Glossary of player terms
Jump to navigation
Jump to search
Stub | This article is a stub. You can help Risk of Rain 2 Wiki by expanding it. |
A glossary of common terms and shorthand phrases used by the community.
General terminology
- 6MM
- Abbreviation of Stage 6 MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 Monsoon. The implied message is no looping.
- AWU
- Abbreviation of Alloy Worship UnitAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30.
- Cast
- Synonym of activate. Generally reserved for activating skills and accepted to mean the moment the key/button is pressed.
- CDR
- Abbreviation of Cooldown Reduction.
- Crit
- Abbreviation of Critical Hit.
- CUM
- Abbreviation of Anniversary Update being released in March, hence Content Update March.
- MAAO
- Abbreviation of Monsoon All Artifacts On.
- OoB
- Abbreviation of Out of Bounds.
- OSP
- Abbreviation of One Shot Protection.
- Proc
- Abbreviation of Programmed Random Occurrence.
- Shorthand for Proc Coefficient.
- Trimping
- Abbreviation of Trick Jumping. Achieved by launching off of sloped surfaces at high speeds.
Item terminology
- APR
- Abbreviation of Armor-Piercing RoundsArmor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses..
- BFG
- Abbreviation of Preon AccumulatorPreon Accumulator
Fire a ball of energy that electrocutes nearby enemies before detonating.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage..
- Bungus
- Abbreviation of Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack)..
- Cap
- Abbreviation of Royal CapacitorRoyal Capacitor
Call down a lightning strike on a targeted monster.
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters..
- Crompers
- Abbreviation of H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds..
- Crunder
- Abbreviation of The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time..
- DML
- Abbreviation of Disposable Missile LauncherDisposable Missile Launcher
Fire a swarm of missiles.
Fire a swarm of 12 missiles that deal 12x300% damage..
- FMP
- Abbreviation of Forgive Me PleaseForgive Me Please
Throw a cursed doll that repeatedly triggers your 'On Kill' effects.
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds..
- Headset
- Abbreviation of H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds..
- Helwire
- Portmanteau of Helfire TinctureHelfire Tincture
Burn everything nearby... including you and allies.
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies. and RazorwireRazorwire
Retaliate in a burst of razors on taking damage.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius.
- Hompers
- Abbreviation of H3AD-5T v2H3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds..
- IDP
- Abbreviation of Interstellar Desk PlantInterstellar Desk Plant
Plant a healing fruit on kill.
On kill, plant a healing fruit seed that grows into a plant after 5 seconds.
The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds..
- Permatonic
- Portmanteau of Permanent and TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).. Refers to stacking Gesture of the DrownedGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown. and Fuel CellFuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). to obtain permanent uptime on Spinel TonicSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). and thus preventing the Tonic AfflictionsTonic Affliction
Reduce ALL stats when not under the effects of Spinel Tonic.
Reduce ALL stats by -5% (-5% per stack). the player might have or is yet to obtain from taking effect.
- PSG
- Abbreviation of Personal Shield GeneratorPersonal Shield Generator
Gain a recharging shield.
Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger..
- RAP
- Abbreviation of Repulsion Armor PlateRepulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1..
- SMH
- Abbreviation of Sentient Meat HookSentient Meat Hook
Chance to hook all nearby enemies.
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage..
- SML
- Abbreviation of Super Massive LeechSuper Massive Leech
Heal for a percentage of the damage you deal for 8 seconds.
Heal for 20% of the damage you deal. Lasts 8 seconds..
- WoV
- Abbreviation of Wake of VulturesWake of Vultures
Temporarily steal the power of slain elites.
Gain the power of any killed elite monster for 8s (+5s per stack)..
- Wungus
- Abbreviation of Survivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Weeping FungusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.
Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi..
Survivor terminology
- Arti
- Abbreviation of ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond.
- BA
- Abbreviation of Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary.
- Blite
- Portmanteau of BlightBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
Survivor: Acrid and Ravenous BiteRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid.
- Cap
- Abbreviation of CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran.
- Captain Cancel
- There are two cancels, both involving animation cancelling.
- Charge Vulcan ShotgunVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
Survivor: Captain, release to fire, immediately cast Power TazerPower Tazer (Secondary)Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
Survivor: Captain, and charge Vulcan Shotgun again. - Bring up Orbital ProbeOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
Survivor: Captain, sprint, fire Vulcan ShotgunVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
Survivor: Captain without charging, and repeat.
- Engi
- Abbreviation of EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert.
- Evis
- Abbreviation of EviscerateEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary.
- FA
- Abbreviation of Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary.
- Lodr
- Abbreviation of LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse.
- M1 Extension
- Gameplay mechanic that involves using WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary/ Rising ThunderRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary/ Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary/ Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary during Laser SwordLaser Sword (Primary)Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Expose enemies.
Survivor: Mercenary's third strike to extend its hitbox, potentially applying Expose to more targets and massively increasing DPS.
- Macrid
- Abbreviation of Melee AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject.
- Merc
- Abbreviation of MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade.
- Mercenary Canceling
- Gameplay mechanic that involves using Rising ThunderRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary/ WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary right after Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary/ Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary to bypass the hitpause animation.
- RT
- Abbreviation of Rising ThunderRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary.
- Slamming
- Gameplay mechanic that involves placing your hurtbox inside an airborne target's hurtbox, resulting in them taking massive knockback. When knocked into terrain, the enemy takes massive damage. Commonly used skills for slamming include Blinding AssaultBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary/ Focused AssaultFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary, both have to be lined up so that the dash end point is inside of the target's hitbox. Tangling GrowthTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX can also be used.
- Sprint Cancel
- Abbreviation of Cancelling Vicious WoundsVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Survivor: Acrid or Blast CanisterBlast Canister (Secondary)Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.
Survivor: MUL-T's animation time by sprinting, massively increasing DPS.
- SW
- Abbreviation of Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary.
- WW
- Abbreviation of WhirlwindWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary.
Risk of Rain 2 Wiki |
---|
Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac • Seekers of the Storm - DLC Content Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. SeekerSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.SeekerAs a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team. Class: Ranged HP: 115 (+34 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Diviner of House Beyond • Seekers of the Storm - DLC Content False Son is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False SonThe False Son is a slow but stalwart close-range warrior. With extreme health and defense, False Son can weather any storm. Use False Son's durability to stay in the fray and capitalize on his slow but deadly skills. Class: Melee HP: 180 (+54 per level) Damage: 13 (+2 per level) Armor: 20 Umbra: The Shattered Heir • Seekers of the Storm - DLC Content Chef is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ChefSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.ChefA survivor of high class, Chef specialises in only the most exquisite meals and combos. As a culinary master, Chef uses a variety of practiced skills in tandem for additional benefits. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Culinarian Adept • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen |
Environments |
Titanic PlainsTitanic Plains (Stage 1) Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Distant RoostDistant Roost (Stage 1) Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Verdant FallsVerdant Falls (Stage 1) Ground Zero You dream of sweet fruits, and bitter promises. A bright, vibrant map with cliffs, caverns, and giant towering plants surrounding some large debris. • Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Wetland AspectWetland Aspect (Stage 2) Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. • Rallypoint DeltaRallypoint Delta (Stage 3) 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3) Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Abyssal DepthsAbyssal Depths (Stage 4) Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Siren's CallSiren's Call (Stage 4) Ship Graveyard You dream of wind. • Sundered GroveSundered Grove (Stage 4) Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. A lush, violet meadow located high in the planet's atmosphere. Meteors rush through the terrain and the moon is clearly visible in the sky. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 and Providence's tools of creation. Survivors of the Void - DLC Content Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Survivors of the Void - DLC Content Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. Tall, complex structures lay surrounding a large forest. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Seekers of the Storm - DLC Content Shattered Abodes is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Shattered AbodesSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shattered Abodes (Stage 1) Ground Zero You dream of lost poetry. The ruins of a Lemurian town, shattered by a giant spike-themed impact. • Seekers of the Storm - DLC Content Helminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Helminth HatcherySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Helminth Hatchery (Stage 5) A Brother's Respite You dream of wurms. A complex city-like structure built in a volcanic environment. Tunnels and wurms litter the environment and a forge sits near the top. • Seekers of the Storm - DLC Content Reformed Altar is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Reformed AltarSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Reformed Altar (1 - Path of the Colossus) Shadow of the Savior You dream of refuge. A sandy, ruined temple built around the base of a giant statue of Providence. This is the first stage in the Path of the Colossus. • Seekers of the Storm - DLC Content Treeborn Colony is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Treeborn ColonySeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Treeborn Colony (2 - Path of the Colossus) Path of the Protector You dream of vines, cutting through the sky. A treetop village, located in a canopy directly above the Reformed Altar. This is the second stage in the Path of the Colossus. • Seekers of the Storm - DLC Content Prime Meridian is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Prime MeridianSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Prime Meridian (Final - Path of the Colossus) Relic of the False Son You dream of rebirth. The top of a giant statue of Providence, and the final stage in the Path of the Colossus. The Seekers of the Storm - DLC Content False Son (Boss) is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. False SonSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.False Son (Boss) Eye of the StormHP: 1500 (+450 per level) Damage: 17 (+3.4 per level) Class: Melee / Ranged Speed: 11 m/s Armor: 29 waits at the highest point of this area. • Seekers of the Storm - DLC Content Viscous Falls is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Viscous FallsSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Viscous Falls (1 - Loop Only) Seeker's Setback You dream of falls, erupting from the flora. A night variant of Verdant Falls: mostly the same, but with a unique cave opening. Only appears after looping at least once. • Seekers of the Storm - DLC Content Disturbed Impact is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Disturbed ImpactSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Disturbed Impact (1 - Loop Only) Meter of the Restless You dream of stabbing shards. A night variant of the Shattered Abodes, exclusive to looping. Some of the houses that are normally closed off may open up. • Seekers of the Storm - DLC Content Golden Dieback is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Golden DiebackSeekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Golden Dieback (2 - Path of the Colossus - Loop Only) March of the Fallen You dream of golden leaves. A loop-exclusive variant of Treeborn Colony, second stage in the Path of the Colossus. The map is covered in an orange haze and the trees' leaves have turned red, with mushrooms now growing on their trunks and branches. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC Content The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void • Seekers of the Storm - DLC Content This content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Seekers of the Storm |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Seed |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |