Plasma Shrimp

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BgVoid.pngPlasma Shrimp.png
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Plasma Shrimp is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Plasma Shrimp
Plasma Shrimp.png
While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s.
Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s.
Rarity Void
Category Damage
Uncorrupted AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
Chance to fire a missile.

10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
Stats
Stat Value Stack Add
Damage 40% Linear +40%

The Plasma Shrimp is a void item in Risk of Rain 2, added in the Survivors of the Void expansion, and the corruption of the AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
Chance to fire a missile.

10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
.

On hitting an enemy, if the player has any shield, they will launch a homing missile that deals 40% (+40% per stack) total damage with a proc coefficient of 0.2. In addition, the first Plasma Shrimp the player acquires gives shield equal to 10% of their maximum health.

Notes

  • Correction: The in-game description of +50% total damage per stack is incorrect.
  • Having any number of Plasma Shrimps will make the shield bar pink, instead of the normal blue color. This includes other shield sources such as Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
    Gain a recharging shield.

    Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
    and Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
    Convert all your health into shield. Increase maximum health.

    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    .
  • Shields cannot be healed by conventional means, and will only replenish after avoiding damage for 7 seconds.
  • The shield gained from the Plasma Shrimp is affected by anything that modifies the holder's maximum health, such as the Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Stone Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron.png Stone Flux PauldronBgLunar.pngStone Flux Pauldron.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron
    Double your health... BUT halve your speed.

    Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack).
    : when the player's maximum health is modified, the amount of shields they gain is increased or reduced by the same amount.
  • The missiles fired by Plasma Shrimp act differently than every other missile in the game, rapidly homing on the target while ignoring other enemies and terrain. If the original target dies, missiles will not search for a new target.

Tips

  • Any damage with a proc coefficient greater than 0.0 triggers the Plasma Shrimp. This makes attacks with lower coefficients very effective, since it effectively increases the proc coefficient of them by 0.2.
    • The Plasma Shrimp can be especially useful on skills that can quickly fire multiple projectiles, such as Bandit.png Bandit'sBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Desperate Outlaw
      Burst.png BurstBurst.pngBurst (Primary)Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.
      Survivor: Bandit
      , as well as skills with relatively high attack speed, such as MUL-T.png MUL-T'sMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
      Class: Melee / Ranged
      HP: 200 (+60 per level)
      Damage: 11 (+2.2 per level)
      Armor: 12
      Umbra: Right Tool for the Wrong Job
      Auto-Nailgun.png Auto-NailgunAuto-Nailgun.pngAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
      Survivor: MUL-T
      .
    • This is notably effective with Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngVisions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      , as it triggers Plasma Shrimp twice per shot- once for the initial 0.1 hit, and once for the delayed 1.0 hit.
    • It's worth noting that Plasma Shrimp activates on-hit items more frequently and quickly than AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
      Chance to fire a missile.

      10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
      , but comes at the cost of dealing less damage from TOTAL damage items such as Ukulele.png UkuleleBgUncommon.pngUkulele.pngUkulele
      ...and his music was electric.

      25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).
      .
  • Having the Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
    Convert all your health into shield. Increase maximum health.

    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    (or, more rarely, the Shared Design.png Shared DesignBgEquipment.pngShared Design.pngShared Design
    Become an aspect of perfection.
    ) will turn the player's entire health bar into shields. This makes the Plasma Shrimp always active, granting a consistent increase in damage output.
  • The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Pocket I.C.B.M. is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pocket I.C.B.M..png Pocket I.C.B.M.BgLegendary.pngPocket I.C.B.M..pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pocket I.C.B.M.
    All Missile items deal more damage and fire an additional two missiles.

    All missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack)
    triples the projectiles fired by the Plasma Shrimp, drastically increasing its damage and number of on-hit procs.
  • Removing the luck-based element of the AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
    Chance to fire a missile.

    10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
    allows a player to use the Plasma Shrimp without being affected by the downside of Purity.png PurityBgLunar.pngPurity.pngPurity
    Reduce your skill cooldowns by 2 seconds. You are unlucky.

    All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.
    . However, if they have increased luck, the Plasma Shrimp can potentially become a damage loss.
    • At one 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.png57 Leaf Clover
      Luck is on your side.

      All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
      , AtG Missile Mk. 1.png AtG Missile Mk. 1BgUncommon.pngAtG Missile Mk. 1.pngAtG Missile Mk. 1
      Chance to fire a missile.

      10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.
      deals more damage on average if the triggering Proc Coefficient is 0.7 or better. With two stacks of 57 Leaf Clover.png 57 Leaf CloverBgLegendary.png57 Leaf Clover.png57 Leaf Clover
      Luck is on your side.

      All random effects are rolled +1 (+1 per stack) times for a favorable outcome.
      , AtG Missile wins out if triggering Proc Coefficient is as low as 0.5; any lower than this, and Shrimp Missile is still productive. These numbers don't necessarily apply to activating on-hit effects. This theory does not account for increased stacks of AtG Missile Mk. 1s which has more single damage potential than Plasma Shrimp.
  • Although the Plasma Shrimp is more effective at stacking status effects on enemies than the AtG Missile Mk. 1 in nearly all cases (since it adds +0.2 proc coefficient while the AtG adds 10% of the original), its low proc coefficient means that the extra stacks inflicted will have extremely low duration. However, this is still useful for attacks that have a low proc coefficient themselves.
    • Notably, because stacks of Status Bleeding.png BleedStatus Bleeding.pngBleed (Debuff)
      Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
      (stackable)
      from the Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
      Gain +10% chance to bleed enemies on hit.

      10% (+10% per stack) chance to bleed an enemy for 240% base damage.
      and Shatterspleen.png ShatterspleenBgBoss.pngShatterspleen.pngShatterspleen
      Critical strikes always bleed enemies. Bleeding enemies now explode.

      Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.
      are refreshed when a higher-duration stack is inflicted, the extra stacks of Bleed from the Plasma Shrimp can be reset repeatedly.

Lore

"I believe there is a benefit to attacking from behind an impenetrable defense. Some may call it cheating, they may call you a coward, even... I call them targets. History is written by the winners, after all."

- Lost Journal, recovered from Petrichor V

Version History

Survivors of the Void
  • Major Content
    • Added New Item: Plasma Shrimp