Light Flux Pauldron

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BgLunar.pngLight Flux Pauldron.png
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Light Flux Pauldron is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Light Flux Pauldron
Light Flux Pauldron.png
Halve your cooldowns.. BUT halve your attack speed.
Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack).
Rarity Lunar
Category Utility
Stats
Stat Value Stack Add
Skill Cooldowns 50% Exponential -50%
Attack Speed 100% Reciprocal +1

The Light Flux Pauldron is an lunar item in Risk of Rain 2, added in the Survivors of the Void expansion.

After all other cooldown reduction and attack speed modifiers are applied to the holder, this item reduces both their final attack speed and final cooldowns. Cooldowns are reduced by 50% (-50% per stack), while attack speed is multiplied by 1/(stacks + 1).

Notes

  • Correction: The in-game description of halving attack speed per stack is incorrect. Only the first stack reduces attack speed by half; subsequent stacks have a lower penalty.
  • Because the Light Flux Pauldron's modification applies after all other changes, it makes attack speed bonuses less effective, and offers less of a cooldown reduction in the presence of other items that provide cooldown reductions.
  • After applying the attack speed penalty, the game checks whether the value is less than 0.1 and sets it to that. Therefore, 9+ stacks will have the same effect on attack speed, assuming a starting value of 1.0.

Tips

  • Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
    Class: Melee / Ranged
    HP: 160 (+48 per level)
    Damage: 15 (+3 per level)
    Armor: 20
    Umbra: Test Subject
    can make good use of this item, as its utility skills (Caustic Leap.png Caustic LeapCaustic Leap.pngCaustic Leap (Utility)Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.
    Survivor: Acrid
    /Frenzied Leap.png Frenzied LeapFrenzied Leap.pngFrenzied Leap (Utility)Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.
    Survivor: Acrid
    ) and Epidemic.png EpidemicEpidemic.pngEpidemic (Special)Poisonous. Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets.
    Survivor: Acrid
    are not affected by attack speed. With a couple Light Flux Pauldrons, these skills can be rapidly used to great effect.
    • However, Vicious Wounds.png Vicious WoundsVicious Wounds.pngVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
      Survivor: Acrid
      , Neurotoxin.png NeurotoxinNeurotoxin.pngNeurotoxin (Secondary)Poisonous. Spit toxic bile for 240% damage.
      Survivor: Acrid
      , and Ravenous Bite.png Ravenous BiteRavenous Bite.pngRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
      Survivor: Acrid
      fire much more slowly, making them much less reliable.
  • Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Herald of the House Beyond
    is an excellent candidate for a Light Flux Pauldron because she is mostly cooldown-based. Her primary skills (Flame Bolt.png Flame BoltFlame Bolt.pngFlame Bolt (Primary)Ignite. Fire a bolt for 280% damage. Hold up to 4.
    Survivor: Artificer
    /Plasma Bolt.png Plasma BoltPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
    Survivor: Artificer
    ) see great benefit from this item: just one stack will nearly allow for continuous firing of either primary skill. Both Snapfreeze.png SnapfreezeSnapfreeze.pngSnapfreeze (Utility)Freezing. Create a barrier that hurts enemies for 100% damage.
    Survivor: Artificer
    and Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
    Survivor: Artificer
    also benefit profoundly from cooldown reduction.
    • Flamethrower.png FlamethrowerFlamethrower.pngFlamethrower (Special)Ignite. Burn all enemies in front of you for 2000% damage.
      Survivor: Artificer
      is severely weakened because attack speed determines its number of damage ticks per second, making it the lesser choice over Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
      when carrying any stacks of Light Flux Pauldron.
    • Both secondary skills (Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      /Cast Nano-Spear.png Cast Nano-SpearCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
      ) charge much more slowly. The Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      is hurt worst, since Cast Nano-Spear.png Cast Nano-SpearCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
      still provides the utility of freezing foes and executing low-health foes without needing to be fully charged.
      • Arguably, despite lowering their charge rate, a Light Flux Pauldron makes these abilities easier to use because they can be held for much longer without fully charging and automatically firing. To see any regular benefit from either secondary ability, it is recommended to take no more than one Light Flux Pauldron, as the charge rate and firing animation can become intolerably slow.
  • Bandit.png BanditBandit.pngBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Desperate Outlaw
    sees mixed results with this item. His primary skills (Burst.png BurstBurst.pngBurst (Primary)Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.
    Survivor: Bandit
    /Blast.png BlastBlast.pngBlast (Primary)Fire a rifle blast for 330% damage. Can hold up to 4 bullets.
    Survivor: Bandit
    ) fire as quickly as the player can click, but are still negatively affected since they will take longer to reload with lower attack speed. Although Smoke Bomb.png Smoke BombSmoke Bomb.pngSmoke Bomb (Utility)Stunning. Deal 200% damage, become invisible, then deal 200% damage again.
    Survivor: Bandit
    can be used to give a nearly permanent uptime of stealth with just one stack of this item, it does not deal much damage. His secondary skills (Serrated Dagger.png Serrated DaggerSerrated Dagger.pngSerrated Dagger (Secondary)Lunge and slash for 360% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
    /Serrated Shiv.png Serrated ShivSerrated Shiv.pngSerrated Shiv (Secondary)Throw a hidden blade for 240% damage. Critical Strikes also cause Hemorrhage.
    Survivor: Bandit
    ) and specials (Lights Out.png Lights OutLights Out.pngLights Out (Special)Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.
    Survivor: Bandit
    /Desperado.png DesperadoDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
    Survivor: Bandit
    ) can be used more often, but the reduction in attack speed hampers their usefulness by making the firing animations of all of these abilities much slower.
    • The cooldown of his special skill (Lights Out.png Lights OutLights Out.pngLights Out (Special)Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.
      Survivor: Bandit
      /Desperado.png DesperadoDesperado.pngDesperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
      Survivor: Bandit
      ) is paused while he is firing it, meaning that the benefit of reducing their cooldown is offset by the drawback of delaying the start of their cooldown.(This needs testing)
    • Lights Out.png Lights OutLights Out.pngLights Out (Special)Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.
      Survivor: Bandit
      already fully resets itself and all of his abilities (and fully reloads his primary skill) when it executes a target, making Light Flux Pauldron especially ineffective with this skill.
  • Similarly to Bandit, Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Judge, Jury, Executioner
    ' kit changes drastically with this item. While it does hamper both Strafe.png StrafeStrafe.pngStrafe (Primary)Agile. Quickly fire a seeking arrow for 150% damage.
    Survivor: Huntress
    and Flurry.png FlurryFlurry.pngFlurry (Primary)Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.
    Survivor: Huntress
    's rate of fire significantly and slows down Laser Glaive.png Laser GlaiveLaser Glaive.pngLaser Glaive (Secondary)Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.
    Survivor: Huntress
    's startup animation, it does allow the player to spam their secondary, utility and special (particularly Ballista.png BallistaBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
    Survivor: Huntress
    ) abilities much more often. Taking this item essentially sacrifices the effectiveness of proc coefficient-dependant items and sustained damage for extra mobility and a more bursty damage output.
  • This item is excellent for Captain.png Captain'sCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Tired Veteran
    OGM-72 'DIABLO' Strike.png OGM-72 'DIABLO' StrikeOGM-72 'DIABLO' Strike.pngOGM-72 'DIABLO' Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
    Survivor: Captain
    , as just a single Pauldron will reduce the cooldown from 40s to 20s. The cast time of his Orbital Supply Beacon.png Orbital Supply BeaconOrbital Supply Beacon.pngOrbital Supply Beacon (Special)Request a permanent Supply Beacon. Can only be requested twice per stage.
    Survivor: Captain
    will increase slightly, but is not that detrimental due to its limited use.
    • Keep in mind that Captain's Vulcan Shotgun.png Vulcan ShotgunVulcan Shotgun.pngVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
      Survivor: Captain
      will charge slower and have longer ending lag, however.
  • This item is difficult to use effectively on Survivors that scale heavily with attack speed.
    • Assuming Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Cornered Gunslinger
      has no attack speed increases and a single Light Flux Pauldron, his Suppressive Fire.png Suppressive FireSuppressive Fire.pngSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
      Survivor: Commando
      bullet count is reduced to a measly 3 bullets.
    • Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      's Bouncing Grenades.png Bouncing GrenadesBouncing Grenades.pngBouncing Grenades (Primary)Charge up to 8 grenades that deal 100% damage each.
      Survivor: Engineer
      , Pressure Mines.png Pressure MinesPressure Mines.pngPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
      Survivor: Engineer
      , Spider Mines.png Spider MinesSpider Mines.pngSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
      Survivor: Engineer
      , and Thermal Harpoons.png Thermal HarpoonsThermal Harpoons.pngThermal Harpoons (Utility)Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.
      Survivor: Engineer
      are all affected by attack speed.
      • Just one Light Flux Pauldron allows for permanent uptime of Bubble Shield.png Bubble ShieldBubble Shield.pngBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
        Survivor: Engineer
        .
      • Although his special skills (TR12 Gauss Auto-Turret.png TR12 Gauss Auto-TurretTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
        Survivor: Engineer
        /TR58 Carbonizer Turret.png TR58 Carbonizer TurretTR58 Carbonizer Turret.pngTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
        Survivor: Engineer
        ) can be placed or replaced much more frequently with the reduced cooldown, they will inherit this item and suffer from the poor attack speed. This makes them better candidates for strategies that rely on their disposability, such as using the Fuel Array.png Fuel ArrayBgEquipment.pngFuel Array.pngFuel Array
        Looks like it could power something. EXTREMELY unstable...
        .
    • Heretic.png Heretic'sHeretic.pngHereticThe Heretic is a powerful character who can only be accessed through extraordinary means.
      Class: Ranged
      HP: 440 (+132 per level)
      Damage: 18 (+3.6 per level)
      Armor: 0
      Umbra: Unorthodoxy Risen
      Hungering Gaze.png Hungering GazeHungering Gaze.pngHungering Gaze (Primary)Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      Survivor: Heretic
      gets a longer cooldown and more bullets by stacking Visions of Heresy.png Visions of HeresyBgLunar.pngVisions of Heresy.pngVisions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      . While it may seem useful to reduce the cooldown again using the Light Flux Pauldron, the decreased attack speed makes it more practical to just use one stack of Visions of Heresy instead.
    • Mercenary.png Mercenary'sMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      signature Status MercExpose.png ExposeStatus MercExpose.pngExpose (Debuff)
      Hitting exposed enemies reduces skill cooldowns and increases damage.Hitting exposed enemies reduces all skill cooldowns by 1 second and deals an additional 350% damage.
      debuff leaves little use for this item, as hitting exposed enemies reduces skill cooldowns by 1 second. Even without this item, a skilled Mercenary player can constantly cycle through skills.
      • Using Slicing Winds.png Slicing WindsSlicing Winds.pngSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
        Survivor: Mercenary
        isn't affected by the negative attack speed, unlike Eviscerate.png EviscerateEviscerate.pngEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
        Survivor: Mercenary
        ; making Slicing Winds more preferable if you are getting Pauldrons.
      • Interestingly, by using more Light Flux Pauldrons, Mercenary will stay in his Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
        Survivor: Mercenary
        andFocused Assault.png Focused AssaultFocused Assault.pngFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
        Survivor: Mercenary
        state for a much longer amount of time than normal.
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Railgunner.png Railgunner'sRailgunner.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Forgotten Nomad
      XQR Smart Round System.png XQR Smart Round SystemXQR Smart Round System.pngXQR Smart Round System (Primary)Fire aggressive tracking rounds for 100% damage.
      Survivor: Railgunner
      , M99.png M99M99.pngM99 (Primary)Launch a heavy projectile for 1000% damage.
      Survivor: Railgunner
      , and HH44.png HH44HH44.pngHH44 (Primary)Launch a light projectile for 400% damage.
      Survivor: Railgunner
      all fire much slower. Supercharge.png SuperchargeSupercharge.pngSupercharge (Special)Fire a piercing round for 4000% damage and 150% Weak Point damage. Afterwards, all your weapons are disabled for 5 seconds.
      Survivor: Railgunner
      not only takes longer to charge, but also disables her weapons for longer.
      • Active Reload.png Active ReloadActive Reload.pngActive Reload (Primary)Perfectly time your reload to recover faster and to boost the damage of your next shot by +100%.
        Survivor: Railgunner
        scales with attack speed, changing the size of the perfect reload zone.
  • Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    isn't a bad pick with this item, as her Grapple Fist.png Grapple FistGrapple Fist.pngGrapple Fist (Secondary)Fire your gauntlet forward, pulling you to the target.
    Survivor: Loader
    and Spiked Fist.png Spiked FistSpiked Fist.pngSpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
    Survivor: Loader
    do not scale with attack speed, enabling incredible mobility. However, her barrier gain is significantly impacted, as Charged Gauntlet.png Charged GauntletCharged Gauntlet.pngCharged Gauntlet (Utility)Heavy. Charge up a piercing punch for 600%-2700% damage.
    Survivor: Loader
    and Thunder Gauntlet.png Thunder GauntletThunder Gauntlet.pngThunder Gauntlet (Utility)Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.
    Survivor: Loader
    take longer to charge and Knuckleboom.png KnuckleboomKnuckleboom.pngKnuckleboom (Primary)Swing at nearby enemies for 320% damage.
    Survivor: Loader
    attacks slower.
  • MUL-T.png MUL-T'sMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    Blast Canister.png Blast CanisterBlast Canister.pngBlast Canister (Secondary)Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.
    Survivor: MUL-T
    scales with attack speed, but can be immediately fired by sprint cancelling. Transport Mode.png Transport ModeTransport Mode.pngTransport Mode (Utility)Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.
    Survivor: MUL-T
    does not scale with attack speed, so the Light Flux Pauldron allows using both in quick succession for a very high damage rate.[1]
  • REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Symbiotes
    with just one Light Flux Pauldron can achieve greater damage per second early on with DIRECTIVE Drill.png DIRECTIVE: DrillDIRECTIVE Drill.pngDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
    Survivor: REX
    . Tangling Growth.png Tangling GrowthTangling Growth.pngTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
    Survivor: REX
    can be maintained 100% of the time with ease thanks to the Pauldron's cooldown reduction, enabling excellent crowd control and healing.
    • However, the firing speed of DIRECTIVE Inject.png DIRECTIVE: InjectDIRECTIVE Inject.pngDIRECTIVE: Inject (Primary)Fire 3 syringes for 3x80% damage. The last syringe Weaken and heals for 60% of damage dealt.
      Survivor: REX
      is reduced, which hampers its damage and self-healing over time.
    • With enough Light Flux Pauldrons, the cast time for their utility skills (DIRECTIVE Disperse.png DIRECTIVE: DisperseDIRECTIVE Disperse.pngDIRECTIVE: Disperse (Utility)Fire a Sonic Boom that Weaken all enemies hit.
      Survivor: REX
      /Bramble Volley.png Bramble VolleyBramble Volley.pngBramble Volley (Utility)20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit.
      Survivor: REX
      ) becomes high enough that REX can walk around during the delay between activating and actually firing the skill.
  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Fiend.png Void FiendVoid Fiend.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Corrupted Amnesiac
    is terrible with the Light Flux Pauldron, as all its damaging skills are affected by lower attack speed. Suppress.png SuppressSuppress.pngSuppress (Special)Crush 25% Corruption to heal yourself for 25% maximum health.
    Survivor: Void Fiend
    and Corrupted Suppress.png Corrupted SuppressCorrupted Suppress.pngCorrupted Suppress (Special)Crush 25% maximum health to gain 25% Corruption.
    Survivor: Void Fiend
    also take longer to cast, and have no cooldowns to begin with.

Math

Skills' new cooldowns are determined by the formula cooldown ⋅ 0.5 ^ amount. Note that the minimum cooldown for most skills is 0.5 seconds.

The holder's final attack speed, however, is determined differently, with the formula attackSpeed ⋅ 1/(amount + 1).

Amount Skill Cooldown Attack Speed
1 50% 50%
2 25% 33.33%
3 12.5% 25%
4 6.25% 20%

Lore

"The wind guides us all. Listen to the song of the wind, and dance according to its instruction. You will find yourself dodging every blow, countering every strike. You will find that the wind will lift you up, making you as free as a fallen autumn leaf. But heed, and do not lose yourself to the wind. Running is a viable option, though eventually you will find yourself with nowhere left to run to."

-Will of Combat, Second Excerpt

Trivia

  • The item's lore entry seems to refer to its function. Its reduction of firing rate will make fights generally take longer, but since the majority of survivors have at least one movement-related skill with a cooldown, the cooldown reduction will often make it easier to dodge attacks, and perhaps more notably, flee from unfavorable fights that may result from the player's reduced offensive capabilities. The last line of the lore seems to caution against relying on this hit-and-run style too much, as the limited size of each stage naturally means that the whole map could eventually fill up with all the enemies a player keeps running from.

Version History

Survivors of the Void
  • (Undocumented) Added New Item: Light Flux Pauldron