Eclipse
Eclipse is an alternate game mode that adds stacking challenge modifiers to successive runs. Each Survivor starts at Eclipse level 1, where playing Eclipse mode as that Survivor will have the first of the modifiers shown below. After successfully completing a run, that Survivor's Eclipse level will increment (up to a maximum of 8), and the next modifier will be added to future runs (in addition to all the modifiers from lower Eclipse levels). Eclipse has the same difficulty settings as
Monsoon, and Challenges that require Monsoon can be completed on Eclipse. However, clearing an Eclipse run will not unlock the Survivor's logbook entry.
- Ally Starting Health: -50%
- Teleporter Radius: -50%
- Ally Fall Damage: +100% and lethal
- Enemy Speed: +40%
- Ally Healing: -50%
- Enemy Gold Drops: -20%
- Enemy Cooldowns: -50%
- Allies receive permanent damage. "You only celebrate in the light... because I allow it."
Note: "Ally" includes the player in all cases.
Celestial Orbs and
Beads of FealtyBeads of Fealty
Seems to do nothing... but... do not spawn in this game mode, meaning that the only way to complete a run is to fight
MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20. The
Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Void Locus
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.
The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. is also inaccessible, although the player can still fight
Survivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
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Voidling
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20 after defeating Mithrix by petting the Glass Frog at the starting area of
CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
Large domain located above the shattered breach of
Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of
MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation. ten times (one Lunar Coin per pet, ten Lunar Coins total), which will lead directly to
Survivors of the Void - DLC Content
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
The Planetarium
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.. Dying to Voidling on Eclipse will not progress the player's Eclipse level and will count as a loss.
Seekers of the Storm - DLC Content
False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
False Son
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.False Son (Boss)
Eye of the StormHP: 1000 (+300 per level)
Damage: 18 (+3.6 per level)
Class: Melee
Speed: 14 m/s
Armor: 23 and
Alloyed Collective - DLC Content
Solus Heart is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
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Solus Heart
Alloyed Collective - DLC Content
This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Solus Heart
Virtual Super EgoHP: 8100 (+2430 per level)
Damage: 11 (+2.2 per level)
Class: Unknown
Speed: 1e-13 m/s
Armor: 20 can still be fought as well, however it is not possible to end the run after these fights, meaning offering an item to the
Artifact of Rebirth and accepting the Solus Heart's offer cannot be done on Eclipse.
Artifacts cannot be used in Eclipse, and the Artifact Portal cannot be spawned.
Lunar Coins still drop in Eclipse, and Radio Scanners can still spawn if the player has not unlocked a stage's environment log.
Eclipse can be played in solo or multiplayer. In multiplayer, the Eclipse level will be set to the lowest level from all Survivors in the lobby.
There are no challenges or unlocks associated with Eclipse; it is strictly a challenge mode to test players' skills, although visual indicators of Eclipse progress will be displayed on the character select screen for the game mode, including a Gold Eclipse icon after completing the Eclipse level on every character. For example, the image below indicates the completion of Eclipse 8 with all characters.
Eclipse Levels
| Eclipse Level | Modifier | Notes |
|---|---|---|
| Ally Starting Health: -50% | Survivor and all allies start at half of their maximum health upon spawning, including at the beginning of every stage. Note that this is not a reduction to maximum health, only the starting amount.
| |
| Teleporter Radius: -50% | Reduces the radius of all Holdout Zones, not just the Teleporter Event, by half.
Note that this means that the ground area inside the radius is reduced by 75%.
| |
| Ally Fall Damage: +100% and lethal | The Eclipse 3 effect is identical to the effect of the
| |
| Enemy Speed: +40% | Increases movement speed of all monster-team enemies by 40%. Attack speed is unaffected. Only enemies' movement speed is affected; their attack speed and cooldowns are unchanged.
| |
| Ally Healing: -50% | Applies to all active healing effects (such as Receive a delayed heal after taking damage. 2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health., Drop a healing orb on kill. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health., and HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes abilities), as well base health regeneration and items with regeneration effects (such as Boosts health and regeneration. Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). or Rapidly heal outside of danger. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.).
| |
| Enemy Gold Drops: -20% | The Eclipse 6 effect reduces gold dropped from enemies by 20%. Other methods of obtaining gold, such as Barrels, Chance on kill to drop a treasure. 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time., and Gain gold on hit... BUT surrender gold on getting hit. 30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. are unaffected. Eclipse 6 can make it so that some enemies on stage 1 will not give any gold upon defeat. | |
| Enemy Cooldowns: -50% | Halves all skill cooldowns for all monster-team enemies.
Essentially allowing enemies to use their moves twice as often.
| |
| Allies receive permanent damage. "You only celebrate in the light... because I allow it." |
The Eclipse 8 effect leaves permanent curses on allies when they suffer damage. When an ally takes damage, they gain a number of stacks of Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.(stackable) equal to 40 ⋅ Damage / MaxHealth, rounded down. Maximum health is reduced by a factor of 1 + 0.01 ⋅ n, where n is the number of stacks.Contrary to its name, this "permanent" damage is reset at the beginning of every stage. All curse stacks are also removed when resurrecting in any way (for example with Cheat death. Consumed on use. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.), but not when using Cleanse all negative effects. Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.. The formula for health reduction is hyperbolic, meaning health lost is not 1% per curse stack/2.5% damage taken. It instead is reduced by much less than this, making this modifier slightly more forgiving than expected. |
Tips
- Because the player cannot obliterate, the goal should always be to beat
MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 on stage 6. As such, your loadout and item choices should be favoured towards a single loop short run. For example,
HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
HP: 90 (+27 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Judge, Jury, Executioner may want to equip
StrafeStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
Survivor: Huntress, due the low chance of gaining large amounts of crit and
LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse may want to equip
Thunder GauntletThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
Survivor: Loader, due to the lack of synergising items for her default Utility.- If a player's goal is solely to progress through Eclipse levels, looping can significantly reduce run difficulty. Item scaling outpaces enemy scaling over time, allowing players to greatly outscale enemies as a run progresses.
- However, be aware that relying on looping may diminish the learning experience and the challenge Eclipse is meant to provide, since it reduces the need to adapt to limited resources or to develop effective item-macro strategies.
- If a player's goal is solely to progress through Eclipse levels, looping can significantly reduce run difficulty. Item scaling outpaces enemy scaling over time, allowing players to greatly outscale enemies as a run progresses.
Survivors of the Void - DLC Content
Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Spare Drone Parts
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.
Gain Col. Droneman. Drones gain +25% (+25% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 150% TOTAL damage. Drones gain an automatic chain gun that deals 6x50% damage, bouncing to 2 enemies. can easily handle all enemies during the first loop and can help deal tons of damage to Mithrix. Don't be afraid to dump powerful items in order to acquire it from a cauldron.- If a scrapper appears during stage 5, you should scrap everything that will not help during the Mithrix fight. The waves during the last stage should not pose much issue on the first loop and the cauldrons in Commencement can save an otherwise doomed run.
- It is advised to always skip the pillars on Commencement when possible to save time and potential danger. Mobility equipment such as
Eccentric VaseEccentric Vase
Create a quantum tunnel between two locations.
Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.,
Milky ChrysalisMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., and
Volcanic EggVolcanic Egg
Transform into a speeding draconic fireball, dealing damage as you pass through enemies.
Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage. can all be used to safely travel up the Mithrix arena, so it is a good idea to prioritize obtaining one of them throughout your Eclipse run unless you have a way to skip the pillars without mobility equipment.- Currently, 7 survivors in the game can skip the pillars without using any items:
ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond can use her
Ion SurgeIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
Survivor: Artificer with her passive.
MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade can use his
WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary to perform a "trimp" on a slope to launch him high in the air, and continue using his mobility abilities after making it on the tree.
LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse can simply climb her way up using her abilities.
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject can use their
Caustic LeapCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
Survivor: Acrid to land on the slope midway on the tree, stop there to recharge cooldowns, and then continue to climb up the tree.
CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran can use his
OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain to launch himself just high enough to land on the floor of the arena. On top of the roof of the Pillar of Soul island, closest to the arena, position yourself at the center of the impact zone of the ability.
Survivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Railgunner
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten Nomad can use her
Concussion DeviceConcussion Device (Utility)Throw out a device that pushes you and all nearby enemies away. Can hold up to 2.
Survivor: Railgunner to boost herself upwards, along with the slight knockback of her primary weapon to further extend her time in the air.
CryochargeCryocharge (Special)Freezing. Fire a piercing round for 2000% damage.
Survivor: Railgunner's knockback can also be used to propel yourself upwards.
Seekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seeker
Seekers of the Storm - DLC Content
This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
HP: 115 (+34 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Diviner of House Beyond can fully use her
SojournSojourn (Utility)Stunning. Take flight and explode, dealing 500% damage. Exchange 25% health per second for increased damage.
Survivor: Seeker and stall out her
MeditateMeditate (Special)Focus your mind to blast enemies for 300% damage, heal nearby allies, and gain Tranquility. Reaching max Tranquility Revive and grants Saving Grace.
Survivor: Seeker for maximum uptime on their mobility boosts, along with either of her secondary skills to act as double jumps.
- Currently, 7 survivors in the game can skip the pillars without using any items:
- Save up lunar coins and visit shops when possible as several lunar items are of extra value during an Eclipse run. Learning where Newt Altars can spawn on each stage can help remove potential RNG.
CorpsebloomCorpsebloom
Double your healing... BUT it's applied over time.
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second. can be useful before Eclipse 5, but should be avoided past Eclipse 5 due to its healing benefits being cut in half twice.
Shaped GlassShaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). is extremely strong due to most first loop enemies not having the damage to one-shot a player on half health, meaning that its downsides rarely matter. Furthermore, E8 usually means taking damage will already lead to failure and that the player's one-shot protection will already be nullified. Stacking more than 1 however is quite risky and ill-advised.
TranscendenceTranscendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. is also a run saver, as the player is almost never going to have enough healing to outpace the value of its shields and it completely nullifies Eclipse levels 1, 3 and 5. Furthermore, trying to out-heal damage will only build up stacks of permanent curse on Eclipse 8, so its downsides are rarely applicable.
Spinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). is incredibly powerful and the short run duration means you're unlikely to feel the downsides as much. Simply saving it for the teleporter bosses and Mithrix can trivalize the fights.
Version History
- (Undocumented) Eclipse is now available in multiplayer
- (Undocumented) Added gold Eclipse icons for completing a modifier as every Survivor
- Bug Fixes
- Fixed
Eclipse 3 modifiers applying to enemies
- Fixed
- Bug Fixes
- Fix
Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. safe zones on
Eclipse 2 being larger than the actual charging radius
- Fix
- (Undocumented) Added Eclipse
| Risk of Rain 2 Wiki |
|---|
| Main |
| Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Shrines • Status Effects |
| Survivors |
HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. HP: 180 (+54 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: The Shattered Heir • CHEF is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.CHEFA survivor of high class, CHEF specialises in only the most exquisite meals and combos. As a culinary master, CHEF uses a variety of practiced skills in tandem for additional benefits. HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • Operator is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.OperatorOperator is an evasive frontline commander. He uses drones as a force multiplier, leveraging battlefield chaos at opportune moments. HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Coerced Specialist • Drifter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.DrifterThe Drifter is a resourceful survivor who's quick to claim every opportunity whilst gathering Junk to spend on powerful skills. HP: 170 (+52 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Unchecked Hoarder • HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
| Environments |
| Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of misled signals. The wreckage of unfortunate ships line the gloomy clifftops where HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0 make their nests. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed Impact This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (Stage 1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered Abodes This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous Falls This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (Stage 1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed Altar This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (Stage 2 - Path of the Colossus: Stage 1) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden Dieback This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (Stage 3 - Loop Only - Path of the Colossus: Stage 2) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. • Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn Colony This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (Stage 3 - Path of the Colossus: Stage 2) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime Meridian This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Stage 4 - Path of the Colossus: Final) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1000 (+300 per level) Damage: 18 (+3.6 per level) Class: Melee Speed: 14 m/s Armor: 23 waits at the highest point of this area. • Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth Hatchery This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of worms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. Pretender's Precipice is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Pretender's Precipice This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pretender's Precipice (Stage 2) Den of Debris You dream of frost and metal. A snowy clifftop criscrossed by the overgrown wreckage of fallen Solus. • Iron Alluvium is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Alluvium This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Alluvium (Stage 3) Abandoned Operation You dream of attracting forces. The crumbling remains of a Solus mining operation in the desert, dominated by the ruins of a massive drill. • Iron Auroras is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Iron Auroras This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Iron Auroras (Stage 3) Abandoned Operation You dream of repelling forces. A night variant of the Iron Alluvium exclusive to looping. The sky is filled with auroras, and the inside of the drill has opened up. • Conduit Canyon is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Conduit Canyon This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Conduit Canyon (Stage 4) Logistics Vein You dream of flowing power. A massive Solus installation suspended over a deep forested canyon and crossed by lines of energy. The Alloy Hunter is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloy Hunter Seer's ChosenHP: 3000 (+900 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 3 m/s Armor: 0 waits to challenge at the end of the locked path. • Repurposed Crater is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Repurposed Crater This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Repurposed Crater (Stage 4) Constructed Polestar You dream of an oasis. A crater in the desert, converted into a fortress for the Solus. • Solutional Haunt is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Solutional Haunt This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solutional Haunt (Stage 5) Terminal Installation You dream of cavernous depths. A facility within a cavern deep underground, housing the Solus' Solus Wing is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Wing The Alloyed CollectiveHP: 6069 (+1821 per level) Damage: 15 (+3 per level) Class: Unknown Speed: 100 m/s Armor: 1000. |
| Hidden Realms |
| Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. Neural Sanctum is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Neural Sanctum This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Neural Sanctum (Final) Mind of the Machine An encrypted realm containing the heart of a Solus Heart is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Solus Heart Virtual Super EgoHP: 8100 (+2430 per level) Damage: 11 (+2.2 per level) Class: Unknown Speed: 1e-13 m/s Armor: 20. • Computational Exchange is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Computational Exchange This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Computational Exchange (Hidden Realm) Virtual Cache A digital realm hidden deep within the Solus network, where a powerful being awaits a champion to defeat its greatest foe. |
| Expansions |
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm • This content is part of the Alloyed Collective DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Alloyed Collective |
| Alternate Game Modes |
| Eclipse • Prismatic Trials • The Simulacrum is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
| Mechanics |
| Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivor Skins • Void Fog is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Void Seed is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed • Winning a Run |
| Other |
| Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |
