Blind Vermin

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SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Blind Vermin
Blind Vermin - Logbook Model.jpg
Health 90 (+27 per level)
Damage 15 (+3 per level)
Speed 13 m/s


The Blind Vermin is a monster added in the Survivors of the Void expansion.

Environments

  • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary.png Aphelian SanctuaryAphelian Sanctuary.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Aphelian Sanctuary (Stage 2)
    Cleansing Center
    You dream of clarity.

  • Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
    (replaces Lemurian)
  • After Looping:
    • SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Siphoned Forest.png Siphoned ForestSiphoned Forest.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Siphoned Forest (Stage 1)
      Ground Zero
      You dream of fire and ice.

      The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels.
  • Other Environments with the DissonanceArtifact of Dissonance enabled

Skills & Behavior

Any single instance of damage that deals more than 20% of the Blind Vermin's total health will stun it and interrupt its attacks or movement.

Primary: Blind Chomp

The Blind Vermin lashes out with a quick, short-range bite that inflicts 150% damage to all targets within range with a proc coefficient of 1.0. It lunges forward slightly when chomping.

This skill has no cooldown, but the attack lasts for 1 second and scales with attack speed.

Behaviors

  1. Strafe: the Blind Vermin must be with 3m from its target. This behavior lasts for 0.2 seconds and cannot be chosen twice in a row. This is very likely a precursor to using the primary skill.
  2. Use primary and chase off nodegraph: the Blind Vermin must be within 4m from its target. Despite its description, the skill is not necessary to be off cooldown, but it will be used if and when it is ready. This behavior is active for 0.2 seconds and cannot be chosen twice in a row. The Vermin will also attemp to get close to its target ignoring the node graph. This means at very close ranges the Blind Vermin will switch between strafing and chasing its target every 0.2 seconds while using the primary skill whenever available.
  3. Chase off nodegraph: the Blind Vermin must be within 7m from its target and have line of sight.
  4. Chase (near): the Blind Vermin must be within 12m from its target. Despite its description, it will also attempt to use the primary attack if ready. A bite from from such a range is very likely to miss and is probably meant more to establish the idea that the monster does not rely on sight.
  5. Chase (medium): the Blind Vermin must be within 20m from its target. This behavior is active for 0.2 seconds.
  6. Chase: no requirements as long as the Blind Vermin has a target.
  7. Go to ally: the Blind Vermin must have not spotted an enemy and be within 15m from an ally. This behavior is active for 0.2 seconds and cannot be chosen twice in a row. If it still has not acquired a target at the end of it, it will switch to its Wander state. However, while wandering it is very likely it will spot the same ally, switch to the Combat state, and select this behavior again.

Notes

  • Blind Vermins' fur changes color based on the stage; on Siphoned Forest and Rallypoint Delta, their fur is completely white.

Tips

  • Due to their high movement compared to many other enemies, Status AffixRed.png BlazingStatus AffixRed.pngBlazing (Affix Buff)
    Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit.
    Elites may be more inconvenient to fight than usual. Since Blind Vermin cannot turn quickly but move forwards rapidly, the player may find themselves encircled in fire even if they successfully dodge the Vermin's attacks.

Lore

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
 $ Combing for relevant data... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

---------------------

 Tharson and I had been tracking a group of small, rodent-like fauna for some time. They are hostile on sight, but we hope to follow them back to their dens and observe their behavior when not hunting. I have assigned their common name as "Radkari Blind Vermin".

* As their name suggests, the Vermin are blind, relying primarily on their acute senses of smell and hearing to navigate their environment.

* They leave behind trails of body waste as they scurry to and fro, and other Vermin follow these trails, much like Earth ants' pheromones. Could these creatures be descended from insects?

* The Vermin are weak individually, and thus live in communal dens, typically buried in hillsides or foxholes.

* Their terrible odor cannot be understated. Even through our suits' filters, we could still smell a foul odor, reminiscent of rotting flesh and excrement. I will not have Tharson disable his filters, despite my curiosity.

Version History

Survivors of the Void
  • (Undocumented) Added New Monster: Blind Vermin