Early Access Hidden Realms Content Update

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Early Access Hidden Realms Content Update
Hidden Realms Update.jpg
Release Date December 17, 2019 (PC)

March 24, 2020 (PS and Xbox)

External Links Steam

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← PC Early Access Patch (Build ID No.4233443)
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Early Access Artifacts Content Update →

This is the third major content update for Risk of Rain 2 on PC. With this update we are focusing on expanding the base game with fun and exciting content that the player will see right when the update lands. While Skills 2.0 had a bunch of challenges and unlocks, some players preferred to have content unlocked in the base game, and we’ve heard the feedback!

This Content Update will be coming to consoles in the near future - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here: https://steamcommunity.com/games/632360/announcements/detail/1588003708938246571

Changes with the ‘🌧’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2

Major Content

ROR2MajorContent.png

  • Added Tool: Dedicated Server Tool
    • We’ve been working hard to support the growing community we have for Risk of Rain 2. We’ve seen many players play together with rulesets they enjoy the most - this tool allows community servers to be hosted and connected to, similar to other games. Please note that this Tool is still in Alpha!A tutorial on how to use the tool is available below: https://steamcommunity.com/sharedfiles/filedetails/?id=1938378081
  • Added Survivor: Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Melee / Ranged
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Armor: 20
    Umbra: Test Subject
    • Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
  • Added 2 Stage Variants
    • ‘Stage Variants’ is a new system for CU3 that allows stages to have multiple layouts. We chose the first stages as a test ground for Stage Variants since they are the maps you see most often - our hope is that this system can help keep the game fresh, even when entering the same maps!
    • Titanic Plains.png Titanic PlainsTitanic Plains.pngTitanic Plains (Stage 1)
      Ground Zero
      You dream of rolling hills.

      Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
      Variant
    • Distant Roost.png Distant RoostDistant Roost.pngDistant Roost (Stage 1)
      Ground Zero
      You dream of waves, crashing on cliffsides.

      Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods.
      Variant
  • Added 2 Hidden Realms
    • New Hidden Realm: Void Fields.png Void FieldsVoid Fields.pngVoid Fields (Hidden Realm)
      Cosmic Prison
      Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.
    • New Hidden Realm: A Moment, Whole.png Secret Hidden RealmA Moment, Whole.pngA Moment, Whole (Hidden Realm)
      Hidden Realm: A Moment, Whole
      A bleak and desolate realm. The refuge of the Twisted Scavenger.png Twisted Scavengers, safe from Mithrix.png Mithrix'sMithrix.pngMithrix
      King of NothingHP: 1000 (+300 per level)
      Damage: 16 (+3.2 per level)
      Class: Melee / Ranged
      Speed: 15 m/s
      Armor: 20
      vengeance and destruction.
  • Added 3 Skill Variants
    • New Skill Variant: Bramble Volley.png REX UtilityBramble Volley.pngBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
      Survivor: REX
    • New Skill Variant: Thunder Gauntlet.png Loader UtilityThunder Gauntlet.pngThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
      Survivor: Loader
    • New Skill Variant: Frenzied Leap.png Acrid UtilityFrenzied Leap.pngFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
      Survivor: Acrid
  • Added New Monster: Void Reaver.png Void ReaverVoid Reaver.pngVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
  • Added New Boss: Scavenger.png ScavengerScavenger.pngScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
  • Added 9 Items and 1 Equipment to the game
    • New Item: Razorwire.png RazorwireBgUncommon.pngRazorwire.pngRazorwire
      Retaliate in a burst of razors on taking damage.

      Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    • New Item: Bison Steak.png Fresh MeatBgCommon.pngBison Steak.pngBison Steak
      Gain 25 max health.

      Increases maximum health by 25 (+25 per stack).
    • New Item: Ghor's Tome.png Ghor’s TomeBgUncommon.pngGhor's Tome.pngGhor's Tome
      Chance on kill to drop a treasure.

      4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
    • New Item: Resonance Disc.png Resonance DiscBgLegendary.pngResonance Disc.pngResonance Disc
      Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.

      Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).
    • New Equipment: Jade Elephant.png Jade ElephantBgEquipment.pngJade Elephant.png45sJade Elephant
      Gain massive armor for 5 seconds.

      Gain 500 armor for 5 seconds.
    • New Lunar Item: Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngVisions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
    • New Lunar Item: Beads of Fealty.png Beads of FealtyBgLunar.pngBeads of Fealty.pngBeads of Fealty
      Seems to do nothing... but...
    • New Boss Item: Genesis Loop.png Genesis LoopBgBoss.pngGenesis Loop.pngGenesis Loop
      Fire an electric nova at low health.

      Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
    • New Boss Item: Pearl.png PearlBgBoss.pngPearl.pngPearl
      Increase your maximum health.

      Increases maximum health by 10% (+10% per stack).
    • New Boss Item: Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
      Increase ALL of your stats.

      Increases ALL stats by 10% (+10% per stack).
  • Added 3 Challenges to the game
    • New Challenge: Acrid.png ...To Be Left AloneAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
      Class: Melee / Ranged
      HP: 160 (+48 per level)
      Damage: 15 (+3 per level)
      Armor: 20
      Umbra: Test Subject
    • New Class Challenge: Bramble Volley.png REX: DunkedBramble Volley.pngBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
      Survivor: REX
    • New Class Challenge: Thunder Gauntlet.png Loader: EarthshatterThunder Gauntlet.pngThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
      Survivor: Loader
  • Added 2 Environment Logs to the game
    • New Environment Log: Void Fields
    • New Environment Log: Secret Stage

Gameplay Changes

ROR2GameplayChanges.png

  • General
    • Update regens to not be multipliers, but scaling flat bonuses to decouple benefits of regen items from base regen
      • The result of this is that all characters regardless of their baseline regeneration all benefit the same from regen items. This will only affect melee characters WITH regen items - nobody else is affected.
    • Reduce Boss Encounter (Aurelionite.png AurelioniteAurelionite.pngAurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      , Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , etc) health scaling by ~20%
    • Reduce Boss Encounter (Aurelionite.png AurelioniteAurelionite.pngAurelionite
      Titanic GoldweaverHP: 2100 (+630 per level)
      Damage: 40 (+8 per level)
      Class: Melee / Ranged
      Speed: 5 m/s
      Armor: 20
      , Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
      , etc) damage scaling by ~75%
    • Change ‘One Shot Protection’ calculation to include barrier
      • Our intent in changing OSP in this manner is to make sure that it is a hidden mechanic, not a reliable one to build a strategy around. We know there’s still edge cases that are abusable - but as long as it’s not ALWAYS the best strategy, we don’t mind having some end-game builds that are extremely powerful.
      • If you have 100% Health and 100% Barrier and take a billion damage, previously you would remain at 100% Health and 10% Barrier. You will now be at 10% Health, as intended before the inclusion of barrier in Scorched Acres.
  • Survivors:
    • MUL-T.png MUL-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
      Class: Melee / Ranged
      HP: 200 (+60 per level)
      Damage: 11 (+2.2 per level)
      Armor: 12
      Umbra: Right Tool for the Wrong Job
      • Scrap Launcher.png Scrap LauncherScrap Launcher.pngScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
        Survivor: MUL-T
        • Cooldown: 3s ⇒ 1.5s.
        • Animation Duration: 0.4s ⇒ 0.3s.
        • Grenade Speed: 50m/s ⇒ 70m/s.
    • REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Symbiotes
      • Update “Smoothie.png Smoothie” skin to have fall colors and unique textures
      • DIRECTIVE Inject.png DIRECTIVE: InjectDIRECTIVE Inject.pngDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
        Survivor: REX
        • Burst Duration: 0.3s ⇒ 0.2s
        • Animation Duration: 1s ⇒ 0.6s
        • Heal Percentage: 30% ⇒ 60%
      • DIRECTIVE Drill.png Seed VolleyDIRECTIVE Drill.pngDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
        Survivor: REX
        • Renamed DIRECTIVE: Drill
        • HP Cost: 30% ⇒ 0%
        • Tweak visuals and icons so its more mechanical and less flowery
    • Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
      Class: Melee
      HP: 160 (+48 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Bionic Powerhouse
      • Knuckleboom.png KnuckleboomKnuckleboom.pngKnuckleboom (Primary)Swing at nearby enemies for 320% damage.
        Survivor: Loader
        • Add small forward lunge
        • Extend size of hurtbox and effect
      • Grapple Fist.png GrappleGrapple Fist.pngGrapple Fist (Secondary)Fire your gauntlet forward, pulling you to the target.
        Survivor: Loader
        /Spiked Fist.png Spiked FistSpiked Fist.pngSpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
        Survivor: Loader
        • Minimum Length: 5m ⇒ 1m
          • This just means that the tether won’t break as easily from being really close to the grapple point
  • Items
    • Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
      'Critical Strikes' increase attack speed. Stacks 3 times.

      Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
      • Remove proc effect growing in size for each stack.
      • Buff Duration: 2s ⇒ 3s
    • Happiest Mask.png Happiest MaskBgLegendary.pngHappiest Mask.pngHappiest Mask
      Chance on killing an enemy to summon a ghost.

      Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).
      • Ghost Damage Boost: 300% ⇒ 1500%
      • Ghost Proc Chance: 10% ⇒ 7%
    • Eccentric Vase.png Eccentric VaseBgEquipment.pngEccentric Vase.png45sEccentric Vase
      Create a quantum tunnel between two locations.

      Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.
      • 🌧Thicken zipline visuals
      • 🌧Zipline Acceleration: 20 ⇒ 30
      • Cooldown: 100s ⇒ 45s
    • Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
      Gain a recharging shield.

      Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
      • Shield Health: 25(+25 per stack) ⇒ 8% (+8% per stack) maximum health
    • Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
      Double your damage... BUT halve your health.

      Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
      • 🌧Add special death message for dying while carrying Shaped Glass
    • Brainstalks.png BrainstalksBgLegendary.pngBrainstalks.pngBrainstalks
      Skills have NO cooldowns for a short period after killing an elite.

      Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
      • Buff Duration: 3s (+2s per stack) ⇒ 4s (+4s per stack)
      • 🌧Add slick camera effect when buff is active
    • Queen's Gland.png Queen’s GlandBgBoss.pngQueen's Gland.pngQueen's Gland
      Recruit a Beetle Guard.

      Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
      • Spawns all possible guards at once when stacked, rather than one at a time
    • The Back-up.png The BackupBgEquipment.pngThe Back-up.png100sThe Back-up
      Call drones for back up. Lasts 25 seconds.

      Call 4 Strike Drones to fight for you. Lasts 25 seconds.
    • Frost Relic.png Frost RelicBgLegendary.pngFrost Relic.pngFrost Relic
      Killing enemies surrounds you with an ice storm.

      Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).
      • 🌧Add area sphere to to clarify that it does damage in a sphere, not a disk
    • Red Whip.png Red WhipBgUncommon.pngRed Whip.pngRed Whip
      Move fast out of combat.

      Leaving combat boosts your movement speed by 30% (+30% per stack).
      • 🌧Getting hurt no longer disables the buff
      • 🌧Update whip model, texture, and icon
      • Move whip movespeed over to a Status WhipBoost.png buffStatus WhipBoost.pngWhip Boost (Buff)
        Gain increased movement speed.Gain +30% movement speed.
        so it shows up in the bar
    • Brittle Crown.png Brittle CrownBgLunar.pngBrittle Crown.pngBrittle Crown
      Gain gold on hit... BUT surrender gold on getting hit.

      30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.

      Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.
      • Remove flat gold reduction on Brittle Crown
    • Warbanner.png WarbannerBgCommon.pngWarbanner.pngWarbanner
      Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.

      On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
    • Rusted Key.png Rusted KeyBgCommon.pngRusted Key.pngRusted Key
      Gain access to a Rusty Lockbox that contains a powerful item.

      A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.
      • Increase lockbox size by 50% and make slightly shinier
  • Stages
    • Abandoned Aqueduct.png Abandoned AqueductAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
      Origin of Tar
      You dream of sand beneath your feet.

      Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
      • Reduce spawn cost of Clay Templar.png Clay TemplarsClay Templar.pngClay Templar
        HP: 700 (+210 per level)
        Damage: 16 (+3.2 per level)
        Class: Ranged
        Speed: 6 m/s
        Armor: 0
        to match other maps with Clay Templars
      • Fix some collisions
    • Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
      Wisp Installation
      You dream of wind, blowing through trees.

      Large, circular platforms make up the majority of the stage, and embers float through the air.
      • Add Alloy Vulture.png Alloy VulturesAlloy Vulture.pngAlloy Vulture
        HP: 140 (+42 per level)
        Damage: 15 (+3 per level)
        Class: Ranged
        Speed: 3 m/s
        Armor: 0
        to the spawn list post-loop
      • 🌧Reduce spawn distance of Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
        Lord of the Red PlaneHP: 2800 (+840 per level)
        Damage: 16 (+3.2 per level)
        Class: Melee / Ranged
        Speed: 13 m/s
        Armor: 20
    • Bazaar Between Time.png Bazaar Between TimeBazaar Between Time.pngBazaar Between Time (Hidden Realm)
      Hidden Realm: Bazaar Between Time
      This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
      • Update shop visuals
    • Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
      'Contact Light' Survivor Camp
      You dream of quiet snowfall.

      Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
      • Double frequency of Drones spawning in the map
      • 🌧Reduce spawn distance of Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
        Lord of the Red PlaneHP: 2800 (+840 per level)
        Damage: 16 (+3.2 per level)
        Class: Melee / Ranged
        Speed: 13 m/s
        Armor: 20
        and Magma Worm.png Magma WormsMagma Worm.pngMagma Worm
        Ancient Lava SwimmerHP: 2400 (+720 per level)
        Damage: 10 (+2 per level)
        Class: Melee
        Speed: 20 m/s
        Armor: 15
  • Monsters
    • 🌧 Add Grovetender.png GrovetenderGrovetender.pngGrovetender
      Wisp CultivatorHP: 2800 (+840 per level)
      Damage: 23 (+4.6 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 20
      to Wisp Family Event
    • Lesser Wisp.png WispLesser Wisp.pngLesser Wisp
      HP: 35 (+10 per level)
      Damage: 3.5 (+0.7 per level)
      Class: Ranged
      Speed: 6 m/s
      Armor: 0
      • Spawn Cost: 9 ⇒ 10
      • Base Damage: 4 ⇒3.5
    • Elites
      • Status AffixHaunted.png MalachiteStatus AffixHaunted.pngCelestine (Affix Buff)
        Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
        • 🌧Add visual effect and overlay when affected by Status HealingDisabled.png Malachite DebuffStatus HealingDisabled.pngHealing Disabled (Debuff)
          Disables healing.Disables all healing, including base health regeneration and item regeneration.
    • Drones
      • 🌧 Make all Drones resistant to AOE attacks, reducing their incoming damage by ~70%
      • 🌧 Purchased Gunner Turret.png Gunner Turrets now persist between stages

Quality of Life

ROR2QualityofLife.png

  • Update a ton of old particle effects to match new visual quality since release
  • 🌧Prevent Stone Golem.png GolemsStone Golem.pngStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: 0
    from ever being chosen as a Teleporter boss
  • 🌧Force Teleporter Boss to initially target the player who activated it
  • 🌧Add ‘Are you sure you want to quit?’ confirmation dialogs
  • 🌧Add selected difficulty to the stat sheet at the end of a run
  • 🌧Prevent multishop terminals all having question marks
  • 🌧Bypass ping cooldown for single player games
  • 🌧Add option to enable/disable exp and money effects in the settings
  • 🌧Add "Total Minion Kills’ on end of game report
  • 🌧Add execution damage to Total Damage stat
  • 🌧Update the visuals for items taken during 3D printing to be a bit clearer
  • 🌧Add collider on Loader.png Loader’sLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    M551 Pylon.png pylonM551 Pylon.pngM551 Pylon (Special)Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled.
    Survivor: Loader
    to trigger pressure plates
  • 🌧Raise wwise max memory pools from 32 to 64 to accommodate additional sound banks
  • 🌧Force loadout button to always be visible even if you have no skills unlocked
  • 🌧Update right edge of execution threshold bar not lining up with the actual value
  • 🌧Shift Radar Tower/Radar Scanner.png ScannerBgEquipment.pngRadar Scanner.png45sRadar Scanner
    Reveal all nearby interactables.

    Reveal all interactables within 500m for 10 seconds.
    effect closer to green to make it not confusing with Wandering Vagrant.png VagrantWandering Vagrant.pngWandering Vagrant
    Gentle ProtectorHP: 2100 (+630 per level)
    Damage: 6.5 (+1.3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 15
    Nova
  • Fix inconsistent prices across maps for Missile Drone.png Missile Drones, Clay Templar.png Clay TemplarsClay Templar.pngClay Templar
    HP: 700 (+210 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 0
    , Beetle Guard.png Beetle GuardsBeetle Guard.pngBeetle Guard
    HP: 480 (+144 per level)
    Damage: 12 (+2.4 per level)
    Class: Melee / Ranged
    Speed: 17 m/s
    Armor: 0
    , and Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
  • Update Stone Golem.png GolemStone Golem.pngStone Golem
    HP: 480 (+144 per level)
    Damage: 20 (+4 per level)
    Class: Ranged / Melee
    Speed: 6.6 m/s
    Armor: 0
    to match new visual quality since release
  • Update a bunch of item displays that were too big or too small
  • Add pickup droplet for Boss items
  • Increase highlight threshold to increase outline clarity of items near walls
  • Fix some items having incorrect outlines

Bug Fixes

ROR2BugFixes.png

  • Fix Teleporters not using the correct decal layer
  • Reduce chance of camera clipping into walls
  • Reduce particle count on Beetle Queen.png Beetle QueenBeetle Queen.pngBeetle Queen
    Swarm MotherHP: 2100 (+630 per level)
    Damage: 25 (+5 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 20
    spit FX
  • Fix Alloy Vulture.png vultureAlloy Vulture.pngAlloy Vulture
    HP: 140 (+42 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 0
    attacks creating particle systems that wouldn't clean up themselves
  • Fix Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    sound not playing over the network
  • Fix Medkit.png MedkitBgCommon.pngMedkit.pngMedkit
    Receive a delayed heal after taking damage.

    2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
    sound not playing over the network
  • Fix Old Guillotine.png GuillotineBgUncommon.pngOld Guillotine.pngOld Guillotine
    Instantly kill low health Elite monsters.

    Instantly kill Elite monsters below 13% (+13% per stack) health.
    sound not playing over the network
  • Fix Shattering Justice.png Shattering JusticeBgLegendary.pngShattering Justice.pngShattering Justice
    Reduce the armor of enemies after repeatedly striking them.

    After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    buildup sound not playing over the network
  • Fix Predatory Instincts.png Predatory InstinctsBgUncommon.pngPredatory Instincts.pngPredatory Instincts
    'Critical Strikes' increase attack speed. Stacks 3 times.

    Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.
    effects not playing over the network
  • Fix Mercenary.png MercMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
    Survivor: Mercenary
    sound not playing over the network
  • Fix Greater Wisp.png Greater WispGreater Wisp.pngGreater Wisp
    HP: 750 (+225 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 7 m/s
    Armor: 0
    Death transmitting explosion effect for each client in multiplayer
  • Fix a bunch of items not fading when close to the camera
  • Update Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    Turret not destroying itself for clients
  • Add check to make sure a monster spawn is valid before adding to weighted selection (could affect early game spawn frequencies to be higher)
  • Ensure Charged Nano-Bomb.png Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
    Survivor: Artificer
    state stops charging animation if interrupted
  • Add missing Korean characters that previously defaulted to ‘?’
  • Add missing French characters that previously defaulted to ‘?’
  • Add "IMMUNE" hitmarker for translation
  • Add extra life "REVIVED!" text for translation
  • Add scoreboard headers for translation
  • Add "Lv:" HUD text for translation
  • Add "BLOCKED!" damage hitmarker message for translation

Thanks for clawing your way through our patch notes - we hope you all enjoy the Hidden Realms Update!