Early Access Patch (Build ID #3703355)

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Early Access Patch (Build ID No.3703355)
Early Access Patch (Build ID No.3703355).jpg
Release Date April 3, 2019 (PC)
External Links Steam

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Early Access Patch (Build ID #3703355)**

This patch is to address critical bugs and issues we've seen in the first week, amongst some minor balance changes.

==== **Gameplay Changes** ====

  • **Prismatic Trials**
    • Add Friends-Only Leaderboard
    • Update Global Leaderboard to be around your current position in the Leaderboard
  • **MUL-T.png MUL-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    **
    • Reduce base movement speed from 9 to 7 to match all other Survivors
    • Reduce base damage from 12 to 11
    • Increase Transport Mode speed boost from 200% to 220% to compensate for his lost base movement speed.
    • We really really don't like to nerf characters in general - these are very light touches, and the movement speed being higher was an oversight. We also want to make sure that MUL-T's big success isn't coming from its ability to abuse Ocular HUD for infinite crits.
  • **Imp Overlord.png Imp OverlordImp Overlord.pngImp Overlord
    Lord of the Red PlaneHP: 2800 (+840 per level)
    Damage: 16 (+3.2 per level)
    Class: Melee / Ranged
    Speed: 13 m/s
    Armor: 20
    **
    • Remove passive regen
    • Increase base damage from 13 to 16
    • The boss fight was a big of a slog if you had lower DPS because of the boss' natural regen. Higher damage should make the boss fight more intense.
  • **Teleporter**
    • Add slight rim glow
    • Increase teleporter passive particle radius from 38 to 60. Increase particle count so density remains the same.
    • A lot of players are having issues finding the Teleporter. Players are starting to notice the passive particles indicating the teleporter is around - we will try increasing the radius to see if it helps. The rim glow will help distinguish it from identically colored surfaces. This is intended to be a fairly big change - if it turns out we jumped the gun and the community was simply learning, we can approach a middle ground.


==== **Bug Fixes** ====

  • Corrupted save files no longer prevent the game from initializing past the first splash screen. We will continue to figure out why exactly they are being corrupted in the first place.
  • Refactor Multiplayer connection setup to be more stable - hopefully less weird half-states on connecting to other players.
  • Selecting the "Quit to Menu" pause menu option from the Prismatic trials no longer temporarily shows the main menu.
  • Engineering Perfection challenge can no longer be completed by starting 30 levels without finishing them.
  • Environment logs now count towards the 10 logs challenge.
  • Equipment - Royal Capacitor.png Royal CapacitorBgEquipment.pngRoyal Capacitor.png20sRoyal Capacitor
    Call down a lightning strike on a targeted monster.

    Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
    now requires line of sight to use.
  • When playing with a controller, pressing the confirm button at the main menu will no longer choose the last option that was hovered onto.
  • Revert button text now properly becomes highlighted when functional.
  • The Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
    Class: Melee
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Hired Blade
    is now properly targeted by enemies after he uses a non-primary skill.
  • Multiplayer: Characters no longer come back to life after dying in a multiplayer game, leaving it and joining it back.
  • Monster Tooth.png Monster ToothBgCommon.pngMonster Tooth.pngMonster Tooth
    Drop a healing orb on kill.

    Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.
    : The Monster Tooth healing orbs heal amount now match the description.
  • Multiplayer: Acquired Items now properly show up in the Item bar or the Info Screen after leaving a multiplayer game and joining it back.
  • Names can no longer extend beyond the profile text box in the main menu
  • Large profile names can no longer overlap the Back button and run off of the screen
  • The Enter Quickplay button of the Multiplayer Menu no longer needs to be pressed twice to start searching a lobby when using a controller.
  • Holding the Primary Skill Button down while activating Ocular HUD.png Ocular HUDBgEquipment.pngOcular HUD.png60sOcular HUD
    Gain +100% Critical Strike Chance for 8 seconds.
    and shooting with MUL-T.png Mul-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    Auto-Nailgun.png Auto-NailgunAuto-Nailgun.pngAuto-Nailgun (Primary)Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.
    Survivor: MUL-T
    no longer deals infinite critical damage.
  • Back button in Prismatic Trials' character select no longer returns you to the main menu
  • Falloff models for delayed blast attacks (Stone Titan.png Titan FistStone Titan.pngStone Titan
    Crisis VanguardHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Ranged / Melee
    Speed: 5 m/s
    Armor: 20
    , Her Biting Embrace.png Ice Affix DeathBgEquipment.pngHer Biting Embrace.pngHer Biting Embrace
    Become an aspect of ice.
    , Will-o'-the-wisp.png WillowispBgUncommon.pngWill-o'-the-wisp.pngWill-o'-the-wisp
    Detonate enemies on kill.

    On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.
    ) are now properly assigned. This may cause them to do more damage than before.
  • Quickplay launch time is now properly Time Zone independent


==== **QOL** ====

  • Error messages now tell you when the host is shut down
  • Remove collision from Teleporter nub to prevent monsters getting stuck