Early Access 'Skills 2.0' Content Update

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Early Access 'Skills 2.0' Content Update
Skills 2.0 Update.jpg
Release Date September 17, 2019 (PC)

December 10, 2019 (PS and Xbox)

External Links Steam

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← Early Access Patch (Build ID No.3961583)
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PC Early Access Patch (Build ID No.4233443) →

This is the second major content update for Risk of Rain 2 on PC. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.

Skills 2.0 introduces a new way to play your favorite survivor! Our new “Loadout” system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.

This Content Update will be coming to consoles soon - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here!

Changes with the ‘🌧︎’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2

Major Content and Changes

  • Added Survivor: Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
    Class: Melee
    HP: 160 (+48 per level)
    Damage: 12 (+2.4 per level)
    Armor: 20
    Umbra: Bionic Powerhouse
    • The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
  • Added Stage: Siren's Call.png Siren’s CallSiren's Call.pngSiren's Call (Stage 4)
    Ship Graveyard
    You dream of wind.

  • Added System: Loadouts
    • “Loadouts” are a new system that allows you to mix-and-match your selected Survivor’s abilities before entering a run.
  • Added System: Alternate Skins
  • Added 15 skill variants
    • New Skill Variant: Phase Blast.png Commando SecondaryPhase Blast.pngPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
      Survivor: Commando
    • New Skill Variant: Frag Grenade.png Commando SpecialFrag Grenade.pngFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
      Survivor: Commando
    • New Skill Variant: Phase Blink.png Huntress UtilityPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
      Survivor: Huntress
    • New Skill Variant: Ballista.png Huntress SpecialBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
      Survivor: Huntress
    • New Skill Variant: Scrap Launcher.png Scrap Launcher.pngScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
      Survivor: MUL-T
      Power-Saw.png MUL-T PrimaryPower-Saw.pngPower-Saw (Primary)Saw nearby enemies for 1000% damage per second.
      Survivor: MUL-T
    • New Skill Variant: Spider Mines.png Engineer SecondarySpider Mines.pngSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
      Survivor: Engineer
    • New Skill Variant: TR58 Carbonizer Turret.png Engineer SpecialTR58 Carbonizer Turret.pngTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
      Survivor: Engineer
    • New Skill Variant: Plasma Bolt.png Artificer PrimaryPlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
    • New Skill Variant: Cast Nano-Spear.png Artificer SecondaryCast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
    • New Skill Variant: Ion Surge.png Artificer SpecialIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
    • New Skill Variant: Rising Thunder.png Mercenary SecondaryRising Thunder.pngRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
      Survivor: Mercenary
    • New Skill Variant: Slicing Winds.png Mercenary SpecialSlicing Winds.pngSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
      Survivor: Mercenary
    • New Skill Variant: DIRECTIVE Drill.png REX SecondaryDIRECTIVE Drill.pngDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
      Survivor: REX
    • New Skill Variant: Spiked Fist.png Loader SecondarySpiked Fist.pngSpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
      Survivor: Loader
  • Added Elite: Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
    Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
    • Celestine are new high-tier elites that only spawn late into the game, similarly to Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      elites.
    • New unique visuals and SFX that signifies a Status AffixHaunted.png CelestineStatus AffixHaunted.pngCelestine (Affix Buff)
      Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit.
      elite has entered the stage
  • Added 2 bosses to the game:
    • New Boss: Solus Control Unit.png Solus Control UnitSolus Control Unit.pngSolus Control Unit
      Corrupted AIHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged / Melee
      Speed: 7 m/s
      Armor: 20
    • New Boss: Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
      Friend of VulturesHP: 2500 (+750 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 7 m/s
      Armor: 30
  • Added 2 monsters to the game:
    • New Monsters: Alloy Vulture.png Alloy VultureAlloy Vulture.pngAlloy Vulture
      HP: 140 (+42 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 3 m/s
      Armor: 0
    • New Monsters: Solus Probe.png Solus ProbeSolus Probe.pngSolus Probe
      HP: 220 (+66 per level)
      Damage: 15 (+3 per level)
      Class: Ranged
      Speed: 10 m/s
      Armor: 10
  • Added 6 Items and Equipment to the game
    • New Item: Focus Crystal.png Focus CrystalBgCommon.pngFocus Crystal.pngFocus Crystal
      Deal bonus damage to nearby enemies.

      Increase damage to enemies within 13m by 20% (+20% per stack).
    • New Item: Lepton Daisy.png Lepton DaisyBgUncommon.pngLepton Daisy.pngLepton Daisy
      Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields.

      Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.
    • New Item: Shattering Justice.png Shattering JusticeBgLegendary.pngShattering Justice.pngShattering Justice
      Reduce the armor of enemies after repeatedly striking them.

      After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.
    • New Equipment: Blast Shower.png Blast ShowerBgEquipment.pngBlast Shower.png20sBlast Shower
      Cleanse all negative effects.

      Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
    • New Equipment: Volcanic Egg.png Volcanic EggBgEquipment.pngVolcanic Egg.png30sVolcanic Egg
      Transform into a speeding draconic fireball, dealing damage as you pass through enemies.

      Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.
    • New Lunar Item: Strides of Heresy.png Strides of HeresyBgLunar.pngStrides of Heresy.pngStrides of Heresy
      Replace your Utility Skill with 'Shadowfade'.

      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
  • Added Interactable: Lunar Seer
  • Added 3 Challenges to the game
    • New Challenge: Blast Shower.png Warm For LifeBgEquipment.pngBlast Shower.png20sBlast Shower
      Cleanse all negative effects.

      Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.
    • New Challenge: Visions of Heresy.png BgLunar.pngVisions of Heresy.pngVisions of Heresy
      Replace your Primary Skill with 'Hungering Gaze'.

      Replace your Primary Skill with Hungering Gaze.

      Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
      Strides of Heresy.png Blockade BreakerBgLunar.pngStrides of Heresy.pngStrides of Heresy
      Replace your Utility Skill with 'Shadowfade'.

      Replace your Utility Skill with Shadowfade.

      Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
    • New Challenge: Loader.png Guidance OfflineLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
      Class: Melee
      HP: 160 (+48 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Bionic Powerhouse
  • Added 22 unique Class Challenges to the game
    • New Class Challenge: Phase Blast.png Commando: Rolling ThunderPhase Blast.pngPhase Blast (Secondary)Fire two close-range blasts that deal 8x200% damage total.
      Survivor: Commando
    • New Class Challenge: Frag Grenade.png Commando: IncorruptibleFrag Grenade.pngFrag Grenade (Special)Throw a grenade that explodes for 700% damage. Can hold up to 2.
      Survivor: Commando
    • New Class Challenge: Hornet.png Commando: Mastery
    • New Class Challenge: Scrap Launcher.png MUL-T: Pest ControlScrap Launcher.pngScrap Launcher (Primary)Fire a rocket that explodes for 360% damage. Hold up to 4.
      Survivor: MUL-T
    • New Class Challenge: Power-Saw.png MUL-T: Gotcha!Power-Saw.pngPower-Saw (Primary)Saw nearby enemies for 1000% damage per second.
      Survivor: MUL-T
    • New Class Challenge: Janitor.png MUL-T: Mastery
    • New Class Challenge: Rising Thunder.png Mercenary: Demon of the SkiesRising Thunder.pngRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
      Survivor: Mercenary
    • New Class Challenge: Slicing Winds.png Mercenary: EtherealSlicing Winds.pngSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
      Survivor: Mercenary
    • New Class Challenge: Oni.png Mercenary: Mastery
    • New Class Challenge: Phase Blink.png Huntress: Piercing WindPhase Blink.pngPhase Blink (Utility)Agile. Disappear and teleport a short distance. Can store up to 3 charges.
      Survivor: Huntress
    • New Class Challenge: Ballista.png Huntress: One Shot, One KillBallista.pngBallista (Special)Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.
      Survivor: Huntress
    • New Class Challenge: Arctic.png Huntress: Mastery
    • New Class Challenge: TR58 Carbonizer Turret.png Engineer: Better With FriendsTR58 Carbonizer Turret.pngTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
      Survivor: Engineer
    • New Class Challenge: Spider Mines.png 100% CalculatedSpider Mines.pngSpider Mines (Secondary)Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.
      Survivor: Engineer
    • New Class Challenge: DIRECTIVE Drill.png REX: BushwhackedDIRECTIVE Drill.pngDIRECTIVE: Drill (Secondary)Launch a series of seed bullets into the sky, raining down for 450% damage per second.
      Survivor: REX
    • New Class Challenge: Smoothie.png REX: Mastery
    • New Class Challenge: Cast Nano-Spear.png Artificer: Chunked!Cast Nano-Spear.pngCast Nano-Spear (Secondary)Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.
      Survivor: Artificer
    • New Class Challenge: Ion Surge.png Artificer: Orbital BombardmentIon Surge.pngIon Surge (Special)Stunning. Burst into the sky, dealing 800% damage.
      Survivor: Artificer
    • New Class Challenge: Plasma Bolt.png Artificer: MassacrePlasma Bolt.pngPlasma Bolt (Primary)Fire a bolt for 280% damage that explodes in a small area. Hold up to 4.
      Survivor: Artificer
    • New Class Challenge: Chrome.png Artificer: Mastery
    • New Class Challenge: Spiked Fist.png Loader: Swing BySpiked Fist.pngSpiked Fist (Secondary)Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.
      Survivor: Loader
    • New Class Challenge: Classic.png Loader: Mastery

Gameplay Changes

  • General
    • Reduce the spawn frequency of the “aggressive” director
      • This should result in spawning behavior a bit more similar to Early Access Launch, where the Director will be able to save up a tiny bit more before spawning things. This doesn’t make the game easier or harder - there should just be slightly fewer small monsters, and more big monsters.
    • 🌧︎Fix health regeneration boost being applied outside of Drizzle.png Drizzle
      • Drizzle difficulty is intended to have increased health regeneration of 250% for players. This was being accidentally applied to ALL difficulties since launch. Oops. We will be monitoring this closely to make sure the pacing of the game stays consistent.
  • Survivors
    • Commando.png CommandoCommando.pngCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Cornered Gunslinger
      • 🌧︎Update Suppressive Fire.png Suppressive FireSuppressive Fire.pngSuppressive Fire (Special)Stunning. Fire repeatedly for 100% damage per bullet. The number of shots increases with attack speed.
        Survivor: Commando
        (R) to fire more bullets with more attack speed
      • Add 2 new skill variants
      • Add 1 new skin
    • Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 14 (+2.8 per level)
      Armor: 0
      Umbra: Fortification Expert
      • 🌧︎ Bubble Shield.png Bubble ShieldBubble Shield.pngBubble Shield (Utility)Place an impenetrable shield that blocks all incoming damage.
        Survivor: Engineer
        now flashes before it expires
      • 🌧︎ Update Pressure Mines.png Pressure MinesPressure Mines.pngPressure Mines (Secondary)Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.
        Survivor: Engineer
        :
        • 🌧︎ Now “arms” over time to 900% damage and an increased radius
          • Players (including us) were mostly just using Engineer's mines as somewhat underwhelming grenades as soon as they came off cooldown. This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective.
        • 🌧︎ Now scales max available mines with max secondary stock
        • Max Stock 10 ⇒ 4
      • Add 2 new skill variants
    • MUL-T.png MUL-TMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
      Class: Melee / Ranged
      HP: 200 (+60 per level)
      Damage: 11 (+2.2 per level)
      Armor: 12
      Umbra: Right Tool for the Wrong Job
      • 🌧︎ Show both primary and alternate fire descriptions in Character Select
      • Move “Multifunctional” passive into “Retool.png RetoolRetool.pngRetool (Special)Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack.
        Survivor: MUL-T
        • This change was made to make the UI for MUL-T’s skills easier to read. There is no functional difference.
      • Add 2 new skill variants
      • Add 1 new skin
    • Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
      Class: Ranged
      HP: 90 (+27 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Judge, Jury, Executioner
      • Add 2 new skill variants
      • Add 1 new skin
    • Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
      Class: Melee
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Hired Blade
      • Add 2 new skill variants
      • Add 1 new skin
    • REX.png REXREX.pngREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
      Class: Ranged
      HP: 130 (+39 per level)
      Damage: 12 (+2.4 per level)
      Armor: 20
      Umbra: Symbiotes
      • Add 2 new skill variants
      • Add 1 new skin
    • Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
      Class: Ranged
      HP: 110 (+33 per level)
      Damage: 12 (+2.4 per level)
      Armor: 0
      Umbra: Herald of the House Beyond
      • Add 2 new skill variants
      • Add 1 new skin
  • Items
    • Old Guillotine.png GuillotineBgUncommon.pngOld Guillotine.pngOld Guillotine
      Instantly kill low health Elite monsters.

      Instantly kill Elite monsters below 13% (+13% per stack) health.
      • 🌧︎Tier: 1 ⇒ 2
      • Update Logbook entry to properly reflect its stacking behavior
        • In the Logbook, it said it scaled the execute threshold by 20%(+5% per stack), but it ACTUALLY stacked by 20% (+20% per stack). Instead of reducing the threshold down to 5%, we decided to keep the current behavior and upgrade it to tier 2 instead.
    • Cautious Slug.png Cautious SlugBgCommon.pngCautious Slug.pngCautious Slug
      Rapidly heal outside of danger.

      Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.
      • Regen Rate: 250%(+250% per stack) ⇒ 300%(+300% per stack)
    • Sticky Bomb.png Sticky BombBgCommon.pngSticky Bomb.pngSticky Bomb
      Chance on hit to attach a bomb to enemies.

      5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.
      • 🌧︎Proc Chance: 5%(+2.5% per stack) ⇒ 5%(+5% per stack)
        • Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.
    • Crowbar.png CrowbarBgCommon.pngCrowbar.pngCrowbar
      Deal bonus damage to enemies above 90% health.

      Deal +75% (+75% per stack) damage to enemies above 90% health.
      • Damage Boost: 50%(+30% per stack) ⇒ 50%(+50% per stack)
        • Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases
    • Topaz Brooch.png Topaz BroochBgCommon.pngTopaz Brooch.pngTopaz Brooch
      Gain a temporary barrier on kill.

      Gain a temporary barrier on kill for 15 health (+15 per stack).
      • 🌧︎Barrier Gain: 20(+20 per stack) ⇒ 15(+15 per stack)
    • Aegis.png AegisBgLegendary.pngAegis.pngAegis
      Healing past full grants you a temporary barrier.

      Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.
      • 🌧︎Has been reworked in functionality
        • Barrier gain from overheal is no longer capped
        • Now grants barrier for 50% (+50% per stack) of the amount you overheal
    • Halcyon Seed.png Halcyon SeedBgBoss.pngHalcyon Seed.pngHalcyon Seed
      Summon Aurelionite during the Teleporter event.

      Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
      • 🌧︎ Friendly Aurelionite.png AurelioniteAurelionite.pngAurelionite
        Titanic GoldweaverHP: 2100 (+630 per level)
        Damage: 40 (+8 per level)
        Class: Melee / Ranged
        Speed: 5 m/s
        Armor: 20
        now has special AI to be more aggressive
    • The Crowdfunder.png CrowfunderBgEquipment.pngThe Crowdfunder.pngThe Crowdfunder
      Toggle to fire. Costs gold per bullet.

      Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
      • Proc Coefficient: 0.2 ⇒ 1
  • Stage
    • Bazaar Between Time.png Bazaar Between TimeBazaar Between Time.pngBazaar Between Time (Hidden Realm)
      Hidden Realm: Bazaar Between Time
      This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles.
      • 🌧︎ Add Lunar Seers
        • Lunar Seers allow you to, at a price, determine the next upcoming stage. The intent for this is to allow us to continue adding content that is stage dependent (Timed Security Chest on Rallypoint Delta, Broken Robot in Abyssal Depths, etc) without it becoming frustrating in the future to actually land on those maps.
    • Abyssal Depths.png Abyssal DepthsAbyssal Depths.pngAbyssal Depths (Stage 4)
      Tectonic Relics
      You dream of fire.

      A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
      • 🌧︎ Brighten ambient lighting
      • 🌧︎ Ambient lighting is no longer extra dark inside the cave portions
  • Elites
    • Status AffixPoison.png MalachiteStatus AffixPoison.pngMalachite (Affix Buff)
      Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit.
      • 🌧︎ Health Bonus Percentage: 2820% ⇒ 2350%
  • Drones
    • 🌧︎Drones can now be repurchased after they die, excluding TC-280
    • TC-280 Prototype.png TC-280
      • Base Cost: $500 ⇒ $350

Music & SFX

  • Add new stage track
  • A bunch of other tweaks and updates to SFX

QOL

  • 🌧︎ Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc)
  • 🌧︎ Money values in the HUD now have commas
  • 🌧︎ Newt Shrines, Shrine of the Mountain, and Altar of Gold now become unavailable once the Teleporter starts charging
  • 🌧︎ Game now remembers your preferred difficulty until you close the game
  • 🌧︎ Update geysers on Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
    to have shorter launch arcs so they don’t cause fall damage
  • 🌧︎ Add cost of purchasables to their chat message when pinged
  • 🌧︎ Add unique shrine icon for Altar of Gold
  • 🌧︎ Add new unique UI sprite for Lunar Coins. Update Lunar Coin model to have a hole in the center to match new icon.
  • 🌧︎ Add equipment cooldown to logbook
  • 🌧︎ Add stats for regen and armor to logbook entries for survivors and monsters
  • 🌧︎ Minion kills can now spawn Lunar Coins on your behalf
  • 🌧︎ Damage dealt by your minions is now reported in the post-game screen
  • 🌧︎ Minion healthbars are now nested below their leader’s
  • Dead players now remain in the allied healthbar area
  • Update level up effects

Bug Fixes

  • 🌧︎Update skill icon not accounting for cooldown scale when calculating the display value for the cooldown progress indicator
  • 🌧︎Fix Incinerator Drone.png Flamethrower Drone creating two flamethrower effects
  • 🌧︎Fix floating trees in Gilded Coast.png Gilded ShoresGilded Coast.pngGilded Coast (Hidden Realm)
    Hidden Realm: Gilded Coast
    You dream of wealth.

    This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
  • 🌧︎Fix trees in Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
    and Rallypoint Delta.png Rallypoint DeltaRallypoint Delta.pngRallypoint Delta (Stage 3)
    'Contact Light' Survivor Camp
    You dream of quiet snowfall.

    Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
    not having collision
  • 🌧︎Fix stuck spawn location in Scorched Acres.png Scorched AcresScorched Acres.pngScorched Acres (Stage 3)
    Wisp Installation
    You dream of wind, blowing through trees.

    Large, circular platforms make up the majority of the stage, and embers float through the air.
  • 🌧︎Fix AI pathing in Wetland Aspect.png Wetland AspectWetland Aspect.pngWetland Aspect (Stage 2)
    Rehabilitation Zone
    You dream of twisting roots.

    Full of ruined stone structures and swampy areas filled with water.
    to reduce the chance of a boss spawning on the wrong side of a wall
  • Update Wandering Vagrant.png Wandering Vagrant’sWandering Vagrant.pngWandering Vagrant
    Gentle ProtectorHP: 2100 (+630 per level)
    Damage: 6.5 (+1.3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 15
    Nova attack to properly apply on-hits
  • Fix Aurelionite.png AurelioniteAurelionite.pngAurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
    firing more projectiles for every connected player in the game
  • Fix water splashes being oriented 90 degrees in the wrong way
  • Update ambient sound in the Celestial Portal to not include insects
  • Canceling Artificer.png Artificer’sArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
    Class: Ranged
    HP: 110 (+33 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Herald of the House Beyond
    Charged Nano-Bomb.png Nova BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
    Survivor: Artificer
    early now properly stops the sound
  • Fix some spots in maps that could cause you to be stuck
  • 🌧︎Fix Asian characters being clipped in ally healthbar
  • 🌧︎MUL-T.png MUL-T’sMUL-T.pngMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!
    Class: Melee / Ranged
    HP: 200 (+60 per level)
    Damage: 11 (+2.2 per level)
    Armor: 12
    Umbra: Right Tool for the Wrong Job
    Transport Mode.png Transport ModeTransport Mode.pngTransport Mode (Utility)Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.
    Survivor: MUL-T
    now properly applies crits
  • 🌧︎Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic “mystery” attacker
  • 🌧︎Update a bunch of typos for stacking behavior and skill damage that were inconsistent with in-game values
  • 🌧︎Fix friendly Aurelionite.png AurelionitesAurelionite.pngAurelionite
    Titanic GoldweaverHP: 2100 (+630 per level)
    Damage: 40 (+8 per level)
    Class: Melee / Ranged
    Speed: 5 m/s
    Armor: 20
    dropping Logbooks when they expire
  • 🌧︎Fix falling enemies never properly being removed, resulting in spawns stopping after shoving enough enemies off the map
  • 🌧︎Fix Follower-type items still remaining before and after entering a stage
  • 🌧Update Dio's Best Friend.png Dio’s Best FriendBgLegendary.pngDio's Best Friend.pngDio's Best Friend
    Cheat death. Consumed on use.

    Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
    on Huntress.png HuntressHuntress.pngHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.
    Class: Ranged
    HP: 90 (+27 per level)
    Damage: 12 (+2.4 per level)
    Armor: 0
    Umbra: Judge, Jury, Executioner
    to no longer clip into her scarf
  • Remove word wrapping in a few instances
  • Fix enemy team level-up sound effect playing simultaneously for every instance of a monster in the map
  • Fix cropping issues on Warbanner.png WarbannerBgCommon.pngWarbanner.pngWarbanner
    Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.

    On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.
    and Tri-Tip Dagger.png Tri-Tip DaggerBgCommon.pngTri-Tip Dagger.pngTri-Tip Dagger
    Gain +10% chance to bleed enemies on hit.

    10% (+10% per stack) chance to bleed an enemy for 240% base damage.
    icons


Thanks for SWINGING into this update - we hope you all enjoy the new build!