Seeker

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SotS Icon.pngSotS Icon.pngSeekers of the Storm - DLC Content
Seeker is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.
Seeker
Seeker.png
As a meditative mid-range brawler, Seeker utilizes powerful healing to sustain herself and her team.
Health 115 (+34 per level)
Health Regen Drizzle.png 1.125/s (+0.225 per level)
Rainstorm.png 0.75/s (+0.15 per level)
Monsoon.png 0.45/s (+0.09 per level)
Damage 12 (+2.4 per level)
Speed 7 m/s
Armor 20 (Drizzle.png 90)

Umbra Title
Diviner of House Beyond
Ending Phrase
Escaped : And so she left, burdened with knowledge.

Vanished : And so she vanished, replacement en route.

Seeker is a playable character in Risk of Rain 2, unlocked by default in the Seekers of the Storm expansion.

An incredible supporter, Seeker uses spiritual moves to defend her and her team. In combination with disembodied fists and meditation, she grants overwhelming sustain for herself and her allies. Her signature ability, Meditate, grants her buffs, protection, and the ability to revive fallen allies.

Skills

Passive

Inner Strength

Inner Strength.png
Type Misc
Description Abilities are enhanced with each Tranquility acquired.
Notes
  • Each Tranquility stack additionally buffs all your stats by 1%.
Primary

Spirit Punch

Spirit Punch.png
Type Primary
Proc Coefficient 1.0 (3rd hit's blast is 0.75)
Description Fire disembodied fists at enemies for 200% damage. Every 3rd hit explodes dealing 300% damage and increases in damage.
Notes
  • The third hit gains +20% damage for every stack of Tranquility.
  • Has an unmentioned slow debuff effect.
Secondary

Unseen Hand

Unseen Hand.png
Type Secondary
Cooldown 7 seconds
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Launch a phantasmal hand from the ground dealing 600% damage. Drain, slow and damage enemies. Heals for every target hit.
Notes
  • Heals for 3.5% of damage dealt (+4% flat per Tranquility stack).

Soul Spiral

Soul Spiral.png
Type Secondary
Cooldown 7 seconds
Proc Coefficient 1.0
Description Manifest rotating orbs dealing 100% damage per second and gaining a temporary barrier when passing through enemies.
Notes
  • Holds 3 skill charges.
  • Only six orbs can be present at one time.
    • Using this ability while six orbs are present will increase the speed at which the orbs rotate.
  • Orbs with only one hit remaining will begin to burn a bright orange.
    • This last hit deals deals double damage.
  • Each orb lasts 11 hits before expiring.
    • Each stack of Tranquility grants 2 more hits to each orb before they expire, for a maximum of 25 hits per orb at 7 stacks.
  • Each hit grants barrier for 3% of base HP (+1% per Tranquility stack).
Utility

Sojourn

Sojourn.png
Type Utility
Cooldown 9 seconds
Proc Coefficient 1.0
Description Stunning
[ Stunning ]
Interrupts enemies and briefly stuns them.
. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
Notes
  • Flying into enemies stuns them.
    • The same enemy cannot be stunned twice.
  • Each second spent in Sojourn reduces healing received by 10%. This stacks up to 100%, reducing all healing received to 1 HP. This effect is removed upon exiting Sojourn.
  • While in Sojourn, skills or equipment cannot be used.
  • Soul Spiral.png Soul SpiralSoul Spiral.pngSoul Spiral (Secondary)Manifest rotating orbs dealing 100% damage per second and gaining a temporary barrier when passing through enemies.
    Survivor: Seeker
    orbs do not disappear during Sojourn.
  • Triggers the effects of sprinting-related items such as Rose Buckler.png Rose BucklerBgUncommon.pngRose Buckler.pngRose Buckler
    Reduce incoming damage while sprinting.

    Increase armor by 30 (+30 per stack) while sprinting.
    and Little Disciple.png Little DiscipleBgBoss.pngLittle Disciple.pngLittle Disciple
    Fire tracking wisps while sprinting.

    Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.
    while active.
  • The size of the blast increases based on time spent in Sojourn and Tranquility stacks.
Special

Meditate

Meditate.png
Type Special
Cooldown 15 seconds
Proc Coefficient 1.0
Description Execute timed sequences to blast enemies for 450% damage, heal nearby allies, and gain Tranquility
[ Tranquility ]
Gain +1% to all Stats for each instance of Tranquility on a Survivor.
. The 7th Tranqulity
[ Tranqulity ]
grants Revive
[ Revive ]
Once a condition is met this skill revives one or more dead Survivors.
and Saving Grace
[ Saving Grace ]
Once a condition is met, this skill grants all living Survivors a blessing that heals survivors upon reaching low health.
.
Notes
  • Grants 25% of Seeker's maximum HP as barrier upon using the skill.
  • Failing to execute the timed sequences will increase your cooldown by 5 seconds.
  • For each stack of Tranquility, the blast deals +75% more damage and heals 10% more of your max health.
  • The 7th stack (and ONLY the 7th stack) of Tranquility has a stage-wide revive.

Tips

  • Using Soul Spiral.png Soul SpiralSoul Spiral.pngSoul Spiral (Secondary)Manifest rotating orbs dealing 100% damage per second and gaining a temporary barrier when passing through enemies.
    Survivor: Seeker
    in tandem with Sojourn.png SojournSojourn.pngSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    allows a huge increase in Sojourn uptime as long as you are hitting enemies, due to the Soul Spiral's barrier on hit.
    • As SojournSojourn.pngSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
      Survivor: Seeker
      's damage increases the longer you remain in it, this can be used for powerful crowd control and to prepare a high damaging attack on a boss completely free of harm.
    • This can also make using the Helfire Tincture.png Helfire TinctureBgLunar.pngHelfire Tincture.png45sHelfire Tincture
      Burn everything nearby... including you and allies.

      Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
      as Seeker more viable, as you do not take the self-damage expected of the item while under the effects of SojournSojourn.pngSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
      Survivor: Seeker
      .
  • Interactables can be activated while using Sojourn.png SojournSojourn.pngSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    . As Seeker is immune to most damage sources during this state, she can activate HP-consuming interactables such as Shrines of Blood or Void Cradles without incurring any HP cost, as long as her health is higher than the amount demanded. This allows Seeker to activate the same Shrine of Blood multiple times or open several Void Cradles in a single cast of SojournSojourn.pngSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    , expediting looting when other sources of healing are scarce.
  • Brainstalks.png BrainstalksBgLegendary.pngBrainstalks.pngBrainstalks
    Skills have NO cooldowns for a short period after killing an elite.

    Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns.
    are extremely powerful on Seeker as it eases the normally extensive cooldowns of Sojourn.png SojournSojourn.pngSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    and Meditate.png MeditateMeditate.pngMeditate (Special)Execute timed sequences to blast enemies for 450% damage, heal nearby allies, and gain Tranquility. The 7th Tranqulity grants Revive and Saving Grace.
    Survivor: Seeker
    . This allows for quicker Tranquility stacks and repeated usage of SojournSojourn.pngSojourn (Utility)Stunning. Transform and take flight as a volatile flame. Explode dealing 550% damage. Exchange 20% damage per second of flight for increased damage.
    Survivor: Seeker
    and its explosive attack.
  • Using Soul Spiral.png Soul SpiralSoul Spiral.pngSoul Spiral (Secondary)Manifest rotating orbs dealing 100% damage per second and gaining a temporary barrier when passing through enemies.
    Survivor: Seeker
    or Unseen Hand.png Unseen HandUnseen Hand.pngUnseen Hand (Secondary)Stunning. Launch a phantasmal hand from the ground dealing 600% damage. Drain, slow and damage enemies. Heals for every target hit.
    Survivor: Seeker
    can be used to negate fall damage.

Trivia

Lore

(\                                                       /)
(--)--------------------------------------(--)
(\                                                       /)
A new decree.
Seeker_0222, Diviner of House Beyond, the Herald of your House neglects to report on Zone05_57820.
The Herald reported unconfirmed sightings of Blight on the surface.
We would see these hysterical rumors extinguished.
Or perhaps you did not Sanitize the Blight correctly the first time, on Zone04_39666?
You know what must be done if Paradise evades our grasp again.
Recover the Herald only if it does not interfere with your decree and return for reconditioning, report in hand.
We look forward to your success superseding their failure.

Third Wing
House Beyond

Gallery

Version History

Seekers of the Storm
  • Added new survivor: Seeker