Level

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Level is a statistic that all characters have in Risk of Rain 2. The higher a character's level, the higher their stats. As in most games, all characters in Risk of Rain 2 begin at level 1 and steadily level up, becoming progressively stronger over time.

The level of a character affects their:

Player Level

Players level up by gathering experience. The biggest source of experience is from defeating monsters, which drop whitish-blue experience orbs when killed that are automatically collected by the player that kills them. The amount of experience dropped depends on the current difficulty, the type of monster, and whether the monster is an Elite. The experience collected by the killing player will be equally received by every other player. As such, a kill from a drone will also grant experience to the player. However, if a monster is killed by a non-player entity, e.g., fall damage, or the Void Fog, that experience is lost. An exception to this is an enemy dying from falling off the stage. In this scenario the experience will be rewarded to whoever last damaged the aforementioned enemy, however long ago that had occured. This will most likely be the player as there are very few non-player sources of damage.

Aside from killing monsters, players can acquire small amounts of experience by opening barrels. Additionally, when proceeding to the next stage via Teleporter or portal, all of the player's leftover gold is converted into half that much experience before entering the next stage.

A player's current level can be found using the formula , with a minimum of 1. The amount of experience required to reach a certain level can be found with .

Since each subsequent level requires 1.55 times as much experience as the previous one, leveling up outside of early stages becomes nearly impossible. Ultimately, players require items to survive and fight on.

Ambient Level

Non-player characters use a completely different leveling system than players, instead scaling their level with the ambient difficulty. This ambient level is given by the formula , where coeff is the difficulty coefficient and playerFactor is a constant that scales with the player count of the game (see the math behind scaling difficulty). This level is displayed in the top-right corner of the screen, alongside the current scaling difficulty. This level is capped at 99 for the default and any alternate game modes. However, Simulacrum is an exception since it both uses its own level formula and also the level is capped at 9999.

A monster's level also determines how much experience it will drop for a player that kills it; the experience reward is found with . The experience yield of a monster is exactly half the amount of gold it drops.

Although this level system is used primarily for monsters, nearly all non-player characters, including player minions, use the ambient level. There are a few exceptions:

  • Engineer.png Engineer'sEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
    Class: Ranged
    HP: 130 (+39 per level)
    Damage: 14 (+2.8 per level)
    Armor: 0
    Umbra: Fortification Expert
    TR12 Gauss Auto-Turret.png TR12 Gauss Auto-TurretTR12 Gauss Auto-Turret.pngTR12 Gauss Auto-Turret (Special)Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.
    Survivor: Engineer
    and TR58 Carbonizer Turret.png TR58 Carbonizer TurretTR58 Carbonizer Turret.pngTR58 Carbonizer Turret (Special)Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.
    Survivor: Engineer
    use the player level because the inherited items should be sufficient for a power boost.
  • The Back-up.png Strike DronesBgEquipment.pngThe Back-up.png100sThe Back-up
    Call drones for back up. Lasts 25 seconds.

    Call 4 Strike Drones to fight for you. Lasts 25 seconds.
    summoned by the player also use the player level, which is most likely a bug. However, Strike Drones summoned by Equipment Drones or by Scavenger.png ScavengersScavenger.pngScavenger
    Item HoarderHP: 3800 (+1140 per level)
    Damage: 4 (+0.8 per level)
    Class: Ranged
    Speed: 3 m/s
    Armor: 20
    do scale with the ambient level since their summoner also does.
  • The following enemies, even though hostile to players, do not scale with the ambient level because they are spawned by special means: the unique Elder Lemurian.png Elder LemuriansElder Lemurian.pngElder Lemurian
    HP: 900 (+270 per level)
    Damage: 16 (+3.2 per level)
    Class: Ranged
    Speed: 13 m/s
    Armor: 0
    in Abandoned Aqueduct.png Abandoned Aqueduct'sAbandoned Aqueduct.pngAbandoned Aqueduct (Stage 2)
    Origin of Tar
    You dream of sand beneath your feet.

    Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
    secret area, the Artifact Reliquary.png Artifact ReliquaryArtifact Reliquary.pngArtifact Reliquary
    StabilizedHP: 100000 (+30000 per level)
    Damage: 10 (+2 per level)
    Class: Ranged
    Speed: 0 m/s
    Armor: 100000
    , and any SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor.png Void InfenstorsVoid Infestor.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Void Infestor
    HP: 45 (+14 per level)
    Damage: 11 (+2.2 per level)
    Class: Melee
    Speed: 14 m/s
    Armor: 0
    that specifically come out of killed SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Voidtouched is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Status AffixVoid.png VoidtouchedStatus AffixVoid.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Voidtouched (Affix Buff)
    Gain the power of a Voidtouched Elite.Collapse on hit and block one hit every 15 seconds.
    enemies.
  • The homing projectiles of the Wandering Vagrant.png Wandering VagrantWandering Vagrant.pngWandering Vagrant
    Gentle ProtectorHP: 2100 (+630 per level)
    Damage: 6.5 (+1.3 per level)
    Class: Ranged
    Speed: 6 m/s
    Armor: 15
    , Grovetender.png GrovetenderGrovetender.pngGrovetender
    Wisp CultivatorHP: 2800 (+840 per level)
    Damage: 23 (+4.6 per level)
    Class: Ranged
    Speed: 10 m/s
    Armor: 20
    , and Lunar Chimera (Wisp).png Lunar Chimera (Wisp)Lunar Chimera (Wisp).pngLunar Chimera (Wisp)
    Zenith DesignsHP: 850 (+255 per level)
    Damage: 15 (+3 per level)
    Class: Ranged
    Speed: 18 m/s
    Armor: 0
    , while not sentient entities, have stats since they can be destroyed by attacks.

Trivia

  • The game uses a 64-bit integer to track the accumulated required experience up to any level. Since 94 is the highest level before the integer overflows, this is technically the highest level achievable by the player.
    • This is not normally achievable since if the player keeps looping to continue farming monsters, the difficulty coefficient will grow so much that the credits received by the Director will overflow to negative and will be unable to spawn any monsters. It is possible to keep collecting gold from barrels, or by using Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sForgive Me Please
      Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

      Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
      with Ghor's Tome.png Ghor's TomeBgUncommon.pngGhor's Tome.pngGhor's Tome
      Chance on kill to drop a treasure.

      4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.
      , or by using SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Roll of Pennies is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Roll of Pennies.png Roll of PenniesBgCommon.pngRoll of Pennies.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Roll of Pennies
      Gain gold on taking damage.

      Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time.
      before enemies stop spawning, and then trade this gold for experience before leaving a stage. However, the exponential growth of the experience required for each new level ensures this is beyond realistic to continue levelling up after enemies stop spawning.
  • The game actually keeps track of the experience gathered for all the various teams, i.e., Neutral, Player, Monster, and Void. Enemies and allies scaling by the ambient level do so with the use of a hidden item, which overrides the relevant team's actual level. As discussed in the ambient level section, some special spawns do not scale with the ambient level, which means they will be at the respective team level, which will most likely be 1. However, since any team is hostile to every other team, it is possible for the Monster and Void teams to acquire experience from killing each other.
    • The player and drones do not reward experience upon death.
    • Using the ChaosArtifact of Chaos is another way to orchestrate enemies killing each other and acquire experience, even if it is from friendly fire. This is noticeable in Bulwark's Ambry.png Bulwark's AmbryBulwark's Ambry.pngBulwark's Ambry (Hidden Realm)
      Hidden Realm: Bulwark's Ambry
      The area consists of block-shaped platforms, with the Artifact Reliquary in the center.
      where the Artifact Reliquary's health bar visually indicates when it levels up from monsters killing each other.
    • While the death implosion of Void Reaver.png Void ReaversVoid Reaver.pngVoid Reaver
      HP: 1900 (+570 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 6 m/s
      Armor: 0
      , SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Void Jailer is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Jailer.png Void JailersVoid Jailer.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Jailer
      HP: 2200 (+660 per level)
      Damage: 14 (+2.8 per level)
      Class: Ranged / Self-Destruct
      Speed: 7 m/s
      Armor: 0
      , and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      Void Devastator is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Devastator.png Void DevastatorsVoid Devastator.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
      This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
      Click for more info.
      Void Devastator
      Destroyer of WorldsHP: 2800 (+840 per level)
      Damage: 12 (+2.4 per level)
      Class: Ranged / Self-Destruct
      Speed: 8 m/s
      Armor: 20
      can kill friendlies, the experience orbs cannot reach the offending entity since it has been destroyed. As such, these kills will never grant experience.
      • The same applies for the Jellyfish.png Jellyfish'sJellyfish.pngJellyfish
        HP: 60 (+18 per level)
        Damage: 5 (+1 per level)
        Class: Self-Destruct
        Speed: 10 m/s
        Armor: 0
        and SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
        Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Larva.png Larva'sLarva.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
        This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
        Click for more info.
        Larva
        HP: 45 (+14 per level)
        Damage: 11 (+2.2 per level)
        Class: Self-Destruct
        Speed: 1.5 m/s
        Armor: 0
        suicide attacks with the ChaosArtifact of Chaos.