Artificer: Chunked!

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Artificer: Chunked!
Cast Nano-Spear
As Artificer, fully defeat the teleporter boss in a one-second burst of damage.
Unlock Cast Nano-Spear

Artificer: Chunked! is a challenge in Risk of Rain 2. It is completed as Artificer.png ArtificerArtificer.pngArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Herald of the House Beyond
by fully defeating a Teleporter Boss in a one-second burst of damage.

Notes

  • This hidden timer begins when the player first damages the boss, not when it is spawned.
  • In multiplayer, other players can assist the Artificer player or even complete the challenge for them.

Tips

  • The use of SotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    Trophy Hunter's Tricorn is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Trophy Hunter's Tricorn.png Trophy's Hunter's TricornBgEquipment.pngTrophy Hunter's Tricorn.png0sSotV Icon.pngSotV Icon.pngSurvivors of the Void - DLC Content
    This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
    Click for more info.
    Trophy Hunter's Tricorn
    Execute a large monster and claim its trophy. Consumed on use.

    Execute any enemy capable of spawning a unique reward, and it will drop that item. Equipment is consumed on use.
    makes this challenge trivial by killing the Teleporter Boss in a single hit
    • Note that the Tricorn itself does not count as "damage" and as such using the item without first dealing some damage to the boss will *not* unlock the achievement. A single hit is all that is necessary before using the item in order to unlock the achievement.
  • As the difficulty of a run increases, it becomes less and less likely that only a single enemy will spawn as a Teleporter Boss. Playing on Drizzle.png Drizzle ensures that the difficulty scales as slowly as possible, since this challenge becomes much more difficult when multiple bosses spawn.
  • The GlassArtifact of Glass quintuples the player's damage output, so consider enabling it when attempting to complete this challenge.
    • When paired with the CommandArtifact of Command, the player can repeatedly stack Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
      Deal bonus damage to enemies above 90% health.

      Deal +75% (+75% per stack) damage to enemies above 90% health.
      in the first stage. With enough Crowbars, a single Charged Nano-Bomb.png Charged Nano-BombCharged Nano-Bomb.pngCharged Nano-Bomb (Secondary)Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.
      Survivor: Artificer
      can defeat a boss in one hit.
  • One way of getting this challenge would be to get the Preon Accumulator.png Preon AccumulatorBgEquipment.pngPreon Accumulator.png140sPreon Accumulator
    Fire a ball of energy that electrocutes nearby enemies before detonating.

    Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.
    from the Timed Security Chest while getting damage items such as Armor-Piercing Rounds.png Armor-Piercing RoundsBgCommon.pngArmor-Piercing Rounds.pngArmor-Piercing Rounds
    Deal extra damage to bosses.

    Deal an additional 20% damage (+20% per stack) to bosses.
    , Crowbar.png CrowbarsBgCommon.pngCrowbar.pngCrowbar
    Deal bonus damage to enemies above 90% health.

    Deal +75% (+75% per stack) damage to enemies above 90% health.
    and Shaped Glass.png Shaped GlassBgLunar.pngShaped Glass.pngShaped Glass
    Double your damage... BUT halve your health.

    Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).
    . Timing the Preon Accumulator with a Charged Nano-Bomb can deal severe enough damage to defeat the boss instantly.
  • Another viable option is enable the CommandArtifact of Command, then restart runs until the first stage's Teleporter Boss drops a Yellow Command Essence, which should be turned into a Genesis Loop.png Genesis LoopBgBoss.pngGenesis Loop.pngGenesis Loop
    Fire an electric nova at low health.

    Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds .
    . If the player has stacked Armor-Piercing Rounds and Crowbars in the first and second stages, they can activate the second stage's Teleporter and allow themself to be attacked repeatedly. Once the Genesis Loop's explosion triggers, it should handily wipe out the boss in a single hit.
    • Consider using this method in a multiplayer game so that the first stage's Teleporter drops multiple items instead of just one, increasing the chance to obtain a boss item.
    • Although this method will likely require multiple resets, the player will not need to spend any Lunar Coins.

Version History

Early Access Artifacts Content Update