Gup

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SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gup
Gup - Logbook Model.jpg
Health 1000 (+300 per level)
Health Regen 0.6 (+0.12 per level)
Damage 12 (+2.4 per level)
Speed 12 m/s
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Geep
Geep.png
Health 500 (+150 per level)
Health Regen 0.6 (+0.12 per level)
Damage 6 (+1.2 per level)
Speed 8
SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gip
Gip.png
Health 250 (+75 per level)
Health Regen 0.6 (+0.12 per level)
Damage 3 (+0.6 per level)
Speed 5


The Gup is a returning slime monster, added in the Survivors of the Void expansion.

Environments

  • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
    Tectonic Relics
    You dream of fire.

    A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
  • Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prime Meridian.png Prime MeridianPrime Meridian.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Prime Meridian (Final - Path of the Colossus)
    Relic of the False Son
    You dream of rebirth.

    The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False Son (Boss).png False SonFalse Son (Boss).pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    False Son (Boss)
    Eye of the StormHP: 1500 (+450 per level)
    Damage: 17 (+3.4 per level)
    Class: Melee / Ranged
    Speed: 11 m/s
    Armor: 29
    waits at the highest point of this area.
  • Sky Meadow.png Sky MeadowSky Meadow.pngSky Meadow (Stage 5)
    Sprite Fields
    You dream of serenity.

    A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky.
  • Sundered Grove.png Sundered GroveSundered Grove.pngSundered Grove (Stage 4)
    Dormant Locus
    You dream of violent growth.

    Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
    (replaces Elder Lemurian)
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous Falls.png Viscous FallsViscous Falls.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous Falls (1 - Loop Only)
    Seeker's Setback
    You dream of falls, erupting from the flora.

    A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once.
    (Replaces Parent)
  • Wetland Aspect.png Wetland AspectWetland Aspect.pngWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
  • Gup Family Event only:
    • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Helminth Hatchery.png Helminth HatcheryHelminth Hatchery.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
      This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Helminth Hatchery (Stage 5)
      A Brother's Respite
      You dream of wurms.

      A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

  • Verdant Falls.png Verdant FallsVerdant Falls Logbook Thumbnail.pngVerdant Falls (Stage 1)
    Ground Zero
    You dream of sweet fruits, and bitter promises.

    A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris.
  • SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous Falls.png Viscous FallsViscous Falls.pngSotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
    This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Viscous Falls (1 - Loop Only)
    Seeker's Setback
    You dream of falls, erupting from the flora.

    A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

  • Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
    Hidden Realm: Bulwark's Ambry
    The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
    (Replaces Child)
  • Verdant Falls.png Verdant FallsVerdant Falls Logbook Thumbnail.pngVerdant Falls (Stage 1)
    Ground Zero
    You dream of sweet fruits, and bitter promises.

    A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior

Any single instance of damage that deals more than 50% of the Gup/Geep/Gip's total health will stun it and interrupt its attacks or movement.

Primary: Spikes

At close range, the Gup/Geep/Gip attacks by projecting many spikes all over its body, inflicting 300% damage with a proc coefficient of 1.0 in a huge area. The attack animation lasts for 2 seconds, which scales with attack speed.

This skill has a cooldown of 3s.

Death: Mitosis

When a Gup dies, it splits into 2 smaller versions of itself, named SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Geep.png GeepGeep.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Geep
HP: 500 (+150 per level)
Damage: 6 (+2 per level)
Class: Melee
Speed: 8 m/s
Armor: 0
, which behave otherwise identically to a Gup with half its stats. When a Geep is killed, it splits once again into 2 smaller versions named SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Gip is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gip.png GipGip.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Gip
HP: 250 (+75 per level)
Damage: 3 (+0.6 per level)
Class: Melee
Speed: 5 m/s
Armor: 0
, also with half its stats. The descendants also inherit the equipment of the parent, meaning they will be of the same elite type.

Behaviors

  1. Use primary and chase off nodegraph: the Gup/Geep/Gip must be within 30/15/7.5m from its target. The primary is not neceessary to be off cooldown.
  2. Chase: no requirements.

Notes

  • If a Gup is able to obtain a Dio's Best Friend.png Dio's Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
    Cheat death. Consumed on use.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    or its void counterpart SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva.png Pluripotent LarvaBgVoid.pngPluripotent Larva.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Pluripotent Larva
    Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends.
    , it will not be revived after dying. The Geeps will inherit the item but will also not be revived. Only the Gips that remain after the splitting will be able to make use of the item, and will be revived when killed as expected.
  • If a Gup or a Geep is instantly killed by a Void Reaver.png Void ReaverVoid Reaver.pngVoid Reaver
    HP: 1900 (+570 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 6 m/s
    Armor: 0
    , SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer.png Void JailerVoid Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Jailer
    HP: 2200 (+660 per level)
    Damage: 14 (+2.8 per level)
    Class: Ranged / Self-Destruct
    Speed: 7 m/s
    Armor: 0
    , or SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator.png Void DevastatorVoid Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Devastator
    Destroyer of WorldsHP: 2800 (+840 per level)
    Damage: 12 (+2.4 per level)
    Class: Ranged / Self-Destruct
    Speed: 8 m/s
    Armor: 20
    , it will still split and spawn Geeps/Gips respectively.
    • However, falling off the map will not cause the split to occur.
  • A Geep has half the stats of a Gup, and a Gip has half the stats of a Geep. This also means that a Gip has 1/4th (or 25%) of the stats of a Gup.
    • Their base health regeneration stays the same, however.
    • Similarly, a Geep awards half the gold of a Gup, and a Gip half of that of a Geep. Both of these values are rounded down. Therefore, killing a Gup and all its descendants awards overall 3 times the gold that killing just a Gup does. However, this does not apply to experience, since the Geeps and Gips award none.
  • The hitbox for the Gup's attack is actually a huge cube spanning further than the spikes suggest. This means the Gup can hit much further away at 45-degree angles from itself, even though the monster's shape is round.
  • Gup's short spawn animation alongside high range and undodgable melee makes them liable to effectively telefragging players, especially late game leading to unavoidable losses. This is especially problematic for survivors that lack a quick dodge to get away.
  • The game director does not take Geeps and Gips into account when spawning Gups, meaning a large wave of them can turn into several times over the normal spawn limits, often leading to huge frame drops or even game crashes. This occurs rather frequently within Simulacrum.
  • Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    cannot consistently punch through a Gup with her Charged Gauntlet.png Charged GauntletCharged Gauntlet.pngCharged Gauntlet (Utility)Heavy. Charge up a piercing punch for 600%-2700% damage.
    Survivor: Loader
    leaving her immediately vulnerable to a counterattack. As a result she has very few ways to damage a Gup without being hit.
  • For a period of time Gups could softlock Simulacrum as the game wouldn't properly register the spawned Geeps/Gips as dead, leading to a game over. This was patched and a failsafe was added. This mostly occured if a Gup fell off the stage.

Tips

  • Gups move quite slowly and are easy to spot, so keeping distance from a faraway Gup is relatively easy. However, if a Gup spawns close by, getting away unscathed may be difficult due to how large its attack hitbox is.
  • While Geeps and Gips have a reduced money pool, killing a full Gup still rewards a huge amount of money compared to any other monster. A single Gup can buy multiple chests in a stage. This is particularly helpful on Abyssal Depths and Sundered Grove to afford the legendary chests.
    • This also means they are a great source of drops for Artifact of Sacrifice or the Bulwark's Ambry, or for combining with Ghor's Tome.png Ghor's TomeBgUncommon.pngGhor's Tome.pngGhor's Tome
      Chance on kill to drop a treasure.

      4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
      for even more money.
  • On-kill items are extremely effective against Gups, as when the Gup is killed it creates 2 weaker enemies, which each create 2 even weaker enemies when killed. It is possible to repeatedly trigger items like Gasoline.png GasolineBgCommon.pngGasoline.pngGasoline
    Killing an enemy ignites other nearby enemies.

    Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.
    to deal heavy damage to the Geeps and Gips, as well as any enemies in the vicinity.

Lore

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

---------------------

While out on a routine surveillance mission, Tharson began reporting an aroma wafting around the area, smelling similarly to earth strawberries. Following the scent brought us to a large gelatinous mass, which seemed to sense our approach and lurched forward towards us. I have assigned their common name as "Gup."

* Seems to be a largely single-celled organism, similar to the Earth Caulerpa taxifolia. When endangered, it can quickly perform mitosis to split into multiple smaller, cognizant beings.

* I had Tharson tackle the creature to test its viscosity. Tharson, upon impact, was stuck to the beast and was briefly submerged in the Gup's slime. Tharson was left mostly unscathed from this encounter, though is reporting signs of dizzyness.

* The Gup's slime is intensely aromatic, smelling much like strawberry and other fruits. Could this be a hunting tactic, luring prey in, only for them to be stuck in the Gup's slimy trap?

* I had Tharson taste-test the Gup's slime, for science. Tharson reported an intensely bitter flavor, despite the pleasant aroma. Tharson is vomiting after this encounter, but is largely OK.

Version History

Survivors of the Void
  • (Undocumented) Added New Monster: Gup

Trivia

  • Gup first appeared in Risk of Rain, in which it could not be an Elite. This is not the case in Risk of Rain 2.
  • Geeps and Gips lack logbook entries.
  • Despite being a late addition to the game, Gup quickly became a mascot of Risk of Rain 2, being used in various memes, promotional images and merchandise.