores | Marketing Associate Director | |
Patrick Arevalo | Platform Operations Manager | |
Patrick Lacharité | QA Manager | |
Philippe Gingras | QA Specialist | |
Pierre-Luc Cormier | QA Specialist | |
Rachel Criswell | QA Tester | |
Rachel Varnell | QA Tester | |
Samuel Fontaine | Localization QA Coordinator | |
Sean Ahern | Marketing Artist | |
Sébastien Bisson | QA Specialist | |
Sébastien Bruyére | QA Specialist | |
Simon Cadieux | QA Specialist | |
Simon Duquet-Galarneau | QA Manager | |
Steve Gibson | President | |
Steve Prince | Public Relations Director | |
Taylor Ketchum | Customer Service Representative | |
Thomas Béland | QA Director | |
William Desrosiers-Tremblay | QA Specialist |
Finance, HR, IT, Legal, and Operations
Name | Role(s) | Socials |
---|---|---|
Aaron Thibault | VP of Strategic Operations | |
Aaron Weberg | Senior Financial Analyst | |
Alex Hollis | Systems Engineer | |
Austin Daelemans | Dev Ops Engineer | |
Chris Fitch | IT Web Developer | |
Christine Choate | Senior Accountant | |
Christine Williams | Certified Public Accountant | |
Cindy Hogan | Receptionist | |
Cody Armstrong | Accounting Assistant | |
Connie Venable | Office Coordinator | |
David Fisk | Senior IT Web Developer | |
Derick Hart | Senior Accountant | |
Enanga Kange | HR Director | |
Erica Hollinshead Stead | Director of Licensing | |
Eva Ruiz | Help Desk Techician | |
François Baillargeon | Lead IT Specialist | |
Jasen Sparacino | Systems Engineer | |
Jayson Bergeron | Held Desk Technician | |
Jazmine Dudley | IT Project Coordinator | |
Jeff Macfee | IT Director | |
Jenna Hardy | VP of Finance | |
Jessica Bonneau | Accountant | |
Josh Cheney | Senior Accountant | |
Joseph Elandary | Senior Financial Analyst | |
Kelley Vest | Paralegal | |
Marie-Eve Daoust-Delaunais | Office Manager | |
Marie-Pier Jiona | Office Assistant | |
Meredith Hershey | Licensing Coordinator | |
Michael Dobe | Accountant | |
Michael Noguera | Senior Accountant | |
Nate Mallory | Senior Corporate Counsel | |
Nicolas M. Careau | Senior IT Specialist | |
Patricia Menelly | Receptionist Administrator | |
Paul Champagne | Help Desk Technician | |
Randy Pitchford | President | |
Rebecca Evans | Purchasing Manager | |
Ryan Petterson | Manager, Financial Planning and Analysis | |
Ryley Long | Help Desk Lead | |
Sarah Moore | Senior Systems Engineer | |
Scott Arey | CFO | |
Scott Bowers | Systems Engineer | |
Sean Haran | Chief Business Officer | |
Sean Reardon | Chief Operating Officer | |
Sebastien Caisse | Director of Operations (GSQ) | |
Stacie Williams | Recruiter | |
Stephanie Spray | Payroll Specialist | |
Stephen Bahl | Chief Financial Officer | |
Stephen Davis | Help Desk Analyst | |
Steve Jones | Technical Director | |
Tiffany Hillary | Executive Administrative Assistant | |
Tia Zhang | Accountant | |
Tina Tip | HR Generalist | |
Valerie Gordillo | Executive Administrative Assistant | |
Winston Williams | Senior Financial Analyst |
Other
As per the Special Thanks section of the credits:
Name | Role(s) | Socials |
---|---|---|
Asarge | ||
Brum | ||
keeps | ||
mobiusdisco | ||
Omrii | ||
SeventeenUncles | Community Manager | |
Silpheed | ||
Darvell Long | ||
hardclumping | ||
Mike Rubits | ||
Reece Selwood | ||
GamingGothic | Former Discord server volunteer moderator | |
Marchallmo | Discord server volunteer moderator | Marchallmo#8401 |
PyroL | Former Discord server volunteer moderator | PyroL#7672 |
Sai | Discord server volunteer moderator | Sai#8321 |
ShyGuy | Discord server volunteer moderator | ShyGuy#0001 |
TaxiPone | Discord server volunteer moderator | TaxiPone#0001 |
Gary Tang | Winner of April 2020 Art Contest[1] |
Trivia
- Some Items are named after the developers:
- Paul's Goat HoofPaul's Goat Hoof
Increase movement speed.
Increases movement speed by 14% (+14% per stack). - Ghor's TomeGhor's Tome
Chance on kill to drop a treasure.
4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time. - Hopoo FeatherHopoo Feather
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count. - Survivors of the Void - DLC Content
Ben's Raincoat is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Ben's RaincoatSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Ben's Raincoat
Prevent debuffs, instead gaining a temporary barrier. Recharges over time.
Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. - Survivors of the Void - DLC Content
Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Eulogy ZeroSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Eulogy Zero
Items and equipment have a small chance to transform into a Lunar item instead.
Items have a 5% (+5% per stack) chance to become a Lunar item instead.
- Paul's Goat HoofPaul's Goat Hoof
External Links
- http://hopoogames.com/
- http://www.skewsound.com/
- https://www.streamline-mediagroup.com/streamlinegames
- https://www.streamline-mediagroup.com/
- https://www.playeveryware.com/
- https://www.gearboxpublishing.com/
- https://hopoo.tumblr.com/
References
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |