Glossary of player terms

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A glossary of common terms and shorthand phrases used by the community.


General terminology

6MM
Abbreviation of Stage 6 Mithrix.png MithrixMithrix.pngMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20
Monsoon. The implied message is no looping.
AWU
Abbreviation of Alloy Worship Unit.png Alloy Worship UnitAlloy Worship Unit.pngAlloy Worship Unit
Friend of VulturesHP: 2500 (+750 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 7 m/s
Armor: 30
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Cast
Synonym of activate. Generally reserved for activating skills and accepted to mean the moment the key/button is pressed.
CDR
Abbreviation of Cooldown Reduction.
Crit
Abbreviation of Critical Hit.
CUM
Abbreviation of Anniversary Update being released in March, hence Content Update March.
MAAO
Abbreviation of Monsoon All Artifacts On.
OoB
Abbreviation of Out of Bounds.
OSP
Abbreviation of One Shot Protection.
Proc
Abbreviation of Programmed Random Occurrence.
Shorthand for Proc Coefficient.
Trimping
Abbreviation of Trick Jumping. Achieved by launching off of sloped surfaces at high speeds.

Item terminology

APR
Abbreviation of Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngArmor-Piercing Rounds
Deal extra damage to bosses.

Deal an additional 20% damage (+20% per stack) to bosses.
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BFG
Abbreviation of Preon Accumulator.png Preon AccumulatorBgEquipment.pngPreon Accumulator.png140sPreon Accumulator
Fire a ball of energy that electrocutes nearby enemies before detonating.

Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
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Bungus
Abbreviation of Bustling Fungus.png Bustling FungusBgCommon.pngBustling Fungus.pngBustling Fungus
Heal all nearby allies after standing still for 1 second.

After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).
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Cap
Abbreviation of Royal Capacitor.png Royal CapacitorBgEquipment.pngRoyal Capacitor.png20sRoyal Capacitor
Call down a lightning strike on a targeted monster.

Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
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Crompers
Abbreviation of H3AD-5T v2.png H3AD-5T v2BgLegendary.pngH3AD-5T v2.pngH3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
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Crunder
Abbreviation of The Crowdfunder.png The CrowdfunderBgEquipment.pngThe Crowdfunder.pngThe Crowdfunder
Toggle to fire. Costs gold per bullet.

Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
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DML
Abbreviation of Disposable Missile Launcher.png Disposable Missile LauncherBgEquipment.pngDisposable Missile Launcher.png45sDisposable Missile Launcher
Fire a swarm of missiles.

Fire a swarm of 12 missiles that deal 12x300% damage.
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FMP
Abbreviation of Forgive Me Please.png Forgive Me PleaseBgEquipment.pngForgive Me Please.png45sForgive Me Please
Throw a cursed doll that repeatedly triggers your 'On Kill' effects.

Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.
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Headset
Abbreviation of H3AD-5T v2.png H3AD-5T v2BgLegendary.pngH3AD-5T v2.pngH3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
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Helwire
Portmanteau of Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
Burn everything nearby... including you and allies.

Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
and Razorwire.png RazorwireBgUncommon.pngRazorwire.pngRazorwire
Retaliate in a burst of razors on taking damage.

Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius
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Hompers
Abbreviation of H3AD-5T v2.png H3AD-5T v2BgLegendary.pngH3AD-5T v2.pngH3AD-5T v2
Increase jump height. Hold 'Interact' to slam down to the ground.

Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.
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IDP
Abbreviation of Interstellar Desk Plant.png Interstellar Desk PlantBgLegendary.pngInterstellar Desk Plant.pngInterstellar Desk Plant
Plant a healing fruit on kill.

On kill, plant a healing fruit seed that grows into a plant after 5 seconds.

The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds.
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Permatonic
Portmanteau of Permanent and Spinel Tonic.png TonicBgLunar.pngSpinel Tonic.png60sSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
. Refers to stacking Gesture of the Drowned.png Gesture of the DrownedBgLunar.pngGesture of the Drowned.pngGesture of the Drowned
Dramatically reduce Equipment cooldown... BUT it automatically activates.

Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.
and Fuel Cell.png Fuel CellBgUncommon.pngFuel Cell.pngFuel Cell
Hold an additional equipment charge. Reduce equipment cooldown.

Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
to obtain permanent uptime on Spinel Tonic.png Spinel TonicBgLunar.pngSpinel Tonic.png60sSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
and thus preventing the Tonic Affliction.png Tonic AfflictionsBgUntiered.pngTonic Affliction.pngTonic Affliction
Reduce ALL stats when not under the effects of Spinel Tonic.

Reduce ALL stats by -5% (-5% per stack).
the player might have or is yet to obtain from taking effect.
PSG
Abbreviation of Personal Shield Generator.png Personal Shield GeneratorBgCommon.pngPersonal Shield Generator.pngPersonal Shield Generator
Gain a recharging shield.

Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.
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RAP
Abbreviation of Repulsion Armor Plate.png Repulsion Armor PlateBgCommon.pngRepulsion Armor Plate.pngRepulsion Armor Plate
Receive flat damage reduction from all attacks.

Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.
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SMH
Abbreviation of Sentient Meat Hook.png Sentient Meat HookBgLegendary.pngSentient Meat Hook.pngSentient Meat Hook
Chance to hook all nearby enemies.

20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.
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SML
Abbreviation of Super Massive Leech.png Super Massive LeechBgEquipment.pngSuper Massive Leech.png60sSuper Massive Leech
Heal for a percentage of the damage you deal for 8 seconds.

Heal for 20% of the damage you deal. Lasts 8 seconds.
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WoV
Abbreviation of Wake of Vultures.png Wake of VulturesBgLegendary.pngWake of Vultures.pngWake of Vultures
Temporarily steal the power of slain elites.

Gain the power of any killed elite monster for 8s (+5s per stack).
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Wungus
Abbreviation of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
Weeping Fungus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Weeping Fungus.png Weeping FungusBgVoid.pngWeeping Fungus.pngSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Weeping Fungus
Heal while sprinting. Corrupts all Bustling Fungi.

Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi.
.

Survivor terminology

Arti
Abbreviation of Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
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BA
Abbreviation of Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
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Blite
Portmanteau of Blight.png BlightBlight.pngBlight (Passive)Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.
Survivor: Acrid
and Ravenous Bite.png Ravenous BiteRavenous Bite.pngRavenous Bite (Secondary)Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage.
Survivor: Acrid
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Cap
Abbreviation of Captain.png CaptainCaptain.pngCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran
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Captain Cancel
There are two cancels, both involving animation cancelling.
  1. Charge Vulcan Shotgun.png Vulcan ShotgunVulcan Shotgun.pngVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
    Survivor: Captain
    , release to fire, immediately cast Power Tazer.png Power TazerPower Tazer.pngPower Tazer (Secondary)Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced.
    Survivor: Captain
    , and charge Vulcan Shotgun again.
  2. Bring up Orbital Probe.png Orbital ProbeOrbital Probe.pngOrbital Probe (Utility)Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.
    Survivor: Captain
    , sprint, fire Vulcan Shotgun.png Vulcan ShotgunVulcan Shotgun.pngVulcan Shotgun (Primary)Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.
    Survivor: Captain
    without charging, and repeat.
Engi
Abbreviation of Engineer.png EngineerEngineer.pngEngineerThe Engineer is a unique class that requires planning and positioning to be successful.
Class: Ranged
HP: 130 (+39 per level)
Damage: 14 (+2.8 per level)
Armor: 0
Umbra: Fortification Expert
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Evis
Abbreviation of Eviscerate.png EviscerateEviscerate.pngEviscerate (Special)Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
Survivor: Mercenary
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FA
Abbreviation of Focused Assault.png Focused AssaultFocused Assault.pngFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
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Lodr
Abbreviation of Loader.png LoaderLoader.pngLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Class: Melee
HP: 160 (+48 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Bionic Powerhouse
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M1 Extension
Gameplay mechanic that involves using Whirlwind.png WhirlwindWhirlwind.pngWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary
/Rising Thunder.png Rising ThunderRising Thunder.pngRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary
/Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
/Focused Assault.png Focused AssaultFocused Assault.pngFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
during Laser Sword.png Laser SwordLaser Sword.pngLaser Sword (Primary)Agile. Slice in front for 130% damage. Every 3rd hit strikes in a greater area and Expose enemies.
Survivor: Mercenary
's third strike to extend its hitbox, potentially applying Expose to more targets and massively increasing DPS.
Macrid
Abbreviation of Melee Acrid.png AcridAcrid.pngAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.
Class: Melee / Ranged
HP: 160 (+48 per level)
Damage: 15 (+3 per level)
Armor: 20
Umbra: Test Subject
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Merc
Abbreviation of Mercenary.png MercenaryMercenary.pngMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
Class: Melee
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 20
Umbra: Hired Blade
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Mercenary Canceling
Gameplay mechanic that involves using Rising Thunder.png Rising ThunderRising Thunder.pngRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary
/Whirlwind.png WhirlwindWhirlwind.pngWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary
right after Focused Assault.png Focused AssaultFocused Assault.pngFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
/Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
to bypass the hitpause animation.
RT
Abbreviation of Rising Thunder.png Rising ThunderRising Thunder.pngRising Thunder (Secondary)Unleash a slicing uppercut, dealing 550% damage and sending you airborne.
Survivor: Mercenary
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Slamming
Gameplay mechanic that involves placing your hurtbox inside an airborne target's hurtbox, resulting in them taking massive knockback. When knocked into terrain, the enemy takes massive damage. Commonly used skills for slamming include Blinding Assault.png Blinding AssaultBlinding Assault.pngBlinding Assault (Utility)Stunning. Dash forward, dealing 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Survivor: Mercenary
/ Focused Assault.png Focused AssaultFocused Assault.pngFocused Assault (Utility)Stunning. Dash forward, dealing 700% damage and Expose enemies after 1 second.
Survivor: Mercenary
, both have to be lined up so that the dash end point is inside of the target's hitbox. Tangling Growth.png Tangling GrowthTangling Growth.pngTangling Growth (Special)25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.
Survivor: REX
can also be used.
Sprint Cancel
Abbreviation of Cancelling Vicious Wounds.png Vicious WoundsVicious Wounds.pngVicious Wounds (Primary)Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.
Survivor: Acrid
or Blast Canister.png Blast CanisterBlast Canister.pngBlast Canister (Secondary)Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.
Survivor: MUL-T
's animation time by sprinting, massively increasing DPS.
SW
Abbreviation of Slicing Winds.png Slicing WindsSlicing Winds.pngSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary
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WW
Abbreviation of Whirlwind.png WhirlwindWhirlwind.pngWhirlwind (Secondary)Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
Survivor: Mercenary
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