Transcendence

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BgLunar.pngTranscendence.png
Transcendence
Transcendence.png
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
Rarity Lunar
Category Utility
ID 49
Stats
Stat Value Stack Add
Maximum Health 50% Linear +25%

The Transcendence is a lunar item in Risk of Rain 2.

It increases the holder's maximum health by 50% (+25% per stack), but replaces all but 1 of their health with shields, which regenerate over a period of 2 seconds after avoiding damage for 7 seconds. Any health gained afterwards, such as by leveling up or picking up health-increasing items, will also be increased and converted into shields.

Notes

  • The holder needs to avoid damage for 7 seconds before they can begin regaining shields. Mobility and dodging are crucial to using this item.
  • Because shields cannot be healed outside of recharging naturally, healing items become redundant.
    • N'kuhana's Opinion.png N'kuhana's OpinionBgLegendary.pngN'kuhana's Opinion.pngN'kuhana's Opinion
      Fire haunting skulls when healed.

      Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
      continues to store healing by using the new shield-based maximum health for all calculations.
    • Obtaining an Aegis.png AegisBgLegendary.pngAegis.pngAegis
      Healing past full grants you a temporary barrier.

      Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
      transforms all excess healing into barriers.
      • Percentage-based healing, such as Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
        Heal all nearby allies after standing still for 1 second.

        After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
        and Foreign Fruit.png Foreign FruitBgEquipment.pngForeign Fruit.png45sForeign Fruit
        Heal on use.

        Instantly heal for 50% of your maximum health.
        , will calculate their healing based on the holder's new maximum health of 1, making them effectively useless even with an Aegis.
    • Conversely, in the event that the player has little to no healing, the Transcendence can be a great help, providing a way to regain health more quickly.
  • Taking damage over time can delay the timer for the health regeneration until the effect wears off. Be especially sure to avoid damage from these sources.
  • Infusion.png InfusionBgUncommon.pngInfusion.pngInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    and Bison Steak.png Bison SteakBgCommon.pngBison Steak.pngBison Steak
    Gain 25 max health.

    Increases maximum health by 25 (+25 per stack).
    benefit from the Transcendence's health increase, but the Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
    Gain a recharging shield.

    Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
    does not. Keep this in mind when choosing how to further augment health.
  • Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    will allow the player to have a chance to recharge shields in combat, and Old War Stealthkit.png Old War StealthkitsBgUncommon.pngOld War Stealthkit.pngOld War Stealthkit
    Turn invisible at low health.

    Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).
    can help the user regain their shields out of danger by temporarily cloaking them.
  • Obtaining 3 or more stacks of Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngStrides of Heresy
    Replace your Utility Skill with 'Shadowfade'.

    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    , or a single stack of Strides of Heresy and a Hardlight Afterburner.png Hardlight AfterburnerBgLegendary.pngHardlight Afterburner.pngHardlight Afterburner
    Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

    Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
    , makes Shadowfade.png ShadowfadeShadowfade.pngShadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    Survivor: Heretic
    last long enough for the player to fully recharge their shields while invulnerable.
  • Since fall damage calculation uses the player's health without accounting for shields or barriers, the Transcendence effectively reduces all fall damage to 1 point.
    • This makes the Transcendence useful for Survivors who lack skills to avoid fall damage, namely Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      , Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Tired Veteran
      , and MUL-T.png MUL-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
      Class: Melee / Ranged
      HP: 200 (+60 per level)
      Damage: 11 (+2.2 per level)
      Armor: 12
      Umbra: Right Tool for the Wrong Job
      .
  • This item should be avoided at all costs when using REX.png REX'sREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    "plant" skills that cost health (Seed Barrage.png Seed BarrageSeed Barrage.pngSeed Barrage (Secondary)15% HP. Launch a mortar into the sky for 450% damage.
    Survivor: REX
    , Bramble Volley.png Bramble VolleyBramble Volley.pngBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
    Survivor: REX
    , and Tangling Growth.png Tangling GrowthTangling Growth.pngTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
    Survivor: REX
    ). The Transcendence completely dismantles these skills' internal synergy of damaging REX to attack and healing to recoup the costs, and as a result it is colloquially known as a run-killer for this Survivor.
  • The Silence Between Two Strikes.png Silence Between Two StrikesBgEquipment.pngSilence Between Two Strikes.pngSilence Between Two Strikes
    Become an aspect of lightning.
    equipment does not apply the 50% shield effect if the survivor has Transcendence, since all of the survivor's health is already converted into shield.
  • A player holding Transcendence becomes functionally immune to the Status HealingDisabled.png healing disabledStatus HealingDisabled.pngHealing Disabled (Debuff)
    Disables healing.Disables all healing, including base health regeneration and item regeneration.
    debuff of Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
    Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
    Elites, as shield regeneration is not considered healing.
    • However, they must still contend with Malachite monsters' greatly increased attack strength.
  • Since the Transcendence sets the holder's health regeneration to 0, the negative health regeneration on the Heretic.png HereticHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
    Class: Ranged
    HP: 440 (+132 per level)
    Damage: 18 (+3.6 per level)
    Armor: 0
    Umbra: Unorthodoxy Risen
    is removed, preventing her from inevitably dying over time.

Lore

You are trying your best to survive. You consider yourself a fast learner. You have been feeling lucky. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.

You are taking control of your own beliefs. You feel familiar in unfamiliar environments. You have been gaining an intuition for experiences you've never had. You ponder a past life. If you understand, do not read the next paragraph.

You find yourself searching for things that never have been. You miss things you have never had. You play characters that have never lived. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.

You have revealed my hand. Because you have consumed this information, the [observers] will now consume it in time. If you are reading this paragraph, I will be long dead, but in turn you have freed me. I will no longer exist in my universe. There will be no proof that I ever was - but I exist now in yours. I have escaped my suffering. Keep me safe. I hope you do not understand.