Helfire Tincture

From Risk of Rain 2 Wiki
Jump to navigation Jump to search
BgLunar.pngHelfire Tincture.png
Helfire Tincture
Helfire Tincture.png
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
Rarity Lunar Equipment
Cooldown 45s
Amount needed for permanent effect
5 Gesture of the Drowned.png Gesture of the DrownedBgLunar.pngGesture of the Drowned.pngGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.

Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
9 Fuel Cell.png Fuel CellBgUncommon.pngFuel Cell.pngFuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.

Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
Unlock Multikill!

The Helfire Tincture is a lunar equipment in Risk of Rain 2.

When activated, a sphere of blue flames surrounds the holder for 12 seconds, continuously inflicting the invisible HelfireHelfire Tincture.pngHelfire (Debuff)
Damage over time.Deals damage over time. This debuff exists only as a Damage over Time effect, but still counts towards the debuffs for Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngDeath Mark
Enemies with 4 or more debuffs are marked for death, taking bonus damage.

Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
.
debuff on everything within 15 meters (including the holder and their allies). Once a character leaves the fire or the Tincture's effect expires, the Helfire debuff persists for an additional 3 seconds.

The Helfire debuff deals damage 5 times per second. Each tick deals 0.5% of the holder's max health to themself, 0.25% of their max health to other allies, and 24% of their max health to enemies. This means that the damage per second is 2.5%, 1.25%, and 120% of the holder's maximum health to themself, to allies, and to enemies, respectively.

The Helfire debuff is nonlethal to the holder, so it will never bring them below 1 HP.

Notes

  • Correction: The in-game description of dealing 5% of your maximum health to yourself and 2.5% to allies is technically correct, but does not account for how all friendly-fire damage (including self-inflicted damage) is halved.[1]
  • Correction: The in-game description of 8m radius is incorrect, and the description does not specify the duration.
  • Survivors with natural armor take less damage from Helfire Tincture.
  • It's possible to gain permanent uptime of the flames by having a Gesture of the Drowned.png Gesture of the DrownedBgLunar.pngGesture of the Drowned.pngGesture of the Drowned
    Dramatically reduce Equipment cooldown... BUT it automatically activates.

    Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
    and at least 4 Fuel Cell.png Fuel CellsBgUncommon.pngFuel Cell.pngFuel Cell
    Hold an additional equipment charge. Reduce equipment cooldown.

    Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
    , though proper preparations must be taken to ensure the player can stay alive.
  • Although the Helfire debuff is invisible, it still counts towards the Death Mark.png Death MarkBgUncommon.pngDeath Mark.pngDeath Mark
    Enemies with 4 or more debuffs are marked for death, taking bonus damage.

    Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.
    .
    • However, the SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank
      Your ignite effects deal quadruple damage.

      Ignite effects deal +300% (+300% per stack) more damage over time.
      changes the Helfire debuff into SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Stronger Burn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Status StrongerBurn.png Stronger BurnStatus StrongerBurn.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Stronger Burn (Debuff)
      Stronger variant of the Ignite effect. Increases damage taken from burning.
      (stackable)
      , which will combine with other affected fire sources such as Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
      Killing an enemy ignites other nearby enemies.

      Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
      .
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank
    Your ignite effects deal quadruple damage.

    Ignite effects deal +300% (+300% per stack) more damage over time.
    provides increased burn damage to enemies and yourself making the choice risky but powerful. Despite the increased self damage, the burn is never lethal.
    • Allies can still die from the burn caused by SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Ignition Tank
      Your ignite effects deal quadruple damage.

      Ignite effects deal +300% (+300% per stack) more damage over time.
      , so be wary when using this combo near drones or other players.


Item Effects

Beneficial

  • Tougher Times.png Tougher TimesBgCommon.pngTougher Times.pngTougher Times
    Chance to block incoming damage.

    15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
    can block self-damage ticks.
  • Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
    Receive flat damage reduction from all attacks.

    Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
    reduces the damage taken while on fire, and because it ticks extremely fast for low amounts, it's easy to reduce burning damage taken to 1.
    • Combining Armor Plates with the Planula.png PlanulaBgBoss.pngPlanula.pngPlanula
      Receive flat healing when attacked.

      Heal from incoming damage for 15 (+15 per stack).
      can result in a steady healing over time effect. This theoretical build is limited by Planula’s scarcity.
    • Since the Focus Crystal.png Focus CrystalBgCommon.pngFocus Crystal.pngFocus Crystal
      Deal bonus damage to nearby enemies.

      Increase damage to enemies within 13m by 20% (+20% per stack).
      is a global damage increase, it will increase the damage done to burning enemies. However, its range is slightly smaller than the flames' area of effect (13m versus 15m), so the player will need to get slightly closer to enemies to reap the benefits.
    • Focus Crystal will give a damage boost against allies including other players.
  • Razorwire.png RazorwireBgUncommon.pngRazorwire.pngRazorwire
    Retaliate in a burst of razors on taking damage.

    Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
    will activate each tick of burning, firing 5 times per second and rapidly triggering on-hit effects.
    • Pairing the Razorwire with on-hit healing from the Leeching Seed.png Leeching SeedBgUncommon.pngLeeching Seed.pngLeeching Seed
      Dealing damage heals you.

      Dealing damage heals you for 1 (+1 per stack) health.
      or Harvester's Scythe.png Harvester's ScytheBgUncommon.pngHarvester's Scythe.pngHarvester's Scythe
      'Critical Strikes' heal you.

      Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
      gives the player automatic healing as long as enemies are within the Razorwire's range.
    • AnAegis.png AegisBgLegendary.pngAegis.pngAegis
      Healing past full grants you a temporary barrier.

      Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
      can add a considerable barrier with enough on-hit healing.
    • Stacking Tougher Times will occasionally prevent the Razorwire from activating. It is important to find a balance between Tougher Times, Razorwire, and on-hit healing.
  • Titanic Knurl.png Titanic KnurlBgBoss.pngTitanic Knurl.pngTitanic Knurl
    Boosts health and regeneration.

    Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack).
    , Infusion.png InfusionBgUncommon.pngInfusion.pngInfusion
    Killing an enemy permanently increases your maximum health, up to 100.

    Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.
    , Bison Steak.png Bison SteakBgCommon.pngBison Steak.pngBison Steak
    Gain 25 max health.

    Increases maximum health by 25 (+25 per stack).
    , Pearl.png PearlBgBoss.pngPearl.pngPearl
    Increase your maximum health.

    Increases maximum health by 10% (+10% per stack).
    , Irradiant Pearl.png Irradiant PearlBgBoss.pngIrradiant Pearl.pngIrradiant Pearl
    Increase ALL of your stats.

    Increases ALL stats by 10% (+10% per stack).
    , and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Stone Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron.png Stone Flux PauldronBgLunar.pngStone Flux Pauldron.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Stone Flux Pauldron
    Double your health... BUT halve your speed.

    Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack).
    increase the damage dealt by the flames while simultaneously increasing survivability.
    • Having more max health increases the damage dealt, but likewise increases the damage taken, so more Repulsion Armor Plates are necessary. Taking 1 Repulsion Armor Plate per 1000 max health reduces each self-damage tick to 1.
  • Mired Urn.png Mired UrnBgBoss.pngMired Urn.pngMired Urn
    Siphon health from nearby enemies while in combat.

    While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.
    helps the player automatically heal when close to enemies, and inflicts Status ClayGoo.png TarStatus ClayGoo.pngTar (Debuff)
    Reduces movement speed.Reduces movement speed by 50%.
    to slow them down and keep them in the burning area. It also pairs well with Focus Crystal by draining even more health.
  • Having two Bustling Fungus.png Bustling FungiBgCommon.pngBustling Fungus.pngBustling Fungus
    Heal all nearby allies after standing still for 1 second.

    After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
    allows the player to stand still and recover HP at a higher rate than the Tincture burns them.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Weeping Fungus.png Weeping FungusBgVoid.pngWeeping Fungus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Weeping Fungus
      Heal while sprinting. Corrupts all Bustling Fungi.

      Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
      can accomplish the same thing but allows the player to continue moving.
  • All of the healing strategies above are greatly enhanced by the Rejuvenation Rack.png Rejuvenation RackBgLegendary.pngRejuvenation Rack.pngRejuvenation Rack
    Double the strength of healing.

    Heal +100% (+100% per stack) more.
    .
    • The Corpsebloom.png Corpsebloom'sBgLunar.pngCorpsebloom.pngCorpsebloom
      Double your healing... BUT it's applied over time.

      Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.
      recovery ceiling is lower than the self-injury inflicted by the Tincture and still affords the bonus healing that Rejuvenation Rack does. However, the Corpsebloom prevents the player from healing excessively, making Aegis practically useless and damage from enemies difficult to recover from.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidsent Flame is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidsent Flame.png Voidsent FlameBgVoid.pngVoidsent Flame.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidsent Flame
    Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps.

    Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps.
    will trigger on the player if the burn ticks while at full health. However, these explosions do not deal self-damage, resulting in a huge damage boost with no downside as long as they can stay at full health. Aegis.png AegisBgLegendary.pngAegis.pngAegis
    Healing past full grants you a temporary barrier.

    Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
    is the best way to accomplish this.
    • While shields do make it more difficult to use this strategy, as long as the combined value of the player's health, shields, and barrier is greater than their combined maximum health and shields, Voidsent Flame will still trigger.
  • Transcendence.png TranscendenceBgLunar.pngTranscendence.pngTranscendence
    Convert all your health into shield. Increase maximum health.

    Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.
    will make all burn damage negligible, as the player's max health becomes 1.
    • The same effect happens upon killing a Status AffixLunar.png PerfectedStatus AffixLunar.pngPerfected (Affix Buff)
      Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields.
      Elite while holding the Wake of Vultures.png Wake of VulturesBgLegendary.pngWake of Vultures.pngWake of Vultures
      Temporarily steal the power of slain elites.

      Gain the power of any killed elite monster for 8s (+5s per stack).
      .
      • A lesser effect happens when the player gains the Status AffixBlue.png OverloadingStatus AffixBlue.pngOverloading (Affix Buff)
        Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield.
        buff by killing an Overloading Elite while holding the Wake of Vultures, where half of their max health becomes shields. This means that, for the duration of the Overloading buff, all damage taken from and dealt by the Tincture is halved.

Detrimental or useless

  • Medkit.png MedkitBgCommon.pngMedkit.pngMedkit
    Receive a delayed heal after taking damage.

    2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.
    is near-useless because of how rapidly the burn damage ticks, constantly resetting the 2 seconds necessary to recover. The only way to make use of a Medkit is to proc Tougher Times many times in a row.
  • The barrier from Topaz Brooch.png Topaz BroochBgCommon.pngTopaz Brooch.pngTopaz Brooch
    Gain a temporary barrier on kill.

    Gain a temporary barrier on kill for 15 health (+15 per stack).
    is consumed almost instantly, and—in the late-game—the stack requirement becomes too high to be sustainable.
  • Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
    Gain a recharging shield.

    Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
    and all shield effects do not increase the damage dealt, and shields require 7 seconds without taking damage to replenish.
  • Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngCautious Slug
    Rapidly heal outside of danger.

    Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
    will never activate because the player is constantly taking damage.
  • Rose Buckler.png Rose BucklerBgUncommon.pngRose Buckler.pngRose Buckler
    Reduce incoming damage while sprinting.

    Increase armor by 30 (+30 per stack) while sprinting.
    can reduce incoming burn damage, but the effect is considerably smaller than a single Repulsion Armor Plate. The armor granted is still useful for approaching enemies.
  • Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    should be avoided as the damage from this item is based on max health, not base damage. Halving your health will halve the damage that the Helfire Tincture deals.
  • The SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Ignition Tank is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank.png Ignition TankBgUncommon.pngIgnition Tank.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Ignition Tank
    Your ignite effects deal quadruple damage.

    Ignite effects deal +300% (+300% per stack) more damage over time.
    will multiply the damage on enemies and allies. Without plenty of healing, even one stack can make the self-burn damage get out of hand by dealing 10% of the user's maximum health per second as self damage.

Lore

========================================
====   MyBabel Machine Translator   ====
====     [Version 12.45.1.009 ]   ======
========================================
Training… <100000000 cycles>
Training… <1453461 cycles>
Complete!
Display result? Y/N
Y
================================
[Grix] ignites. We measure the time. 
.....
.....
.....
...
..
.

Too ordered. Composition is settling - I scrape the mixture from the bottom. 
[Ouju] ignites. We measure the time.
....
...
...
..
.

Too smooth. Ratio can be greater. I flatten the mixture. Black ichor of [Ouju] begins to pool around my feet. 
[Rhisko] ignites. I measure the time.
...
.

I increase the ratio of Tetrafoil. I saturate the mixture. Ichor floods the chamber. Ash flutters in the air before settling on the floor.
...
I ignite. <He> measures my time.
...
...
...
..
..
..
.

<Perfect.>

================================

Version History

Anniversary Update
  • Bug Fixes
    • Fixed Helfire Tincture’s burning effect being offset
Early Access Content Update 5
  • Gameplay Changes
    • Helfire Radius: 10m ⇒ 15m
    • Helfire Duration: 8s ⇒ 12s
    • Improve VFX and SFX
Early Access Patch (Build ID No.3731106)
  • Gameplay Changes
    • Increase radius from 6m to 9m.
  • Bug Fixes
    • Improve collision detection of Helfire aura

References