Mercenary
Mercenary | |
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The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. | |
Health | 110 (+33 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 12 (+2.4 per level) |
Speed | 7 m/s |
Armor | 20 (![]() |
Unlock | True Respite |
Umbra Title | |
Hired Blade | |
Ending Phrase | |
Escaped : ..and so he left, with dreams of good food and a peaceful night.
Vanished : ..and so he vanished, reduced to fable. |
Mercenary is a playable character in Risk of Rain 2.
A highly mobile and maneuverable fighter, the Mercenary strikes swiftly and rapidly to devastate enemies, gaining both invincibility and mobility with his various attacks. Due to his skills' low cooldowns (which are further reduced by his signature ExposeExpose (Debuff)
Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage. debuff), his playstyle focuses on repeatedly chaining together attacks to stay on the offensive in any situation.
Completing the True Respite challenge will unlock Mercenary as a playable survivor.
Skills
Cybernetic Enhancements | ||
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Type | Passive | |
Description | The Mercenary can jump twice. | |
Notes | ||
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Laser Sword | ||
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Type | Primary | |
Proc Coefficient | 1.0 | |
Description | Agile [ Agile ] The skill can be used while sprinting. [ Expose ] Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage. | |
Notes | ||
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Whirlwind | ||
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Type | Secondary | |
Cooldown | 2.5s | |
Proc Coefficient | 1.0 x 2 | |
Description | Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead. | |
Notes | ||
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Rising Thunder | ||
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Type | Secondary | |
Cooldown | 2.5s | |
Proc Coefficient | 1.0 | |
Description | Unleash a slicing uppercut, dealing 550% damage and sending you airborne. | |
Notes | ||
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Blinding Assault | ||
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Type | Utility | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. | |
Notes | ||
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Focused Assault | ||
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Type | Utility | |
Cooldown | 8s | |
Proc Coefficient | 1.0 | |
Description | Stunning [ Stunning ] Interrupts enemies and briefly stuns them. [ Expose ] Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage. | |
Notes | ||
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Eviscerate | ||
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Type | Special | |
Cooldown | 6s | |
Proc Coefficient | 1.0 x 7+ | |
Description | Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration. | |
Notes | ||
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Slicing Winds | ||
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Type | Special | |
Cooldown | 6s | |
Proc Coefficient | 1.0 x 8 | |
Description | Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Exposes [ Expose ] Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage. | |
Notes | ||
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Behaviors
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
- Use special: Mercenary must be within 20m from the target, have line of sight, and be aiming at it. The behavior is active for 1 second and cannot be selected twice in a row. Since the behavior is not explicit about which version of the skill is to be used, this means that even Slicing Winds requires Mercenary to get in close range, even though for an intelligent agent the skill could be useful from further away.
- Use secondary: Mercenary has to be within 8m from the target.
- Use primary: Mercenary has to be within 6m from the target.
- Use utility: Mercenary has to be within 5-30m from the target, have line of sight, and be aiming at it. Since this behavior is implicit for all skills that can occupy the utility slot,
ShadowfadeShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Survivor: Heretic is used in the same way, i.e., within proxity of the target and to get even closer, not to get away to safety while low on health or surrounded by dangerous enemies. - Chase: no requirements.
Techs
- When using another skill during the animation for Laser Sword's third hit, its hitbox remains active during that other skill, even if Mercenary moves. This is commonly referred to as an "M1 extension," and it enables fast combos and negates the endlag of the third strike.
- This is most valuable when combined with Mercenary's utility skills, allowing the player to Expose a long line of enemies or deal great burst damage to them. It can also be used with Eviscerate to deal more damage to the targeted enemy.
- Whirlwind can be used on slanted edges or ramps to launch Mercenary vertically, gaining a large amount of height for looking around, reaching high areas, or using the
H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.. - Blinding Assault can be canceled mid-dash by using either Whirlwind or Rising Thunder, shortening the length of the dash. This is useful primarily to avoid overshooting or in order to precisely end a dash for, say, a slam (the tip above).
Brilliant BehemothBrilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. can apply a second Expose stack when triggered by a skill that inflicts Expose, and is currently the only method for doing so. It can also Expose other enemies caught in its explosion, although this usually is not quite as relevant without stacking multiple Behemoths, as the explosion radius is somewhat small.- The animation of Slicing Winds can be cancelled by using Whirlwind, Rising Thunder, Blinding Assault, or Focused Assault.
Tips
- Strafe around enemies and try to stay behind them at all times. Few enemies can attack behind themselves, and most of them cannot keep up with the player constantly strafing.
- Prioritize enemies that are immediate threats, but also remember to flee if things get dicey. Do not constantly rely on Mercenary's invincibility frames to completely negate damage; stay dodgy and avoid being hit altogether when possible.
- Although Whirlwind is smoother and easier to combo with than Rising Thunder, Rising Thunder itself has higher damage output (550% compared to Whirlwind's 400%) and can be more adaptive with dodges due to its quick vertical movement.
- Notably, only Mercenary benefits from hitting an Exposed enemy. If a non-Mercenary character or ally hits an Exposed enemy, the Exposed is not removed and the ally does not deal more damage or get cooldown reduction.
- When fighting bosses, Mercenary can stay safely in the air above their heads for a very long time by chaining together Whirlwind→Eviscerate→Whirlwind along with Laser Sword attacks and double jumps. Laser Sword also has a slight vacuum effect and can be used to stick to and strafe around larger enemies.
- Mercenary actually receives downsides from having bonus attack speed, narrowing the window to perform Laser Sword extensions and shortening the distance that Whirlwind and Rising Thunder move him. Attack speed can still be useful as it shortens the cast time of his skills and gives additional Eviscerate hits, but these losses should be taken into consideration as well.
- Both Whirlwind and Rising Thunder have short enough cooldowns that a single
PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. will allow them to be used continuously, allowing them to be used as a re-usable dash or to ascend upwards indefinitely. Note that without a57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. this will lower overall proc chances. - Blinding Assault's cooldown reset leaves just enough time to use Laser Sword twice or combo Whirlwind + Laser Sword before needing to dash again. There is also just enough time to use Eviscerate or Slicing Winds between Blinding Assaults, if used immediately without any delay between dashes.
- Well timed uses of Blinding Assault can enable the player to maintain invulnerability with only their utility. This can also be achieved with Focused Assault, albeit this skill requires more finesse for the same results.
- Some bosses have heads which act as solid platforms, which the Mercenary can stand on to fight the boss without as much danger from enemies below.
- Slicing Winds is a very effective single-target and area-of-effect tool for Mercenary, as it has a higher general damage output than Eviscerate, as well as inflicting Expose at the end of the skill. Slicing Winds deals 1150% (800% + 350% from Expose) damage on a single target and up to 3450% total damage against 3 targets (1150%x3 targets, as it can Expose those 3 targets). By comparison, Eviscerate deals 770% total damage to a single target, and does not properly hit multiple targets.
- Although Eviscerate deals more damage with higher attack speed, it needs around ~30
Soldier's SyringeSoldier's Syringe
Increase attack speed.
Increases attack speed by 15% (+15% per stack). to match Slicing Winds.
- Although Eviscerate deals more damage with higher attack speed, it needs around ~30
- Eviscerate prevents the player from using other skills during its duration, while Slicing Winds does not. This means that the player can attack and use other skills while Slicing Winds is active, and with a
BrainstalksBrainstalks
Skills have NO cooldowns for a short period after killing an elite.
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. or other method of reducing cooldowns (such as aBandolierBandolier
Chance on kill to drop an ammo pack that resets all skill cooldowns.
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. or getting enough cooldown reduction that the cooldown finishes before the skill ends), it's possible to chain multiple uses of Slicing Winds. - Although Slicing Winds is a ranged attack, its projectile is a bit slow, so it's most effectively used at melee or close range. Make use of its wide hitbox to strike many enemies.
- Mercenary is one of 2 Survivors with a 1.0 proc coefficient on every single skill, making Mercenary fairly decent at procs in any regard.
- Mercenary can be a difficult character to master next to
ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Unknown
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond, and thus requires patience and practice. Learn to chain his abilities and follow up your attacks on exposed enemies to reduce your skill cooldowns. - Mercenary can easily exploit most enemies with enough stacks of
PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. to knock the cooldown Eviscerate down to one second, allowing him to effectively spam Eviscerate until an enemy dies due to a full Eviscerate lasting more than one second- With enough stacks of
PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome., Mercenary can also basically fly by getting enoughPurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. to get his cooldowns to where he can fly by spamming and alternating between Eviscerate and either Blinding Assault or Focused Assault.
- With enough stacks of
Lore
The europian noble paced around in his chambers, nervously glancing at the antique clock adorning his wall. Tick, tock. Tick, tock. The riots had been escalating and showed no signs of slowing down. Effigies burned, statues were torn down, and countless politicians turned their backs on the once-prestigious nobility of Europa. The people have had enough. Tick, tock. Tick, tock. It was only a matter of time– either the noble would have to flee, or the mob would finally breach the palace. Even his bodyguards began to show signs of betrayal. Time, the noble thought, was something he did not have. The antique clock kept ticking, working upon the noble’s mind. Keeping him distracted - just long enough. Tick, tock. Tick, tock. And as the antique clock kept ticking, the noble’s body hit the floor. The Mercenary sheathed his blade. His footsteps were unheard as he left the palace– masked by the rhythmic ticking of the clock. Tick, tock. Tick, tock.
Version History
- Major Content
- Added new skin: The Prisoner
- Bug Fixes
- Solved an issue where the Mercenary
Focused alternativeFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary utility skill would not apply theexposeExpose (Debuff)
Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage. debuff.
- Solved an issue where the Mercenary
- Bug Fixes
- Fixed the tracking for the
Mercenary: Flash of BladesFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary challenge
- Fixed the tracking for the
- Major Content
- Added New Skill Variant:
Mercenary UtilityFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary- Stunning. Dash forward, dealing 700% damage and Exposing[ Stunning ]Interrupts enemies and briefly stuns them.enemies after 1 second.[ Expose ]Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
- Stunning
- Added New Class Challenge:
Mercenary: Flash of BladesFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary - Added New Lore Entry: Mercenary
- Added New Skill Variant:
- Gameplay Changes
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary- 🌧 Now has a lingering 0.2s invincibility to help chain together Blinding Assaults in high-latency online games
- Bug Fixes
- Fix Mercenary’s
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary duration scaling from attack speed - Fix Mercenary’s
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary having missing iframes on startup - Reduce Mercenary’s
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary hitpause duration to 0.1 from 0.15 to match pre-1.0 hitpause values - Fix Merc Exposemechanic not awarding cooldown reduction to non-host players over the network[ Expose ]Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
- Fix Mercenary’s
- Gameplay Changes
- Developer Notes: The Mercenary was always supposed to be the highest skill-cap survivor. However, in actual gameplay he became very flow-charty, using abilities directly off cooldown while holding down M1. The intent for all these changes is to allow skill expression, dynamic cooldowns, and higher risk vs reward in fight with the new ‘Exposed’ debuff. The hope is that the character will be stronger for advanced players, but weaker for new players.
- Base Health: 140 (+42 per level) ⇒ 110 (+33 per level)
- Base Regeneration: 2.5 health / second ⇒ 1 health / second
- NEW Debuff: Exposed[ Expose ]Hitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.
- Striking an Exposed target reduces all cooldowns by 1 second and deals an additional +350% base damage
Laser SwordLaser Sword (Primary)Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Expose enemies.
Survivor: Mercenary- Third Strike Damage: 300% ⇒ 130%
- Third hit now applies ‘Exposed’ debuff
- The second and third hit of the combo can no longer be started in the middle of other attacks
WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary- Ground Speed Multiplier: 6 ⇒ 8
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary- Cooldown: 7s ⇒ 8s
- Can now be canceled mid-attack by both Whirlwind and Rising Thunder
Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary- Last hit now applies ‘Exposed’ debuff
- Developer Notes: The Mercenary was always supposed to be the highest skill-cap survivor. However, in actual gameplay he became very flow-charty, using abilities directly off cooldown while holding down M1. The intent for all these changes is to allow skill expression, dynamic cooldowns, and higher risk vs reward in fight with the new ‘Exposed’ debuff. The hope is that the character will be stronger for advanced players, but weaker for new players.
- Quality of Life
- Reduced brightness of some Mercenary effects to they are less white and have more color
- Gameplay Changes
Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary- Cooldown: 7.0s ⇒ 6.0s
- Developer Notes: Cooldowns aren’t displayed anywhere in character select, and are generally a lame way to balance similar Skill Variants
- Sound & Music
- Fix Mercenary
WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary not playing SFX for anyone but the client playing as Mercenary and not applying forward self-force when playing as a non-host client
- Fix Mercenary
- Bug Fixes
- Fix Merc
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary sound not playing over the network
- Fix Merc
- Major Content and Changes
- Added New Skill Variant:
Mercenary SecondaryRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary- Unleash a slicing uppercut, dealing 450% damage and sending you airborne.
- Added New Skill Variant:
Mercenary SpecialSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary- Fire a wind of blades that attack up to 3 enemies for 8x100% damage.
- Added New Skin:
Mercenary
- Added New Class Challenge:
Mercenary: Demon of the SkiesRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary - Added New Class Challenge:
Mercenary: EtherealSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary - Added New Class Challenge:
Mercenary: Mastery
- Added New Skill Variant:
- Gameplay Changes
- Add 2 new skill variants
- Add 1 new skin
- Bug Fixes
- Fix Mercenary's
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary sometimes having double cooldowns - Hitting Immune characters or
blockedTougher Times
Chance to block incoming damage.
15% (+15% per stack) chance to block incoming damage. Unaffected by luck. attacks no longer applies on-hit effects- This is especially important for Mercenary, who was previously recieving debuffs like
burningBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable) andmalachite poisoningHealing Disabled (Debuff)
Disables healing.Disables all healing, including base health regeneration and item regeneration. while Immune
- This is especially important for Mercenary, who was previously recieving debuffs like
- Fix Mercenary's
- Gameplay Changes
- ☂ Add true
invincibilityHidden Invincibility (Buff)
Become invulnerable.Become immune to all attacks. duringEviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary andBlinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary. - ☂ Add lingering invincibility for 0.6s after
EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary ends. - ☂
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary deducts 1 from stock when timed out rather than resetting it all to 0. - ☂ Add “Safe Movement” during
EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary andAssaulterBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary to reduce the chance of clipping through geometry
- ☂ Add true
- Gameplay Changes
- Extend timeout duration to recast
Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary from 2s to 3s- *Small QoL. Allows Merc to be able to cast his other abilities between recasts of Blinding Assault without losing his recasts.*
- Extend timeout duration to recast
- Bug Fixes
- [Community Found] Fix
MercMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Unknown
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade being able to take major fall damage during dashing attacks. **This is actually a significant portion of blazing deaths - you dash in, get set to 1, and then get ticked for that last point of health.**
- [Community Found] Fix
- Bug Fixes
- The Mercenary is now properly targeted by enemies after he uses a non-primary skill.
Gallery
Trivia
- Mercenary was one of the playable characters in the first Risk of Rain.
- Prior to the Anniversary Update, Mercenary's ending phrase was "..and so he left, with terrible power in shaking hands."
- Unlike other epilogues revised in the Anniversary Update, Mercenary's original epilogue was not a reiteration of his epilogue from the first Risk of Rain, which was instead "..and so he left, never to become human again."
- Prior to Build ID #3731106, Eviscerating directly into the ground when airborne would inflict heavy fall damage.
- Prior to the 1.0 Update, Expose did not exist for Mercenary, and as such Slicing Winds would not inflict Expose at the end of its duration. This meant its single-target total damage was 800% and multi-target total damage was 2400%.
- Prior to the Seekers of the Storm Update, if Mercenary ended Blinding Assault or Focused Assault inside of a flying enemy's hitbox, they would be pushed away at high speed and take colossal damage when colliding with stage geometry. This was extremely effective for dealing with flying bosses such as the
Wandering VagrantWandering Vagrant
Gentle ProtectorHP: 2100 (+630 per level)
Damage: 6.5 (+1.3 per level)
Class: Ranged
Speed: 6 m/s
Armor: 15 andAlloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30, often killing them instantly.- Small enemies were able be shoved and slammed in a similar manner using Rising Thunder, which knocks the enemy upwards. However, this force was not enough to move medium or large enemies.
- Mercenary's lore suggests that he might have been hired (or did it out of his own volition) to take down a noble during a rebellion at Primas V. A planet mentioned in the logs of Old guillotine and the crowdfunder.
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![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • ![]() Class: Unknown HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() Class: Unknown HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • ![]() Class: Unknown HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • ![]() Class: Unknown HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ![]() Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • ![]() Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Unknown HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • ![]() False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Unknown HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: The Shattered Heir • ![]() CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. Class: Unknown HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • ![]() Class: Unknown HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • ![]() Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • ![]() Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • ![]() Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • ![]() Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The ![]() False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) HP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • ![]() Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • ![]() Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • ![]() Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • ![]() Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • ![]() This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |