Elder Lemurian

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Elder Lemurian
Elder Lemurian - Logbook Model.jpg
Health 900 (+270 per level)
Damage 16 (+3.2 per level)
Speed 13 m/s

The Elder Lemurian is a returning monster in Risk of Rain 2, and the grown-up version of the Lemurian.png LemurianLemurian.pngLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
. It is part of the Elder Lemurian.png Elder Lemurian.pngElder Lemurian
HP: 900 (+270 per level)
Damage: 16 (+3.2 per level)
Class: Ranged
Speed: 13 m/s
Armor: 0
Lemurian.png Lemurian.pngLemurian
HP: 80 (+24 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Melee
Speed: 7 m/s
Armor: 0
Lemurian monster family.

Environments

  • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • Gilded Coast.png Gilded CoastGilded Coast.pngGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
  • Siren's Call.png Siren's CallSiren's Call.pngSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • Sky Meadow.png Sky MeadowSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

  • Sundered Grove.png Sundered GroveSundered Grove.pngSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
  • Lemurian Family Event only:
    • Wetland Aspect.png Wetland AspectWetland Aspect.pngWetland Aspect (Stage 2)
      Rehabilitation Zone
      You dream of twisting roots.

      Full of ruined stone structures and swampy areas filled with water.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior

Any single instance of damage that deals more than 15% of the Elder Lemurian's total health will stun it and interrupt its attacks or movement.

Primary: Fireball Volley

The Elder Lemurian fires 5 fireballs in a 45° arc. Each fireball travels at 45m/s and explodes upon impact dealing 200% damage with a proc coefficient of 1.0 in a radius of 6m with sweet spot falloff.

The Elder Lemurian fires each shot at 0.35 second intervals and the attack lasts for 2 seconds, both of which scale with attack speed.

This skill has a cooldown of 4 seconds.

Secondary: Fire Breath

The Elder Lemurian opens its mouth for 0.3 seconds (scales with attack speed) and then breathes fire aimed directly at its feet for 1.3 seconds, dealing damage over 8 ticks. This has the potential of dealing 500% if all hits connect. Each hit has a proc coefficient of 0.4 and will add a Status OnFire.png burnStatus OnFire.pngBurn (Debuff)
Damage over time, disable health regeneration.Applies a percent of damage over time, and disables health regeneration.
(stackable)
stack to the target. This attack has an end lag of 1 second, which also scales by attack speed.

This skill has a cooldown of 1 second.

Behaviors

  1. Use secondary: the Elder Lemurian must be within 15m from its target and have line of sight.
  2. Use primary and chase: the Elder Lemurian must be within 50m from its target and have line of sight. This behavior will be active for 2 seconds.
  3. Use primary and stop: the Elder Lemurian must be within 50-80m from its target and have line of sight. This behavior will also be active for 2 seconds. This allows the player to maintain distance by kiting, as every time the Elder Lemurian enters the 80m range and have the skill on cooldown, it will fire and stop, giving the player the chance to build more distance.
  4. Chase: no requirements.

Notes

  • While Elder Lemurians are relatively easy to kill on their own, be aware that they are still dangerous since they can move fast and their flamethrower deals immense damage. Take caution when there are multiple of them.
  • Be aware that an Elite's Fire Breath is even more powerful than normal and can kill players rapidly with its immense damage.
  • Elder Lemurians shake the screen whenever they spawn nearby. Keep this in mind to avoid getting surprised by them.

Lore

FIELDTECH Image-To-Text Translator (v2.5.10b)
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Saved by [the hero], our paradise was one of sprawling tunnels and rich caves. Making our home in the depths of paradise, we began constructing a great civilization. 

The elders constructed elaborate living quarters, decorated with tetrafoil and glass baubles, and our little ones began charting paths through the tunnels. [The hero] was honored for [his] kindness, and we constructed a great temple on paradise’s surface in [his] honor. Song and dance rang out through the tunnels for weeks to come in celebration for our salvation.

Translation Errors:
# [The Hero] could not be fully translated.

Version History

Anniversary Update
  • Major Content
    • Added New Lore Entry: Elder Lemurian
Early Access Hidden Realms Content Update
  • Quality of Life
    • Fix inconsistent prices across maps for Elder Lemurians

Trivia

  • The Elder Lemurian's primary attack can fire fewer than 5 shots for extremely high values of attack speed. Since each shot can be fired in an individual frame, for an attack speed of 30, the attack will end after 4 shots. For values of attack speed of 120 or higher, only one shot will ever be fired.