Glowing Meteorite

From Risk of Rain 2 Wiki
Jump to navigation Jump to search
BgLunar.pngGlowing Meteorite.png
Glowing Meteorite
Glowing Meteorite.png
Rain meteors from the sky, hurting both enemies and allies.
Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
Rarity Lunar Equipment
Cooldown 140s
Amount needed for permanent effect
9 Gesture of the Drowned.png Gesture of the DrownedBgLunar.pngGesture of the Drowned.pngGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.

Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
12 Fuel Cell.png Fuel CellBgUncommon.pngFuel Cell.pngFuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.

Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
Unlock Moon Worshipper

The Glowing Meteorite is a returning equipment in Risk of Rain 2.

When activated, the world darkens for 20 seconds and "meteors" rain down, hurting all characters indiscriminately. Glowing blue rings indicate where the meteors will strike, giving players a chance to navigate through them safely (although the random nature of the strikes means that damage is sometimes unavoidable).

Each meteorite deals 600% damage to both players and monsters with a proc coefficient of 1.0, suffering from linear damage falloff.

Notes

  • No actual projectiles are created by the Glowing Meteorite; instead, the game simply places explosions on the ground near characters. This means that explosions will still spawn inside caves or under ceilings, and Defensive Microbots.png Defensive MicrobotsBgLegendary.pngDefensive Microbots.pngDefensive Microbots
    Shoot down nearby projectiles. Recharge rate scales with attack speed.

    Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.
    cannot protect the player from meteors.
    • When activating the Teleporter, since monster spawns are concentrated inside the Teleporter's radius, nearly all the meteors will fall inside or near the Teleporter.
  • Multiple uses of the Glowing Meteorite (with Fuel Cell.png Fuel CellsBgUncommon.pngFuel Cell.pngFuel Cell
    Hold an additional equipment charge. Reduce equipment cooldown.

    Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
    or sufficient cooldown reduction) stack, causing more meteors to fall.

Tips

  • Artificer.png Artificer'sArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Herald of the House Beyond
    ENV Suit.png ENV SuitENV Suit.pngENV Suit (Passive)Holding the Jump key causes the Artificer to hover in the air.
    Survivor: Artificer
    makes her jumps much more floaty than other characters', making dodging meteor strikes easier; a full-height jump followed by a hover can easily avoid most meteor strikes that don't land directly on top of her.
    • For extra security, Artificer can use Ion Surge.png Ion SurgeIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
      to fly high above the ground, allowing her to rain down destruction with impunity.
  • The Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngStrides of Heresy
    Replace your Utility Skill with 'Shadowfade'.

    Replace your Utility Skill with Shadowfade.

    Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    can help the player dodge meteor strikes and recover any HP they may have lost. This becomes especially effective when stacking the Strides, enabling the player to spend large amounts of time invulnerable while the meteors fall.
  • The Soulbound Catalyst.png Soulbound CatalystBgLegendary.pngSoulbound Catalyst.pngSoulbound Catalyst
    Kills reduce equipment cooldown.

    Kills reduce equipment cooldown by 4s (+2s per stack).
    is particularly effective at recharging the Glowing Meteorite's cooldown, as any kill scored by the meteors will instantly reduce its cooldown. Given the high damage of the meteors and the fact that they attack all across the map, just a single use of the Glowing Meteorite will be almost sure to score several kills.
  • If the player is confident in their ability to navigate the meteors, giving the Glowing Meteorite to an Equipment Drone.png Equipment Drone can devastate enemies easily. Due to the Equipment Drone's large cooldown reduction, it will automatically use the Meteorite approximately every 28 seconds. This strategy becomes progressively more dangerous as the run goes on, however, since Equipment Drones use the ambient run level and not the player's level.
    • For reference, an Equipment Drone has the same base damage stat as a Brass Contraption.png Brass ContraptionBrass Contraption.pngBrass Contraption
      HP: 300 (+90 per level)
      Damage: 10 (+2 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 0
      , and each meteor strike inflicts more damage than a single Brass Contraption spike ball (600% versus 500%). In long runs, dying to the Equipment Drone becomes a very real possibility as its stats increase.

Lore

What a... peculiar piece of the stars that serendipity has brought us. I'm sure you can make more. The ratios are simple. It should be quite fun.

Version History

Early Access Content Update 5
  • Major Content
    • Added New Item Lore Entry: Glowing Meteorite

Trivia

  • The Glowing Meteorite is (currently) the only returning equipment from Risk of Rain 1 that was changed from a regular equipment to a lunar equipment.
  • Using this equipment in multiplayer can be detrimental to other players without movement options, especially on smaller environments.